X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b82827dd43caa489eade15cc02edef7fb79e8c20..c66c3af1353948c39b05ab03c7314d6f999419d0:/docs/latex/wx/tthreads.tex?ds=sidebyside diff --git a/docs/latex/wx/tthreads.tex b/docs/latex/wx/tthreads.tex index 42234f0ad9..26d769af94 100644 --- a/docs/latex/wx/tthreads.tex +++ b/docs/latex/wx/tthreads.tex @@ -4,5 +4,43 @@ Classes: \helpref{wxThread}{wxthread}, \helpref{wxMutex}{wxmutex}, \helpref{wxCriticalSection}{wxcriticalsection}, \helpref{wxCondition}{wxcondition} -TODO +wxWindows provides a complete set of classes encapsulating objects necessary in +multithreaded (MT) programs: the \helpref{thread}{wxthread} class itself and different +synchronization objects: \helpref{mutexes}{wxmutex} and +\helpref{critical sections}{wxcriticalsection} with +\helpref{conditions}{wxcondition}. The thread API in wxWindows resembles to +POSIX1.c threads API (a.k.a. pthreads), although several functions have +different names and some features inspired by Win32 thread API are there as +well. + +These classes will hopefully make writing MT programs easier and they also +provide some extra error checking (compared to the native (be it Win32 or Posix) +thread API), however it is still an non-trivial undertaking especially for large +projects. Before starting an MT application (or starting to add MT features to +an existing one) it is worth asking oneself if there is no easier and safer way +to implement the same functionality. Of course, in some situations threads +really make sense (classical example is a server application which launches a +new thread for each new client), but in others it might be a very poor choice +(example: launching a separate thread when doing a long computation to show a +progress dialog). Other implementation choices are available: for the progress +dialog example it is far better to do the calculations in the +\helpref{idle handler}{wxidleevent} or call \helpref{wxYield()}{wxyield} +periodically to update the screen. + +If you do decide to use threads in your application, it is strongly recommended +that no more than one thread calls GUI functions. The thread sample shows that +it {\it is} possible for many different threads to call GUI functions at once +(all the threads created in the sample access GUI), but it is a very poor design +choice for anything except an example. The design which uses one GUI thread and +several worker threads which communicate with the main one using events is much +more robust and will undoubtedly save you countless problems (example: under +Win32 a thread can only access GDI objects such as pens, brushes, \&c created by +itself and not by the other threads). + +For communication between threads, use +\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent} +or its short version \helpref{wxPostEvent}{wxpostevent}. These functions +have thread safe implementation so that they can be used as they are for +sending event from one thread to another. +