X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b4e76e0d7e4c1be878e125df31dc9370bb0fa99e..c5d4360fc99a0b9bd512e9dc19087c96dc669345:/include/wx/spinbutt.h diff --git a/include/wx/spinbutt.h b/include/wx/spinbutt.h index c961ea2c63..cb11e29833 100644 --- a/include/wx/spinbutt.h +++ b/include/wx/spinbutt.h @@ -1,15 +1,142 @@ -#ifndef __SPINBUTTH_BASE__ -#define __SPINBUTTH_BASE__ +///////////////////////////////////////////////////////////////////////////// +// Name: wx/spinbutt.h +// Purpose: wxSpinButtonBase class +// Author: Julian Smart, Vadim Zeitlin +// Modified by: +// Created: 23.07.99 +// Copyright: (c) Julian Smart +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// -#if defined(__WXMSW__) -#include "wx/msw/spinbutt.h" +#ifndef _WX_SPINBUTT_H_BASE_ +#define _WX_SPINBUTT_H_BASE_ + +// ---------------------------------------------------------------------------- +// headers +// ---------------------------------------------------------------------------- + +#include "wx/defs.h" + +#if wxUSE_SPINBTN + +#include "wx/control.h" +#include "wx/event.h" +#include "wx/range.h" + +#define wxSPIN_BUTTON_NAME wxT("wxSpinButton") + +// ---------------------------------------------------------------------------- +// The wxSpinButton is like a small scrollbar than is often placed next +// to a text control. +// +// Styles: +// wxSP_HORIZONTAL: horizontal spin button +// wxSP_VERTICAL: vertical spin button (the default) +// wxSP_ARROW_KEYS: arrow keys increment/decrement value +// wxSP_WRAP: value wraps at either end +// ---------------------------------------------------------------------------- + +class WXDLLIMPEXP_CORE wxSpinButtonBase : public wxControl +{ +public: + // ctor initializes the range with the default (0..100) values + wxSpinButtonBase() { m_min = 0; m_max = 100; } + + // accessors + virtual int GetValue() const = 0; + virtual int GetMin() const { return m_min; } + virtual int GetMax() const { return m_max; } + wxRange GetRange() const { return wxRange( GetMin(), GetMax() );} + + // operations + virtual void SetValue(int val) = 0; + virtual void SetMin(int minVal) { SetRange ( minVal , m_max ) ; } + virtual void SetMax(int maxVal) { SetRange ( m_min , maxVal ) ; } + virtual void SetRange(int minVal, int maxVal) + { + m_min = minVal; + m_max = maxVal; + } + void SetRange( const wxRange& range) { SetRange( range.GetMin(), range.GetMax()); } + + // is this spin button vertically oriented? + bool IsVertical() const { return (m_windowStyle & wxSP_VERTICAL) != 0; } + +protected: + // the range value + int m_min; + int m_max; + + wxDECLARE_NO_COPY_CLASS(wxSpinButtonBase); +}; + +// ---------------------------------------------------------------------------- +// include the declaration of the real class +// ---------------------------------------------------------------------------- + +#if defined(__WXUNIVERSAL__) + #include "wx/univ/spinbutt.h" +#elif defined(__WXMSW__) + #include "wx/msw/spinbutt.h" #elif defined(__WXMOTIF__) -#include "wx/xt/spinbutt.h" + #include "wx/motif/spinbutt.h" +#elif defined(__WXGTK20__) + #include "wx/gtk/spinbutt.h" #elif defined(__WXGTK__) -#include "wx/gtk/spinbutt.h" -#elif defined(__WXQT__) -#include "wx/qt/spinbutt.h" + #include "wx/gtk1/spinbutt.h" +#elif defined(__WXMAC__) + #include "wx/osx/spinbutt.h" +#elif defined(__WXCOCOA__) + #include "wx/cocoa/spinbutt.h" +#elif defined(__WXPM__) + #include "wx/os2/spinbutt.h" #endif +// ---------------------------------------------------------------------------- +// the wxSpinButton event +// ---------------------------------------------------------------------------- + +class WXDLLIMPEXP_CORE wxSpinEvent : public wxNotifyEvent +{ +public: + wxSpinEvent(wxEventType commandType = wxEVT_NULL, int winid = 0) + : wxNotifyEvent(commandType, winid) + { + } + + wxSpinEvent(const wxSpinEvent& event) : wxNotifyEvent(event) {} + + // get the current value of the control + int GetValue() const { return m_commandInt; } + void SetValue(int value) { m_commandInt = value; } + + int GetPosition() const { return m_commandInt; } + void SetPosition(int pos) { m_commandInt = pos; } + + virtual wxEvent *Clone() const { return new wxSpinEvent(*this); } + +private: + DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSpinEvent) +}; + +typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&); + +#define wxSpinEventHandler(func) \ + wxEVENT_HANDLER_CAST(wxSpinEventFunction, func) + +// macros for handling spin events: notice that we must use the real values of +// the event type constants and not their references (wxEVT_SPIN[_UP/DOWN]) +// here as otherwise the event tables could end up with non-initialized +// (because of undefined initialization order of the globals defined in +// different translation units) references in them +#define EVT_SPIN_UP(winid, func) \ + wx__DECLARE_EVT1(wxEVT_SPIN_UP, winid, wxSpinEventHandler(func)) +#define EVT_SPIN_DOWN(winid, func) \ + wx__DECLARE_EVT1(wxEVT_SPIN_DOWN, winid, wxSpinEventHandler(func)) +#define EVT_SPIN(winid, func) \ + wx__DECLARE_EVT1(wxEVT_SPIN, winid, wxSpinEventHandler(func)) + +#endif // wxUSE_SPINBTN + #endif - // __SPINBUTTH_BASE__ + // _WX_SPINBUTT_H_BASE_