X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b46b1d59d6f69ad80dcf5955375578a6504d100a..6d8978f030996c834fcd29d85d95ebe261b8defc:/include/wx/evtloop.h diff --git a/include/wx/evtloop.h b/include/wx/evtloop.h index ff0ee61d3f..6841c61fd0 100644 --- a/include/wx/evtloop.h +++ b/include/wx/evtloop.h @@ -14,8 +14,6 @@ #include "wx/utils.h" -class WXDLLEXPORT wxEventLoop; - // ---------------------------------------------------------------------------- // wxEventLoopBase: interface for wxEventLoop // ---------------------------------------------------------------------------- @@ -33,6 +31,7 @@ public: // using it virtual bool IsOk() const { return true; } + // start the event loop, return the exit code when it is finished virtual int Run() = 0; @@ -45,11 +44,17 @@ public: // dispatch a single event, return false if we should exit from the loop virtual bool Dispatch() = 0; + // same as Dispatch() but doesn't wait for longer than the specified (in + // ms) timeout, return true if an event was processed, false if we should + // exit the loop or -1 if timeout expired + virtual int DispatchTimeout(unsigned long timeout) = 0; + + // return currently active (running) event loop, may be NULL - static wxEventLoop *GetActive() { return ms_activeLoop; } + static wxEventLoopBase *GetActive() { return ms_activeLoop; } // set currently active (running) event loop - static void SetActive(wxEventLoop* loop) { ms_activeLoop = loop; } + static void SetActive(wxEventLoopBase* loop) { ms_activeLoop = loop; } // is this event loop running now? // @@ -69,7 +74,7 @@ protected: // the pointer to currently active loop - static wxEventLoop *ms_activeLoop; + static wxEventLoopBase *ms_activeLoop; DECLARE_NO_COPY_CLASS(wxEventLoopBase) }; @@ -118,14 +123,20 @@ protected: #elif defined(__WXMSW__) #include "wx/msw/evtloop.h" #elif defined(__WXMAC__) - #include "wx/mac/evtloop.h" + #include "wx/osx/evtloop.h" +#elif defined(__WXCOCOA__) + #include "wx/cocoa/evtloop.h" #elif defined(__WXDFB__) #include "wx/dfb/evtloop.h" +#elif defined(__WXGTK20__) + #include "wx/gtk/evtloop.h" #else // other platform -class WXDLLEXPORT wxEventLoopImpl; +#include "wx/stopwatch.h" // for wxMilliClock_t + +class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl; -class WXDLLEXPORT wxGUIEventLoop : public wxEventLoopBase +class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase { public: wxGUIEventLoop() { m_impl = NULL; } @@ -135,6 +146,20 @@ public: virtual void Exit(int rc = 0); virtual bool Pending() const; virtual bool Dispatch(); + virtual int DispatchTimeout(unsigned long timeout) + { + // TODO: this is, of course, horribly inefficient and a proper wait with + // timeout should be implemented for all ports natively... + const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout; + for ( ;; ) + { + if ( Pending() ) + return Dispatch(); + + if ( wxGetLocalTimeMillis() >= timeEnd ) + return -1; + } + } virtual void WakeUp() { } protected: @@ -151,13 +176,18 @@ protected: #include "wx/unix/evtloop.h" #endif -// cannot use typedef because wxEventLoop is forward-declared in many places +// we use a class rather than a typedef because wxEventLoop is forward-declared +// in many places #if wxUSE_GUI -class wxEventLoop : public wxGUIEventLoop { }; -#elif defined(__WXMSW__) || defined(__UNIX__) -class wxEventLoop : public wxConsoleEventLoop { }; -#else // we still must define it somehow for the code below... -class wxEventLoop : public wxEventLoopBase { }; + class wxEventLoop : public wxGUIEventLoop { }; +#else // !GUI + // we can't define wxEventLoop differently in GUI and base libraries so use + // a #define to still allow writing wxEventLoop in the user code + #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__)) + #define wxEventLoop wxConsoleEventLoop + #else // we still must define it somehow for the code below... + #define wxEventLoop wxEventLoopBase + #endif #endif inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; } @@ -171,7 +201,7 @@ inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; } // implement modality, we will surely need platform-specific implementations // too, this generic implementation is here only temporarily to see how it // works -class WXDLLEXPORT wxModalEventLoop : public wxGUIEventLoop +class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop { public: wxModalEventLoop(wxWindow *winModal) @@ -207,7 +237,7 @@ public: wxEventLoopActivator(wxEventLoopBase *evtLoop) { m_evtLoopOld = wxEventLoopBase::GetActive(); - wxEventLoopBase::SetActive(wx_static_cast(wxEventLoop *, evtLoop)); + wxEventLoopBase::SetActive(evtLoop); } ~wxEventLoopActivator() @@ -217,7 +247,37 @@ public: } private: - wxEventLoop *m_evtLoopOld; + wxEventLoopBase *m_evtLoopOld; +}; + +#if wxUSE_CONSOLE_EVENTLOOP + +class wxEventLoopGuarantor +{ +public: + wxEventLoopGuarantor() + { + m_evtLoopNew = NULL; + if (!wxEventLoop::GetActive()) + { + m_evtLoopNew = new wxEventLoop; + wxEventLoop::SetActive(m_evtLoopNew); + } + } + + ~wxEventLoopGuarantor() + { + if (m_evtLoopNew) + { + wxEventLoop::SetActive(NULL); + delete m_evtLoopNew; + } + } + +private: + wxEventLoop *m_evtLoopNew; }; +#endif // wxUSE_CONSOLE_EVENTLOOP + #endif // _WX_EVTLOOP_H_