X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b80dc5febe0017218e62726b52e32ee418eaa7e3..7f24fdbfeae21875fe73f5aa69aede354baed29b:/docs/latex/wx/socket.tex?ds=inline diff --git a/docs/latex/wx/socket.tex b/docs/latex/wx/socket.tex index 18c8ddc249..bcc46c9218 100644 --- a/docs/latex/wx/socket.tex +++ b/docs/latex/wx/socket.tex @@ -4,16 +4,65 @@ \helpref{wxEvtHandler}{wxevthandler} +\wxheading{Include files} + + + +\wxheading{wxSocket errors} + +\twocolwidtha{7cm} +\begin{twocollist}\itemsep=0pt +\twocolitem{{\bf wxSOCKET\_NOERROR}}{No error happened.} +\twocolitem{{\bf wxSOCKET\_INVOP}}{Invalid operation.} +\twocolitem{{\bf wxSOCKET\_IOERR}}{Input/Output error.} +\twocolitem{{\bf wxSOCKET\_INVADDR}}{Invalid address passed to wxSocket.} +\twocolitem{{\bf wxSOCKET\_INVSOCK}}{Invalid socket (uninitialized).} +\twocolitem{{\bf wxSOCKET\_NOHOST}}{No corresponding host.} +\twocolitem{{\bf wxSOCKET\_INVPORT}}{Invalid port.} +\twocolitem{{\bf wxSOCKET\_WOULDBLOCK}}{The socket is non-blocking and the operation would block.} +\twocolitem{{\bf wxSOCKET\_TIMEDOUT}}{The timeout for this operation expired.} +\twocolitem{{\bf wxSOCKET\_MEMERR}}{Memory exhausted.} +\end{twocollist}% + +\wxheading{wxSocket events} + +\twocolwidtha{7cm} +\begin{twocollist}\itemsep=0pt +\twocolitem{{\bf wxSOCKET\_INPUT}}{Some data has arrived to the socket.} +\twocolitem{{\bf wxSOCKET\_OUTPUT}}{The socket is ready to be written to.} +\twocolitem{{\bf wxSOCKET\_CONNECTION}}{Incoming connection arrival (server), or connection establishment (client).} +\twocolitem{{\bf wxSOCKET\_LOST}}{The connection has been closed.} +\twocolitem{{\bf wxSOCKET\_MAX\_EVENT}}{This should never happen but the compiler may complain about it.} +\end{twocollist}% + +A brief note on how to use these events: + +The {\bf wxSOCKET\_INPUT} event will be issued when the incoming queue +was empty and new data arrives, but NOT if new data arrives when there +was data waiting in the incoming queue. + +The {\bf wxSOCKET\_OUTPUT} event is issued when a socket is first connected +with Connect or accepted with Accept, and then, only after an output operation +fails because the output buffer was full, and buffer space becomes available +again. + +The {\bf wxSOCKET\_CONNECTION} event is issued when a connection request +completes (client) or when a new connection arrives at the pending +connections queue (server). + +The {\bf wxSOCKET\_LOST} event is issued when a close indication is +received for the socket. This means that the connection broke down or +that it was closed by the peer. + % --------------------------------------------------------------------------- % Event handling % --------------------------------------------------------------------------- \wxheading{Event handling} To process events from a socket, use the following event handler macro to direct - input to member -functions that take a \helpref{wxSocketEvent}{wxsocketevent} argument. +input to member functions that take a \helpref{wxSocketEvent}{wxsocketevent} argument. -\twocolwidtha{7cm} +\twocolwidtha{7cm}% \begin{twocollist}\itemsep=0pt \twocolitem{{\bf EVT\_SOCKET(id, func)}}{A socket event occured.} \end{twocollist}% @@ -21,23 +70,22 @@ functions that take a \helpref{wxSocketEvent}{wxsocketevent} argument. % --------------------------------------------------------------------------- % See also ... % --------------------------------------------------------------------------- - \wxheading{See also} -\helpref{wxSocketEvent}{wxsocketevent} -\helpref{wxSocketClient}{wxsocketclient} +\helpref{wxSocketEvent}{wxsocketevent}, +\helpref{wxSocketClient}{wxsocketclient}, \helpref{wxSocketServer}{wxsocketserver} % --------------------------------------------------------------------------- % Members % --------------------------------------------------------------------------- - \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxSocketBase::wxSocketBase} + \func{}{wxSocketBase}{\void} -Default constructor but don't use it, you must use \helpref{wxSocketClient}{wxsocketclient} +Default constructor. Don't use it; use \helpref{wxSocketClient}{wxsocketclient} or \helpref{wxSocketServer}{wxsocketserver}. \membersection{wxSocketBase::\destruct{wxSocketBase}} @@ -50,6 +98,119 @@ Destroys the wxSocketBase object. % State functions % --------------------------------------------------------------------------- +% +% SetFlags +% + +\membersection{wxSocketBase::SetFlags}\label{wxsocketbasesetflags} + +\func{void}{SetFlags}{\param{wxSocketBase::wxSockFlags}{ flags}} + +\twocolwidtha{7cm} +\begin{twocollist}\itemsep=0pt +\twocolitem{{\bf wxSOCKET\_NONE}}{Normal functionnality.} +\twocolitem{{\bf wxSOCKET\_NOWAIT}}{Get the available data in the input queue and return immediately.} +\twocolitem{{\bf wxSOCKET\_WAITALL}}{Wait for all required data unless an error occurs.} +\twocolitem{{\bf wxSOCKET\_BLOCK}}{Block the GUI (do not wxYield) while reading/writing data.} +\end{twocollist} + +A brief overview on how to use these flags follows. + +If no flag is specified (this is the same as {\bf wxSOCKET\_NONE}), +IO calls will return after some data has been read or written, even +when the transfer might not be complete. This is the same as issuing +exactly one blocking low-level call to recv() or send(). Note that +blocking here refers to when the function returns, not to whether +the GUI blocks during this time. + +If {\bf wxSOCKET\_NOWAIT} is specified, IO calls will return immediately. +Read operations will retrieve only available data. Write operations will +write as much data as possible, depending on how much space is available +in the output buffer. This is the same as issuing exactly one nonblocking +low-level call to recv() or send(). Note that nonblocking here refers to +when the function returns, not to whether the GUI blocks during this time. + +If {\bf wxSOCKET\_WAITALL} is specified, IO calls won't return until ALL +the data has been read or written (or until an error occurs), blocking if +necessary, and issuing several low level calls if necessary. This is the +same as having a loop which makes as many blocking low-level calls to +recv() or send() as needed so as to transfer all the data. Note that +"blocking" here refers to when the function returns, not to whether +the GUI blocks during this time. + +The {\bf wxSOCKET\_BLOCK} controls whether the GUI blocks during IO +operations. If this flag is not used, then the application must take +extra care to avoid unwanted reentrance. + +So: + +{\bf wxSOCKET\_NONE} will try to read SOME data, no matter how much. + +{\bf wxSOCKET\_NOWAIT} will always return immediately, even if it cannot +read or write ANY data. + +{\bf wxSOCKET\_WAITALL} will only return when it has read or written ALL +the data. + +{\bf wxSOCKET\_BLOCK} has nothing to do with the previous flags and +it control whether the GUI blocks. + +% +% SetNotify +% +\membersection{wxSocketBase::SetNotify}\label{wxsocketbasesetnotify} + +\func{void}{SetNotify}{\param{wxSocketEventFlags}{ flags}} + +SetNotify specifies which socket events are to be sent to the event handler. +The {\it flags} parameter is a combination of flags ORed toghether. The +following flags can be used: + +\twocolwidtha{7cm} +\begin{twocollist}\itemsep=0pt +\twocolitem{{\bf wxSOCKET\_INPUT\_FLAG}}{to receive wxSOCKET\_INPUT} +\twocolitem{{\bf wxSOCKET\_OUTPUT\_FLAG}}{to receive wxSOCKET\_OUTPUT} +\twocolitem{{\bf wxSOCKET\_CONNECTION\_FLAG}}{to receive wxSOCKET\_CONNECTION} +\twocolitem{{\bf wxSOCKET\_LOST\_FLAG}}{to receive wxSOCKET\_LOST} +\end{twocollist}% + +For example: + +\begin{verbatim} + sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG); +\end{verbatim} + +In this example, the user will be notified about incoming socket data and +whenever the connection is closed. + +For more information on socket events see \helpref{wxSocket events}{wxsocketbase}. + +% +% SetTimeout +% +\membersection{wxSocketBase::SetTimeout}{wxsocketbasesettimeout} + +\func{void}{SetTimeout}{\param{int }{seconds}} + +This function sets the default socket timeout in seconds. This +timeout applies to IO calls and also to Wait functions if you +don't specify a wait interval. If you never use SetTimeout, the +default timeout will be 10 minutes. + +% +% Notify +% +\membersection{wxSocketBase::Notify}\label{wxsocketbasenotify} + +\func{void}{Notify}{\param{bool}{ notify}} + +Notify will enable (notify is TRUE) or disable (notify is FALSE) the propagation +of socket events. + +% +% Ok +% + \membersection{wxSocketBase::Ok}\label{wxsocketbaseok} \constfunc{bool}{Ok}{\void} @@ -61,7 +222,10 @@ cases. \constfunc{bool}{Error}{\void} -Returns TRUE if an error occured. +Returns TRUE if an error occured in the last IO operation. + +The following operations update the Error() status: +Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard. \membersection{wxSocketBase::IsConnected}\label{wxsocketbaseconnected} @@ -69,11 +233,11 @@ Returns TRUE if an error occured. Returns TRUE if the socket is connected. -\membersection{wxSocketBase::IsData}\label{wxsocketbaseerror} +\membersection{wxSocketBase::IsData}\label{wxsocketbaseisdata} \constfunc{bool}{IsData}{\void} -Returns TRUE if some data is arrived on the socket. +Returns TRUE if there is data available to be read. \membersection{wxSocketBase::IsDisconnected}\label{wxsocketbasedisconnected} @@ -89,354 +253,524 @@ Returns TRUE if the socket mustn't wait. \membersection{wxSocketBase::LastCount}\label{wxsocketbaselastcount} -\constfunc{size\_t}{LastCount}{\void} +\constfunc{wxUint32}{LastCount}{\void} Returns the number of bytes read or written by the last IO call. +The following operations update the LastCount() value: +Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard. + \membersection{wxSocketBase::LastError}\label{wxsocketbaselasterror} -\constfunc{int}{LastError}{\void} +\constfunc{wxSocketError}{LastError}{\void} -Returns an error in the errno format (see your C programmer's guide). +Returns the last wxSocket error. See \helpref{wxSocket errors}{wxsocketbase}. + +Please note that this function merely returns the last error code, +but it should not be used to determine if an error has occured (this +is because successful operations do not change tha LastError value). +Use Error, instead of LastError, to determine if the last IO call +failed. If Error returns TRUE, use LastError to discover the +cause of the error. % --------------------------------------------------------------------------- % IO calls % --------------------------------------------------------------------------- - % % Peek % - \membersection{wxSocketBase::Peek}\label{wxsocketbasepeek} -\func{wxSocketBase\&}{Peek}{\param{char *}{ buffer}, \param{size\_t}{ nbytes}} +\func{wxSocketBase\&}{Peek}{\param{char *}{ buffer}, \param{wxUint32}{ nbytes}} This function peeks a buffer of {\it nbytes} bytes from the socket. Peeking a buffer doesn't delete it from the system socket in-queue. +Use LastCount to verify the number of bytes actually peeked. + +Use Error to determine if the operation succeeded. + \wxheading{Parameters} \docparam{buffer}{Buffer where to put peeked data.} + \docparam{nbytes}{Number of bytes.} -\wxheading{Returns value} +\wxheading{Return value} + Returns a reference to the current object. +\wxheading{Remark/Warning} + +The exact behaviour of wxSocketBase::Peek() depends on the combination +of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags} + \wxheading{See also} -\helpref{wxSocketBase::Error}{wxsocketbaserror}, -\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, -\helpref{wxSocketBase::LastError}{wxsocketbaselasterror} +\helpref{wxSocketBase::Error}{wxsocketbaseerror}, +\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}, +\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, +\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags} % % Read % - \membersection{wxSocketBase::Read}\label{wxsocketbaseread} -\func{wxSocketBase\&}{Read}{\param{char *}{ buffer}, \param{size\_t}{ nbytes}} +\func{wxSocketBase\&}{Read}{\param{char *}{ buffer}, \param{wxUint32}{ nbytes}} This function reads a buffer of {\it nbytes} bytes from the socket. +Use LastCount to verify the number of bytes actually read. + +Use Error to determine if the operation succeeded. + \wxheading{Parameters} \docparam{buffer}{Buffer where to put read data.} + \docparam{nbytes}{Number of bytes.} -\wxheading{Returns value} +\wxheading{Return value} + Returns a reference to the current object. +\wxheading{Remark/Warning} + +The exact behaviour of wxSocketBase::Read() depends on the combination +of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}. + \wxheading{See also} -\helpref{wxSocketBase::Error}{wxsocketbaserror}, -\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, -\helpref{wxSocketBase::LastError}{wxsocketbaselasterror} - +\helpref{wxSocketBase::Error}{wxsocketbaseerror}, +\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}, +\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, +\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags} + % -% Read +% Write % - \membersection{wxSocketBase::Write}\label{wxsocketbasewrite} -\func{wxSocketBase\&}{Write}{\param{const char *}{ buffer}, \param{size\_t}{ nbytes}} +\func{wxSocketBase\&}{Write}{\param{const char *}{ buffer}, \param{wxUint32}{ nbytes}} + +This function writes a buffer of {\it nbytes} bytes to the socket. -This function writes a buffer of {\it nbytes} bytes from the socket. +Use LastCount to verify the number of bytes actually written. + +Use Error to determine if the operation succeeded. \wxheading{Parameters} -\docparam{buffer}{Buffer where to get the data to write.} +\docparam{buffer}{Buffer with the data to be sent.} + \docparam{nbytes}{Number of bytes.} -\wxheading{Returns value} +\wxheading{Return value} + Returns a reference to the current object. +\wxheading{Remark/Warning} + +The exact behaviour of wxSocketBase::Write() depends on the combination +of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}. + \wxheading{See also} -\helpref{wxSocketBase::Error}{wxsocketbaserror}, -\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, -\helpref{wxSocketBase::LastError}{wxsocketbaselasterror} +\helpref{wxSocketBase::Error}{wxsocketbaseerror}, +\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}, +\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, +\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags} % % WriteMsg % - \membersection{wxSocketBase::WriteMsg}\label{wxsocketbasewritemsg} -\func{wxSocketBase\&}{WriteMsg}{\param{const char *}{ buffer}, \param{size\_t}{ nbytes}} +\func{wxSocketBase\&}{WriteMsg}{\param{const char *}{ buffer}, \param{wxUint32}{ nbytes}} -This function writes a buffer of {\it nbytes} bytes from the socket. But it +This function writes a buffer of {\it nbytes} bytes from the socket, but it writes a short header before so that ReadMsg can alloc the right size for -the buffer. So a buffer sent with WriteMsg {\bf must} be read with ReadMsg. +the buffer. So, a buffer sent with WriteMsg {\bf must} be read with ReadMsg. +This function always waits for the entire buffer to be sent, unless an +error occurs. + +Use LastCount to verify the number of bytes actually written. + +Use Error to determine if the operation succeeded. \wxheading{Parameters} -\docparam{buffer}{Buffer where to put data peeked.} +\docparam{buffer}{Buffer with the data to be sent.} + \docparam{nbytes}{Number of bytes.} -\wxheading{Returns value} +\wxheading{Return value} + Returns a reference to the current object. +\wxheading{Remark/Warning} + +wxSocketBase::WriteMsg() will behave as if the wxSOCKET_WAITALL flag was always set +and it will always ignore the wxSOCKET_NOWAIT flag. The exact behaviour of WriteMsg +depends on the wxSOCKET_BLOCK flag. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}. + \wxheading{See also} -\helpref{wxSocketBase::Error}{wxsocketbaserror}, -\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, -\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}, +\helpref{wxSocketBase::Error}{wxsocketbaseerror}, +\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}, +\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, +\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}, \helpref{wxSocketBase::ReadMsg}{wxsocketbasereadmsg} % % ReadMsg % - \membersection{wxSocketBase::ReadMsg}\label{wxsocketbasereadmsg} -\func{wxSocketBase\&}{ReadMsg}{\param{char *}{ buffer}, \param{size\_t}{ nbytes}} +\func{wxSocketBase\&}{ReadMsg}{\param{char *}{ buffer}, \param{wxUint32}{ nbytes}} This function reads a buffer sent by WriteMsg on a socket. If the buffer passed -to the function isn't big enough, the function filled it and then discard the -bytes left. This function always wait for the buffer to be entirely filled. +to the function isn't big enough, the remaining bytes will be discarded. This +function always waits for the buffer to be entirely filled, unless an error occurs. + +Use LastCount to verify the number of bytes actually read. + +Use Error to determine if the operation succeeded. \wxheading{Parameters} \docparam{buffer}{Buffer where to put read data.} + \docparam{nbytes}{Number of bytes allocated for the buffer.} -\wxheading{Returns value} +\wxheading{Return value} + Returns a reference to the current object. +\wxheading{Remark/Warning} + +wxSocketBase::ReadMsg() will behave as if the wxSOCKET_WAITALL flag was always set +and it will always ignore the wxSOCKET_NOWAIT flag. The exact behaviour of ReadMsg +depends on the wxSOCKET_SPEED flag. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}. + \wxheading{See also} -\helpref{wxSocketBase::Error}{wxsocketbaserror}, -\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, -\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}, +\helpref{wxSocketBase::Error}{wxsocketbaseerror}, +\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}, +\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, +\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}, \helpref{wxSocketBase::WriteMsg}{wxsocketbasewritemsg} % % Unread % +\membersection{wxSocketBase::Unread}\label{wxsocketbaseunread} -\membersection{wxSocketBase::UnRead}\label{wxsocketbaseunread} +\func{wxSocketBase\&}{Unread}{\param{const char *}{ buffer}, \param{wxUint32}{ nbytes}} -\func{wxSocketBase\&}{UnRead}{\param{const char *}{ buffer}, \param{size\_t}{ nbytes}} +This function unreads a buffer. That is, the data in the buffer is put back +in the incoming queue. This function is not affected by wxSocket flags. -This function unreads a buffer. It means that the buffer is put in the top -of the incoming queue. But, it is put also at the end of all unread buffers. -It is useful for sockets because we can't seek it. +If you use LastCount, it will always return {\it nbytes}. + +If you use Error, it will always return FALSE. \wxheading{Parameters} \docparam{buffer}{Buffer to be unread.} + \docparam{nbytes}{Number of bytes.} -\wxheading{Returns value} +\wxheading{Return value} + Returns a reference to the current object. \wxheading{See also} -\helpref{wxSocketBase::Error}{wxsocketbaserror}, -\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, +\helpref{wxSocketBase::Error}{wxsocketbaseerror}, +\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}, \helpref{wxSocketBase::LastError}{wxsocketbaselasterror} % % Discard % - \membersection{wxSocketBase::Discard}\label{wxsocketbasediscard} \func{wxSocketBase\&}{Discard}{\void} This function simply deletes all bytes in the incoming queue. This function -doesn't wait. +doesn't wait. That is, it will behave as if the wxSOCKET\_NOWAIT flag was set. The +wxSOCKET\_SPEED and wxSOCKET\_WAITALL flags have no effect on this function. + +Use LastCount to see the number of bytes discarded. + +If you use Error, it will always return FALSE. % --------------------------------------------------------------------------- % Wait functions % --------------------------------------------------------------------------- \membersection{wxSocketBase::Wait}\label{wxsocketbasewait} -\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}} -This function waits for an event: it could be an incoming byte, the possibility -for the client to write, a lost connection, an incoming connection, an -established connection. +\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}} + +This function waits until one of the following conditions is true: there +is data available for reading; the output buffer is empty (you can send +new data); the connection has been lost; an incoming connection arrived +(only for servers); a connection request has completed (only for clients). \wxheading{Parameters} -\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.} -\docparam{microsecond}{Number of microseconds to wait.} +\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.} -\wxheading{Return value:} +\docparam{millisecond}{Number of milliseconds to wait.} + +\wxheading{Return value} Returns TRUE if an event occured, FALSE if the timeout was reached. \wxheading{See also} -\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread}, -\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}, +\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread}, +\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}, \helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost} % % WaitForRead % - \membersection{wxSocketBase::WaitForRead}\label{wxsocketbasewaitforread} -\func{bool}{WaitForRead}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}} -This function waits for a read event. +\func{bool}{WaitForRead}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}} + +This function waits until there is data available to be read. \wxheading{Parameters} -\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.} -\docparam{microsecond}{Number of microseconds to wait.} +\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.} -\wxheading{Return value:} +\docparam{millisecond}{Number of milliseconds to wait.} -Returns TRUE if a byte arrived, FALSE if the timeout was reached. +\wxheading{Return value} + +Returns TRUE if there is data to be read, FALSE if the timeout was reached. \wxheading{See also} -\helpref{wxSocketBase::Wait}{wxsocketbasewait}, -\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}, +\helpref{wxSocketBase::Wait}{wxsocketbasewait}, +\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}, \helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost} % % WaitForWrite % - \membersection{wxSocketBase::WaitForWrite}\label{wxsocketbasewaitforwrite} -\func{bool}{WaitForWrite}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}} -This function waits for a write event. +\func{bool}{WaitForWrite}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}} + +This function waits until you can write to the socket. \wxheading{Parameters} -\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.} -\docparam{microsecond}{Number of microseconds to wait.} +\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.} + +\docparam{millisecond}{Number of milliseconds to wait.} -\wxheading{Return value:} +\wxheading{Return value} -Returns TRUE if a write event occured, FALSE if the timeout was reached. +Returns TRUE if you can write to the socket, FALSE if the timeout was reached. \wxheading{See also} -\helpref{wxSocketBase::Wait}{wxsocketbasewait}, -\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread}, +\helpref{wxSocketBase::Wait}{wxsocketbasewait}, +\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread}, \helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost} % % WaitForLost % - \membersection{wxSocketBase::WaitForLost}\label{wxsocketbasewaitforlost} -\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}} -This function waits for a "lost" event. For instance, the peer may have closed -the connection, or the connection may have been broken. +\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}} + +This function waits until the connection is lost. This may happen if the +peer closes the connection or if the connection breaks. \wxheading{Parameters} -\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.} -\docparam{microsecond}{Number of microseconds to wait.} +\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.} + +\docparam{millisecond}{Number of milliseconds to wait.} -\wxheading{Return value:} +\wxheading{Return value} -Returns TRUE if a "lost" event occured, FALSE if the timeout was reached. +Returns TRUE if the connection was lost, FALSE if the timeout was reached. \wxheading{See also} -\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread}, -\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}, +\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread}, +\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}, \helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost} % --------------------------------------------------------------------------- % Socket state % --------------------------------------------------------------------------- +% +% RestoreState +% +\membersection{wxSocketBase::RestoreState}\label{wxsocketbaserestorestate} + +\func{void}{RestoreState}{\void} + +This function restores the previous state of the socket, as saved +with SaveState. + +Calls to SaveState / RestoreState can be nested. + +\wxheading{See also} + +\helpref{wxSocketBase::SaveState}{wxsocketbasesavestate} + % % SaveState % \membersection{wxSocketBase::SaveState}\label{wxsocketbasesavestate} + \func{void}{SaveState}{\void} This function saves the current state of the socket object in a stack: -actually it saves all flags and the state of the asynchronous callbacks. +actually it saves all flags (those set with SetFlags, SetNotify, Notfy) +and the state of the asynchronous callbacks (Callback, CallbackData). + +Calls to SaveState / RestoreState can be nested. \wxheading{See also} \helpref{wxSocketBase::RestoreState}{wxsocketbaserestorestate} % -% RestoreState +% GetLocal % +\membersection{wxSocketBase::GetLocal}{wxsocketbasegetlocal} -\membersection{wxSocketBase::RestoreState}\label{wxsocketbaserestorestate} +\constfunc{bool}{GetLocal}{\param{wxSockAddress\& }{addr_man}} -\func{void}{RestoreState}{\void} +This function returns the local address field of the socket. The local +address field contains the complete local address of the socket (local +address, local port, ...). -This function restores a previously saved state. +\wxheading{Return value} -\wxheading{See also} +It returns TRUE if no errors happened, FALSE otherwise. -\helpref{wxSocketBase::SaveState}{wxsocketbasesavestate} +% +% GetPeer +% +\membersection{wxSocketBase::GetPeer}{wxsocketbasegetlocal} + +\constfunc{bool}{GetPeer}{\param{wxSockAddress\& }{addr_man}} + +This function returns the peer address field of the socket. The peer +address field contains the complete peer host address of the socket +(address, port, ...). + +\wxheading{Return value} + +It returns TRUE if no errors happened, FALSE otherwise. % --------------------------------------------------------------------------- % Socket callbacks % --------------------------------------------------------------------------- +\membersection{wxSocketBase::SetEventHandler}\label{wxsocketbaseseteventhandler} -\membersection{wxSocketBase::SetEventHandler}{wxsocketbaseseteventhandler} \func{void}{SetEventHandler}{\param{wxEvtHandler\&}{ evt\_hdlr}, \param{int}{ id = -1}} -Sets an event handler to be called when a socket event occured. +Sets an event handler to be called when a socket event occurs. The handler +will be called for those events for which notification is enabled with +SetNotify and Notify. + +You can also specify a C callback to be called when an event occurs. See +Callback and CallbackData. \wxheading{Parameters} \docparam{evt\_hdlr}{Specifies the event handler you want to use.} + \docparam{id}{The id of socket event.} \wxheading{See also} -\helpref{wxSocketEvent}{wxsocketevent} +\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify}, +\helpref{wxSocketBase::Notify}{wxsocketbasenotify}, +\helpref{wxSocketEvent}{wxsocketevent}, +\helpref{wxEvtHandler}{wxevthandler}, +\helpref{wxSocketBase::Callback}{wxsocketbasecallback}, +\helpref{wxSocketBase::CallbackData}{wxsocketbasecallbackdata} + +\membersection{wxSocketBase::Callback}\label{wxsocketbasecallback} + +\func{wxSocketBase::wxSockCbk}{Callback}{\param{wxSocketBase::wxSockCbk}{ callback}} + +You can setup a C callback to be called when an event occurs. The callback +will be called only for those events for which notification has been enabled +with Notify and SetNotify. The prototype of the callback must be as follows: + +\begin{verbatim} +void SocketCallback(wxSocketBase& sock,wxSocketNotify evt,char *cdata); +\end{verbatim} + +The first parameter is a reference to the socket object in which the event +occured. The second parameter tells you which event occured. (See \helpref{wxSocket events}{wxsocketbase}). +The third parameter is the user data you specified using \helpref{CallbackData}{wxsocketbasecallbackdata}. + +\wxheading{Return value} + +A pointer to the previous callback. + +\wxheading{See also} + +\helpref{wxSocketBase::CallbackData}{wxsocketbasecallbackdata}, +\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify}, +\helpref{wxSocketBase::Notify}{wxsocketbasenotify} + +\membersection{wxSocketBase::CallbackData}\label{wxsocketbasecallbackdata} + +\func{char *}{CallbackData}{\param{char *}{cdata}} + +This function sets the the user data which will be passed to a \helpref{C callback}{wxsocketbasecallback}. + +\wxheading{Return value} + +A pointer to the previous user data. + +\helpref{wxSocketBase::Callback}{wxsocketbasecallback}, +\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify}, +\helpref{wxSocketBase::Notify}{wxsocketbasenotify} % --------------------------------------------------------------------------- % CLASS wxSocketClient % --------------------------------------------------------------------------- - \section{\class{wxSocketClient}}\label{wxsocketclient} \wxheading{Derived from} \helpref{wxSocketBase}{wxsocketbase} +\wxheading{Include files} + + + % --------------------------------------------------------------------------- % Members % --------------------------------------------------------------------------- - % % wxSocketClient % - \membersection{wxSocketClient::wxSocketClient} + \func{}{wxSocketClient}{\param{wxSockFlags}{ flags = wxSocketBase::NONE}} Constructs a new wxSocketClient. -{\bf Warning !} The created needs to be registered to a socket handler (See \helpref{wxSocketHandler}{wxsockethandler}). \wxheading{Parameters} @@ -445,267 +779,253 @@ Constructs a new wxSocketClient. % % ~wxSocketClient % - \membersection{wxSocketClient::\destruct{wxSocketClient}} + \func{}{\destruct{wxSocketClient}}{\void} -Destructs a wxSocketClient object. +Destroys a wxSocketClient object. % % Connect % +\membersection{wxSocketClient::Connect}\label{wxsocketclientconnect} -\membersection{wxSocketClient::Connect}{wxsocketclientconnect} \func{bool}{Connect}{\param{wxSockAddress\&}{ address}, \param{bool}{ wait = TRUE}} -Connects to a server using the specified address. If {\it wait} is TRUE, Connect -will wait for the socket ready to send or receive data. +Connects to a server using the specified address. + +If {\it wait} is TRUE, Connect will wait until the connection completes and +the socket is ready to send or receive data, or until an event occurs. + +{\bf Warning !} This will block the GUI. + +If {\it wait} is FALSE, Connect will try to establish the connection and +return immediately, without blocking the GUI. When used this way, even if +Connect returns FALSE, the connection request can be completed later. +To detect this, use WaitConnection, or watch "connection" events (for +succesful establishment) and "lost" events (for connection failure). \wxheading{Parameters} \docparam{address}{Address of the server.} + \docparam{wait}{If true, waits for the connection to be ready.} \wxheading{Return value} Returns TRUE if the connection is established and no error occurs. +If {\it wait} was TRUE, and Connect returns FALSE, an error occured +and the connection failed. + +If {\it wait} was FALSE, and Connect returns FALSE, you should still +be prepared to handle the completion of this connection request, either +with WaitOnConnect or by watching "connection" and "lost" events. + \wxheading{See also} -\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect} +\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}, +\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify}, +\helpref{wxSocketBase::Notify}{wxsocketbasenotify} % % WaitOnConnect % +\membersection{wxSocketClient::WaitOnConnect}\label{wxsocketclientwaitonconnect} -\membersection{wxSocketClient::WaitOnConnect} -\func{bool}{WaitOnConnect}{\param{long}{ seconds = -1}, \param{long}{ microseconds = 0}} +\func{bool}{WaitOnConnect}{\param{long}{ seconds = -1}, \param{long}{ milliseconds = 0}} -Wait for a "connect" event. +Wait until the connection is succesfully established or until it fails. +Use this function after a call to Connect with {\it wait} set to FALSE. -\wxheading{See also} - -\helpref{wxSocketBase::Wait}{wxsocketbasewait} for a detailed description. - -% --------------------------------------------------------------------------- -% CLASS: wxSocketServer -% --------------------------------------------------------------------------- +\wxheading{Parameters} -\section{\class{wxSocketServer}}\label{wxsocketserver} +\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.} -\wxheading{Derived from} +\docparam{millisecond}{Number of milliseconds to wait.} -\helpref{wxSocketBase}{wxsocketbase} +\wxheading{Return value} -% --------------------------------------------------------------------------- -% Members -% --------------------------------------------------------------------------- +If the connection is succesfully established, it returns TRUE. -\latexignore{\rtfignore{\wxheading{Members}}} - -% -% wxSocketServer -% +If the timeout expires, or if the connection fails, it returns FALSE. -\membersection{wxSocketServer::wxSocketServer}{wxsocketserverconstr} -\func{}{wxSocketServer}{\param{wxSockAddress\&}{ address}, \param{wxSockFlags}{ flags = wxSocketBase::NONE}} +\wxheading{See also} -Constructs a new wxSocketServer. -{\bf Warning !} The created object needs to be registered to a socket handler -(See \helpref{wxSocketHandler}{wxsockethandler}). +\helpref{wxSocketClient::Connect}{wxsocketclientconnect} -\wxheading{Parameters} +% --------------------------------------------------------------------------- +% CLASS: wxSocketEvent +% --------------------------------------------------------------------------- +\section{\class{wxSocketEvent}}\label{wxsocketevent} -\docparam{address}{Specifies the local address for the server (e.g. port number).} -\docparam{flags}{Socket flags (See \helpref{wxSocketBase::SetFlags}{wxsocketbase -setflags})} +This event class contains information about socket events. -% -% ~wxSocketServer -% +\wxheading{Derived from} -\membersection{wxSocketServer::\destruct{wxSocketServer}} -\func{}{\destruct{wxSocketServer}}{\void} +\helpref{wxEvent}{wxevent} -Destructs a wxSocketServer object (it doesn't close the accepted connection). +\wxheading{Include files} -% -% Accept -% + -\membersection{wxSocketServer::Accept} -\func{wxSocketBase *}{Accept}{\void} +\wxheading{Event table macros} -Creates a new object wxSocketBase and accepts an incoming connection. {\bf Warning !} This function will block the GUI. +To process a socket event, use these event handler macros to direct input to member +functions that take a wxSocketEvent argument. -\wxheading{Return value} +\twocolwidtha{7cm} +\begin{twocollist}\itemsep=0pt +\twocolitem{{\bf EVT\_SOCKET(id, func)}}{Process a socket event, supplying the member function.} +\end{twocollist}% -Returns an opened socket connection. +[TODO:] +A brief note on how to use events. +The wxSOCKET_INPUT event is generated when the \wxheading{See also} -\helpref{wxSocketServer::AcceptWith}{wxsocketserveracceptwith} - -% -% AcceptWith -% +\helpref{wxSocketBase}{wxsocketbase}, +\helpref{wxSocketClient}{wxsocketclient}, +\helpref{wxSocketServer}{wxsocketserver} -\membersection{wxSocketServer::AcceptWith}{wxsocketserveracceptwith} -\func{bool}{AcceptWith}{\param{wxSocketBase\&}{ socket}} +\latexignore{\rtfignore{\wxheading{Members}}} -Accept an incoming connection using the specified socket object. -This is useful when someone wants to inherit wxSocketBase. +\membersection{wxSocketEvent::wxSocketEvent} -\wxheading{Parameters} +\func{}{wxSocketEvent}{\param{int}{ id = 0}} -\docparam{socket}{Socket to be initialized} +Constructor. -\wxheading{Return value} +\membersection{wxSocketEvent::SocketEvent}\label{wxsocketeventsocketevent} -Returns TRUE if no error occurs, else FALSE. +\constfunc{wxSocketNotify}{SocketEvent}{\void} +Returns the socket event type. % --------------------------------------------------------------------------- -% CLASS: wxSocketHandler +% CLASS: wxSocketServer % --------------------------------------------------------------------------- - -\section{\class{wxSocketHandler}}\label{wxsockethandler} +\section{\class{wxSocketServer}}\label{wxsocketserver} \wxheading{Derived from} -\helpref{wxObject}{wxobject} +\helpref{wxSocketBase}{wxsocketbase} + +\wxheading{Include files} + + % --------------------------------------------------------------------------- % Members % --------------------------------------------------------------------------- - \latexignore{\rtfignore{\wxheading{Members}}} % -% wxSocketHandler -% -\membersection{wxSocketHandler::wxSocketHandler} -\func{}{wxSocketHandler}{\void} - -Constructs a new wxSocketHandler. -It is advised to use \helpref{wxSocketHandler::Master}{wxsockethandlermaster} -to get a socket handler. But creating a socket handler is useful to group -many sockets. - -% -% ~wxSocketHandler -% - -\membersection{wxSocketHandler::\destruct{wxSocketHandler}} -\func{}{\destruct{wxSocketHandler}}{\void} - -Destructs a wxSocketHandler object. - -% -% Register +% wxSocketServer % +\membersection{wxSocketServer::wxSocketServer}\label{wxsocketserverconstr} -\membersection{wxSocketHandler::Register} -\func{void}{Register}{\param{wxSocketBase *}{socket}} +\func{}{wxSocketServer}{\param{wxSockAddress\&}{ address}, \param{wxSockFlags}{ flags = wxSocketBase::NONE}} -Register a socket: if it is already registered in this handler it will just -return immediately. +Constructs a new wxSocketServer. \wxheading{Parameters} -\docparam{socket}{Socket to be registered.} +\docparam{address}{Specifies the local address for the server (e.g. port number).} + +\docparam{flags}{Socket flags (See \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags})} % -% UnRegister +% ~wxSocketServer % +\membersection{wxSocketServer::\destruct{wxSocketServer}} -\membersection{wxSocketHandler::UnRegister} -\func{void}{UnRegister}{\param{wxSocketBase *}{socket}} - -UnRegister a socket: if it isn't registered in this handler it will just -return. - -\wxheading{Parameters} +\func{}{\destruct{wxSocketServer}}{\void} -\docparam{socket}{Socket to be unregistered.} +Destroys a wxSocketServer object (it doesn't close the accepted connections). % -% Count +% Accept % +\membersection{wxSocketServer::Accept}\label{wxsocketserveraccept} -\membersection{wxSocketHandler::Count} -\constfunc{unsigned long}{Count}{\void} +\func{wxSocketBase *}{Accept}{\param{bool}{ wait = TRUE}} -Returns the number of sockets registered in the handler. +Creates a new object wxSocketBase and accepts an incoming connection. -\wxheading{Return value} +If {\it wait} is TRUE and there are no pending connections to be +accepted, it will wait for the next incoming connection to arrive. +{\bf Warning !} This will block the GUI. -Number of sockets registered. +If {\it wait} is FALSE, it will try to accept a pending connection +if there is one, but it will always return immediately without +blocking the GUI. If you want to use Accept in this way, you can +either check for incoming connections with WaitForAccept or watch +"connection" events, then call Accept once you know that there is +an incoming connection waiting to be accepted. -% -% CreateServer -% - -\membersection{wxSocketHandler::CreateServer} -\func{wxSocketServer *}{CreateServer}{\param{wxSockAddress\&}{ address}, \param{wxSocketBase::wxSockFlags}{ flags = wxSocketbase::NONE}} +\wxheading{Return value} -Creates a new wxSocketServer object. The object is automatically registered -to the current socket handler. -For a detailed description of the parameters, see \helpref{wxSocketServer::wxSocketServer}{wxsocketserverconstr}. +Returns an opened socket connection, or NULL if an error occured or +if the {\it wait} parameter was FALSE and there were no pending +connections. -\wxheading{Return value} +\wxheading{See also} -Returns a new socket server. +\helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept}, +\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify}, +\helpref{wxSocketBase::Notify}{wxsocketbasenotify}, +\helpref{wxSocketServer::AcceptWith}{wxsocketserveracceptwith} % -% CreateClient +% AcceptWith % +\membersection{wxSocketServer::AcceptWith}\label{wxsocketserveracceptwith} -\membersection{wxSocketHandler::CreateClient} -\func{wxSocketServer *}{CreateClient}{\param{wxSocketBase::wxSockFlags}{ flags = wxSocketbase::NONE}} +\func{bool}{AcceptWith}{\param{wxSocketBase\&}{ socket}, \param{bool}{ wait = TRUE}} -Creates a new wxSocketClient object. The object is automatically registered -to the current socket handler. -For a detailed description of the parameters, see \helpref{wxSocketClient::Connect}{wxsocketclientconnect}. +Accept an incoming connection using the specified socket object. +This is useful when someone wants to inherit wxSocketBase. -\wxheading{Return value} +\wxheading{Parameters} -Returns a new socket client. +\docparam{socket}{Socket to be initialized} -% -% Master -% +\wxheading{Return value} -\membersection{wxSocketHandler::Master} -\func{static wxSocketHandler\&}{Master}{\void} +Returns TRUE on success, or FALSE if an error occured or if the +{\it wait} parameter was FALSE and there were no pending +connections. -Returns a default socket handler. +\helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept}, +\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify}, +\helpref{wxSocketBase::Notify}{wxsocketbasenotify}, +\helpref{wxSocketServer::Accept}{wxsocketserveraccept} % -% Wait +% WaitForAccept % -\membersection{wxSocketHandler::Wait} -\func{int}{Wait}{\param{long}{ seconds},\param{long}{ microseconds}} +\membersection{wxSocketServer::WaitForAccept}\label{wxsocketserverwaitforaccept} -Wait for an event on all registered sockets. +\func{bool}{WaitForAccept}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}} + +This function waits for an incoming connection. Use it if you want to call +Accept or AcceptWith with {\it wait} set to FALSE, to detect when an incoming +connection is waiting to be accepted. \wxheading{Parameters} -\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.} -\docparam{microsecond}{Number of microseconds to wait.} +\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.} + +\docparam{millisecond}{Number of milliseconds to wait.} \wxheading{Return value} -Returns 0 if a timeout occured, else the number of events detected. +Returns TRUE if an incoming connection arrived, FALSE if the timeout expired. \wxheading{See also} -\helpref{wxSocketBase::Wait}{wxsockebasewait} - -% -% YieldSock -% -\membersection{wxSocketHandler::YieldSock} -\func{void}{YieldSock}{\void} +\helpref{wxSocketServer::Accept}{wxsocketserveraccept}, +\helpref{wxSocketServer::AcceptWith}{wxsocketserveracceptwith} -Execute pending requests in all registered sockets.