X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b14cca2a84340b5411accff8fc440fbf3cc9b723..66f75561893ea7b4bf429d1882d9cc0407ba932d:/src/common/dlgcmn.cpp diff --git a/src/common/dlgcmn.cpp b/src/common/dlgcmn.cpp index a335b7efaa..69e0180b86 100644 --- a/src/common/dlgcmn.cpp +++ b/src/common/dlgcmn.cpp @@ -377,6 +377,32 @@ bool wxDialogBase::EmulateButtonClickIfPresent(int id) #endif // wxUSE_BUTTON/!wxUSE_BUTTON } +bool wxDialogBase::SendCloseButtonClickEvent() +{ + int idCancel = GetEscapeId(); + switch ( idCancel ) + { + case wxID_NONE: + // The user doesn't want this dialog to close "implicitly". + break; + + case wxID_ANY: + // this value is special: it means translate Esc to wxID_CANCEL + // but if there is no such button, then fall back to wxID_OK + if ( EmulateButtonClickIfPresent(wxID_CANCEL) ) + return true; + idCancel = GetAffirmativeId(); + // fall through + + default: + // translate Esc to button press for the button with given id + if ( EmulateButtonClickIfPresent(idCancel) ) + return true; + } + + return false; +} + bool wxDialogBase::IsEscapeKey(const wxKeyEvent& event) { // for most platforms, Esc key is used to close the dialogs @@ -388,25 +414,10 @@ void wxDialogBase::OnCharHook(wxKeyEvent& event) { if ( event.GetKeyCode() == WXK_ESCAPE ) { - int idCancel = GetEscapeId(); - switch ( idCancel ) + if ( SendCloseButtonClickEvent() ) { - case wxID_NONE: - // don't handle Esc specially at all - break; - - case wxID_ANY: - // this value is special: it means translate Esc to wxID_CANCEL - // but if there is no such button, then fall back to wxID_OK - if ( EmulateButtonClickIfPresent(wxID_CANCEL) ) - return; - idCancel = GetAffirmativeId(); - // fall through - - default: - // translate Esc to button press for the button with given id - if ( EmulateButtonClickIfPresent(idCancel) ) - return; + // Skip the call to event.Skip() below, we did handle this key. + return; } } @@ -480,23 +491,9 @@ wxDialogModality wxDialogBase::GetModality() const void wxDialogBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event)) { // We'll send a Cancel message by default, which may close the dialog. - // Check for looping if the Cancel event handler calls Close(). - - // Note that if a cancel button and handler aren't present in the dialog, - // nothing will happen when you close the dialog via the window manager, or - // via Close(). We wouldn't want to destroy the dialog by default, since - // the dialog may have been created on the stack. However, this does mean - // that calling dialog->Close() won't delete the dialog unless the handler - // for wxID_CANCEL does so. So use Destroy() if you want to be sure to - // destroy the dialog. The default OnCancel (above) simply ends a modal - // dialog, and hides a modeless dialog. - - int idCancel = GetEscapeId(); - if ( idCancel == wxID_NONE ) - return; - if ( idCancel == wxID_ANY ) - idCancel = wxID_CANCEL; + // Check for looping if the Cancel event handler calls Close(). + // // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global // lists here? don't dare to change it now, but should be done later! static wxList closing; @@ -506,9 +503,17 @@ void wxDialogBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event)) closing.Append(this); - wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, idCancel); - cancelEvent.SetEventObject( this ); - GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog + if ( !SendCloseButtonClickEvent() ) + { + // If the handler didn't close the dialog (e.g. because there is no + // button with matching id) we still want to close it when the user + // clicks the "x" button in the title bar, otherwise we shouldn't even + // have put it there. + // + // Notice that using wxID_CLOSE might have been a better choice but we + // use wxID_CANCEL for compatibility reasons. + EndDialog(wxID_CANCEL); + } closing.DeleteObject(this); } @@ -628,6 +633,7 @@ bool wxStandardDialogLayoutAdapter::DoLayoutAdaptation(wxDialog* dialog) else #endif // wxUSE_BOOKCTRL { +#if wxUSE_BUTTON // If we have an arbitrary dialog, create a scrolling area for the main content, and a button sizer // for the main buttons. wxScrolledWindow* scrolledWindow = CreateScrolledWindow(dialog); @@ -674,6 +680,7 @@ bool wxStandardDialogLayoutAdapter::DoLayoutAdaptation(wxDialog* dialog) scrolledWindow->SetSizer(oldSizer); FitWithScrolling(dialog, scrolledWindow); +#endif // wxUSE_BUTTON } } @@ -688,6 +695,8 @@ wxScrolledWindow* wxStandardDialogLayoutAdapter::CreateScrolledWindow(wxWindow* return scrolledWindow; } +#if wxUSE_BUTTON + /// Find and remove the button sizer, if any wxSizer* wxStandardDialogLayoutAdapter::FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder) { @@ -785,6 +794,8 @@ bool wxStandardDialogLayoutAdapter::FindLooseButtons(wxDialog* dialog, wxStdDial return true; } +#endif // wxUSE_BUTTON + /// Reparent the controls to the scrolled window void wxStandardDialogLayoutAdapter::ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer) {