X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b24069f2cc15ca733ecc39f10b1683f29b28e6e8..137c8bde085d6d5b7c459902d2ea1a198ab48765:/src/common/treebase.cpp diff --git a/src/common/treebase.cpp b/src/common/treebase.cpp index a365ffc8b6..e38866e7d1 100644 --- a/src/common/treebase.cpp +++ b/src/common/treebase.cpp @@ -92,6 +92,27 @@ wxTreeCtrlBase::~wxTreeCtrlBase() delete m_imageListState; } +static void wxGetBestTreeSize(const wxTreeCtrlBase* treeCtrl, const wxTreeItemId& id, wxSize& size) +{ + wxRect rect; + + if ( treeCtrl->GetBoundingRect(id, rect, true) ) + { + if ( size.x < rect.x + rect.width ) + size.x = rect.x + rect.width; + if ( size.y < rect.y + rect.height ) + size.y = rect.y + rect.height; + } + + wxTreeItemIdValue cookie; + for ( wxTreeItemId item = treeCtrl->GetFirstChild(id, cookie); + item.IsOk(); + item = treeCtrl->GetNextChild(item, cookie) ) + { + wxGetBestTreeSize(treeCtrl, item, size); + } +} + wxSize wxTreeCtrlBase::DoGetBestSize() const { wxSize size; @@ -99,23 +120,29 @@ wxSize wxTreeCtrlBase::DoGetBestSize() const // this doesn't really compute the total bounding rectangle of all items // but a not too bad guess of it which has the advantage of not having to // examine all (potentially hundreds or thousands) items in the control - for ( wxTreeItemId item = GetRootItem(); - item.IsOk(); - item = GetLastChild(item) ) + + if (GetQuickBestSize()) { - wxRect rect; - - // last parameter is "true" to get only the dimensions of the text - // label, we don't want to get the entire item width as it's determined - // by the current size - if ( GetBoundingRect(item, rect, true) ) + for ( wxTreeItemId item = GetRootItem(); + item.IsOk(); + item = GetLastChild(item) ) { - if ( size.x < rect.x + rect.width ) - size.x = rect.x + rect.width; - if ( size.y < rect.y + rect.height ) - size.y = rect.y + rect.height; + wxRect rect; + + // last parameter is "true" to get only the dimensions of the text + // label, we don't want to get the entire item width as it's determined + // by the current size + if ( GetBoundingRect(item, rect, true) ) + { + if ( size.x < rect.x + rect.width ) + size.x = rect.x + rect.width; + if ( size.y < rect.y + rect.height ) + size.y = rect.y + rect.height; + } } } + else + wxGetBestTreeSize(this, GetRootItem(), size); // need some minimal size even for empty tree if ( !size.x || !size.y )