X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b7005dfd8a49d599a26e78bee3a42737f554a91c..1c467e8804ff4c1cd3aee52bb16dfa4f976160a0:/src/common/popupcmn.cpp diff --git a/src/common/popupcmn.cpp b/src/common/popupcmn.cpp index 32c8464563..49ef9c8857 100644 --- a/src/common/popupcmn.cpp +++ b/src/common/popupcmn.cpp @@ -4,7 +4,6 @@ // Author: Vadim Zeitlin // Modified by: // Created: 06.01.01 -// RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// @@ -266,8 +265,16 @@ void wxPopupTransientWindow::PopHandlers() void wxPopupTransientWindow::Popup(wxWindow *winFocus) { + // If we have a single child, we suppose that it must cover the entire + // popup window and hence we give the mouse capture to it instead of + // keeping it for ourselves. + // + // Notice that this works best for combobox-like popups which have a single + // control inside them and not so well for popups containing a single + // wxPanel with multiple children inside it but OTOH it does no harm in + // this case neither and we can't reliably distinguish between them. const wxWindowList& children = GetChildren(); - if ( children.GetCount() ) + if ( children.GetCount() == 1 ) { m_child = children.GetFirst()->GetData(); } @@ -450,21 +457,31 @@ void wxPopupTransientWindow::OnIdle(wxIdleEvent& event) if (IsShown() && m_child) { - wxPoint pos = ScreenToClient(wxGetMousePosition()); - wxRect rect(GetSize()); - - if ( rect.Contains(pos) ) + // Store the last mouse position to minimize the number of calls to + // wxFindWindowAtPoint() which are quite expensive. + static wxPoint s_posLast; + const wxPoint pos = wxGetMousePosition(); + if ( pos != s_posLast ) { - if ( m_child->HasCapture() ) + s_posLast = pos; + + wxWindow* const winUnderMouse = wxFindWindowAtPoint(pos); + + // We release the mouse capture while the mouse is inside the popup + // itself to allow using it normally with the controls inside it. + if ( wxGetTopLevelParent(winUnderMouse) == this ) { - m_child->ReleaseMouse(); + if ( m_child->HasCapture() ) + { + m_child->ReleaseMouse(); + } } - } - else - { - if ( !m_child->HasCapture() ) + else // And we reacquire it as soon as the mouse goes outside. { - m_child->CaptureMouse(); + if ( !m_child->HasCapture() ) + { + m_child->CaptureMouse(); + } } } }