X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b5dbe15d0bacde245539f54c4d97af6b4696f01f..b02dd12239c8a59b9a545d9fcb04974f8ad02c6b:/include/wx/unichar.h diff --git a/include/wx/unichar.h b/include/wx/unichar.h index b91db6676b..5d019f52ba 100644 --- a/include/wx/unichar.h +++ b/include/wx/unichar.h @@ -16,7 +16,7 @@ #include "wx/stringimpl.h" class WXDLLIMPEXP_FWD_BASE wxUniCharRef; -class WXDLLIMPEXP_FWD_BASE wxStringIteratorNode; +class WXDLLIMPEXP_FWD_BASE wxString; // This class represents single Unicode character. It can be converted to // and from char or wchar_t and implements commonly used character operations. @@ -68,6 +68,27 @@ public: // Returns true if the character is an ASCII character: bool IsAscii() const { return m_value < 0x80; } + // Returns true if the character is representable as a single byte in the + // current locale encoding and return this byte in output argument c (which + // must be non-NULL) + bool GetAsChar(char *c) const + { +#if wxUSE_UNICODE + if ( !IsAscii() ) + { +#if !wxUSE_UTF8_LOCALE_ONLY + if ( GetAsHi8bit(m_value, c) ) + return true; +#endif // !wxUSE_UTF8_LOCALE_ONLY + + return false; + } +#endif // wxUSE_UNICODE + + *c = wx_truncate_cast(char, m_value); + return true; + } + // Conversions to char and wchar_t types: all of those are needed to be // able to pass wxUniChars to verious standard narrow and wide character // functions @@ -96,7 +117,7 @@ public: bool operator&&(bool v) const { return (bool)*this && v; } // Assignment operators: - wxUniChar& operator=(const wxUniChar& c) { m_value = c.m_value; return *this; } + wxUniChar& operator=(const wxUniChar& c) { if (&c != this) m_value = c.m_value; return *this; } wxUniChar& operator=(const wxUniCharRef& c); wxUniChar& operator=(char c) { m_value = From8bit(c); return *this; } wxUniChar& operator=(unsigned char c) { m_value = From8bit((char)c); return *this; } @@ -137,8 +158,36 @@ public: private: - static value_type From8bit(char c); - static char To8bit(value_type c); + // notice that we implement these functions inline for 7-bit ASCII + // characters purely for performance reasons + static value_type From8bit(char c) + { +#if wxUSE_UNICODE + if ( (unsigned char)c < 0x80 ) + return c; + + return FromHi8bit(c); +#else + return c; +#endif + } + + static char To8bit(value_type c) + { +#if wxUSE_UNICODE + if ( c < 0x80 ) + return wx_truncate_cast(char, c); + + return ToHi8bit(c); +#else + return c; +#endif + } + + // helpers of the functions above called to deal with non-ASCII chars + static value_type FromHi8bit(char c); + static char ToHi8bit(value_type v); + static bool GetAsHi8bit(value_type v, char *c); private: value_type m_value; @@ -156,7 +205,7 @@ private: // create the reference #if wxUSE_UNICODE_UTF8 - wxUniCharRef(wxStringIteratorNode& node, iterator pos) : m_node(node), m_pos(pos) {} + wxUniCharRef(wxString& str, iterator pos) : m_str(str), m_pos(pos) {} #else wxUniCharRef(iterator pos) : m_pos(pos) {} #endif @@ -168,8 +217,8 @@ public: // that must be used explicitly (this is more than using 'explicit' // keyword on ctor!): #if wxUSE_UNICODE_UTF8 - static wxUniCharRef CreateForString(wxStringIteratorNode& node, iterator pos) - { return wxUniCharRef(node, pos); } + static wxUniCharRef CreateForString(wxString& str, iterator pos) + { return wxUniCharRef(str, pos); } #else static wxUniCharRef CreateForString(iterator pos) { return wxUniCharRef(pos); } @@ -182,6 +231,7 @@ public: #endif // wxUSE_UNICODE_UTF8 bool IsAscii() const { return UniChar().IsAscii(); } + bool GetAsChar(char *c) const { return UniChar().GetAsChar(c); } // Assignment operators: #if wxUSE_UNICODE_UTF8 @@ -191,7 +241,7 @@ public: #endif wxUniCharRef& operator=(const wxUniCharRef& c) - { return *this = c.UniChar(); } + { if (&c != this) *this = c.UniChar(); return *this; } wxUniCharRef& operator=(char c) { return *this = wxUniChar(c); } wxUniCharRef& operator=(unsigned char c) { return *this = wxUniChar(c); } @@ -260,7 +310,7 @@ private: private: // reference to the string and pointer to the character in string #if wxUSE_UNICODE_UTF8 - wxStringIteratorNode& m_node; + wxString& m_str; #endif iterator m_pos; };