X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b59da6c285f4ac1a52a879a7fa67b52351f08f34..3f55f5b81fbe7a2294912663c192113209bbc930:/docs/html/faqmsw.htm diff --git a/docs/html/faqmsw.htm b/docs/html/faqmsw.htm index 58dca23c94..18584d9100 100644 --- a/docs/html/faqmsw.htm +++ b/docs/html/faqmsw.htm @@ -1,18 +1,19 @@ + wxWindows 2 for Windows FAQ - + - +
- @@ -26,25 +27,31 @@ See also top-level FAQ page.

Which Windows platforms are supported?

wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s, -Windows 95, Windows 98, and Windows NT. A Windows CE version is being looked into (see below).

+Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE +version is being looked into (see below).

wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft, we have not forgotten users of 16-bit Windows. Most features @@ -56,14 +63,13 @@ makefiles to see what other files have been left out. 16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.

-wxWindows 2 for Windows will also compile on Unix with gcc using TWIN32 from Willows, -although TWIN32 is still in a preliminary state. The resulting executables are -Unix binaries that work with the TWIN32 Windows API emulator.

+wxWindows 2 for Windows will also compile on Unix with gcc using Wine from WineHQ. +The resulting executables are Unix binaries that work with the Wine Windows API emulator.

You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting in executables that will run on Windows. So in theory you could write your applications using wxGTK or wxMotif, then check/debug your wxWindows for Windows -programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32, +programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32, without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.

What about Windows CE?

@@ -76,6 +82,54 @@ and there. Since wxWindows for 2 produces small binaries (less than 300K for the statically-linked 'minimal' sample), shoehorning wxWindows 2 into a Windows CE device's limited storage should not be a problem.

+

What do I need to do for Windows XP?

+ +In the same directory as you have your executable (e.g. foo.exe) you +put a file called foo.exe.manifest in which you have something like +the following: + +
+<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
+<assembly
+   xmlns="urn:schemas-microsoft-com:asm.v1"
+   manifestVersion="1.0">
+<assemblyIdentity
+    processorArchitecture="x86"
+    version="5.1.0.0"
+    type="win32"
+    name="foo.exe"/>
+    <description>Foo program</description>
+    <dependency>
+    <dependentAssembly>
+    <assemblyIdentity
+         type="win32"
+         name="Microsoft.Windows.Common-Controls"
+         version="6.0.0.0"
+         publicKeyToken="6595b64144ccf1df"
+         language="*"
+         processorArchitecture="x86"/>
+    </dependentAssembly>
+    </dependency>
+</assembly>
+
+ +If you want to add it to your application permanently, +you can also include it in your .rc file using this +line:

+ +

+  1 24 "winxp.manifest"
+
+ +In wxWindows 2.5, this will be in the wx/msw/wx.rc and +so will happen automatically so long as you include wx.rc +in your own .rc file.

+ +For an explanation of this syntax, please see +this +article. +

+

What compilers are supported?

Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but @@ -126,6 +180,22 @@ wxWindows. Yes, Unicode is fully supported under Windows NT/2000 (Windows 9x don't have Unicode support anyhow). +

Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?

+ +An answer from Klaus Goedde:

+ +"For Japanese under Win2000, it seems that wxWindows has no problems to work with double byte char sets +(I mean DBCS, that's not Unicode). First you have to install Japanese support on your Win2K system +and choose for ANSI translation +HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932 (default is 1252 for Western). +Then you can see all the funny Japanese letters under wxWindows too.

+ +In a wxTextCtrl control you have to set the window style "wxTE_RICH", otherwise this control shows the wrong +letters. + +I don't now whether it works on non W2K systems, because I'm just starting using wxWindows." +

+

Can you compile wxWindows 2 as a DLL?

Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue @@ -145,17 +215,26 @@ You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You s compile your programs for release using non-debugging and space-optimisation options, but take with VC++ 5/6 space optimisation: it can sometimes cause problems.

-Statically-linked wxWindows 2 programs are smaller than wxWindows 1.xx programs, because of the way -wxWindows 2 has been designed to reduce dependencies between classes, and other -techniques. The linker will not include code from the library that is not (directly or -indirectly) referenced -by your application. So for example, the 'minimal' sample is less than 300KB using VC++ 6.

- If you want to distribute really small executables, you can -use Petite +use Petite by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable will shrink to a mere 250KB. With this sort of size, there is reduced incentive to -use DLLs.

+use DLLs. Another good compression tool (probably better than Petite) is UPX. +

+ +Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc +produces larger executables than some compilers. Secondly, this figure will +include most of the overhead of wxWindows, so as your application becomes more +complex, the overhead becomes proportionally less significant. And thirdly, trading executable compactness +for the enormous increase in productivity you get with wxWindows is almost always well worth it.

+ +If you have a really large executable compiled with MinGW (for example 20MB) then +you need to configure wxWindows to compile without debugging information: see +docs/msw/install.txt for details. You may find that using configure instead +of makefile.g95 is easier, particularly since you can maintain debug and +release versions of the library simultaneously, in different directories. +Also, run 'strip' after linking to remove all traces of debug info. +

Is wxWindows compatible with MFC?

@@ -163,6 +242,25 @@ There is a sample which demonstrates MFC and wxWindows code co-existing in the s application. However, don't expect to be able to enable wxWindows windows with OLE-2 functionality using MFC.

+

Why do I get errors about FooBarA when I only use FooBar in my program?

+ +If you get errors like +

+

+no matching function for call to 'wxDC::DrawTextA(const char[5], int, +int)' +
+

+or similar ones for the other functions, i.e. the compiler error messages +mention the function with the 'A' suffix while you didn't +use it in your code, the explanation is that you had included +<windows.h> header which redefines many symbols to have such +suffix (or 'W' in the Unicode builds). + +

+The fix is to either not include <windows.h> at all or include +"wx/msw/winundef.h" immediately after it. +

Why my code fails to compile with strange errors about new operator?

The most common cause of this problem is the memory debugging settings in @@ -320,8 +418,76 @@ VZ This can happen if you have a child window intercepting EVT_CHAR events and swallowing all keyboard input. You should ensure that event.Skip() is called for all input that -isn'used by the event handler. +isn'used by the event handler.

+ +It can also happen if you append the submenu to the parent +menu {\it before} you have added your menu items. Do the append {\it after} adding +your items, or accelerators may not be registered properly.

+ +

Why can I not write to the HKLM part of the registry with wxRegConfig?

+ +Currently this is not possible because the wxConfig family of classes is +supposed to deal with per-user application configuration data, and HKLM is +only supposed to be writeable by a user with Administrator privileges. In theory, +only installers should write to HKLM. This is still a point debated by the +wxWindows developers. There are at least two ways to work around it if you really +need to write to HKLM.

+ +First, you can use wxRegKey directly, for example: + +

+    wxRegKey regKey;
+
+    wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
+    idName += packid;
+
+    regKey.SetName(idName);
+
+    {
+        wxLogNull dummy; 
+        if (!regKey.Create())
+        {
+            idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
+            idName += packid;
+            regKey.SetName(idName);
+            if (!regKey.Create())
+                return FALSE;
+        }
+    }
+
+    if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 1;
 
+    regKey.Close();
+
+
+ +Or, you can employ this trick suggested by Istvan Kovacs: + +
+class myGlobalConfig : public wxConfig
+{
+    myGlobalConfig() :
+        wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
+{};
+    bool Write(const wxString& key, const wxString& value);
+}
+
+bool myGlobalConfig::Write (const wxString& key, const wxString& value)
+{
+    wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
+    wxString new_path = path.Replace ("/", "\\", true);
+    wxString new_key = wxFileNameFromPath (key);
+    LocalKey().SetName (wxRegKey::HKLM, path);
+    return wxConfig::Write (new_key, value);
+}
+
+ +

Is MS Active Accessibility supported?

+ +This is being worked on. Please see this page +for the current status. + +

- -wxWindows 2 for Windows FAQ + + +wxWindows 2 for Windows FAQ