X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b4e76e0d7e4c1be878e125df31dc9370bb0fa99e..22423eac8bcfcd3d357465e2cbeba08f1c431181:/include/wx/menu.h diff --git a/include/wx/menu.h b/include/wx/menu.h index a448501bb8..6e1e91a5ad 100644 --- a/include/wx/menu.h +++ b/include/wx/menu.h @@ -1,15 +1,522 @@ -#ifndef __MENUH_BASE__ -#define __MENUH_BASE__ +/////////////////////////////////////////////////////////////////////////////// +// Name: wx/menu.h +// Purpose: wxMenu and wxMenuBar classes +// Author: Vadim Zeitlin +// Modified by: +// Created: 26.10.99 +// RCS-ID: $Id$ +// Copyright: (c) wxWidgets team +// Licence: wxWindows licence +/////////////////////////////////////////////////////////////////////////////// -#if defined(__WXMSW__) -#include "wx/msw/menu.h" +#ifndef _WX_MENU_H_BASE_ +#define _WX_MENU_H_BASE_ + +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) + #pragma interface "menubase.h" +#endif + +#include "wx/defs.h" + +#if wxUSE_MENUS + +// ---------------------------------------------------------------------------- +// headers +// ---------------------------------------------------------------------------- + +#include "wx/list.h" // for "template" list classes +#include "wx/window.h" // base class for wxMenuBar + +// also include this one to ensure compatibility with old code which only +// included wx/menu.h +#include "wx/menuitem.h" + +class WXDLLEXPORT wxMenu; +class WXDLLEXPORT wxMenuBarBase; +class WXDLLEXPORT wxMenuBar; +class WXDLLEXPORT wxMenuItem; + +// pseudo template list classes +WX_DECLARE_EXPORTED_LIST(wxMenu, wxMenuList); +WX_DECLARE_EXPORTED_LIST(wxMenuItem, wxMenuItemList); + +// ---------------------------------------------------------------------------- +// wxMenu +// ---------------------------------------------------------------------------- + +class WXDLLEXPORT wxMenuBase : public wxEvtHandler +{ +public: + // create a menu + static wxMenu *New(const wxString& title = wxEmptyString, long style = 0); + + // ctors + wxMenuBase(const wxString& title, long style = 0) : m_title(title) + { Init(style); } + wxMenuBase(long style = 0) + { Init(style); } + + // dtor deletes all the menu items we own + virtual ~wxMenuBase(); + + // menu construction + // ----------------- + + // append any kind of item (normal/check/radio/separator) + wxMenuItem* Append(int itemid, + const wxString& text, + const wxString& help = wxEmptyString, + wxItemKind kind = wxITEM_NORMAL) + { + return DoAppend(wxMenuItem::New((wxMenu *)this, itemid, text, help, kind)); + } + + // append a separator to the menu + wxMenuItem* AppendSeparator() { return Append(wxID_SEPARATOR, wxEmptyString); } + + // append a check item + wxMenuItem* AppendCheckItem(int itemid, + const wxString& text, + const wxString& help = wxEmptyString) + { + return Append(itemid, text, help, wxITEM_CHECK); + } + + // append a radio item + wxMenuItem* AppendRadioItem(int itemid, + const wxString& text, + const wxString& help = wxEmptyString) + { + return Append(itemid, text, help, wxITEM_RADIO); + } + + // append a submenu + wxMenuItem* Append(int itemid, + const wxString& text, + wxMenu *submenu, + const wxString& help = wxEmptyString) + { + return DoAppend(wxMenuItem::New((wxMenu *)this, itemid, text, help, + wxITEM_NORMAL, submenu)); + } + + // the most generic form of Append() - append anything + wxMenuItem* Append(wxMenuItem *item) { return DoAppend(item); } + + // insert a break in the menu (only works when appending the items, not + // inserting them) + virtual void Break() { } + + // insert an item before given position + wxMenuItem* Insert(size_t pos, wxMenuItem *item); + + // insert an item before given position + wxMenuItem* Insert(size_t pos, + int itemid, + const wxString& text, + const wxString& help = wxEmptyString, + wxItemKind kind = wxITEM_NORMAL) + { + return Insert(pos, wxMenuItem::New((wxMenu *)this, itemid, text, help, kind)); + } + + // insert a separator + wxMenuItem* InsertSeparator(size_t pos) + { + return Insert(pos, wxMenuItem::New((wxMenu *)this, wxID_SEPARATOR)); + } + + // insert a check item + wxMenuItem* InsertCheckItem(size_t pos, + int itemid, + const wxString& text, + const wxString& help = wxEmptyString) + { + return Insert(pos, itemid, text, help, wxITEM_CHECK); + } + + // insert a radio item + wxMenuItem* InsertRadioItem(size_t pos, + int itemid, + const wxString& text, + const wxString& help = wxEmptyString) + { + return Insert(pos, itemid, text, help, wxITEM_RADIO); + } + + // insert a submenu + wxMenuItem* Insert(size_t pos, + int itemid, + const wxString& text, + wxMenu *submenu, + const wxString& help = wxEmptyString) + { + return Insert(pos, wxMenuItem::New((wxMenu *)this, itemid, text, help, + wxITEM_NORMAL, submenu)); + } + + // prepend an item to the menu + wxMenuItem* Prepend(wxMenuItem *item) + { + return Insert(0u, item); + } + + // prepend any item to the menu + wxMenuItem* Prepend(int itemid, + const wxString& text, + const wxString& help = wxEmptyString, + wxItemKind kind = wxITEM_NORMAL) + { + return Insert(0u, itemid, text, help, kind); + } + + // prepend a separator + wxMenuItem* PrependSeparator() + { + return InsertSeparator(0u); + } + + // prepend a check item + wxMenuItem* PrependCheckItem(int itemid, + const wxString& text, + const wxString& help = wxEmptyString) + { + return InsertCheckItem(0u, itemid, text, help); + } + + // prepend a radio item + wxMenuItem* PrependRadioItem(int itemid, + const wxString& text, + const wxString& help = wxEmptyString) + { + return InsertRadioItem(0u, itemid, text, help); + } + + // prepend a submenu + wxMenuItem* Prepend(int itemid, + const wxString& text, + wxMenu *submenu, + const wxString& help = wxEmptyString) + { + return Insert(0u, itemid, text, submenu, help); + } + + // detach an item from the menu, but don't delete it so that it can be + // added back later (but if it's not, the caller is responsible for + // deleting it!) + wxMenuItem *Remove(int itemid) { return Remove(FindChildItem(itemid)); } + wxMenuItem *Remove(wxMenuItem *item); + + // delete an item from the menu (submenus are not destroyed by this + // function, see Destroy) + bool Delete(int itemid) { return Delete(FindChildItem(itemid)); } + bool Delete(wxMenuItem *item); + + // delete the item from menu and destroy it (if it's a submenu) + bool Destroy(int itemid) { return Destroy(FindChildItem(itemid)); } + bool Destroy(wxMenuItem *item); + + // menu items access + // ----------------- + + // get the items + size_t GetMenuItemCount() const { return m_items.GetCount(); } + + const wxMenuItemList& GetMenuItems() const { return m_items; } + wxMenuItemList& GetMenuItems() { return m_items; } + + // search + virtual int FindItem(const wxString& item) const; + wxMenuItem* FindItem(int itemid, wxMenu **menu = NULL) const; + + // find by position + wxMenuItem* FindItemByPosition(size_t position) const; + + // get/set items attributes + void Enable(int itemid, bool enable); + bool IsEnabled(int itemid) const; + + void Check(int itemid, bool check); + bool IsChecked(int itemid) const; + + void SetLabel(int itemid, const wxString& label); + wxString GetLabel(int itemid) const; + + virtual void SetHelpString(int itemid, const wxString& helpString); + virtual wxString GetHelpString(int itemid) const; + + // misc accessors + // -------------- + + // the title + virtual void SetTitle(const wxString& title) { m_title = title; } + const wxString GetTitle() const { return m_title; } + + // event handler + void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } + wxEvtHandler *GetEventHandler() const { return m_eventHandler; } + + // invoking window + void SetInvokingWindow(wxWindow *win) { m_invokingWindow = win; } + wxWindow *GetInvokingWindow() const { return m_invokingWindow; } + + // style + long GetStyle() const { return m_style; } + + // implementation helpers + // ---------------------- + + // Updates the UI for a menu and all submenus recursively. source is the + // object that has the update event handlers defined for it. If NULL, the + // menu or associated window will be used. + void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL); + + // get the menu bar this menu is attached to (may be NULL, always NULL for + // popup menus). Traverse up the menu hierarchy to find it. + wxMenuBar *GetMenuBar() const; + + // called when the menu is attached/detached to/from a menu bar + virtual void Attach(wxMenuBarBase *menubar); + virtual void Detach(); + + // is the menu attached to a menu bar (or is it a popup one)? + bool IsAttached() const { return GetMenuBar() != NULL; } + + // set/get the parent of this menu + void SetParent(wxMenu *parent) { m_menuParent = parent; } + wxMenu *GetParent() const { return m_menuParent; } + + // implementation only from now on + // ------------------------------- + + // unlike FindItem(), this function doesn't recurse but only looks through + // our direct children and also may return the index of the found child if + // pos != NULL + wxMenuItem *FindChildItem(int itemid, size_t *pos = NULL) const; + + // called to generate a wxCommandEvent, return true if it was processed, + // false otherwise + // + // the checked parameter may have boolean value or -1 for uncheckable items + bool SendEvent(int itemid, int checked = -1); + + // compatibility: these functions are deprecated, use the new ones instead + // ----------------------------------------------------------------------- + + // use the versions taking wxItem_XXX now instead, they're more readable + // and allow adding the radio items as well + void Append(int itemid, + const wxString& text, + const wxString& help, + bool isCheckable) + { + Append(itemid, text, help, isCheckable ? wxITEM_CHECK : wxITEM_NORMAL); + } + + void Insert(size_t pos, + int itemid, + const wxString& text, + const wxString& help, + bool isCheckable) + { + Insert(pos, itemid, text, help, isCheckable ? wxITEM_CHECK : wxITEM_NORMAL); + } + + void Prepend(int itemid, + const wxString& text, + const wxString& help, + bool isCheckable) + { + Insert(0u, itemid, text, help, isCheckable); + } + + static void LockAccels(bool locked) + { + ms_locked = locked; + } + +protected: + // virtuals to override in derived classes + // --------------------------------------- + + virtual wxMenuItem* DoAppend(wxMenuItem *item); + virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item); + + virtual wxMenuItem *DoRemove(wxMenuItem *item); + virtual bool DoDelete(wxMenuItem *item); + virtual bool DoDestroy(wxMenuItem *item); + + // helpers + // ------- + + // common part of all ctors + void Init(long style); + + // associate the submenu with this menu + void AddSubMenu(wxMenu *submenu); + + wxMenuBar *m_menuBar; // menubar we belong to or NULL + wxMenu *m_menuParent; // parent menu or NULL + + wxString m_title; // the menu title or label + wxMenuItemList m_items; // the list of menu items + + wxWindow *m_invokingWindow; // for popup menus + + long m_style; // combination of wxMENU_XXX flags + + wxEvtHandler *m_eventHandler; // a pluggable in event handler + + static bool ms_locked; + + DECLARE_NO_COPY_CLASS(wxMenuBase) +}; + +// ---------------------------------------------------------------------------- +// wxMenuBar +// ---------------------------------------------------------------------------- + +class WXDLLEXPORT wxMenuBarBase : public wxWindow +{ +public: + // default ctor + wxMenuBarBase(); + + // dtor will delete all menus we own + virtual ~wxMenuBarBase(); + + // menu bar construction + // --------------------- + + // append a menu to the end of menubar, return true if ok + virtual bool Append(wxMenu *menu, const wxString& title); + + // insert a menu before the given position into the menubar, return true + // if inserted ok + virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title); + + // menu bar items access + // --------------------- + + // get the number of menus in the menu bar + size_t GetMenuCount() const { return m_menus.GetCount(); } + + // get the menu at given position + wxMenu *GetMenu(size_t pos) const; + + // replace the menu at given position with another one, returns the + // previous menu (which should be deleted by the caller) + virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title); + + // delete the menu at given position from the menu bar, return the pointer + // to the menu (which should be deleted by the caller) + virtual wxMenu *Remove(size_t pos); + + // enable or disable a submenu + virtual void EnableTop(size_t pos, bool enable) = 0; + + // is the menu enabled? + virtual bool IsEnabledTop(size_t WXUNUSED(pos)) const { return true; } + + // get or change the label of the menu at given position + virtual void SetLabelTop(size_t pos, const wxString& label) = 0; + virtual wxString GetLabelTop(size_t pos) const = 0; + + // item search + // ----------- + + // by menu and item names, returns wxNOT_FOUND if not found or id of the + // found item + virtual int FindMenuItem(const wxString& menu, const wxString& item) const; + + // find item by id (in any menu), returns NULL if not found + // + // if menu is !NULL, it will be filled with wxMenu this item belongs to + virtual wxMenuItem* FindItem(int itemid, wxMenu **menu = NULL) const; + + // find menu by its caption, return wxNOT_FOUND on failure + int FindMenu(const wxString& title) const; + + // item access + // ----------- + + // all these functions just use FindItem() and then call an appropriate + // method on it + // + // NB: under MSW, these methods can only be used after the menubar had + // been attached to the frame + + void Enable(int itemid, bool enable); + void Check(int itemid, bool check); + bool IsChecked(int itemid) const; + bool IsEnabled(int itemid) const; + virtual bool IsEnabled() const { return wxWindow::IsEnabled(); } + + void SetLabel(int itemid, const wxString &label); + wxString GetLabel(int itemid) const; + + void SetHelpString(int itemid, const wxString& helpString); + wxString GetHelpString(int itemid) const; + + // implementation helpers + + // get the frame we are attached to (may return NULL) + wxFrame *GetFrame() const { return m_menuBarFrame; } + + // returns true if we're attached to a frame + bool IsAttached() const { return GetFrame() != NULL; } + + // associate the menubar with the frame + virtual void Attach(wxFrame *frame); + + // called before deleting the menubar normally + virtual void Detach(); + + // need to override these ones to avoid virtual function hiding + virtual bool Enable(bool enable = true) { return wxWindow::Enable(enable); } + virtual void SetLabel(const wxString& s) { wxWindow::SetLabel(s); } + virtual wxString GetLabel() const { return wxWindow::GetLabel(); } + + // don't want menu bars to accept the focus by tabbing to them + virtual bool AcceptsFocusFromKeyboard() const { return false; } + +protected: + // the list of all our menus + wxMenuList m_menus; + + // the frame we are attached to (may be NULL) + wxFrame *m_menuBarFrame; + + DECLARE_NO_COPY_CLASS(wxMenuBarBase) +}; + +// ---------------------------------------------------------------------------- +// include the real class declaration +// ---------------------------------------------------------------------------- + +#ifdef wxUSE_BASE_CLASSES_ONLY + #define wxMenuItem wxMenuItemBase +#else // !wxUSE_BASE_CLASSES_ONLY +#if defined(__WXUNIVERSAL__) + #include "wx/univ/menu.h" +#elif defined(__WXPALMOS__) + #include "wx/palmos/menu.h" +#elif defined(__WXMSW__) + #include "wx/msw/menu.h" #elif defined(__WXMOTIF__) -#include "wx/xt/menu.h" + #include "wx/motif/menu.h" #elif defined(__WXGTK__) -#include "wx/gtk/menu.h" -#elif defined(__WXQT__) -#include "wx/qt/menu.h" + #include "wx/gtk/menu.h" +#elif defined(__WXMAC__) + #include "wx/mac/menu.h" +#elif defined(__WXCOCOA__) + #include "wx/cocoa/menu.h" +#elif defined(__WXPM__) + #include "wx/os2/menu.h" #endif +#endif // wxUSE_BASE_CLASSES_ONLY/!wxUSE_BASE_CLASSES_ONLY + +#endif // wxUSE_MENUS #endif - // __MENUH_BASE__ + // _WX_MENU_H_BASE_