X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b55d57aa2499200346dc15eaf9a65f519b0206fd..572f4ad212f7f5d4e1bad60d4c30a682ce3f3152:/src/generic/grid.cpp diff --git a/src/generic/grid.cpp b/src/generic/grid.cpp index 85edc0dbf4..d4d7a12b40 100644 --- a/src/generic/grid.cpp +++ b/src/generic/grid.cpp @@ -72,7 +72,7 @@ const char wxGridNameStr[] = "grid"; // Required for wxIs... functions #include -WX_DECLARE_HASH_SET_WITH_DECL_PTR(int, ::wxIntegerHash, ::wxIntegerEqual, +WX_DECLARE_HASH_SET_WITH_DECL_PTR(int, wxIntegerHash, wxIntegerEqual, wxGridFixedIndicesSet, class WXDLLIMPEXP_ADV); @@ -1776,6 +1776,300 @@ void wxGridWindow::OnPaint( wxPaintEvent &WXUNUSED(event) ) m_owner->DrawHighlight( dc, dirtyCells ); } +void wxGrid::Render( wxDC& dc, + const wxPoint& position, + const wxSize& size, + const wxGridCellCoords& topLeft, + const wxGridCellCoords& bottomRight, + int style ) +{ + wxCHECK_RET( bottomRight.GetCol() < GetNumberCols(), + "Invalid right column" ); + wxCHECK_RET( bottomRight.GetRow() < GetNumberRows(), + "Invalid bottom row" ); + + // store user settings and reset later + + // remove grid selection, don't paint selection colour + // unless we have wxGRID_DRAW_SELECTION + // block selections are the only ones catered for here + wxGridCellCoordsArray selectedCells; + bool hasSelection = IsSelection(); + if ( hasSelection && !( style & wxGRID_DRAW_SELECTION ) ) + { + selectedCells = GetSelectionBlockTopLeft(); + // non block selections may not have a bottom right + if ( GetSelectionBlockBottomRight().size() ) + selectedCells.Add( GetSelectionBlockBottomRight()[ 0 ] ); + + ClearSelection(); + } + + // store user device origin + wxCoord userOriginX, userOriginY; + dc.GetDeviceOrigin( &userOriginX, &userOriginY ); + + // store user scale + double scaleUserX, scaleUserY; + dc.GetUserScale( &scaleUserX, &scaleUserY ); + + // set defaults if necessary + wxGridCellCoords leftTop( topLeft ), rightBottom( bottomRight ); + if ( leftTop.GetCol() < 0 ) + leftTop.SetCol(0); + if ( leftTop.GetRow() < 0 ) + leftTop.SetRow(0); + if ( rightBottom.GetCol() < 0 ) + rightBottom.SetCol(GetNumberCols() - 1); + if ( rightBottom.GetRow() < 0 ) + rightBottom.SetRow(GetNumberRows() - 1); + + // get grid offset, size and cell parameters + wxPoint pointOffSet; + wxSize sizeGrid; + wxGridCellCoordsArray renderCells; + wxArrayInt arrayCols; + wxArrayInt arrayRows; + + GetRenderSizes( leftTop, rightBottom, + pointOffSet, sizeGrid, + renderCells, + arrayCols, arrayRows ); + + // add headers/labels to dimensions + if ( style & wxGRID_DRAW_ROWS_HEADER ) + sizeGrid.x += GetRowLabelSize(); + if ( style & wxGRID_DRAW_COLS_HEADER ) + sizeGrid.y += GetColLabelSize(); + + // get render start position in logical units + wxPoint positionRender = GetRenderPosition( dc, position ); + + wxCoord originX = dc.LogicalToDeviceX( positionRender.x ); + wxCoord originY = dc.LogicalToDeviceY( positionRender.y ); + + dc.SetDeviceOrigin( originX, originY ); + + SetRenderScale( dc, positionRender, size, sizeGrid ); + + // draw row headers at specified origin + if ( GetRowLabelSize() > 0 && ( style & wxGRID_DRAW_ROWS_HEADER ) ) + { + if ( style & wxGRID_DRAW_COLS_HEADER ) + { + DrawCornerLabel( dc ); // do only if both col and row labels drawn + originY += dc.LogicalToDeviceYRel( GetColLabelSize() ); + } + + originY -= dc.LogicalToDeviceYRel( pointOffSet.y ); + dc.SetDeviceOrigin( originX, originY ); + + DrawRowLabels( dc, arrayRows ); + + // reset for columns + if ( style & wxGRID_DRAW_COLS_HEADER ) + originY -= dc.LogicalToDeviceYRel( GetColLabelSize() ); + + originY += dc.LogicalToDeviceYRel( pointOffSet.y ); + // X offset so we don't overwrite row labels + originX += dc.LogicalToDeviceXRel( GetRowLabelSize() ); + } + + // subtract col offset where startcol > 0 + originX -= dc.LogicalToDeviceXRel( pointOffSet.x ); + // no y offset for col labels, they are at the Y origin + + // draw column labels + if ( style & wxGRID_DRAW_COLS_HEADER ) + { + dc.SetDeviceOrigin( originX, originY ); + DrawColLabels( dc, arrayCols ); + // don't overwrite the labels, increment originY + originY += dc.LogicalToDeviceYRel( GetColLabelSize() ); + } + + // set device origin to draw grid cells and lines + originY -= dc.LogicalToDeviceYRel( pointOffSet.y ); + dc.SetDeviceOrigin( originX, originY ); + + // draw cell area background + dc.SetBrush( GetDefaultCellBackgroundColour() ); + dc.SetPen( *wxTRANSPARENT_PEN ); + // subtract headers from grid area dimensions + wxSize sizeCells( sizeGrid ); + if ( style & wxGRID_DRAW_ROWS_HEADER ) + sizeCells.x -= GetRowLabelSize(); + if ( style & wxGRID_DRAW_COLS_HEADER ) + sizeCells.y -= GetColLabelSize(); + + dc.DrawRectangle( pointOffSet, sizeCells ); + + // draw cells + DrawGridCellArea( dc, renderCells ); + + // draw grid lines + if ( style & wxGRID_DRAW_CELL_LINES ) + { + wxRegion regionClip( pointOffSet.x, pointOffSet.y, + sizeCells.x, sizeCells.y ); + + DrawRangeGridLines(dc, regionClip, renderCells[0], renderCells.Last()); + } + + // draw render rectangle bounding lines + DoRenderBox( dc, style, + pointOffSet, sizeCells, + leftTop, rightBottom ); + + // restore user setings + dc.SetDeviceOrigin( userOriginX, userOriginY ); + dc.SetUserScale( scaleUserX, scaleUserY ); + + if ( selectedCells.size() && !( style & wxGRID_DRAW_SELECTION ) ) + { + SelectBlock( selectedCells[ 0 ].GetRow(), + selectedCells[ 0 ].GetCol(), + selectedCells[ selectedCells.size() -1 ].GetRow(), + selectedCells[ selectedCells.size() -1 ].GetCol() ); + } +} + +void +wxGrid::SetRenderScale(wxDC& dc, + const wxPoint& pos, const wxSize& size, + const wxSize& sizeGrid ) +{ + double scaleX, scaleY; + wxSize sizeTemp; + + if ( size.GetWidth() != wxDefaultSize.GetWidth() ) // size.x was specified + sizeTemp.SetWidth( size.GetWidth() ); + else + sizeTemp.SetWidth( dc.DeviceToLogicalXRel( dc.GetSize().GetWidth() ) + - pos.x ); + + if ( size.GetHeight() != wxDefaultSize.GetHeight() ) // size.y was specified + sizeTemp.SetHeight( size.GetHeight() ); + else + sizeTemp.SetHeight( dc.DeviceToLogicalYRel( dc.GetSize().GetHeight() ) + - pos.y ); + + scaleX = (double)( (double) sizeTemp.GetWidth() / (double) sizeGrid.GetWidth() ); + scaleY = (double)( (double) sizeTemp.GetHeight() / (double) sizeGrid.GetHeight() ); + + dc.SetUserScale( wxMin( scaleX, scaleY), wxMin( scaleX, scaleY ) ); +} + +// get grid rendered size, origin offset and fill cell arrays +void wxGrid::GetRenderSizes( const wxGridCellCoords& topLeft, + const wxGridCellCoords& bottomRight, + wxPoint& pointOffSet, wxSize& sizeGrid, + wxGridCellCoordsArray& renderCells, + wxArrayInt& arrayCols, wxArrayInt& arrayRows ) +{ + pointOffSet.x = 0; + pointOffSet.y = 0; + sizeGrid.SetWidth( 0 ); + sizeGrid.SetHeight( 0 ); + + int col, row; + + wxGridSizesInfo sizeinfo = GetColSizes(); + for ( col = 0; col <= bottomRight.GetCol(); col++ ) + { + if ( col < topLeft.GetCol() ) + { + pointOffSet.x += sizeinfo.GetSize( col ); + } + else + { + for ( row = topLeft.GetRow(); row <= bottomRight.GetRow(); row++ ) + { + renderCells.Add( wxGridCellCoords( row, col )); + arrayRows.Add( row ); // column labels rendered in DrawColLabels + } + arrayCols.Add( col ); // row labels rendered in DrawRowLabels + sizeGrid.x += sizeinfo.GetSize( col ); + } + } + + sizeinfo = GetRowSizes(); + for ( row = 0; row <= bottomRight.GetRow(); row++ ) + { + if ( row < topLeft.GetRow() ) + pointOffSet.y += sizeinfo.GetSize( row ); + else + sizeGrid.y += sizeinfo.GetSize( row ); + } +} + +// get render start position +// if position not specified use dc draw extents MaxX and MaxY +wxPoint wxGrid::GetRenderPosition( wxDC& dc, const wxPoint& position ) +{ + wxPoint positionRender( position ); + + if ( !positionRender.IsFullySpecified() ) + { + if ( positionRender.x == wxDefaultPosition.x ) + positionRender.x = dc.MaxX(); + + if ( positionRender.y == wxDefaultPosition.y ) + positionRender.y = dc.MaxY(); + } + + return positionRender; +} + +// draw render rectangle bounding lines +// useful where there is multi cell row or col clipping and no cell border +void wxGrid::DoRenderBox( wxDC& dc, const int& style, + const wxPoint& pointOffSet, + const wxSize& sizeCells, + const wxGridCellCoords& topLeft, + const wxGridCellCoords& bottomRight ) +{ + if ( !( style & wxGRID_DRAW_BOX_RECT ) ) + return; + + int bottom = pointOffSet.y + sizeCells.GetY(), + right = pointOffSet.x + sizeCells.GetX() - 1; + + // horiz top line if we are not drawing column header/labels + if ( !( style & wxGRID_DRAW_COLS_HEADER ) ) + { + int left = pointOffSet.x; + left += ( style & wxGRID_DRAW_COLS_HEADER ) + ? - GetRowLabelSize() : 0; + dc.SetPen( GetRowGridLinePen( topLeft.GetRow() ) ); + dc.DrawLine( left, + pointOffSet.y, + right, + pointOffSet.y ); + } + + // horiz bottom line + dc.SetPen( GetRowGridLinePen( bottomRight.GetRow() ) ); + dc.DrawLine( pointOffSet.x, bottom - 1, right, bottom - 1 ); + + // left vertical line if we are not drawing row header/labels + if ( !( style & wxGRID_DRAW_ROWS_HEADER ) ) + { + int top = pointOffSet.y; + top += ( style & wxGRID_DRAW_COLS_HEADER ) + ? - GetColLabelSize() : 0; + dc.SetPen( GetColGridLinePen( topLeft.GetCol() ) ); + dc.DrawLine( pointOffSet.x -1, + top, + pointOffSet.x - 1, + bottom - 1 ); + } + + // right vertical line + dc.SetPen( GetColGridLinePen( bottomRight.GetCol() ) ); + dc.DrawLine( right, pointOffSet.y, right, bottom - 1 ); +} + void wxGridWindow::ScrollWindow( int dx, int dy, const wxRect *rect ) { wxWindow::ScrollWindow( dx, dy, rect ); @@ -2873,16 +3167,20 @@ wxArrayInt wxGrid::CalcColLabelsExposed( const wxRegion& reg ) const wxGridCellCoordsArray wxGrid::CalcCellsExposed( const wxRegion& reg ) const { - wxRegionIterator iter( reg ); wxRect r; wxGridCellCoordsArray cellsExposed; int left, top, right, bottom; - while ( iter ) + for ( wxRegionIterator iter(reg); iter; ++iter ) { r = iter.GetRect(); + // Skip 0-height cells, they're invisible anyhow, don't waste time + // getting their rectangles and so on. + if ( !r.GetHeight() ) + continue; + // TODO: remove this when we can... // There is a bug in wxMotif that gives garbage update // rectangles if you jump-scroll a long way by clicking the @@ -2930,8 +3228,6 @@ wxGridCellCoordsArray wxGrid::CalcCellsExposed( const wxRegion& reg ) const for ( size_t n = 0; n < count; n++ ) cellsExposed.Add(wxGridCellCoords(row, cols[n])); } - - ++iter; } return cellsExposed;