X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b39fe9514578dc76bd595e243e88e412be70bb61..58211774c81794d1408967203294af1206b29394:/wxPython/src/msw/_core.py diff --git a/wxPython/src/msw/_core.py b/wxPython/src/msw/_core.py index 0c899fb2ec..8d9e194b4b 100644 --- a/wxPython/src/msw/_core.py +++ b/wxPython/src/msw/_core.py @@ -3044,7 +3044,6 @@ class Image(Object): MaskBlue = property(GetMaskBlue,doc="See `GetMaskBlue`") MaskGreen = property(GetMaskGreen,doc="See `GetMaskGreen`") MaskRed = property(GetMaskRed,doc="See `GetMaskRed`") - Size = property(GetSize,doc="See `GetSize`") Width = property(GetWidth,doc="See `GetWidth`") _core_.Image_swigregister(Image) @@ -4016,14 +4015,13 @@ class Event(Object): """ Skip(self, bool skip=True) - Called by an event handler, it controls whether additional event - handlers bound to this event will be called after the current event - handler returns. Skip(false) (the default setting) will prevent - additional event handlers from being called and control will be - returned to the sender of the event immediately after the current - handler has finished. Skip(True) will cause the event processing - system to continue searching for a handler function for this event. - + This method can be used inside an event handler to control whether + further event handlers bound to this event will be called after the + current one returns. Without Skip() (or equivalently if Skip(False) is + used), the event will not be processed any more. If Skip(True) is + called, the event processing system continues searching for a further + handler function for this event, even though it has been processed + already in the current handler. """ return _core_.Event_Skip(*args, **kwargs) @@ -9189,7 +9187,7 @@ class Window(EvtHandler): window instead of waiting for the EVT_PAINT event to happen, (normally this would usually only happen when the flow of control returns to the event loop.) Notice that this function doesn't refresh the window and - does nothing if the window has been already repainted. Use Refresh + does nothing if the window has been already repainted. Use `Refresh` first if you want to immediately redraw the window (or some portion of it) unconditionally. """