X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b4e76e0d7e4c1be878e125df31dc9370bb0fa99e..5c14ec264057d86fe60b2bacc09965492652cc0f:/include/wx/bmpbuttn.h diff --git a/include/wx/bmpbuttn.h b/include/wx/bmpbuttn.h index 435220473e..5da4cb724b 100644 --- a/include/wx/bmpbuttn.h +++ b/include/wx/bmpbuttn.h @@ -1,14 +1,137 @@ -#ifndef __BMPBUTTONH_BASE__ -#define __BMPBUTTONH_BASE__ +///////////////////////////////////////////////////////////////////////////// +// Name: wx/bmpbuttn.h +// Purpose: wxBitmapButton class interface +// Author: Vadim Zeitlin +// Modified by: +// Created: 25.08.00 +// RCS-ID: $Id$ +// Copyright: (c) 2000 Vadim Zeitlin +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// -#if defined(__WXMSW__) -#include "wx/msw/bmpbuttn.h" +#ifndef _WX_BMPBUTTON_H_BASE_ +#define _WX_BMPBUTTON_H_BASE_ + +#include "wx/defs.h" + +#if wxUSE_BMPBUTTON + +#include "wx/button.h" + +// FIXME: right now only wxMSW, wxGTK and wxOSX implement bitmap support in wxButton +// itself, this shouldn't be used for the other platforms neither +// when all of them do it +#if (defined(__WXMSW__) || defined(__WXGTK20__) || defined(__WXOSX__)) && !defined(__WXUNIVERSAL__) + #define wxHAS_BUTTON_BITMAP +#endif + +// ---------------------------------------------------------------------------- +// wxBitmapButton: a button which shows bitmaps instead of the usual string. +// It has different bitmaps for different states (focused/disabled/pressed) +// ---------------------------------------------------------------------------- + +class WXDLLIMPEXP_CORE wxBitmapButtonBase : public wxButton +{ +public: + wxBitmapButtonBase() + { +#ifndef wxHAS_BUTTON_BITMAP + m_marginX = + m_marginY = 0; +#endif // wxHAS_BUTTON_BITMAP + } + + bool Create(wxWindow *parent, + wxWindowID winid, + const wxPoint& pos, + const wxSize& size, + long style, + const wxValidator& validator, + const wxString& name) + { + // We use wxBU_NOTEXT to let the base class Create() know that we are + // not going to show the label: this is a hack needed for wxGTK where + // we can show both label and bitmap only with GTK 2.6+ but we always + // can show just one of them and this style allows us to choose which + // one we need. + // + // And we also use wxBU_EXACTFIT to avoid being resized up to the + // standard button size as this doesn't make sense for bitmap buttons + // which are not standard anyhow and should fit their bitmap size. + return wxButton::Create(parent, winid, "", + pos, size, + style | wxBU_NOTEXT | wxBU_EXACTFIT, + validator, name); + } + + // set/get the margins around the button + virtual void SetMargins(int x, int y) + { + DoSetBitmapMargins(x, y); + } + + int GetMarginX() const { return DoGetBitmapMargins().x; } + int GetMarginY() const { return DoGetBitmapMargins().y; } + + // deprecated synonym for SetBitmapLabel() +#if WXWIN_COMPATIBILITY_2_6 + wxDEPRECATED_INLINE( void SetLabel(const wxBitmap& bitmap), + SetBitmapLabel(bitmap); ) + + // prevent virtual function hiding + virtual void SetLabel(const wxString& label) + { wxWindow::SetLabel(label); } +#endif // WXWIN_COMPATIBILITY_2_6 + +protected: +#ifndef wxHAS_BUTTON_BITMAP + // function called when any of the bitmaps changes + virtual void OnSetBitmap() { InvalidateBestSize(); Refresh(); } + + virtual wxBitmap DoGetBitmap(State which) const { return m_bitmaps[which]; } + virtual void DoSetBitmap(const wxBitmap& bitmap, State which) + { m_bitmaps[which] = bitmap; OnSetBitmap(); } + + virtual wxSize DoGetBitmapMargins() const + { + return wxSize(m_marginX, m_marginY); + } + + virtual void DoSetBitmapMargins(int x, int y) + { + m_marginX = x; + m_marginY = y; + } + + // the bitmaps for various states + wxBitmap m_bitmaps[State_Max]; + + // the margins around the bitmap + int m_marginX, + m_marginY; +#endif // !wxHAS_BUTTON_BITMAP + + wxDECLARE_NO_COPY_CLASS(wxBitmapButtonBase); +}; + +#if defined(__WXUNIVERSAL__) + #include "wx/univ/bmpbuttn.h" +#elif defined(__WXMSW__) + #include "wx/msw/bmpbuttn.h" #elif defined(__WXMOTIF__) -#include "wx/xt/bmpbuttn.h" + #include "wx/motif/bmpbuttn.h" +#elif defined(__WXGTK20__) + #include "wx/gtk/bmpbuttn.h" #elif defined(__WXGTK__) -#include "wx/gtk/bmpbuttn.h" -#elif defined(__WXQT__) -#include "wx/qt/bmpbuttn.h" + #include "wx/gtk1/bmpbuttn.h" +#elif defined(__WXMAC__) + #include "wx/osx/bmpbuttn.h" +#elif defined(__WXCOCOA__) + #include "wx/cocoa/bmpbuttn.h" +#elif defined(__WXPM__) + #include "wx/os2/bmpbuttn.h" #endif -#endif +#endif // wxUSE_BMPBUTTON + +#endif // _WX_BMPBUTTON_H_BASE_