X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b40e227882bdf5e13fc9dde605348d4a1c1e8c60..080c709f70e4abd2a52f9ba430309180e4bc0464:/src/msw/window.cpp diff --git a/src/msw/window.cpp b/src/msw/window.cpp index 36162cb9a9..07d4a17190 100644 --- a/src/msw/window.cpp +++ b/src/msw/window.cpp @@ -318,6 +318,8 @@ void wxWindowMSW::Init() m_mouseInWindow = FALSE; m_lastKeydownProcessed = FALSE; + m_childrenDisabled = NULL; + // wxWnd m_hMenu = 0; @@ -378,6 +380,8 @@ wxWindowMSW::~wxWindowMSW() // remove hWnd <-> wxWindow association wxRemoveHandleAssociation(this); } + + delete m_childrenDisabled; } // real construction (Init() must have been called before!) @@ -430,10 +434,7 @@ bool wxWindowMSW::Create(wxWindow *parent, msflags |= WS_VISIBLE; } - bool retVal = MSWCreate(wxCanvasClassName, NULL, pos, size, msflags, exstyle); - if (retVal) - SetWindowLong( (HWND)m_hWnd, GWL_WNDPROC, (LONG)wxWndProc); - return retVal; + return MSWCreate(wxCanvasClassName, NULL, pos, size, msflags, exstyle); } // --------------------------------------------------------------------------- @@ -501,19 +502,58 @@ bool wxWindowMSW::Enable(bool enable) if ( hWnd ) ::EnableWindow(hWnd, (BOOL)enable); - // VZ: no, this is a bad idea: imagine that you have a dialog with some - // disabled controls and disable it - you really wouldn't like the - // disabled controls be reenabled too when you reenable the dialog! -#if 0 - wxWindowList::Node *node = GetChildren().GetFirst(); - while ( node ) + // the logic below doesn't apply to the top level windows -- otherwise + // showing a modal dialog would result in total greying out (and ungreying + // out later) of everything which would be really ugly + if ( IsTopLevel() ) + return TRUE; + + // when the parent is disabled, all of its children should be disabled as + // well but when it is enabled back, only those of the children which + // hadn't been already disabled in the beginning should be enabled again, + // so we have to keep the list of those children + for ( wxWindowList::Node *node = GetChildren().GetFirst(); + node; + node = node->GetNext() ) { wxWindow *child = node->GetData(); - child->Enable(enable); + if ( child->IsTopLevel() ) + { + // the logic below doesn't apply to top level children + continue; + } - node = node->GetNext(); + if ( enable ) + { + // enable the child back unless it had been disabled before us + if ( !m_childrenDisabled || !m_childrenDisabled->Find(child) ) + child->Enable(); + } + else // we're being disabled + { + if ( child->IsEnabled() ) + { + // disable it as children shouldn't stay enabled while the + // parent is not + child->Disable(); + } + else // child already disabled, remember it + { + // have we created the list of disabled children already? + if ( !m_childrenDisabled ) + m_childrenDisabled = new wxWindowList; + + m_childrenDisabled->Append(child); + } + } + } + + if ( enable && m_childrenDisabled ) + { + // we don't need this list any more, don't keep unused memory + delete m_childrenDisabled; + m_childrenDisabled = NULL; } -#endif // 0 return TRUE; } @@ -1028,35 +1068,21 @@ void wxWindowMSW::UnsubclassWin() bool wxCheckWindowWndProc(WXHWND hWnd, WXFARPROC wndProc) { -#if wxUSE_UNICODE_MSLU - // VS: We can't use GetWindowLong(hwnd, GWL_WNDPROC) together with unicows.dll - // because it doesn't return pointer to the real wnd proc but rather a handle - // of a fake proc that does Unicode<->ANSI translation. - // - // The hack bellow works, because WNDCLASS contains original window handler - // rather that the unicows fake one. This may not be on purpose, though; if - // it stops working with future versions of unicows.dll, we can override - // unicows hooks by setting Unicows_{Set,Get}WindowLong and - // Unicows_RegisterClass to our own versions that keep track of - // fake<->real wnd proc mapping. - // - // FIXME: Doesn't handle wnd procs set by SetWindowLong, only these set - // with RegisterClass!! - - if ( wxUsingUnicowsDll() ) + // Unicows note: the code below works, but only because WNDCLASS contains + // original window handler rather that the unicows fake one. This may not + // be on purpose, though; if it stops working with future versions of + // unicows.dll, we can override unicows hooks by setting + // Unicows_{Set,Get}WindowLong and Unicows_RegisterClass to our own + // versions that keep track of fake<->real wnd proc mapping. + WNDCLASS cls; + if ( !::GetClassInfo(wxGetInstance(), wxGetWindowClass(hWnd), &cls) ) { - static wxChar buffer[512]; - WNDCLASS cls; + wxLogLastError(_T("GetClassInfo")); - ::GetClassName((HWND)hWnd, buffer, 512); - ::GetClassInfo(wxGetInstance(), buffer, &cls); - return wndProc == (WXFARPROC)cls.lpfnWndProc; - } - else -#endif - { - return wndProc == (WXFARPROC)::GetWindowLong((HWND)hWnd, GWL_WNDPROC); + return FALSE; } + + return wndProc == (WXFARPROC)cls.lpfnWndProc; } // ---------------------------------------------------------------------------- @@ -1437,11 +1463,15 @@ void wxWindowMSW::Refresh(bool eraseBack, const wxRect *rect) void wxWindowMSW::Update() { +#ifdef __WXWINE__ + ::UpdateWindow(GetHwnd()); +#else if ( !::UpdateWindow(GetHwnd()) ) { wxLogLastError(_T("UpdateWindow")); } - +#endif + #if defined(__WIN32__) && !defined(__WXMICROWIN__) // just calling UpdateWindow() is not enough, what we did in our WM_PAINT // handler needs to be really drawn right now @@ -2266,7 +2296,7 @@ LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message, WPARAM w // trace all messages - useful for the debugging #ifdef __WXDEBUG__ wxLogTrace(wxTraceMessages, wxT("Processing %s(wParam=%8lx, lParam=%8lx)"), - wxGetMessageName(message), wParam, lParam); + wxGetMessageName(message), (long) wParam, lParam); #endif // __WXDEBUG__ wxWindowMSW *wnd = wxFindWinFromHandle((WXHWND) hWnd); @@ -2869,7 +2899,7 @@ void wxAssociateWinWithHandle(HWND hWnd, wxWindowMSW *win) if ( oldWin && (oldWin != win) ) { wxLogDebug(wxT("HWND %X already associated with another window (%s)"), - hWnd, win->GetClassInfo()->GetClassName()); + (int) hWnd, win->GetClassInfo()->GetClassName()); } else #endif // __WXDEBUG__ @@ -3315,6 +3345,13 @@ bool wxWindowMSW::HandleKillFocus(WXHWND hwnd) } #endif + // Don't send the event when in the process of being deleted. This can + // only cause problems if the event handler tries to access the object. + if ( m_isBeingDeleted ) + { + return FALSE; + } + wxFocusEvent event(wxEVT_KILL_FOCUS, m_windowId); event.SetEventObject(this); @@ -4303,7 +4340,9 @@ bool wxWindowMSW::HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII) int id; if ( isASCII ) { - // If 1 -> 26, translate to CTRL plus a letter. + // If 1 -> 26, translate to either special keycode or just set + // ctrlDown. IOW, Ctrl-C should result in keycode == 3 and + // ControlDown() == TRUE. id = wParam; if ( (id > 0) && (id < 27) ) { @@ -4323,7 +4362,7 @@ bool wxWindowMSW::HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII) default: ctrlDown = TRUE; - id = id + 'a' - 1; + break; } } }