X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b95a7c314446677c62f646ce76f9121b4537a81e..12bb29f5432174ecbd65549bda832d70d34a98ae:/src/msw/app.cpp diff --git a/src/msw/app.cpp b/src/msw/app.cpp index 324dd87457..633722e016 100644 --- a/src/msw/app.cpp +++ b/src/msw/app.cpp @@ -172,12 +172,12 @@ void *wxGUIAppTraits::BeforeChildWaitLoop() focus/activation entirely when the child process terminates which would happen if we simply disabled everything using wxWindowDisabler. Indeed, remember that Windows will never activate a disabled window and when the - last childs window is closed and Windows looks for a window to activate + last child's window is closed and Windows looks for a window to activate all our windows are still disabled. There is no way to enable them in - time because we don't know when the childs windows are going to be - closed, so the solution we use here is to keep one special tiny frame + time because we don't know when the child's windows are going to be + closed, so the solution we use here is to keep one special tiny dialog enabled all the time. Then when the child terminates it will get - activated and when we close it below -- after reenabling all the other + activated and when we close it below -- after re-enabling all the other windows! -- the previously active window becomes activated again and everything is ok. */ @@ -186,16 +186,16 @@ void *wxGUIAppTraits::BeforeChildWaitLoop() // first disable all existing windows wxWindowDisabler *wd = new wxWindowDisabler; - // then create an "invisible" frame: it has minimal size, is positioned - // (hopefully) outside the screen and doesn't appear on the taskbar - wxWindow *winActive = new wxFrame + // then create an "invisible" dialog: it has minimal size, is positioned + // (hopefully) outside the screen and doesn't appear in the Alt-TAB list + // (unlike the frames, which is why we use a dialog here) + wxWindow *winActive = new wxDialog ( wxTheApp->GetTopWindow(), wxID_ANY, wxEmptyString, wxPoint(32600, 32600), - wxSize(1, 1), - wxDEFAULT_FRAME_STYLE | wxFRAME_NO_TASKBAR + wxSize(1, 1) ); winActive->Show(); @@ -210,15 +210,16 @@ void wxGUIAppTraits::AfterChildWaitLoop(void *dataOrig) delete data->wd; - // finally delete the dummy frame and, as wd has been already destroyed and - // the other windows reenabled, the activation is going to return to the - // window which had had it before + // finally delete the dummy dialog and, as wd has been already destroyed + // and the other windows reenabled, the activation is going to return to + // the window which had had it before data->winActive->Destroy(); // also delete the temporary data object itself delete data; } +#if wxUSE_THREADS bool wxGUIAppTraits::DoMessageFromThreadWait() { // we should return false only if the app should exit, i.e. only if @@ -258,6 +259,7 @@ DWORD wxGUIAppTraits::WaitForThread(WXHANDLE hThread, int flags) QS_ALLPOSTMESSAGE ); } +#endif // wxUSE_THREADS wxPortId wxGUIAppTraits::GetToolkitVersion(int *majVer, int *minVer) const { @@ -555,7 +557,7 @@ bool wxConsoleStderr::Write(const wxString& text) return false; } - if ( !::WriteConsole(m_hStderr, text.wx_str(), text.length(), &ret, NULL) ) + if ( !::WriteConsole(m_hStderr, text.t_str(), text.length(), &ret, NULL) ) { wxLogLastError(wxT("WriteConsole")); return false; @@ -690,7 +692,7 @@ const wxChar *wxApp::GetRegisteredClassName(const wxChar *name, ClassRegInfo regClass(name); - wndclass.lpszClassName = regClass.regname.wx_str(); + wndclass.lpszClassName = regClass.regname.t_str(); if ( !::RegisterClass(&wndclass) ) { wxLogLastError(wxString::Format(wxT("RegisterClass(%s)"), @@ -699,7 +701,7 @@ const wxChar *wxApp::GetRegisteredClassName(const wxChar *name, } wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW); - wndclass.lpszClassName = regClass.regnameNR.wx_str(); + wndclass.lpszClassName = regClass.regnameNR.t_str(); if ( !::RegisterClass(&wndclass) ) { wxLogLastError(wxString::Format(wxT("RegisterClass(%s)"), @@ -714,7 +716,7 @@ const wxChar *wxApp::GetRegisteredClassName(const wxChar *name, // function returns (it could be invalidated later if new elements are // added to the vector and it's reallocated but this shouldn't matter as // this pointer should be used right now, not stored) - return gs_regClassesInfo.back().regname.wx_str(); + return gs_regClassesInfo.back().regname.t_str(); } bool wxApp::IsRegisteredClassName(const wxString& name)