X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b598ec915c599ed3d2f68cf72ddf60bb91f73bb2..94eff479bfad9fd9d1f65bd375ef4ea9bf667c43:/src/common/image.cpp diff --git a/src/common/image.cpp b/src/common/image.cpp index 02df26fdd9..e739d5c71e 100644 --- a/src/common/image.cpp +++ b/src/common/image.cpp @@ -14,30 +14,44 @@ #pragma hdrstop #endif -#include "wx/defs.h" - #if wxUSE_IMAGE #include "wx/image.h" -#include "wx/bitmap.h" -#include "wx/debug.h" -#include "wx/log.h" -#include "wx/app.h" + +#ifndef WX_PRECOMP + #include "wx/log.h" + #include "wx/hash.h" + #include "wx/utils.h" + #include "wx/math.h" + #include "wx/module.h" + #include "wx/palette.h" + #include "wx/intl.h" +#endif + #include "wx/filefn.h" #include "wx/wfstream.h" -#include "wx/intl.h" -#include "wx/module.h" -#include "wx/hash.h" -#include "wx/utils.h" -#include "wx/math.h" - -#if wxUSE_XPM #include "wx/xpmdecod.h" -#endif // For memcpy #include +// make the code compile with either wxFile*Stream or wxFFile*Stream: +#define HAS_FILE_STREAMS (wxUSE_STREAMS && (wxUSE_FILE || wxUSE_FFILE)) + +#if HAS_FILE_STREAMS + #if wxUSE_FFILE + typedef wxFFileInputStream wxImageFileInputStream; + typedef wxFFileOutputStream wxImageFileOutputStream; + #elif wxUSE_FILE + typedef wxFileInputStream wxImageFileInputStream; + typedef wxFileOutputStream wxImageFileOutputStream; + #endif // wxUSE_FILE/wxUSE_FFILE +#endif // HAS_FILE_STREAMS + +#if wxUSE_VARIANT +IMPLEMENT_VARIANT_OBJECT_EXPORTED_SHALLOWCMP(wxImage,WXDLLEXPORT) +#endif + //----------------------------------------------------------------------------- // wxImage //----------------------------------------------------------------------------- @@ -107,7 +121,7 @@ wxImage wxNullImage; //----------------------------------------------------------------------------- -#define M_IMGDATA ((wxImageRefData *)m_refData) +#define M_IMGDATA wx_static_cast(wxImageRefData*, m_refData) IMPLEMENT_DYNAMIC_CLASS(wxImage, wxObject) @@ -148,28 +162,12 @@ wxImage::wxImage( wxInputStream& stream, const wxString& mimetype, int index ) } #endif // wxUSE_STREAMS -wxImage::wxImage( const wxImage& image ) - : wxObject() -{ - Ref(image); -} - -wxImage::wxImage( const wxImage* image ) -{ - if (image) Ref(*image); -} - -wxImage::wxImage( const char** xpmData ) +wxImage::wxImage(const char* const* xpmData) { Create(xpmData); } -wxImage::wxImage( char** xpmData ) -{ - Create((const char**) xpmData); -} - -bool wxImage::Create( const char** xpmData ) +bool wxImage::Create(const char* const* xpmData) { #if wxUSE_XPM UnRef(); @@ -245,27 +243,48 @@ void wxImage::Destroy() UnRef(); } -wxImage wxImage::Copy() const +wxObjectRefData* wxImage::CreateRefData() const { - wxImage image; - - wxCHECK_MSG( Ok(), image, wxT("invalid image") ); - - image.Create( M_IMGDATA->m_width, M_IMGDATA->m_height, false ); + return new wxImageRefData; +} - unsigned char *data = image.GetData(); +wxObjectRefData* wxImage::CloneRefData(const wxObjectRefData* that) const +{ + const wxImageRefData* refData = wx_static_cast(const wxImageRefData*, that); + wxCHECK_MSG(refData->m_ok, NULL, wxT("invalid image") ); - wxCHECK_MSG( data, image, wxT("unable to create image") ); + wxImageRefData* refData_new = new wxImageRefData; + refData_new->m_width = refData->m_width; + refData_new->m_height = refData->m_height; + refData_new->m_maskRed = refData->m_maskRed; + refData_new->m_maskGreen = refData->m_maskGreen; + refData_new->m_maskBlue = refData->m_maskBlue; + refData_new->m_hasMask = refData->m_hasMask; + refData_new->m_ok = true; + unsigned size = unsigned(refData->m_width) * unsigned(refData->m_height); + if (refData->m_alpha != NULL) + { + refData_new->m_alpha = (unsigned char*)malloc(size); + memcpy(refData_new->m_alpha, refData->m_alpha, size); + } + size *= 3; + refData_new->m_data = (unsigned char*)malloc(size); + memcpy(refData_new->m_data, refData->m_data, size); +#if wxUSE_PALETTE + refData_new->m_palette = refData->m_palette; +#endif + refData_new->m_optionNames = refData->m_optionNames; + refData_new->m_optionValues = refData->m_optionValues; + return refData_new; +} - image.SetMaskColour( M_IMGDATA->m_maskRed, M_IMGDATA->m_maskGreen, M_IMGDATA->m_maskBlue ); - image.SetMask( M_IMGDATA->m_hasMask ); +wxImage wxImage::Copy() const +{ + wxImage image; - memcpy( data, GetData(), M_IMGDATA->m_width*M_IMGDATA->m_height*3 ); + wxCHECK_MSG( Ok(), image, wxT("invalid image") ); - // also copy the image options - wxImageRefData *imgData = (wxImageRefData *)image.m_refData; - imgData->m_optionNames = M_IMGDATA->m_optionNames; - imgData->m_optionValues = M_IMGDATA->m_optionValues; + image.m_refData = CloneRefData(m_refData); return image; } @@ -273,7 +292,7 @@ wxImage wxImage::Copy() const wxImage wxImage::ShrinkBy( int xFactor , int yFactor ) const { if( xFactor == 1 && yFactor == 1 ) - return Copy() ; + return *this; wxImage image; @@ -391,7 +410,7 @@ wxImage wxImage::ShrinkBy( int xFactor , int yFactor ) const return image; } -wxImage wxImage::Scale( int width, int height ) const +wxImage wxImage::Scale( int width, int height, int quality ) const { wxImage image; @@ -406,64 +425,91 @@ wxImage wxImage::Scale( int width, int height ) const wxCHECK_MSG( (old_height > 0) && (old_width > 0), image, wxT("invalid old image size") ); - if ( old_width % width == 0 && old_width >= width && - old_height % height == 0 && old_height >= height ) + // If the image's new width and height are the same as the original, no + // need to waste time or CPU cycles + if ( old_width == width && old_height == height ) + return *this; + + // Scale the image (...or more appropriately, resample the image) using + // either the high-quality or normal method as specified + if ( quality == wxIMAGE_QUALITY_HIGH ) { - return ShrinkBy( old_width / width , old_height / height ) ; + // We need to check whether we are downsampling or upsampling the image + if ( width < old_width && height < old_height ) + { + // Downsample the image using the box averaging method for best results + image = ResampleBox(width, height); + } + else + { + // For upsampling or other random/wierd image dimensions we'll use + // a bicubic b-spline scaling method + image = ResampleBicubic(width, height); + } } - image.Create( width, height, false ); + else // Default scaling method == simple pixel replication + { + if ( old_width % width == 0 && old_width >= width && + old_height % height == 0 && old_height >= height ) + { + return ShrinkBy( old_width / width , old_height / height ) ; + } + image.Create( width, height, false ); - unsigned char *data = image.GetData(); + unsigned char *data = image.GetData(); - wxCHECK_MSG( data, image, wxT("unable to create image") ); + wxCHECK_MSG( data, image, wxT("unable to create image") ); - unsigned char *source_data = M_IMGDATA->m_data; - unsigned char *target_data = data; - unsigned char *source_alpha = 0 ; - unsigned char *target_alpha = 0 ; + unsigned char *source_data = M_IMGDATA->m_data; + unsigned char *target_data = data; + unsigned char *source_alpha = 0 ; + unsigned char *target_alpha = 0 ; - if (M_IMGDATA->m_hasMask) - { - image.SetMaskColour( M_IMGDATA->m_maskRed, - M_IMGDATA->m_maskGreen, - M_IMGDATA->m_maskBlue ); - } - else - { - source_alpha = M_IMGDATA->m_alpha ; - if ( source_alpha ) + if ( !M_IMGDATA->m_hasMask ) { - image.SetAlpha() ; - target_alpha = image.GetAlpha() ; + source_alpha = M_IMGDATA->m_alpha ; + if ( source_alpha ) + { + image.SetAlpha() ; + target_alpha = image.GetAlpha() ; + } } - } - long x_delta = (old_width<<16) / width; - long y_delta = (old_height<<16) / height; + long x_delta = (old_width<<16) / width; + long y_delta = (old_height<<16) / height; - unsigned char* dest_pixel = target_data; + unsigned char* dest_pixel = target_data; - long y = 0; - for ( long j = 0; j < height; j++ ) + long y = 0; + for ( long j = 0; j < height; j++ ) { - unsigned char* src_line = &source_data[(y>>16)*old_width*3]; - unsigned char* src_alpha_line = source_alpha ? &source_alpha[(y>>16)*old_width] : 0 ; + unsigned char* src_line = &source_data[(y>>16)*old_width*3]; + unsigned char* src_alpha_line = source_alpha ? &source_alpha[(y>>16)*old_width] : 0 ; - long x = 0; - for ( long i = 0; i < width; i++ ) - { - unsigned char* src_pixel = &src_line[(x>>16)*3]; - unsigned char* src_alpha_pixel = source_alpha ? &src_alpha_line[(x>>16)] : 0 ; - dest_pixel[0] = src_pixel[0]; - dest_pixel[1] = src_pixel[1]; - dest_pixel[2] = src_pixel[2]; - dest_pixel += 3; - if ( source_alpha ) - *(target_alpha++) = *src_alpha_pixel ; - x += x_delta; + long x = 0; + for ( long i = 0; i < width; i++ ) + { + unsigned char* src_pixel = &src_line[(x>>16)*3]; + unsigned char* src_alpha_pixel = source_alpha ? &src_alpha_line[(x>>16)] : 0 ; + dest_pixel[0] = src_pixel[0]; + dest_pixel[1] = src_pixel[1]; + dest_pixel[2] = src_pixel[2]; + dest_pixel += 3; + if ( source_alpha ) + *(target_alpha++) = *src_alpha_pixel ; + x += x_delta; + } + + y += y_delta; } + } - y += y_delta; + // If the original image has a mask, apply the mask to the new image + if (M_IMGDATA->m_hasMask) + { + image.SetMaskColour( M_IMGDATA->m_maskRed, + M_IMGDATA->m_maskGreen, + M_IMGDATA->m_maskBlue ); } // In case this is a cursor, make sure the hotspot is scaled accordingly: @@ -477,6 +523,463 @@ wxImage wxImage::Scale( int width, int height ) const return image; } +wxImage wxImage::ResampleBox(int width, int height) const +{ + // This function implements a simple pre-blur/box averaging method for + // downsampling that gives reasonably smooth results To scale the image + // down we will need to gather a grid of pixels of the size of the scale + // factor in each direction and then do an averaging of the pixels. + + wxImage ret_image(width, height, false); + + const double scale_factor_x = double(M_IMGDATA->m_width) / width; + const double scale_factor_y = double(M_IMGDATA->m_height) / height; + + const int scale_factor_x_2 = (int)(scale_factor_x / 2); + const int scale_factor_y_2 = (int)(scale_factor_y / 2); + + unsigned char* src_data = M_IMGDATA->m_data; + unsigned char* src_alpha = M_IMGDATA->m_alpha; + unsigned char* dst_data = ret_image.GetData(); + unsigned char* dst_alpha = NULL; + + if ( src_alpha ) + { + ret_image.SetAlpha(); + dst_alpha = ret_image.GetAlpha(); + } + + int averaged_pixels, src_pixel_index; + double sum_r, sum_g, sum_b, sum_a; + + for ( int y = 0; y < height; y++ ) // Destination image - Y direction + { + // Source pixel in the Y direction + int src_y = (int)(y * scale_factor_y); + + for ( int x = 0; x < width; x++ ) // Destination image - X direction + { + // Source pixel in the X direction + int src_x = (int)(x * scale_factor_x); + + // Box of pixels to average + averaged_pixels = 0; + sum_r = sum_g = sum_b = sum_a = 0.0; + + for ( int j = int(src_y - scale_factor_y/2.0 + 1); + j <= int(src_y + scale_factor_y_2); + j++ ) + { + // We don't care to average pixels that don't exist (edges) + if ( j < 0 || j > M_IMGDATA->m_height - 1 ) + continue; + + for ( int i = int(src_x - scale_factor_x/2.0 + 1); + i <= src_x + scale_factor_x_2; + i++ ) + { + // Don't average edge pixels + if ( i < 0 || i > M_IMGDATA->m_width - 1 ) + continue; + + // Calculate the actual index in our source pixels + src_pixel_index = j * M_IMGDATA->m_width + i; + + sum_r += src_data[src_pixel_index * 3 + 0]; + sum_g += src_data[src_pixel_index * 3 + 1]; + sum_b += src_data[src_pixel_index * 3 + 2]; + if ( src_alpha ) + sum_a += src_alpha[src_pixel_index]; + + averaged_pixels++; + } + } + + // Calculate the average from the sum and number of averaged pixels + dst_data[0] = (unsigned char)(sum_r / averaged_pixels); + dst_data[1] = (unsigned char)(sum_g / averaged_pixels); + dst_data[2] = (unsigned char)(sum_b / averaged_pixels); + dst_data += 3; + if ( src_alpha ) + *dst_alpha++ = (unsigned char)(sum_a / averaged_pixels); + } + } + + return ret_image; +} + +// The following two local functions are for the B-spline weighting of the +// bicubic sampling algorithm +static inline double spline_cube(double value) +{ + return value <= 0.0 ? 0.0 : value * value * value; +} + +static inline double spline_weight(double value) +{ + return (spline_cube(value + 2) - + 4 * spline_cube(value + 1) + + 6 * spline_cube(value) - + 4 * spline_cube(value - 1)) / 6; +} + +// This is the bicubic resampling algorithm +wxImage wxImage::ResampleBicubic(int width, int height) const +{ + // This function implements a Bicubic B-Spline algorithm for resampling. + // This method is certainly a little slower than wxImage's default pixel + // replication method, however for most reasonably sized images not being + // upsampled too much on a fairly average CPU this difference is hardly + // noticeable and the results are far more pleasing to look at. + // + // This particular bicubic algorithm does pixel weighting according to a + // B-Spline that basically implements a Gaussian bell-like weighting + // kernel. Because of this method the results may appear a bit blurry when + // upsampling by large factors. This is basically because a slight + // gaussian blur is being performed to get the smooth look of the upsampled + // image. + + // Edge pixels: 3-4 possible solutions + // - (Wrap/tile) Wrap the image, take the color value from the opposite + // side of the image. + // - (Mirror) Duplicate edge pixels, so that pixel at coordinate (2, n), + // where n is nonpositive, will have the value of (2, 1). + // - (Ignore) Simply ignore the edge pixels and apply the kernel only to + // pixels which do have all neighbours. + // - (Clamp) Choose the nearest pixel along the border. This takes the + // border pixels and extends them out to infinity. + // + // NOTE: below the y_offset and x_offset variables are being set for edge + // pixels using the "Mirror" method mentioned above + + wxImage ret_image; + + ret_image.Create(width, height, false); + + unsigned char* src_data = M_IMGDATA->m_data; + unsigned char* src_alpha = M_IMGDATA->m_alpha; + unsigned char* dst_data = ret_image.GetData(); + unsigned char* dst_alpha = NULL; + + if ( src_alpha ) + { + ret_image.SetAlpha(); + dst_alpha = ret_image.GetAlpha(); + } + + for ( int dsty = 0; dsty < height; dsty++ ) + { + // We need to calculate the source pixel to interpolate from - Y-axis + double srcpixy = double(dsty * M_IMGDATA->m_height) / height; + double dy = srcpixy - (int)srcpixy; + + for ( int dstx = 0; dstx < width; dstx++ ) + { + // X-axis of pixel to interpolate from + double srcpixx = double(dstx * M_IMGDATA->m_width) / width; + double dx = srcpixx - (int)srcpixx; + + // Sums for each color channel + double sum_r = 0, sum_g = 0, sum_b = 0, sum_a = 0; + + // Here we actually determine the RGBA values for the destination pixel + for ( int k = -1; k <= 2; k++ ) + { + // Y offset + int y_offset = srcpixy + k < 0.0 + ? 0 + : srcpixy + k >= M_IMGDATA->m_height + ? M_IMGDATA->m_height - 1 + : (int)(srcpixy + k); + + // Loop across the X axis + for ( int i = -1; i <= 2; i++ ) + { + // X offset + int x_offset = srcpixx + i < 0.0 + ? 0 + : srcpixx + i >= M_IMGDATA->m_width + ? M_IMGDATA->m_width - 1 + : (int)(srcpixx + i); + + // Calculate the exact position where the source data + // should be pulled from based on the x_offset and y_offset + int src_pixel_index = y_offset*M_IMGDATA->m_width + x_offset; + + // Calculate the weight for the specified pixel according + // to the bicubic b-spline kernel we're using for + // interpolation + double + pixel_weight = spline_weight(i - dx)*spline_weight(k - dy); + + // Create a sum of all velues for each color channel + // adjusted for the pixel's calculated weight + sum_r += src_data[src_pixel_index * 3 + 0] * pixel_weight; + sum_g += src_data[src_pixel_index * 3 + 1] * pixel_weight; + sum_b += src_data[src_pixel_index * 3 + 2] * pixel_weight; + if ( src_alpha ) + sum_a += src_alpha[src_pixel_index] * pixel_weight; + } + } + + // Put the data into the destination image. The summed values are + // of double data type and are rounded here for accuracy + dst_data[0] = (unsigned char)(sum_r + 0.5); + dst_data[1] = (unsigned char)(sum_g + 0.5); + dst_data[2] = (unsigned char)(sum_b + 0.5); + dst_data += 3; + + if ( src_alpha ) + *dst_alpha++ = (unsigned char)sum_a; + } + } + + return ret_image; +} + +// Blur in the horizontal direction +wxImage wxImage::BlurHorizontal(int blurRadius) const +{ + wxImage ret_image; + ret_image.Create(M_IMGDATA->m_width, M_IMGDATA->m_height, false); + + unsigned char* src_data = M_IMGDATA->m_data; + unsigned char* dst_data = ret_image.GetData(); + unsigned char* src_alpha = M_IMGDATA->m_alpha; + unsigned char* dst_alpha = NULL; + + // Check for a mask or alpha + if ( src_alpha ) + { + ret_image.SetAlpha(); + dst_alpha = ret_image.GetAlpha(); + } + else if ( M_IMGDATA->m_hasMask ) + { + ret_image.SetMaskColour(M_IMGDATA->m_maskRed, + M_IMGDATA->m_maskGreen, + M_IMGDATA->m_maskBlue); + } + + // number of pixels we average over + const int blurArea = blurRadius*2 + 1; + + // Horizontal blurring algorithm - average all pixels in the specified blur + // radius in the X or horizontal direction + for ( int y = 0; y < M_IMGDATA->m_height; y++ ) + { + // Variables used in the blurring algorithm + long sum_r = 0, + sum_g = 0, + sum_b = 0, + sum_a = 0; + + long pixel_idx; + const unsigned char *src; + unsigned char *dst; + + // Calculate the average of all pixels in the blur radius for the first + // pixel of the row + for ( int kernel_x = -blurRadius; kernel_x <= blurRadius; kernel_x++ ) + { + // To deal with the pixels at the start of a row so it's not + // grabbing GOK values from memory at negative indices of the + // image's data or grabbing from the previous row + if ( kernel_x < 0 ) + pixel_idx = y * M_IMGDATA->m_width; + else + pixel_idx = kernel_x + y * M_IMGDATA->m_width; + + src = src_data + pixel_idx*3; + sum_r += src[0]; + sum_g += src[1]; + sum_b += src[2]; + if ( src_alpha ) + sum_a += src_alpha[pixel_idx]; + } + + dst = dst_data + y * M_IMGDATA->m_width*3; + dst[0] = (unsigned char)(sum_r / blurArea); + dst[1] = (unsigned char)(sum_g / blurArea); + dst[2] = (unsigned char)(sum_b / blurArea); + if ( src_alpha ) + dst_alpha[y * M_IMGDATA->m_width] = (unsigned char)(sum_a / blurArea); + + // Now average the values of the rest of the pixels by just moving the + // blur radius box along the row + for ( int x = 1; x < M_IMGDATA->m_width; x++ ) + { + // Take care of edge pixels on the left edge by essentially + // duplicating the edge pixel + if ( x - blurRadius - 1 < 0 ) + pixel_idx = y * M_IMGDATA->m_width; + else + pixel_idx = (x - blurRadius - 1) + y * M_IMGDATA->m_width; + + // Subtract the value of the pixel at the left side of the blur + // radius box + src = src_data + pixel_idx*3; + sum_r -= src[0]; + sum_g -= src[1]; + sum_b -= src[2]; + if ( src_alpha ) + sum_a -= src_alpha[pixel_idx]; + + // Take care of edge pixels on the right edge + if ( x + blurRadius > M_IMGDATA->m_width - 1 ) + pixel_idx = M_IMGDATA->m_width - 1 + y * M_IMGDATA->m_width; + else + pixel_idx = x + blurRadius + y * M_IMGDATA->m_width; + + // Add the value of the pixel being added to the end of our box + src = src_data + pixel_idx*3; + sum_r += src[0]; + sum_g += src[1]; + sum_b += src[2]; + if ( src_alpha ) + sum_a += src_alpha[pixel_idx]; + + // Save off the averaged data + dst = dst_data + x*3 + y*M_IMGDATA->m_width*3; + dst[0] = (unsigned char)(sum_r / blurArea); + dst[1] = (unsigned char)(sum_g / blurArea); + dst[2] = (unsigned char)(sum_b / blurArea); + if ( src_alpha ) + dst_alpha[x + y * M_IMGDATA->m_width] = (unsigned char)(sum_a / blurArea); + } + } + + return ret_image; +} + +// Blur in the vertical direction +wxImage wxImage::BlurVertical(int blurRadius) const +{ + wxImage ret_image; + ret_image.Create(M_IMGDATA->m_width, M_IMGDATA->m_height, false); + + unsigned char* src_data = M_IMGDATA->m_data; + unsigned char* dst_data = ret_image.GetData(); + unsigned char* src_alpha = M_IMGDATA->m_alpha; + unsigned char* dst_alpha = NULL; + + // Check for a mask or alpha + if ( src_alpha ) + { + ret_image.SetAlpha(); + dst_alpha = ret_image.GetAlpha(); + } + else if ( M_IMGDATA->m_hasMask ) + { + ret_image.SetMaskColour(M_IMGDATA->m_maskRed, + M_IMGDATA->m_maskGreen, + M_IMGDATA->m_maskBlue); + } + + // number of pixels we average over + const int blurArea = blurRadius*2 + 1; + + // Vertical blurring algorithm - same as horizontal but switched the + // opposite direction + for ( int x = 0; x < M_IMGDATA->m_width; x++ ) + { + // Variables used in the blurring algorithm + long sum_r = 0, + sum_g = 0, + sum_b = 0, + sum_a = 0; + + long pixel_idx; + const unsigned char *src; + unsigned char *dst; + + // Calculate the average of all pixels in our blur radius box for the + // first pixel of the column + for ( int kernel_y = -blurRadius; kernel_y <= blurRadius; kernel_y++ ) + { + // To deal with the pixels at the start of a column so it's not + // grabbing GOK values from memory at negative indices of the + // image's data or grabbing from the previous column + if ( kernel_y < 0 ) + pixel_idx = x; + else + pixel_idx = x + kernel_y * M_IMGDATA->m_width; + + src = src_data + pixel_idx*3; + sum_r += src[0]; + sum_g += src[1]; + sum_b += src[2]; + if ( src_alpha ) + sum_a += src_alpha[pixel_idx]; + } + + dst = dst_data + x*3; + dst[0] = (unsigned char)(sum_r / blurArea); + dst[1] = (unsigned char)(sum_g / blurArea); + dst[2] = (unsigned char)(sum_b / blurArea); + if ( src_alpha ) + dst_alpha[x] = (unsigned char)(sum_a / blurArea); + + // Now average the values of the rest of the pixels by just moving the + // box along the column from top to bottom + for ( int y = 1; y < M_IMGDATA->m_height; y++ ) + { + // Take care of pixels that would be beyond the top edge by + // duplicating the top edge pixel for the column + if ( y - blurRadius - 1 < 0 ) + pixel_idx = x; + else + pixel_idx = x + (y - blurRadius - 1) * M_IMGDATA->m_width; + + // Subtract the value of the pixel at the top of our blur radius box + src = src_data + pixel_idx*3; + sum_r -= src[0]; + sum_g -= src[1]; + sum_b -= src[2]; + if ( src_alpha ) + sum_a -= src_alpha[pixel_idx]; + + // Take care of the pixels that would be beyond the bottom edge of + // the image similar to the top edge + if ( y + blurRadius > M_IMGDATA->m_height - 1 ) + pixel_idx = x + (M_IMGDATA->m_height - 1) * M_IMGDATA->m_width; + else + pixel_idx = x + (blurRadius + y) * M_IMGDATA->m_width; + + // Add the value of the pixel being added to the end of our box + src = src_data + pixel_idx*3; + sum_r += src[0]; + sum_g += src[1]; + sum_b += src[2]; + if ( src_alpha ) + sum_a += src_alpha[pixel_idx]; + + // Save off the averaged data + dst = dst_data + (x + y * M_IMGDATA->m_width) * 3; + dst[0] = (unsigned char)(sum_r / blurArea); + dst[1] = (unsigned char)(sum_g / blurArea); + dst[2] = (unsigned char)(sum_b / blurArea); + if ( src_alpha ) + dst_alpha[x + y * M_IMGDATA->m_width] = (unsigned char)(sum_a / blurArea); + } + } + + return ret_image; +} + +// The new blur function +wxImage wxImage::Blur(int blurRadius) const +{ + wxImage ret_image; + ret_image.Create(M_IMGDATA->m_width, M_IMGDATA->m_height, false); + + // Blur the image in each direction + ret_image = BlurHorizontal(blurRadius); + ret_image = ret_image.BlurVertical(blurRadius); + + return ret_image; +} + wxImage wxImage::Rotate90( bool clockwise ) const { wxImage image; @@ -551,9 +1054,16 @@ wxImage wxImage::Mirror( bool horizontally ) const image.Create( M_IMGDATA->m_width, M_IMGDATA->m_height, false ); unsigned char *data = image.GetData(); + unsigned char *alpha = NULL; wxCHECK_MSG( data, image, wxT("unable to create image") ); + if (M_IMGDATA->m_alpha != NULL) { + image.SetAlpha(); + alpha = image.GetAlpha(); + wxCHECK_MSG( alpha, image, wxT("unable to create alpha channel") ); + } + if (M_IMGDATA->m_hasMask) image.SetMaskColour( M_IMGDATA->m_maskRed, M_IMGDATA->m_maskGreen, M_IMGDATA->m_maskBlue ); @@ -576,6 +1086,25 @@ wxImage wxImage::Mirror( bool horizontally ) const target_data -= 3; } } + + if (alpha != NULL) + { + // src_alpha starts at the first pixel and increases by 1 after each step + // (a step here is the copy of the alpha value of one pixel) + const unsigned char *src_alpha = M_IMGDATA->m_alpha; + // dest_alpha starts just beyond the first line, decreases before each step, + // and after each line is finished, increases by 2 widths (skipping the line + // just copied and the line that will be copied next) + unsigned char *dest_alpha = alpha + width; + + for (long jj = 0; jj < height; ++jj) + { + for (long i = 0; i < width; ++i) { + *(--dest_alpha) = *(src_alpha++); // copy one pixel + } + dest_alpha += 2 * width; // advance beyond the end of the next line + } + } } else { @@ -585,6 +1114,23 @@ wxImage wxImage::Mirror( bool horizontally ) const memcpy( target_data, source_data, (size_t)3*width ); source_data += 3*width; } + + if (alpha != NULL) + { + // src_alpha starts at the first pixel and increases by 1 width after each step + // (a step here is the copy of the alpha channel of an entire line) + const unsigned char *src_alpha = M_IMGDATA->m_alpha; + // dest_alpha starts just beyond the last line (beyond the whole image) + // and decreases by 1 width before each step + unsigned char *dest_alpha = alpha + width * height; + + for (long jj = 0; jj < height; ++jj) + { + dest_alpha -= width; + memcpy( dest_alpha, src_alpha, (size_t)width ); + src_alpha += width; + } + } } return image; @@ -596,32 +1142,47 @@ wxImage wxImage::GetSubImage( const wxRect &rect ) const wxCHECK_MSG( Ok(), image, wxT("invalid image") ); - wxCHECK_MSG( (rect.GetLeft()>=0) && (rect.GetTop()>=0) && (rect.GetRight()<=GetWidth()) && (rect.GetBottom()<=GetHeight()), + wxCHECK_MSG( (rect.GetLeft()>=0) && (rect.GetTop()>=0) && + (rect.GetRight()<=GetWidth()) && (rect.GetBottom()<=GetHeight()), image, wxT("invalid subimage size") ); - int subwidth=rect.GetWidth(); - const int subheight=rect.GetHeight(); + const int subwidth = rect.GetWidth(); + const int subheight = rect.GetHeight(); image.Create( subwidth, subheight, false ); - unsigned char *subdata = image.GetData(), *data=GetData(); + const unsigned char *src_data = GetData(); + const unsigned char *src_alpha = M_IMGDATA->m_alpha; + unsigned char *subdata = image.GetData(); + unsigned char *subalpha = NULL; wxCHECK_MSG( subdata, image, wxT("unable to create image") ); + if (src_alpha != NULL) { + image.SetAlpha(); + subalpha = image.GetAlpha(); + wxCHECK_MSG( subalpha, image, wxT("unable to create alpha channel")); + } + if (M_IMGDATA->m_hasMask) image.SetMaskColour( M_IMGDATA->m_maskRed, M_IMGDATA->m_maskGreen, M_IMGDATA->m_maskBlue ); - const int subleft=3*rect.GetLeft(); - const int width=3*GetWidth(); - subwidth*=3; + const int width = GetWidth(); + const int pixsoff = rect.GetLeft() + width * rect.GetTop(); - data+=rect.GetTop()*width+subleft; + src_data += 3 * pixsoff; + src_alpha += pixsoff; // won't be used if was NULL, so this is ok for (long j = 0; j < subheight; ++j) { - memcpy( subdata, data, subwidth); - subdata+=subwidth; - data+=width; + memcpy( subdata, src_data, 3 * subwidth ); + subdata += 3 * subwidth; + src_data += 3 * width; + if (subalpha != NULL) { + memcpy( subalpha, src_alpha, subwidth ); + subalpha += subwidth; + src_alpha += width; + } } return image; @@ -651,6 +1212,10 @@ wxImage wxImage::Size( const wxSize& size, const wxPoint& pos, wxRect subRect(pos.x, pos.y, width, height); wxRect finalRect(0, 0, size.GetWidth(), size.GetHeight()); + if (pos.x < 0) + finalRect.width -= pos.x; + if (pos.y < 0) + finalRect.height -= pos.y; subRect.Intersect(finalRect); @@ -670,6 +1235,8 @@ void wxImage::Paste( const wxImage &image, int x, int y ) wxCHECK_RET( Ok(), wxT("invalid image") ); wxCHECK_RET( image.Ok(), wxT("invalid image") ); + AllocExclusive(); + int xx = 0; int yy = 0; int width = image.GetWidth(); @@ -733,8 +1300,8 @@ void wxImage::Paste( const wxImage &image, int x, int y ) { for (int i = 0; i < width; i+=3) { - if ((source_data[i] != r) && - (source_data[i+1] != g) && + if ((source_data[i] != r) || + (source_data[i+1] != g) || (source_data[i+2] != b)) { memcpy( target_data+i, source_data+i, 3 ); @@ -751,6 +1318,8 @@ void wxImage::Replace( unsigned char r1, unsigned char g1, unsigned char b1, { wxCHECK_RET( Ok(), wxT("invalid image") ); + AllocExclusive(); + unsigned char *data = GetData(); const int w = GetWidth(); @@ -806,6 +1375,16 @@ wxImage wxImage::ConvertToGreyscale( double lr, double lg, double lb ) const } } + // copy the alpha channel, if any + if (HasAlpha()) + { + const size_t alphaSize = GetWidth() * GetHeight(); + unsigned char *alpha = (unsigned char*)malloc(alphaSize); + memcpy(alpha, GetAlpha(), alphaSize); + image.InitAlpha(); + image.SetAlpha(alpha); + } + return image; } @@ -877,6 +1456,8 @@ void wxImage::SetRGB( int x, int y, unsigned char r, unsigned char g, unsigned c long pos = XYToIndex(x, y); wxCHECK_RET( pos != -1, wxT("invalid image coordinates") ); + AllocExclusive(); + pos *= 3; M_IMGDATA->m_data[ pos ] = r; @@ -888,6 +1469,8 @@ void wxImage::SetRGB( const wxRect& rect_, unsigned char r, unsigned char g, uns { wxCHECK_RET( Ok(), wxT("invalid image") ); + AllocExclusive(); + wxRect rect(rect_); wxRect imageRect(0, 0, GetWidth(), GetHeight()); if ( rect == wxRect() ) @@ -896,8 +1479,8 @@ void wxImage::SetRGB( const wxRect& rect_, unsigned char r, unsigned char g, uns } else { - wxCHECK_RET( imageRect.Inside(rect.GetTopLeft()) && - imageRect.Inside(rect.GetBottomRight()), + wxCHECK_RET( imageRect.Contains(rect.GetTopLeft()) && + imageRect.Contains(rect.GetBottomRight()), wxT("invalid bounding rectangle") ); } @@ -950,7 +1533,7 @@ unsigned char wxImage::GetBlue( int x, int y ) const return M_IMGDATA->m_data[pos+2]; } -bool wxImage::Ok() const +bool wxImage::IsOk() const { // image of 0 width or height can't be considered ok - at least because it // causes crashes in ConvertToBitmap() if we don't catch it in time @@ -1026,6 +1609,8 @@ void wxImage::SetAlpha(int x, int y, unsigned char alpha) long pos = XYToIndex(x, y); wxCHECK_RET( pos != -1, wxT("invalid image coordinates") ); + AllocExclusive(); + M_IMGDATA->m_alpha[pos] = alpha; } @@ -1068,12 +1653,16 @@ void wxImage::SetAlpha( unsigned char *alpha, bool static_data ) { wxCHECK_RET( Ok(), wxT("invalid image") ); + AllocExclusive(); + if ( !alpha ) { alpha = (unsigned char *)malloc(M_IMGDATA->m_width*M_IMGDATA->m_height); } - free(M_IMGDATA->m_alpha); + if( !M_IMGDATA->m_staticAlpha ) + free(M_IMGDATA->m_alpha); + M_IMGDATA->m_alpha = alpha; M_IMGDATA->m_staticAlpha = static_data; } @@ -1129,6 +1718,8 @@ void wxImage::SetMaskColour( unsigned char r, unsigned char g, unsigned char b ) { wxCHECK_RET( Ok(), wxT("invalid image") ); + AllocExclusive(); + M_IMGDATA->m_maskRed = r; M_IMGDATA->m_maskGreen = g; M_IMGDATA->m_maskBlue = b; @@ -1178,6 +1769,8 @@ void wxImage::SetMask( bool mask ) { wxCHECK_RET( Ok(), wxT("invalid image") ); + AllocExclusive(); + M_IMGDATA->m_hasMask = mask; } @@ -1237,6 +1830,8 @@ bool wxImage::SetMaskFromImage(const wxImage& mask, return false ; } + AllocExclusive(); + unsigned char *imgdata = GetData(); unsigned char *maskdata = mask.GetData(); @@ -1276,6 +1871,8 @@ bool wxImage::ConvertAlphaToMask(unsigned char threshold) return false; } + AllocExclusive(); + SetMask(true); SetMaskColour(mr, mg, mb); @@ -1298,8 +1895,11 @@ bool wxImage::ConvertAlphaToMask(unsigned char threshold) } } - free(M_IMGDATA->m_alpha); + if( !M_IMGDATA->m_staticAlpha ) + free(M_IMGDATA->m_alpha); + M_IMGDATA->m_alpha = NULL; + M_IMGDATA->m_staticAlpha = false; return true; } @@ -1329,6 +1929,8 @@ void wxImage::SetPalette(const wxPalette& palette) { wxCHECK_RET( Ok(), wxT("invalid image") ); + AllocExclusive(); + M_IMGDATA->m_palette = palette; } @@ -1342,6 +1944,8 @@ void wxImage::SetOption(const wxString& name, const wxString& value) { wxCHECK_RET( Ok(), wxT("invalid image") ); + AllocExclusive(); + int idx = M_IMGDATA->m_optionNames.Index(name, false); if (idx == wxNOT_FOUND) { @@ -1389,12 +1993,14 @@ bool wxImage::HasOption(const wxString& name) const // image I/O // ---------------------------------------------------------------------------- -bool wxImage::LoadFile( const wxString& filename, long type, int index ) +bool wxImage::LoadFile( const wxString& WXUNUSED_UNLESS_STREAMS(filename), + long WXUNUSED_UNLESS_STREAMS(type), + int WXUNUSED_UNLESS_STREAMS(index) ) { -#if wxUSE_STREAMS +#if HAS_FILE_STREAMS if (wxFileExists(filename)) { - wxFileInputStream stream(filename); + wxImageFileInputStream stream(filename); wxBufferedInputStream bstream( stream ); return LoadFile(bstream, type, index); } @@ -1404,17 +2010,19 @@ bool wxImage::LoadFile( const wxString& filename, long type, int index ) return false; } -#else // !wxUSE_STREAMS +#else // !HAS_FILE_STREAMS return false; -#endif // wxUSE_STREAMS +#endif // HAS_FILE_STREAMS } -bool wxImage::LoadFile( const wxString& filename, const wxString& mimetype, int index ) +bool wxImage::LoadFile( const wxString& WXUNUSED_UNLESS_STREAMS(filename), + const wxString& WXUNUSED_UNLESS_STREAMS(mimetype), + int WXUNUSED_UNLESS_STREAMS(index) ) { -#if wxUSE_STREAMS +#if HAS_FILE_STREAMS if (wxFileExists(filename)) { - wxFileInputStream stream(filename); + wxImageFileInputStream stream(filename); wxBufferedInputStream bstream( stream ); return LoadFile(bstream, mimetype, index); } @@ -1424,9 +2032,9 @@ bool wxImage::LoadFile( const wxString& filename, const wxString& mimetype, int return false; } -#else // !wxUSE_STREAMS +#else // !HAS_FILE_STREAMS return false; -#endif // wxUSE_STREAMS +#endif // HAS_FILE_STREAMS } @@ -1447,60 +2055,63 @@ bool wxImage::SaveFile( const wxString& filename ) const return false; } -bool wxImage::SaveFile( const wxString& filename, int type ) const +bool wxImage::SaveFile( const wxString& WXUNUSED_UNLESS_STREAMS(filename), + int WXUNUSED_UNLESS_STREAMS(type) ) const { -#if wxUSE_STREAMS +#if HAS_FILE_STREAMS wxCHECK_MSG( Ok(), false, wxT("invalid image") ); ((wxImage*)this)->SetOption(wxIMAGE_OPTION_FILENAME, filename); - wxFileOutputStream stream(filename); + wxImageFileOutputStream stream(filename); if ( stream.IsOk() ) { wxBufferedOutputStream bstream( stream ); return SaveFile(bstream, type); } -#endif // wxUSE_STREAMS +#endif // HAS_FILE_STREAMS return false; } -bool wxImage::SaveFile( const wxString& filename, const wxString& mimetype ) const +bool wxImage::SaveFile( const wxString& WXUNUSED_UNLESS_STREAMS(filename), + const wxString& WXUNUSED_UNLESS_STREAMS(mimetype) ) const { -#if wxUSE_STREAMS +#if HAS_FILE_STREAMS wxCHECK_MSG( Ok(), false, wxT("invalid image") ); ((wxImage*)this)->SetOption(wxIMAGE_OPTION_FILENAME, filename); - wxFileOutputStream stream(filename); + wxImageFileOutputStream stream(filename); if ( stream.IsOk() ) { wxBufferedOutputStream bstream( stream ); return SaveFile(bstream, mimetype); } -#endif // wxUSE_STREAMS +#endif // HAS_FILE_STREAMS return false; } -bool wxImage::CanRead( const wxString &name ) +bool wxImage::CanRead( const wxString& WXUNUSED_UNLESS_STREAMS(name) ) { -#if wxUSE_STREAMS - wxFileInputStream stream(name); - return CanRead(stream); +#if HAS_FILE_STREAMS + wxImageFileInputStream stream(name); + return CanRead(stream); #else - return false; + return false; #endif } -int wxImage::GetImageCount( const wxString &name, long type ) +int wxImage::GetImageCount( const wxString& WXUNUSED_UNLESS_STREAMS(name), + long WXUNUSED_UNLESS_STREAMS(type) ) { -#if wxUSE_STREAMS - wxFileInputStream stream(name); - if (stream.Ok()) - return GetImageCount(stream, type); +#if HAS_FILE_STREAMS + wxImageFileInputStream stream(name); + if (stream.Ok()) + return GetImageCount(stream, type); #endif return 0; @@ -1546,7 +2157,7 @@ int wxImage::GetImageCount( wxInputStream &stream, long type ) if ( !handler ) { - wxLogWarning(_("No image handler for type %d defined."), type); + wxLogWarning(_("No image handler for type %ld defined."), type); return false; } @@ -1556,7 +2167,7 @@ int wxImage::GetImageCount( wxInputStream &stream, long type ) } else { - wxLogError(_("Image file is not of type %d."), type); + wxLogError(_("Image file is not of type %ld."), type); return 0; } } @@ -1589,14 +2200,14 @@ bool wxImage::LoadFile( wxInputStream& stream, long type, int index ) if (handler == 0) { - wxLogWarning( _("No image handler for type %d defined."), type ); + wxLogWarning( _("No image handler for type %ld defined."), type ); return false; } if (stream.IsSeekable() && !handler->CanRead(stream)) { - wxLogError(_("Image file is not of type %d."), type); + wxLogError(_("Image file is not of type %ld."), type); return false; } else @@ -1620,7 +2231,7 @@ bool wxImage::LoadFile( wxInputStream& stream, const wxString& mimetype, int ind if (stream.IsSeekable() && !handler->CanRead(stream)) { - wxLogError(_("Image file is not of type %s."), (const wxChar*) mimetype); + wxLogError(_("Image file is not of type %s."), mimetype); return false; } else @@ -1722,7 +2333,7 @@ wxImageHandler *wxImage::FindHandler( const wxString& name ) node = node->GetNext(); } - return 0; + return NULL; } wxImageHandler *wxImage::FindHandler( const wxString& extension, long bitmapType ) @@ -1736,7 +2347,7 @@ wxImageHandler *wxImage::FindHandler( const wxString& extension, long bitmapType return handler; node = node->GetNext(); } - return 0; + return NULL; } wxImageHandler *wxImage::FindHandler( long bitmapType ) @@ -1748,7 +2359,7 @@ wxImageHandler *wxImage::FindHandler( long bitmapType ) if (handler->GetType() == bitmapType) return handler; node = node->GetNext(); } - return 0; + return NULL; } wxImageHandler *wxImage::FindHandlerMime( const wxString& mimetype ) @@ -1760,7 +2371,7 @@ wxImageHandler *wxImage::FindHandlerMime( const wxString& mimetype ) if (handler->GetMimeType().IsSameAs(mimetype, false)) return handler; node = node->GetNext(); } - return 0; + return NULL; } void wxImage::InitStandardHandlers() @@ -1939,6 +2550,8 @@ wxImage::RGBValue wxImage::HSVtoRGB(const HSVValue& hsv) */ void wxImage::RotateHue(double angle) { + AllocExclusive(); + unsigned char *srcBytePtr; unsigned char *dstBytePtr; unsigned long count; @@ -1998,7 +2611,7 @@ bool wxImageHandler::CanRead( const wxString& name ) { if (wxFileExists(name)) { - wxFileInputStream stream(name); + wxImageFileInputStream stream(name); return CanRead(stream); } @@ -2032,6 +2645,42 @@ bool wxImageHandler::CallDoCanRead(wxInputStream& stream) #endif // wxUSE_STREAMS +/* static */ +wxImageResolution +wxImageHandler::GetResolutionFromOptions(const wxImage& image, int *x, int *y) +{ + wxCHECK_MSG( x && y, wxIMAGE_RESOLUTION_NONE, _T("NULL pointer") ); + + if ( image.HasOption(wxIMAGE_OPTION_RESOLUTIONX) && + image.HasOption(wxIMAGE_OPTION_RESOLUTIONY) ) + { + *x = image.GetOptionInt(wxIMAGE_OPTION_RESOLUTIONX); + *y = image.GetOptionInt(wxIMAGE_OPTION_RESOLUTIONY); + } + else if ( image.HasOption(wxIMAGE_OPTION_RESOLUTION) ) + { + *x = + *y = image.GetOptionInt(wxIMAGE_OPTION_RESOLUTION); + } + else // no resolution options specified + { + *x = + *y = 0; + + return wxIMAGE_RESOLUTION_NONE; + } + + // get the resolution unit too + int resUnit = image.GetOptionInt(wxIMAGE_OPTION_RESOLUTIONUNIT); + if ( !resUnit ) + { + // this is the default + resUnit = wxIMAGE_RESOLUTION_INCHES; + } + + return (wxImageResolution)resUnit; +} + // ---------------------------------------------------------------------------- // image histogram stuff // ---------------------------------------------------------------------------- @@ -2162,18 +2811,7 @@ unsigned long wxImage::ComputeHistogram( wxImageHistogram &h ) const * Rotation code by Carlos Moreno */ -// GRG: I've removed wxRotationPoint - we already have wxRealPoint which -// does exactly the same thing. And I also got rid of wxRotationPixel -// bacause of potential problems in architectures where alignment -// is an issue, so I had to rewrite parts of the code. - -static const double gs_Epsilon = 1e-10; - -static inline int wxCint (double x) -{ - return (x > 0) ? (int) (x + 0.5) : (int) (x - 0.5); -} - +static const double wxROTATE_EPSILON = 1e-10; // Auxiliary function to rotate a point (x,y) with respect to point p0 // make it inline and use a straight return to facilitate optimization @@ -2181,42 +2819,53 @@ static inline int wxCint (double x) // repeating the time-consuming calls to these functions -- sin/cos can // be computed and stored in the calling function. -inline wxRealPoint rotated_point (const wxRealPoint & p, double cos_angle, double sin_angle, const wxRealPoint & p0) +static inline wxRealPoint +wxRotatePoint(const wxRealPoint& p, double cos_angle, double sin_angle, + const wxRealPoint& p0) { - return wxRealPoint (p0.x + (p.x - p0.x) * cos_angle - (p.y - p0.y) * sin_angle, - p0.y + (p.y - p0.y) * cos_angle + (p.x - p0.x) * sin_angle); + return wxRealPoint(p0.x + (p.x - p0.x) * cos_angle - (p.y - p0.y) * sin_angle, + p0.y + (p.y - p0.y) * cos_angle + (p.x - p0.x) * sin_angle); } -inline wxRealPoint rotated_point (double x, double y, double cos_angle, double sin_angle, const wxRealPoint & p0) +static inline wxRealPoint +wxRotatePoint(double x, double y, double cos_angle, double sin_angle, + const wxRealPoint & p0) { - return rotated_point (wxRealPoint(x,y), cos_angle, sin_angle, p0); + return wxRotatePoint (wxRealPoint(x,y), cos_angle, sin_angle, p0); } -wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool interpolating, wxPoint * offset_after_rotation) const +wxImage wxImage::Rotate(double angle, + const wxPoint& centre_of_rotation, + bool interpolating, + wxPoint *offset_after_rotation) const { - int i; - angle = -angle; // screen coordinates are a mirror image of "real" coordinates + // screen coordinates are a mirror image of "real" coordinates + angle = -angle; + + const bool has_alpha = HasAlpha(); + + const int w = GetWidth(); + const int h = GetHeight(); - bool has_alpha = HasAlpha(); + int i; // Create pointer-based array to accelerate access to wxImage's data - unsigned char ** data = new unsigned char * [GetHeight()]; + unsigned char ** data = new unsigned char * [h]; data[0] = GetData(); - for (i = 1; i < GetHeight(); i++) - data[i] = data[i - 1] + (3 * GetWidth()); + for (i = 1; i < h; i++) + data[i] = data[i - 1] + (3 * w); // Same for alpha channel unsigned char ** alpha = NULL; if (has_alpha) { - alpha = new unsigned char * [GetHeight()]; + alpha = new unsigned char * [h]; alpha[0] = GetAlpha(); - for (i = 1; i < GetHeight(); i++) - alpha[i] = alpha[i - 1] + GetWidth(); + for (i = 1; i < h; i++) + alpha[i] = alpha[i - 1] + w; } // precompute coefficients for rotation formula - // (sine and cosine of the angle) const double cos_angle = cos(angle); const double sin_angle = sin(angle); @@ -2226,10 +2875,10 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i const wxRealPoint p0(centre_of_rotation.x, centre_of_rotation.y); - wxRealPoint p1 = rotated_point (0, 0, cos_angle, sin_angle, p0); - wxRealPoint p2 = rotated_point (0, GetHeight(), cos_angle, sin_angle, p0); - wxRealPoint p3 = rotated_point (GetWidth(), 0, cos_angle, sin_angle, p0); - wxRealPoint p4 = rotated_point (GetWidth(), GetHeight(), cos_angle, sin_angle, p0); + wxRealPoint p1 = wxRotatePoint (0, 0, cos_angle, sin_angle, p0); + wxRealPoint p2 = wxRotatePoint (0, h, cos_angle, sin_angle, p0); + wxRealPoint p3 = wxRotatePoint (w, 0, cos_angle, sin_angle, p0); + wxRealPoint p4 = wxRotatePoint (w, h, cos_angle, sin_angle, p0); int x1a = (int) floor (wxMin (wxMin(p1.x, p2.x), wxMin(p3.x, p4.x))); int y1a = (int) floor (wxMin (wxMin(p1.y, p2.y), wxMin(p3.y, p4.y))); @@ -2247,19 +2896,14 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i *offset_after_rotation = wxPoint (x1a, y1a); } - // GRG: The rotated (destination) image is always accessed - // sequentially, so there is no need for a pointer-based - // array here (and in fact it would be slower). - // - unsigned char * dst = rotated.GetData(); + // the rotated (destination) image is always accessed sequentially via this + // pointer, there is no need for pointer-based arrays here + unsigned char *dst = rotated.GetData(); - unsigned char * alpha_dst = NULL; - if (has_alpha) - alpha_dst = rotated.GetAlpha(); + unsigned char *alpha_dst = has_alpha ? rotated.GetAlpha() : NULL; - // GRG: if the original image has a mask, use its RGB values - // as the blank pixel, else, fall back to default (black). - // + // if the original image has a mask, use its RGB values as the blank pixel, + // else, fall back to default (black). unsigned char blank_r = 0; unsigned char blank_g = 0; unsigned char blank_b = 0; @@ -2276,44 +2920,45 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i // performing an inverse rotation (a rotation of -angle) and getting the // pixel at those coordinates - // GRG: I've taken the (interpolating) test out of the loops, so that - // it is done only once, instead of repeating it for each pixel. + const int rH = rotated.GetHeight(); + const int rW = rotated.GetWidth(); - int x; + // do the (interpolating) test outside of the loops, so that it is done + // only once, instead of repeating it for each pixel. if (interpolating) { - for (int y = 0; y < rotated.GetHeight(); y++) + for (int y = 0; y < rH; y++) { - for (x = 0; x < rotated.GetWidth(); x++) + for (int x = 0; x < rW; x++) { - wxRealPoint src = rotated_point (x + x1a, y + y1a, cos_angle, -sin_angle, p0); + wxRealPoint src = wxRotatePoint (x + x1a, y + y1a, cos_angle, -sin_angle, p0); - if (-0.25 < src.x && src.x < GetWidth() - 0.75 && - -0.25 < src.y && src.y < GetHeight() - 0.75) + if (-0.25 < src.x && src.x < w - 0.75 && + -0.25 < src.y && src.y < h - 0.75) { // interpolate using the 4 enclosing grid-points. Those // points can be obtained using floor and ceiling of the // exact coordinates of the point int x1, y1, x2, y2; - if (0 < src.x && src.x < GetWidth() - 1) + if (0 < src.x && src.x < w - 1) { - x1 = wxCint(floor(src.x)); - x2 = wxCint(ceil(src.x)); + x1 = wxRound(floor(src.x)); + x2 = wxRound(ceil(src.x)); } else // else means that x is near one of the borders (0 or width-1) { - x1 = x2 = wxCint (src.x); + x1 = x2 = wxRound (src.x); } - if (0 < src.y && src.y < GetHeight() - 1) + if (0 < src.y && src.y < h - 1) { - y1 = wxCint(floor(src.y)); - y2 = wxCint(ceil(src.y)); + y1 = wxRound(floor(src.y)); + y2 = wxRound(ceil(src.y)); } else { - y1 = y2 = wxCint (src.y); + y1 = y2 = wxRound (src.y); } // get four points and the distances (square of the distance, @@ -2322,7 +2967,7 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i // GRG: Do not calculate the points until they are // really needed -- this way we can calculate // just one, instead of four, if d1, d2, d3 - // or d4 are < gs_Epsilon + // or d4 are < wxROTATE_EPSILON const double d1 = (src.x - x1) * (src.x - x1) + (src.y - y1) * (src.y - y1); const double d2 = (src.x - x2) * (src.x - x2) + (src.y - y1) * (src.y - y1); @@ -2335,7 +2980,8 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i // If the point is exactly at one point of the grid of the source // image, then don't interpolate -- just assign the pixel - if (d1 < gs_Epsilon) // d1,d2,d3,d4 are positive -- no need for abs() + // d1,d2,d3,d4 are positive -- no need for abs() + if (d1 < wxROTATE_EPSILON) { unsigned char *p = data[y1] + (3 * x1); *(dst++) = *(p++); @@ -2345,7 +2991,7 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i if (has_alpha) *(alpha_dst++) = *(alpha[y1] + x1); } - else if (d2 < gs_Epsilon) + else if (d2 < wxROTATE_EPSILON) { unsigned char *p = data[y1] + (3 * x2); *(dst++) = *(p++); @@ -2355,7 +3001,7 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i if (has_alpha) *(alpha_dst++) = *(alpha[y1] + x2); } - else if (d3 < gs_Epsilon) + else if (d3 < wxROTATE_EPSILON) { unsigned char *p = data[y2] + (3 * x2); *(dst++) = *(p++); @@ -2365,7 +3011,7 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i if (has_alpha) *(alpha_dst++) = *(alpha[y2] + x2); } - else if (d4 < gs_Epsilon) + else if (d4 < wxROTATE_EPSILON) { unsigned char *p = data[y2] + (3 * x1); *(dst++) = *(p++); @@ -2426,19 +3072,18 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i } } } - else // not interpolating + else // not interpolating { - for (int y = 0; y < rotated.GetHeight(); y++) + for (int y = 0; y < rH; y++) { - for (x = 0; x < rotated.GetWidth(); x++) + for (int x = 0; x < rW; x++) { - wxRealPoint src = rotated_point (x + x1a, y + y1a, cos_angle, -sin_angle, p0); + wxRealPoint src = wxRotatePoint (x + x1a, y + y1a, cos_angle, -sin_angle, p0); - const int xs = wxCint (src.x); // wxCint rounds to the - const int ys = wxCint (src.y); // closest integer + const int xs = wxRound (src.x); // wxRound rounds to the + const int ys = wxRound (src.y); // closest integer - if (0 <= xs && xs < GetWidth() && - 0 <= ys && ys < GetHeight()) + if (0 <= xs && xs < w && 0 <= ys && ys < h) { unsigned char *p = data[ys] + (3 * xs); *(dst++) = *(p++); @@ -2462,9 +3107,7 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i } delete [] data; - - if (has_alpha) - delete [] alpha; + delete [] alpha; return rotated; } @@ -2482,8 +3125,8 @@ class wxImageModule: public wxModule DECLARE_DYNAMIC_CLASS(wxImageModule) public: wxImageModule() {} - bool OnInit() { wxImage::InitStandardHandlers(); return true; }; - void OnExit() { wxImage::CleanUpHandlers(); }; + bool OnInit() { wxImage::InitStandardHandlers(); return true; } + void OnExit() { wxImage::CleanUpHandlers(); } }; IMPLEMENT_DYNAMIC_CLASS(wxImageModule, wxModule)