X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b75b6d4cd79a8aad9cf187c8d1b4760dd3ceee58..a236aa2058ccf3d36e9cafc20fa7375080c4be50:/docs/latex/wx/wxmsw.tex diff --git a/docs/latex/wx/wxmsw.tex b/docs/latex/wx/wxmsw.tex index 9111217650..42457c92da 100644 --- a/docs/latex/wx/wxmsw.tex +++ b/docs/latex/wx/wxmsw.tex @@ -1,12 +1,423 @@ +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% Name: wxmsw.tex +%% Purpose: wxMSW and wxWinCE platform specific informations +%% Author: wxWidgets Team +%% Modified by: +%% Created: +%% RCS-ID: $Id$ +%% Copyright: (c) wxWidgets Team +%% License: wxWindows license +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + \section{wxMSW port}\label{wxmswport} -wxMSW is a port of wxWindows for the Windows platforms -including Windows 95, 98, ME, 2000, NT, XP and ANSI and +wxMSW is a port of wxWidgets for the Windows platforms +including Windows 95, 98, ME, 2000, NT, XP in ANSI and Unicode mode (for Windows 95 through the MSLU extension library). wxMSW ensures native look and feel for XP -as well when using wxWindows version 2.3.3 or higher. +as well when using wxWidgets version 2.3.3 or higher. wxMSW can be compile with a great variety of compilers including MS VC++, Borland 5.5, MinGW32, Cygwin and Watcom as well as cross-compilation with a Linux hosted MinGW32 tool chain. +For further information, please see the files in docs/msw +in the distribution. + +\subsection{wxWinCE}\label{wxwince} + +wxWinCE is the name given to wxMSW when compiled on Windows CE devices; +most of wxMSW is common to Win32 and Windows CE but there are +some simplifications, enhancements, and differences in +behaviour. + +For building instructions, see docs/msw/wince in the +distribution, also the section about Visual Studio 2005 project +files below. The rest of this section documents issues you +need to be aware of when programming for Windows CE devices. + +\subsubsection{General issues for wxWinCE programming} + +Mobile applications generally have fewer features and +simpler user interfaces. Simply omit whole sizers, static +lines and controls in your dialogs, and use comboboxes instead +of listboxes where appropriate. You also need to reduce +the amount of spacing used by sizers, for which you can +use a macro such as this: + +\begin{verbatim} +#if defined(__WXWINCE__) + #define wxLARGESMALL(large,small) small +#else + #define wxLARGESMALL(large,small) large +#endif + +// Usage +topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) ); +\end{verbatim} + +There is only ever one instance of a Windows CE application running, +and wxWidgets will take care of showing the current instance and +shutting down the second instance if necessary. + +You can test the return value of wxSystemSettings::GetScreenType() +for a qualitative assessment of what kind of display is available, +or use wxGetDisplaySize() if you need more information. + +You can also use wxGetOsVersion to test for a version of Windows CE at +run-time (see the next section). However, because different builds +are currently required to target different kinds of device, these +values are hard-wired according to the build, and you cannot +dynamically adapt the same executable for different major Windows CE +platforms. This would require a different approach to the way +wxWidgets adapts its behaviour (such as for menubars) to suit the +style of device. + +See the "Life!" example (demos/life) for an example of +an application that has been tailored for PocketPC and Smartphone use. + +{\bf Note:} don't forget to have this line in your .rc file, as for +desktop Windows applications: + +\begin{verbatim} +#include "wx/msw/wx.rc" +\end{verbatim} + +\subsubsection{Testing for WinCE SDKs} + +Use these preprocessor symbols to test for the different types of device or SDK: + +\begin{twocollist}\itemsep=0pt +\twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display} +\twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone} +\twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard} +\twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK} +\twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone} +\twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen} +\twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications} +\twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)} +\end{twocollist} + +wxGetOsVersion will return these values: + +\begin{twocollist}\itemsep=0pt +\twocolitem{wxWINDOWS\_POCKETPC}{The application is running under PocketPC.} +\twocolitem{wxWINDOWS\_SMARTPHONE}{The application is running under Smartphone.} +\twocolitem{wxWINDOWS\_CE}{The application is running under Windows CE (built with the Standard SDK).} +\end{twocollist} + +\subsubsection{Window sizing in wxWinCE} + +Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top +level windows but instead will scale window content. + +If the screen orientation changes, the windows will automatically be resized +so no further action needs to be taken (unless you want to change the layout +according to the orientation, which you could detect in idle time, for example). +When input panel (SIP) is shown, top level windows (frames and dialogs) resize +accordingly (see \helpref{wxTopLevelWindow::HandleSettingChange}{wxtoplevelwindowhandlesettingchange}). + +\subsubsection{Closing top-level windows in wxWinCE} + +You won't get a wxCloseEvent when the user clicks on the X in the titlebar +on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the +event to force the application to close down. + +\subsubsection{Hibernation in wxWinCE} + +Smartphone and PocketPC will send a wxEVT\_HIBERNATE to the application object in low +memory conditions. Your application should release memory and close dialogs, +and wake up again when the next wxEVT\_ACTIVATE or wxEVT\_ACTIVATE\_APP message is received. +(wxEVT\_ACTIVATE\_APP is generated whenever a wxEVT\_ACTIVATE event is received +in Smartphone and PocketPC, since these platforms do not support WM\_ACTIVATEAPP.) + +\subsubsection{Hardware buttons in wxWinCE} + +Special hardware buttons are sent to a window via the wxEVT\_HOTKEY event +under Smartphone and PocketPC. You should first register each required button with \helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey}, +and unregister the button when you're done with it. For example: + +\begin{verbatim} + win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1); + win->UnregisterHotKey(0); +\end{verbatim} + +You may have to register the buttons in a wxEVT\_ACTIVATE event handler +since other applications will grab the buttons. + +There is currently no method of finding out the names of the special +buttons or how many there are. + +\subsubsection{Dialogs in wxWinCE} + +PocketPC dialogs have an OK button on the caption, and so you should generally +not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs +simply don't offer you the choice (the guidelines recommend you offer an Undo facility +to make up for it). When the user clicks on the OK button, your dialog will receive +a wxID\_OK event by default. If you wish to change this, call \helpref{wxDialog::SetAffirmativeId}{wxdialogsetaffirmativeid} +with the required identifier to be used. Or, override \helpref{wxDialog::DoOK}{wxdialogdook} (return false to +have wxWidgets simply call Close to dismiss the dialog). + +Smartphone dialogs do {\it not} have an OK button on the caption, and are closed +using one of the two menu buttons. You need to assign these using \helpref{wxTopLevelWindow::SetLeftMenu}{wxtoplevelwindowsetleftmenu} +and \helpref{wxTopLevelWindow::SetRightMenu}{wxtoplevelwindowsetrightmenu}, for example: + +\begin{verbatim} +#ifdef __SMARTPHONE__ + SetLeftMenu(wxID_OK); + SetRightMenu(wxID_CANCEL, _("Cancel")); +#elif defined(__POCKETPC__) + // No OK/Cancel buttons on PocketPC, OK on caption will close +#else + topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 ); +#endif +\end{verbatim} + +For implementing property sheets (flat tabs), use a wxNotebook with wxNB\_FLAT|wxNB\_BOTTOM +and have the notebook left, top and right sides overlap the dialog by about 3 pixels +to eliminate spurious borders. You can do this by using a negative spacing in your +sizer Add() call. The cross-platform property sheet dialog \helpref{wxPropertySheetDialog}{wxpropertysheetdialog} is +provided, to show settings in the correct style on PocketPC and on other platforms. + +Notifications (bubble HTML text with optional buttons and links) will also be +implemented in the future for PocketPC. + +Modeless dialogs probably don't make sense for PocketPC and Smartphone, since +frames and dialogs are normally full-screen, and a modeless dialog is normally +intended to co-exist with the main application frame. + +\subsubsection{Menubars and toolbars in wxWinCE} + +\wxheading{Menubars and toolbars in PocketPC} + +On PocketPC, a frame must always have a menubar, even if it's empty. +An empty menubar/toolbar is automatically provided for dialogs, to hide +any existing menubar for the duration of the dialog. + +Menubars and toolbars are implemented using a combined control, +but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar +and toolbar. However, there are some restrictions: + +\itemsep=0pt +\begin{itemize} +\item You must create the frame's primary toolbar with wxFrame::CreateToolBar, +because this uses the special wxToolMenuBar class (derived from wxToolBar) +to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars +using the wxToolBar class as usual, for example to implement an optional +formatting toolbar above the menubar as Pocket Word does. But don't assign +a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar +for the main frame toolbar. +\item Deleting and adding tools to wxToolMenuBar after Realize is called is not supported. +\item For speed, colours are not remapped to the system colours as they are +in wxMSW. Provide the tool bitmaps either with the correct system button background, +or with transparency (for example, using XPMs). +\item Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports +controls. +\end{itemize} + +Unlike in all other ports, a wxDialog has a wxToolBar, automatically created +for you. You may either leave it blank, or access it with wxDialog::GetToolBar +and add buttons, then calling wxToolBar::Realize. You cannot set or recreate +the toolbar. + +\wxheading{Menubars and toolbars in Smartphone} + +On Smartphone, there are only two menu buttons, so a menubar is simulated +using a nested menu on the right menu button. Any toolbars are simply ignored on +Smartphone. + +\subsubsection{Closing windows in wxWinCE} + +The guidelines state that applications should not have a Quit menu item, +since the user should not have to know whether an application is in memory +or not. The close button on a window does not call the window's +close handler; it simply hides the window. However, the guidelines say that +the Ctrl+Q accelerator can be used to quit the application, so wxWidgets +defines this accelerator by default and if your application handles +wxID\_EXIT, it will do the right thing. + +\subsubsection{Context menus in wxWinCE} + +To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu, +a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will +never be sent. This API is subject to change. + +Context menus are not supported in Smartphone. + +\subsubsection{Control differences on wxWinCE} + +These controls and styles are specific to wxWinCE: + +\itemsep=0pt +\begin{itemize} +\item {\bf wxTextCtrl} The wxTE\_CAPITALIZE style causes a CAPEDIT control to +be created, which capitalizes the first letter. +\end{itemize} + +These controls are missing from wxWinCE: + +\itemsep=0pt +\begin{itemize} +\item {\bf MDI classes} MDI is not supported under Windows CE. +\item {\bf wxMiniFrame} Not supported under Windows CE. +\end{itemize} + +Tooltips are not currently supported for controls, since on PocketPC controls with +tooltips are distinct controls, and it will be hard to add dynamic +tooltip support. + +Control borders on PocketPC and Smartphone should normally be specified with +wxSIMPLE\_BORDER instead of wxSUNKEN\_BORDER. Controls will usually adapt +appropriately by virtue of their GetDefaultBorder() function, but if you +wish to specify a style explicitly you can use wxDEFAULT\_CONTROL\_BORDER +which will give a simple border on PocketPC and Smartphone, and the sunken border on +other platforms. + +\subsubsection{Online help in wxWinCE} + +You can use the help controller wxWinceHelpController which controls +simple {\tt .htm} files, usually installed in the Windows directory. +See the Windows CE reference for how to format the HTML files. + +\subsubsection{Installing your PocketPC and Smartphone applications} + +To install your application, you need to build a CAB file using +the parameters defined in a special .inf file. The CabWiz program +in your SDK will compile the CAB file from the .inf file and +files that it specifies. + +For delivery, you can simply ask the user to copy the CAB file to the +device and execute the CAB file using File Explorer. Or, you can +write a program for the desktop PC that will find the ActiveSync +Application Manager and install the CAB file on the device, +which is obviously much easier for the user. + +Here are some links that may help. + +\itemsep=0pt +\begin{itemize} +\item A setup builder that takes CABs and builds a setup program is at \urlref{http://www.eskimo.com/~scottlu/win/index.html}{http://www.eskimo.com/~scottlu/win/index.html}. +\item Sample installation files can be found in {\tt Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst}. +\item An installer generator using wxPython can be found at \urlref{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}. +\item Miscellaneous Windows CE resources can be found at \urlref{http://www.orbworks.com/pcce/resources.html}{http://www.orbworks.com/pcce/resources.html}. +\item Installer creation instructions with a setup.exe for installing to PPC can be found at \urlref{http://www.pocketpcdn.com/articles/creatingsetup.html}{http://www.pocketpcdn.com/articles/creatingsetup.html}. +\item Microsoft instructions are at \urlref{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}. +\item Troubleshooting WinCE application installations: \urlref{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007} +\end{itemize} + +You may also check out {\tt demos/life/setup/wince} which contains +scripts to create a PocketPC installation for ARM-based +devices. In particular, {\tt build.bat} builds the distribution and +copies it to a directory called {\tt Deliver}. + +\subsubsection{wxFileDialog in PocketPC} + +Allowing the user to access files on memory cards, or on arbitrary +parts of the filesystem, is a pain; the standard file dialog only +shows folders under My Documents or folders on memory cards +(not the system or card root directory, for example). This is +a known problem for PocketPC developers. + +If you need a file dialog that allows access to all folders, +you can use wxGenericFileDialog instead. You will need to include +{\tt wx/generic/filedlgg.h}. + +\subsubsection{Embedded Visual C++ Issues} + +\wxheading{Run-time type information} + +If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download +an extra library, {\tt ccrtrtti.lib}, and link with it. At the time of +writing you can get it from here: + +\begin{verbatim} +http://support.microsoft.com/kb/830482/en-us +\end{verbatim} + +Otherwise you will get linker errors similar to this: + +\begin{verbatim} +wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@) +\end{verbatim} + +\wxheading{Windows Mobile 5.0 emulator} + +Note that there is no separate emulator configuration for Windows Mobile 5.0: the +emulator runs the ARM code directly. + +\wxheading{Visual Studio 2005 project files} + +Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications, +doesn't do a perfect job of converting the project files from eVC++ format. + +When you have converted the wxWidgets workspace, edit the configuration properties +for each configuration and in the Librarian, add a relative path ..$\backslash$..$\backslash$lib to +each library path. For example: {\tt ..$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)$\backslash$wx\_mono.lib}. + +Then, for a sample you want to compile, edit the configuration properties +and make sure {\tt ..$\backslash$..$\backslash$lib$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)} is in the Linker/General/Additional +Library Directories property. Also change the Linker/Input/Additional Dependencies +property to something like {\tt coredll.lib wx\_mono.lib wx\_wxjpeg.lib wx\_wxpng.lib wx\_wxzlib.lib wx\_wxexpat.lib commctrl.lib winsock.lib wininet.lib}\rtfsp +(since the library names in the wxWidgets workspace were changed by VS 2005). + +Alternately, you could could edit all the names to be identical to the original eVC++ +names, but this will probably be more fiddly. + +\subsubsection{Remaining issues} + +These are some of the remaining problems to be sorted out, and features +to be supported. + +\itemsep=0pt +\begin{itemize} +\item {\bf Windows Mobile 5 issues.} It is not possible to get the HMENU for +the command bar on Mobile 5, so the menubar functions need to be rewritten +to get the individual menus without use of a menubar handle. Also the +new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be +considered. +\item {\bf Sizer speed.} Particularly for dialogs containing notebooks, +layout seems slow. Some analysis is required. +\item {\bf Notification boxes.} The balloon-like notification messages, and their +icons, should be implemented. This will be quite straightforward. +\item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel), +and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide +the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in +the {\it Programming Windows CE} guide for more on this, and how to have dialogs +show the SIP automatically using the WC\_SIPREF control. +\item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is +the correct size on the emulator, but too small on a VGA Pocket Loox device. +\item {\bf wxStaticLine.} Lines don't show up, and the documentation suggests that +missing styles are implemented with WM\_PAINT. +\item {\bf HTML control.} PocketPC has its own HTML control which can be used for showing +local pages or navigating the web. We should create a version of wxHtmlWindow that uses this +control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible to wxHtmlWindow. +\item {\bf Tooltip control.} PocketPC uses special TTBUTTON and TTSTATIC controls for adding +tooltips, with the tooltip separated from the label with a double tilde. We need to support this using SetToolTip. +(Unfortunately it does not seem possible to dynamically remove the tooltip, so an extra style may +be required.) +\item {\bf Focus.} In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate +between controls. The focus handling in wxWidgets needs investigation. See in particular src/common/containr.cpp, +and note that the default OnActivate handler in src/msw/toplevel.cpp sets the focus to the first child of the dialog. +\item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps +by using wxCLOSE\_BOX to indicate when the OK button should be displayed. +\item {\bf Dynamic adaptation.} We should probably be using run-time tests more +than preprocessor tests, so that the same WinCE application can run on different +versions of the operating system. +\item {\bf Modeless dialogs.} When a modeless dialog is hidden with the OK button, it doesn't restore the +frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored +if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are +not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar +on deactivation and activation. +\item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets +applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration). +Although we can't use wxWidgets to create the plugin (too large), we could perhaps write +a generic plugin that takes registry information from a given application, with +options to display information in a particular way using icons and text from +a specified location. +\item {\bf Further abstraction.} We should be able to abstract away more of the differences +between desktop and mobile applications, in particular for sizer layout. +\item {\bf Dialog captions.} The blue, bold captions on dialogs - with optional help button - +should be catered for, either by hard-wiring the capability into all dialogs and panels, +or by providing a standard component and sizer. +\end{itemize} +