X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b95a7c314446677c62f646ce76f9121b4537a81e..88343ddae94c7925a2ae884b76f6ac3246c23c48:/include/wx/thread.h?ds=sidebyside diff --git a/include/wx/thread.h b/include/wx/thread.h index ce17e6438d..1a1d0c27b4 100644 --- a/include/wx/thread.h +++ b/include/wx/thread.h @@ -86,12 +86,12 @@ enum wxThreadWait #endif }; -// defines the interval of priority +// Obsolete synonyms for wxPRIORITY_XXX for backwards compatibility-only enum { - WXTHREAD_MIN_PRIORITY = 0u, - WXTHREAD_DEFAULT_PRIORITY = 50u, - WXTHREAD_MAX_PRIORITY = 100u + WXTHREAD_MIN_PRIORITY = wxPRIORITY_MIN, + WXTHREAD_DEFAULT_PRIORITY = wxPRIORITY_DEFAULT, + WXTHREAD_MAX_PRIORITY = wxPRIORITY_MAX }; // There are 2 types of mutexes: normal mutexes and recursive ones. The attempt @@ -219,7 +219,7 @@ private: // in order to avoid any overhead under platforms where critical sections are // just mutexes make all wxCriticalSection class functions inline -#if !defined(__WXMSW__) +#if !defined(__WINDOWS__) #define wxCRITSECT_IS_MUTEX 1 #define wxCRITSECT_INLINE WXEXPORT inline @@ -249,13 +249,16 @@ public: // enter the section (the same as locking a mutex) wxCRITSECT_INLINE void Enter(); + // try to enter the section (the same as trying to lock a mutex) + wxCRITSECT_INLINE bool TryEnter(); + // leave the critical section (same as unlocking a mutex) wxCRITSECT_INLINE void Leave(); private: #if wxCRITSECT_IS_MUTEX wxMutex m_mutex; -#elif defined(__WXMSW__) +#elif defined(__WINDOWS__) // we can't allocate any memory in the ctor, so use placement new - // unfortunately, we have to hardcode the sizeof() here because we can't // include windows.h from this public header and we also have to use the @@ -263,10 +266,6 @@ private: // // if CRITICAL_SECTION size changes in Windows, you'll get an assert from // thread.cpp and will need to increase the buffer size - // - // finally, we need this typedef instead of declaring m_buffer directly - // because otherwise the assert mentioned above wouldn't compile with some - // compilers (notably CodeWarrior 8) #ifdef __WIN64__ typedef char wxCritSectBuffer[40]; #else // __WIN32__ @@ -291,6 +290,7 @@ private: inline wxCriticalSection::~wxCriticalSection() { } inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); } + inline bool wxCriticalSection::TryEnter() { return m_mutex.TryLock() == wxMUTEX_NO_ERROR; } inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); } #endif // wxCRITSECT_IS_MUTEX @@ -558,7 +558,8 @@ public: wxThreadError Resume(); // priority - // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants + // Sets the priority to "prio" which must be in 0..100 range (see + // also wxPRIORITY_XXX constants). // // NB: the priority can only be set before the thread is created void SetPriority(unsigned int prio); @@ -840,7 +841,7 @@ public: #if wxUSE_THREADS -#if defined(__WXMSW__) || defined(__OS2__) || defined(__EMX__) || defined(__WXOSX__) +#if defined(__WINDOWS__) || defined(__OS2__) || defined(__EMX__) || defined(__DARWIN__) // unlock GUI if there are threads waiting for and lock it back when // there are no more of them - should be called periodically by the main // thread @@ -852,7 +853,7 @@ public: // wakes up the main thread if it's sleeping inside ::GetMessage() extern void WXDLLIMPEXP_BASE wxWakeUpMainThread(); -#ifndef __WXOSX__ +#ifndef __DARWIN__ // return true if the main thread is waiting for some other to terminate: // wxApp then should block all "dangerous" messages extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();