X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b22d16ad20a51052d24d538c22237c97b0ee0b53..9941ff2d65e13d3de3e0e4d452118df34a168455:/include/wx/toplevel.h diff --git a/include/wx/toplevel.h b/include/wx/toplevel.h index 9eb6f10f0c..cce978d80c 100644 --- a/include/wx/toplevel.h +++ b/include/wx/toplevel.h @@ -14,16 +14,16 @@ #ifndef _WX_TOPLEVEL_BASE_H_ #define _WX_TOPLEVEL_BASE_H_ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) + #pragma interface "toplevelbase.h" +#endif + // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma interface "toplevelbase.h" -#endif - #include "wx/window.h" -#include "wx/icon.h" +#include "wx/iconbndl.h" // the default names for various classs WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr; @@ -34,6 +34,55 @@ class WXDLLEXPORT wxTopLevelWindowBase; // constants // ---------------------------------------------------------------------------- +// style common to both wxFrame and wxDialog +#define wxSTAY_ON_TOP 0x8000 +#define wxICONIZE 0x4000 +#define wxMINIMIZE wxICONIZE +#define wxMAXIMIZE 0x2000 +#define wxCLOSE_BOX 0x1000 + +#define wxSYSTEM_MENU 0x0800 +#define wxMINIMIZE_BOX 0x0400 +#define wxMAXIMIZE_BOX 0x0200 +#define wxTINY_CAPTION_HORIZ 0x0100 +#define wxTINY_CAPTION_VERT 0x0080 +#define wxRESIZE_BORDER 0x0040 + +// deprecated versions defined for compatibility reasons +#define wxRESIZE_BOX wxMAXIMIZE_BOX +#define wxTHICK_FRAME wxRESIZE_BORDER + +// obsolete styles, unused any more +#define wxDIALOG_MODAL 0 +#define wxDIALOG_MODELESS 0 +#define wxNO_3D 0 +#define wxUSER_COLOURS 0 + +// default style +// +// under Windows CE (at least when compiling with eVC 4) we should create +// top level windows without any styles at all for them to appear +// "correctly", i.e. as full screen windows with a "hide" button (same as +// "close" but round instead of squared and just hides the applications +// instead of closing it) in the title bar +#ifdef __WXWINCE__ + #ifdef __SMARTPHONE__ + #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE) + #else + #define wxDEFAULT_FRAME_STYLE (0) + #endif +#else // !__WXWINCE__ + #define wxDEFAULT_FRAME_STYLE \ + (wxSYSTEM_MENU | \ + wxRESIZE_BORDER | \ + wxMINIMIZE_BOX | \ + wxMAXIMIZE_BOX | \ + wxCLOSE_BOX | \ + wxCAPTION | \ + wxCLIP_CHILDREN) +#endif + + // Dialogs are created in a special way #define wxTOPLEVEL_EX_DIALOG 0x00000008 @@ -47,22 +96,10 @@ enum wxFULLSCREEN_NOSTATUSBAR = 0x0004, wxFULLSCREEN_NOBORDER = 0x0008, wxFULLSCREEN_NOCAPTION = 0x0010, - - wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR | - wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER | - wxFULLSCREEN_NOCAPTION -}; -// Flags for interactive frame manipulation functions (only in wxUniversal): -enum -{ - wxINTERACTIVE_MOVE = 0x00000001, - wxINTERACTIVE_RESIZE = 0x00000002, - wxINTERACTIVE_RESIZE_S = 0x00000010, - wxINTERACTIVE_RESIZE_N = 0x00000020, - wxINTERACTIVE_RESIZE_W = 0x00000040, - wxINTERACTIVE_RESIZE_E = 0x00000080, - wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000 + wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR | + wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER | + wxFULLSCREEN_NOCAPTION }; // ---------------------------------------------------------------------------- @@ -74,10 +111,7 @@ class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow public: // construction wxTopLevelWindowBase(); - -#ifdef __DARWIN__ - virtual ~wxTopLevelWindowBase() {} -#endif + virtual ~wxTopLevelWindowBase(); // top level wnd state // -------------------- @@ -98,14 +132,20 @@ public: virtual bool IsIconized() const = 0; // get the frame icon - const wxIcon& GetIcon() const { return m_icon; } + const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); } + + // get the frame icons + const wxIconBundle& GetIcons() const { return m_icons; } // set the frame icon - virtual void SetIcon(const wxIcon& icon) { m_icon = icon; } + virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); } + + // set the frame icons + virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; } // maximize the window to cover entire screen virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0; - + // return TRUE if the frame is in fullscreen mode virtual bool IsFullScreen() const = 0; @@ -117,16 +157,10 @@ public: virtual wxString GetTitle() const = 0; */ - // old functions, use the new ones instead! -#if WXWIN_COMPATIBILITY_2 - bool Iconized() const { return IsIconized(); } -#endif // WXWIN_COMPATIBILITY_2 - - -#ifdef __WXUNIVERSAL__ - // move/resize the frame interactively, i.e. let the user do it - virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE); -#endif + // Set the shape of the window to the given region. + // Returns TRUE if the platform supports this feature (and the + // operation is successful.) + virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return FALSE; } // implementation only from now on // ------------------------------- @@ -134,6 +168,7 @@ public: // override some base class virtuals virtual bool Destroy(); virtual bool IsTopLevel() const { return TRUE; } + virtual wxSize GetMaxSize() const; // event handlers void OnCloseWindow(wxCloseEvent& event); @@ -143,22 +178,38 @@ public: // so should be there for all platforms void OnActivate(wxActivateEvent &WXUNUSED(event)) { } + // do the window-specific processing after processing the update event + virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ; + protected: // the frame client to screen translation should take account of the // toolbar which may shift the origin of the client area virtual void DoClientToScreen(int *x, int *y) const; virtual void DoScreenToClient(int *x, int *y) const; + // test whether this window makes part of the frame + // (menubar, toolbar and statusbar are excluded from automatic layout) + virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const + { return FALSE; } + + // check if we should exit the program after deleting this top level + // window (this is used in common dtor and wxMSW code) + bool IsLastBeforeExit() const; + // send the iconize event, return TRUE if processed bool SendIconizeEvent(bool iconized = TRUE); - // the frame icon - wxIcon m_icon; + // Get the default size for the new window if no explicit size given. If + // there are better default sizes then these can be changed, just as long + // as they are not too small for TLWs (and not larger than screen). + static wxSize GetDefaultSize(); + static int WidthDefault(int w) { return w == -1 ? GetDefaultSize().x : w; } + static int HeightDefault(int h) { return h == -1 ? GetDefaultSize().y : h; } - // test whether this window makes part of the frame - // (menubar, toolbar and statusbar are excluded from automatic layout) - virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const { return FALSE; } + // the frame icon + wxIconBundle m_icons; + DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase) DECLARE_EVENT_TABLE() }; @@ -170,12 +221,24 @@ protected: #elif defined(__WXGTK__) #include "wx/gtk/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowGTK +#elif defined(__WXX11__) + #include "wx/x11/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowX11 #elif defined(__WXMGL__) #include "wx/mgl/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowMGL #elif defined(__WXMAC__) #include "wx/mac/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowMac +#elif defined(__WXCOCOA__) + #include "wx/cocoa/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowCocoa +#elif defined(__WXPM__) + #include "wx/os2/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowOS2 +#elif defined(__WXMOTIF__) + #include "wx/motif/toplevel.h" + #define wxTopLevelWindowNative wxTopLevelWindowMotif #endif #ifdef __WXUNIVERSAL__ @@ -188,7 +251,7 @@ protected: // construction wxTopLevelWindow() { Init(); } wxTopLevelWindow(wxWindow *parent, - wxWindowID id, + wxWindowID winid, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, @@ -196,10 +259,10 @@ protected: const wxString& name = wxFrameNameStr) { Init(); - Create(parent, id, title, pos, size, style, name); + Create(parent, winid, title, pos, size, style, name); } - DECLARE_DYNAMIC_CLASS(wxTopLevelWindow) + DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow) }; #endif // wxTopLevelWindowNative #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__