X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b69f1bd1862481d4c10ca2c67e871ff5642ae2ee..6ada5c335980d255e2fb315ed86c091010870c5e:/docs/mac/install.txt diff --git a/docs/mac/install.txt b/docs/mac/install.txt new file mode 100644 index 0000000000..6704369180 --- /dev/null +++ b/docs/mac/install.txt @@ -0,0 +1,127 @@ +Installing latest headers (and Carbon Support) +---------------------------------------------- + +NOTE : these steps are not necessary for Pro 6, only for Pro 5.3 + +the latest build for carbon support lead to a few changes you will have to +follow, in order to successfully compile the code (also necessary if you don't +want to build the carbon targets) + +1. you need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades +2. you have to download the 3.4.0 (or greater) universal interfaces from + ftp://ftp.apple.com/developer/Development_Kits/UniversalHeaders3.4.1.img.bin +3. put the Interfaces and Libraries Folder into the MacOS Support folder and replace older versions +4. remove from the MacOS Support folder the separate OpenTransport folder +5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line + #include + after the + #include +6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder + +if you want to build the carbon targets, you will also need the latest +carbonized version of MSL from Metrowerks, at the time of writing, this meant +applying the changes from the folders +CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and +CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes +(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README) + +setup.h +------- + +in order to build wxMac with CodeWarrior, you must copy or alias the file +include/wx/mac/setup0.h to include/wx/setup.h. + +this step is not needed when using the Apple Developer Tools under Mac OS X +since the setup.h file is automatically generated during the configuration. + +OpenGL +------ + +In order to build opengl support with CodeWarrior, you must install the opengl +libraries and headers from http://developer.apple.com/opengl/index.html + +If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in +include/wx/setup.h + +If you don't want OpenGl support, remove the file "glcanvas.cpp" from the +project before compilation and leave the setting at 0 + +If you want OpenGL support with the Apple Developer Tools under Mac OS X, add +--with-opengl to the arguments of configure when configuring wxMac. + +Project Files +------------- + +The project files are stored as xml text files and converted to binary +CodeWarrior projects in the distribution (see AppleScript Files below): + - *M5.xml -> *M5.mcp for CodeWarrior 5.3 + - *M6.xml -> *M6.mcp for CodeWarrior 6 + - *M7.xml -> *M7.mcp for CodeWarrior 7 + +In order to build the library (and then the samples) you need to make the +following projects (for 5.3) +:src:wxxindowsM5.mcp +:src:png:pngM5.mcp +:src:tiff:tiffM5.mcp +:src:jpeg:jpegM5.mcp +:src:zlib:zlibM5.mcp + +AppleScript Files +----------------- + +Several AppleScript files are provided in the docs:mac directory (currently +only for CodeWarrior 5.3 related projects): + - M5xml2mcp.applescript to convert xml files to CodeWarrior projects + - M5mcp2xml.applescript to convert CodeWarrior projects to xml files + - M5build.applescript to automatically build all samples/demos projects + +Apple Developers Tools +---------------------- + +As in all Unix projects, you need to do something like this under MacOS 10.1 +with the Apple Developers Tools installed: + +1) cd into the base dir +2) mkdir build +3) cd build +4) ../configure +5) make + +If you want to install the library, you need to be able to log in as "root". +For this, "root" has to be activated in the NetInfo utility - there you will +also have to choose a password for the "root" user. Then + +6) su +7) type +8) make install +9) exit + +Note: +You might want to configure a static library instead: + +4) ../configure --disable-shared + +or activate OpenGL: + +4) ../configure --with-opengl + + +Problems with .xpm files +------------------------ + +if you have downloaded all the files and get errors like : + +Error : the file 'wx/generic/tip.xpm' cannot be opened +tipdlg.cpp line 201 #include "wx/generic/tip.xpm" + +then your cvs has changed the type of the .xpm files to something other than +text, in order to fix this either change the type by using a resource editor +or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension +application that is included in this folder. This small applet itself queries +the Internet Config, so you will have to associate the "xpm" extension with +CodeWarrior before making use of this applet. + +Missing PLStringFuncsLib +------------------------ + +You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp