X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b0f76951bc2d09a53d7e035e665fd348403c98f9..496e7ec6475277246a75bcec98a6ddd5ca4cde84:/include/wx/animdecod.h diff --git a/include/wx/animdecod.h b/include/wx/animdecod.h index 0af0491816..a4c864c365 100644 --- a/include/wx/animdecod.h +++ b/include/wx/animdecod.h @@ -30,15 +30,15 @@ class WXDLLIMPEXP_FWD_CORE wxImage; wxAnimationDecoders always load an input stream using some optimized format to store it which is format-depedent. This allows to store a (possibly big) animation using a format which is a good compromise between required memory - and time required to blit in on the screen. + and time required to blit it on the screen. - 2) wxAnimationDecoders contain the animation data in some internal var. + 2) wxAnimationDecoders contain the animation data in some internal variable. That's why they derive from wxObjectRefData: they are data which can be shared. 3) wxAnimationDecoders can be used by a wxImageHandler to retrieve a frame in wxImage format; the viceversa cannot be done. - 4) wxAnimationDecoders are decoders only, thus do not support save features. + 4) wxAnimationDecoders are decoders only, thus they do not support save features. 5) wxAnimationDecoders are directly used by wxAnimation (generic implementation) as wxObjectRefData while they need to be 'wrapped' by a wxImageHandler for @@ -61,11 +61,11 @@ enum wxAnimationDisposal // Do not dispose. The graphic is to be left in place. wxANIM_DONOTREMOVE = 0, - // Restore to background color. The area used by the graphic must be + // Restore to background color. The area used by the graphic must be // restored to the background color. wxANIM_TOBACKGROUND = 1, - // Restore to previous. The decoder is required to restore the area + // Restore to previous. The decoder is required to restore the area // overwritten by the graphic with what was there prior to rendering the graphic. wxANIM_TOPREVIOUS = 2 }; @@ -84,16 +84,13 @@ enum wxAnimationType // wxAnimationDecoder class // -------------------------------------------------------------------------- -class WXDLLEXPORT wxAnimationDecoder : public wxObjectRefData +class WXDLLIMPEXP_CORE wxAnimationDecoder : public wxObjectRefData { public: wxAnimationDecoder() { - m_background = wxNullColour; m_nFrames = 0; } - virtual ~wxAnimationDecoder() { } - virtual bool Load( wxInputStream& stream ) = 0; virtual bool CanRead( wxInputStream& stream ) const = 0; @@ -140,7 +137,7 @@ protected: wxColour m_background; }; - #endif // wxUSE_STREAMS + #endif // _WX_ANIMDECOD_H