X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b554cf63711f985030c5d5f338f9614d158a8718..169adfa9c4b781f737920bc808da91cd926c3e36:/src/msw/toplevel.cpp diff --git a/src/msw/toplevel.cpp b/src/msw/toplevel.cpp index 526712ab87..82f995b9f4 100644 --- a/src/msw/toplevel.cpp +++ b/src/msw/toplevel.cpp @@ -17,10 +17,6 @@ // headers // ---------------------------------------------------------------------------- -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation "toplevel.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -181,35 +177,48 @@ WXDWORD wxTopLevelWindowMSW::MSWGetStyle(long style, WXDWORD *exflags) const *exflags |= WS_EX_DLGMODALFRAME; else if ( !(style & wxBORDER_NONE) ) msflags |= WS_BORDER; +#ifndef __POCKETPC__ else msflags |= WS_POPUP; +#endif #endif - // normally we consider that all windows without caption must be popups, + // normally we consider that all windows without a caption must be popups, // but CE is an exception: there windows normally do not have the caption // but shouldn't be made popups as popups can't have menus and don't look // like normal windows anyhow + + // TODO: Smartphone appears to like wxCAPTION, but we should check that + // we need it. +#if defined(__SMARTPHONE__) || !defined(__WXWINCE__) if ( style & wxCAPTION ) msflags |= WS_CAPTION; #ifndef __WXWINCE__ else msflags |= WS_POPUP; #endif // !__WXWINCE__ +#endif // next translate the individual flags if ( style & wxMINIMIZE_BOX ) msflags |= WS_MINIMIZEBOX; if ( style & wxMAXIMIZE_BOX ) msflags |= WS_MAXIMIZEBOX; + +#ifndef __WXWINCE__ if ( style & wxSYSTEM_MENU ) msflags |= WS_SYSMENU; +#endif // NB: under CE these 2 styles are not supported currently, we should // call Minimize()/Maximize() "manually" if we want to support them if ( style & wxMINIMIZE ) msflags |= WS_MINIMIZE; + +#if !defined(__POCKETPC__) if ( style & wxMAXIMIZE ) msflags |= WS_MAXIMIZE; +#endif // Keep this here because it saves recoding this function in wxTinyFrame if ( style & (wxTINY_CAPTION_VERT | wxTINY_CAPTION_HORIZ) ) @@ -434,10 +443,6 @@ bool wxTopLevelWindowMSW::CreateFrame(const wxString& title, bool result = MSWCreate(wxCanvasClassName, title, pos, sz, flags, exflags); -#ifdef __SMARTPHONE__ - // Work around title non-display glitch - Show(false); -#endif return result; } @@ -497,9 +502,11 @@ bool wxTopLevelWindowMSW::Create(wxWindow *parent, // all dialogs are popups dlgTemplate->style |= WS_POPUP; +#ifndef __WXWINCE__ // force 3D-look if necessary, it looks impossibly ugly otherwise if ( style & (wxRESIZE_BORDER | wxCAPTION) ) dlgTemplate->style |= DS_MODALFRAME; +#endif ret = CreateDialog(dlgTemplate, title, pos, sizeReal); free(dlgTemplate); @@ -509,30 +516,25 @@ bool wxTopLevelWindowMSW::Create(wxWindow *parent, ret = CreateFrame(title, pos, sizeReal); } +#ifndef __WXWINCE__ if ( ret && !(GetWindowStyleFlag() & wxCLOSE_BOX) ) { EnableCloseButton(false); } +#endif - // for some reason we need to manually send ourselves this message as - // otherwise the mnemonics are always shown -- even if they're configured - // to be hidden until "Alt" is pressed in the control panel - // - // this could indicate a bug somewhere else but for now this is the only - // fix we have + // for standard dialogs the dialog manager generates WM_CHANGEUISTATE + // itself but for custom windows we have to do it ourselves in order to + // make the keyboard indicators (such as underlines for accelerators and + // focus rectangles) work under Win2k+ if ( ret ) { - ::SendMessage - ( - GetHwnd(), - WM_UPDATEUISTATE, - MAKEWPARAM(UIS_INITIALIZE, UISF_HIDEFOCUS | UISF_HIDEACCEL), - 0 - ); + MSWUpdateUIState(UIS_INITIALIZE); } - // Native look is full screen window on Smartphones and Standard SDK -#if defined(__WXWINCE__) + // Note: if we include PocketPC in this test, dialogs can fail to show up, + // for example the text entry dialog in the dialogs sample. Problem with Maximise()? +#if defined(__WXWINCE__) && (defined(__SMARTPHONE__) || defined(__WINCE_STANDARDSDK__)) if ( style & wxMAXIMIZE ) { this->Maximize(); @@ -654,6 +656,14 @@ void wxTopLevelWindowMSW::Maximize(bool maximize) // we can't maximize the hidden frame because it shows it as well, so // just remember that we should do it later in this case m_maximizeOnShow = maximize; + + // after calling Maximize() the client code expects to get the frame + // "real" size and doesn't want to know that, because of implementation + // details, the frame isn't really maximized yet but will be only once + // it's shown, so return our size as it will be then in this case + + // we don't know which display we're on yet so use the default one + SetSize(wxGetClientDisplayRect().GetSize()); } } @@ -662,7 +672,7 @@ bool wxTopLevelWindowMSW::IsMaximized() const #ifdef __WXWINCE__ return false; #else - return ::IsZoomed(GetHwnd()) != 0; + return m_maximizeOnShow || ::IsZoomed(GetHwnd()) != 0; #endif } @@ -743,7 +753,7 @@ bool wxTopLevelWindowMSW::ShowFullScreen(bool show, long style) rect = wxDisplay(dpy).GetGeometry(); } else // fall back to the main desktop -#else // wxUSE_DISPLAY +#endif // wxUSE_DISPLAY { // resize to the size of the desktop wxCopyRECTToRect(wxGetWindowRect(::GetDesktopWindow()), rect); @@ -754,7 +764,6 @@ bool wxTopLevelWindowMSW::ShowFullScreen(bool show, long style) rect.y = 0; #endif } -#endif // wxUSE_DISPLAY SetSize(rect); @@ -914,10 +923,12 @@ bool wxTopLevelWindowMSW::SetShape(const wxRegion& region) void wxTopLevelWindowMSW::RequestUserAttention(int flags) { - // check if we can use FlashWindowEx(): unfortunately an explicit test for - // FLASHW_STOP, for example, doesn't work because MSVC6 headers do #define - // it but don't provide FlashWindowEx() declaration -#if (WINVER >= 0x0500 && (defined FLASHW_STOP)) + // check if we can use FlashWindowEx(): unfortunately a simple test for + // FLASHW_STOP doesn't work because MSVC6 headers do #define it but don't + // provide FlashWindowEx() declaration, so try to detect whether we have + // real headers for WINVER 0x0500 by checking for existence of a symbol not + // declated in MSVC6 header +#if defined(FLASHW_STOP) && defined(VK_XBUTTON1) // available in the headers, check if it is supported by the system typedef BOOL (WINAPI *FlashWindowEx_t)(FLASHWINFO *pfwi); FlashWindowEx_t s_pfnFlashWindowEx = NULL; @@ -927,7 +938,7 @@ void wxTopLevelWindowMSW::RequestUserAttention(int flags) s_pfnFlashWindowEx = (FlashWindowEx_t) dllUser32.GetSymbol(_T("FlashWindowEx")); - // we can safely unload user32.dll here, it's goign to remain loaded as + // we can safely unload user32.dll here, it's going to remain loaded as // long as the program is running anyhow } @@ -1025,10 +1036,9 @@ wxDlgProc(HWND hDlg, // under CE, add a "Ok" button in the dialog title bar and make it full // screen // - // VZ: we should probably allow for overriding this, e.g. by including - // MAXIMIZED flag in the dialog style by default and doing this - // only if it is present... - + // TODO: find the window for this HWND, and take into account + // wxMAXIMIZE and wxCLOSE_BOX. For now, assume both are present. + // // Standard SDK doesn't have aygshell.dll: see // include/wx/msw/wince/libraries.h #if defined(__WXWINCE__) && !defined(__WINCE_STANDARDSDK__) && !defined(__HANDHELDPC__)