X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/b0a9bfc8b86bbceaaef545e5c1df052abc537d1a..ddd7e4307b4a58a21e8a5eb04afe06e1fe65f7d8:/src/osx/cocoa/evtloop.mm diff --git a/src/osx/cocoa/evtloop.mm b/src/osx/cocoa/evtloop.mm index 1101ee217e..91df515ef9 100644 --- a/src/osx/cocoa/evtloop.mm +++ b/src/osx/cocoa/evtloop.mm @@ -4,7 +4,7 @@ // Author: Vadim Zeitlin, Stefan Csomor // Modified by: // Created: 2006-01-12 -// RCS-ID: $Id: evtloop.cpp 54845 2008-07-30 14:52:41Z SC $ +// RCS-ID: $Id$ // Copyright: (c) 2006 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// @@ -28,6 +28,7 @@ #ifndef WX_PRECOMP #include "wx/app.h" + #include "wx/nonownedwnd.h" #endif // WX_PRECOMP #include "wx/log.h" @@ -38,64 +39,105 @@ // wxEventLoop implementation // ============================================================================ -/* -static int CalculateNSEventMaskFromEventCategory(wxEventCategory cat) -{ - NSLeftMouseDownMask | - NSLeftMouseUpMask | - NSRightMouseDownMask | - NSRightMouseUpMask = 1 << NSRightMouseUp, - NSMouseMovedMask = 1 << NSMouseMoved, - NSLeftMouseDraggedMask = 1 << NSLeftMouseDragged, - NSRightMouseDraggedMask = 1 << NSRightMouseDragged, - NSMouseEnteredMask = 1 << NSMouseEntered, - NSMouseExitedMask = 1 << NSMouseExited, - NSScrollWheelMask = 1 << NSScrollWheel, -#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 - NSTabletPointMask = 1 << NSTabletPoint, - NSTabletProximityMask = 1 << NSTabletProximity, -#endif - NSOtherMouseDownMask = 1 << NSOtherMouseDown, - NSOtherMouseUpMask = 1 << NSOtherMouseUp, - NSOtherMouseDraggedMask = 1 << NSOtherMouseDragged, - - +#if 0 - NSKeyDownMask = 1 << NSKeyDown, - NSKeyUpMask = 1 << NSKeyUp, - NSFlagsChangedMask = 1 << NSFlagsChanged, +// in case we want to integrate this - NSAppKitDefinedMask = 1 << NSAppKitDefined, - NSSystemDefinedMask = 1 << NSSystemDefined, - NSApplicationDefinedMask = 1 << NSApplicationDefined, - NSPeriodicMask = 1 << NSPeriodic, - NSCursorUpdateMask = 1 << NSCursorUpdate, +static NSUInteger CalculateNSEventMaskFromEventCategory(wxEventCategory cat) +{ + // the masking system doesn't really help, as only the lowlevel UI events + // are split in a useful way, all others are way to broad + + if ( (cat | wxEVT_CATEGORY_USER_INPUT) && (cat | (~wxEVT_CATEGORY_USER_INPUT) ) ) + return NSAnyEventMask; + + NSUInteger mask = 0; - NSAnyEventMask = 0xffffffffU + if ( cat | wxEVT_CATEGORY_USER_INPUT ) + { + mask |= + NSLeftMouseDownMask | + NSLeftMouseUpMask | + NSRightMouseDownMask | + NSRightMouseUpMask | + NSMouseMovedMask | + NSLeftMouseDraggedMask | + NSRightMouseDraggedMask | + NSMouseEnteredMask | + NSMouseExitedMask | + NSScrollWheelMask | +#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 + NSTabletPointMask | + NSTabletProximityMask | +#endif + NSOtherMouseDownMask | + NSOtherMouseUpMask | + NSOtherMouseDraggedMask | + + NSKeyDownMask | + NSKeyUpMask | + NSFlagsChangedMask | +#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 + NSEventMaskGesture | + NSEventMaskMagnify | + NSEventMaskSwipe | + NSEventMaskRotate | + NSEventMaskBeginGesture | + NSEventMaskEndGesture | +#endif + 0; + } + + if ( cat | (~wxEVT_CATEGORY_USER_INPUT) ) + { + mask |= + NSAppKitDefinedMask | + NSSystemDefinedMask | + NSApplicationDefinedMask | + NSPeriodicMask | + NSCursorUpdateMask; + } + + return mask; } -*/ + +#endif wxGUIEventLoop::wxGUIEventLoop() { - m_sleepTime = 0.0; + m_modalSession = nil; + m_dummyWindow = nil; } -void wxGUIEventLoop::WakeUp() +wxGUIEventLoop::~wxGUIEventLoop() { - extern void wxMacWakeUp(); - - wxMacWakeUp(); + wxASSERT( m_modalSession == nil ); + wxASSERT( m_dummyWindow == nil ); } +//----------------------------------------------------------------------------- +// events dispatch and loop handling +//----------------------------------------------------------------------------- + +#if 0 + bool wxGUIEventLoop::Pending() const { +#if 0 + // this code doesn't reliably detect pending events + // so better return true and have the dispatch deal with it + // as otherwise we end up in a tight loop when idle events are responded + // to by RequestMore(true) wxMacAutoreleasePool autoreleasepool; - // a pointer to the event is returned if there is one, or nil if not + return [[NSApplication sharedApplication] nextEventMatchingMask: NSAnyEventMask untilDate: nil inMode: NSDefaultRunLoopMode - dequeue: NO]; + dequeue: NO] != nil; +#else + return true; +#endif } bool wxGUIEventLoop::Dispatch() @@ -111,8 +153,16 @@ bool wxGUIEventLoop::Dispatch() inMode:NSDefaultRunLoopMode dequeue: YES]) { + WXEVENTREF formerEvent = wxTheApp == NULL ? NULL : wxTheApp->MacGetCurrentEvent(); + WXEVENTHANDLERCALLREF formerHandler = wxTheApp == NULL ? NULL : wxTheApp->MacGetCurrentEventHandlerCallRef(); + + if (wxTheApp) + wxTheApp->MacSetCurrentEvent(event, NULL); m_sleepTime = 0.0; [NSApp sendEvent: event]; + + if (wxTheApp) + wxTheApp->MacSetCurrentEvent(formerEvent , formerHandler); } else { @@ -135,60 +185,237 @@ bool wxGUIEventLoop::Dispatch() return true; } -bool wxGUIEventLoop::YieldFor(long eventsToProcess) +#endif + +int wxGUIEventLoop::DoDispatchTimeout(unsigned long timeout) { -#if wxUSE_THREADS - // Yielding from a non-gui thread needs to bail out, otherwise we end up - // possibly sending events in the thread too. - if ( !wxThread::IsMain() ) + wxMacAutoreleasePool autoreleasepool; + + if ( m_modalSession ) { - return true; + NSInteger response = [NSApp runModalSession:(NSModalSession)m_modalSession]; + + switch (response) + { + case NSRunContinuesResponse: + { + if ( [[NSApplication sharedApplication] + nextEventMatchingMask: NSAnyEventMask + untilDate: nil + inMode: NSDefaultRunLoopMode + dequeue: NO] != nil ) + return 1; + + return -1; + } + + case NSRunStoppedResponse: + case NSRunAbortedResponse: + return -1; + default: + wxFAIL_MSG("unknown response code"); + break; + } + return -1; } -#endif // wxUSE_THREADS + else + { + NSEvent *event = [NSApp + nextEventMatchingMask:NSAnyEventMask + untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000] + inMode:NSDefaultRunLoopMode + dequeue: YES]; + + if ( event == nil ) + return -1; - m_isInsideYield = true; - m_eventsToProcessInsideYield = eventsToProcess; + [NSApp sendEvent: event]; -#if wxUSE_LOG - // disable log flushing from here because a call to wxYield() shouldn't - // normally result in message boxes popping up &c - wxLog::Suspend(); -#endif // wxUSE_LOG + return 1; + } +} - // process all pending events: - while ( Pending() ) - Dispatch(); +void wxGUIEventLoop::DoRun() +{ + wxMacAutoreleasePool autoreleasepool; + [NSApp run]; +} + +void wxGUIEventLoop::DoStop() +{ + [NSApp stop:0]; + // only calling stop: is not enough when called from a runloop-observer, + // therefore add a dummy event, to make sure the runloop gets another round + NSEvent *event = [NSEvent otherEventWithType:NSApplicationDefined + location:NSMakePoint(0.0, 0.0) + modifierFlags:0 + timestamp:0 + windowNumber:0 + context:nil + subtype:0 data1:0 data2:0]; + [NSApp postEvent:event atStart:FALSE]; +} - // it's necessary to call ProcessIdle() to update the frames sizes which - // might have been changed (it also will update other things set from - // OnUpdateUI() which is a nice (and desired) side effect) - while ( ProcessIdle() ) {} +CFRunLoopRef wxGUIEventLoop::CFGetCurrentRunLoop() const +{ + NSRunLoop* nsloop = [NSRunLoop currentRunLoop]; + return [nsloop getCFRunLoop]; +} - // if there are pending events, we must process them. - if (wxTheApp) - wxTheApp->ProcessPendingEvents(); -#if wxUSE_LOG - wxLog::Resume(); -#endif // wxUSE_LOG - m_isInsideYield = false; +// TODO move into a evtloop_osx.cpp - return true; +wxModalEventLoop::wxModalEventLoop(wxWindow *modalWindow) +{ + m_modalWindow = dynamic_cast (modalWindow); + wxASSERT_MSG( m_modalWindow != NULL, "must pass in a toplevel window for modal event loop" ); + m_modalNativeWindow = m_modalWindow->GetWXWindow(); } -int wxGUIEventLoop::DispatchTimeout(unsigned long timeout) +wxModalEventLoop::wxModalEventLoop(WXWindow modalNativeWindow) { - wxMacAutoreleasePool autoreleasepool; + m_modalWindow = NULL; + wxASSERT_MSG( modalNativeWindow != NULL, "must pass in a toplevel window for modal event loop" ); + m_modalNativeWindow = modalNativeWindow; +} - NSEvent *event = [NSApp - nextEventMatchingMask:NSAnyEventMask - untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000] - inMode:NSDefaultRunLoopMode - dequeue: YES]; - if ( !event ) - return -1; +// END move into a evtloop_osx.cpp - [NSApp sendEvent: event]; +void wxModalEventLoop::DoRun() +{ + wxMacAutoreleasePool pool; - return true; + // If the app hasn't started, flush the event queue + // If we don't do this, the Dock doesn't get the message that + // the app has started so will refuse to activate it. + [NSApplication sharedApplication]; + if (![NSApp isRunning]) + { + while(NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:NSDefaultRunLoopMode dequeue:YES]) + { + [NSApp sendEvent:event]; + } + } + + [NSApp runModalForWindow:m_modalNativeWindow]; +} + +void wxModalEventLoop::DoStop() +{ + [NSApp stopModal]; +} + +void wxGUIEventLoop::BeginModalSession( wxWindow* modalWindow ) +{ + WXWindow nsnow = nil; + + if ( modalWindow ) + { + // we must show now, otherwise beginModalSessionForWindow does it but it + // also would do a centering of the window before overriding all our position + if ( !modalWindow->IsShownOnScreen() ) + modalWindow->Show(); + + wxNonOwnedWindow* now = dynamic_cast (modalWindow); + wxASSERT_MSG( now != NULL, "must pass in a toplevel window for modal event loop" ); + nsnow = now ? now->GetWXWindow() : nil; + } + else + { + NSRect r = NSMakeRect(10, 10, 0, 0); + nsnow = [NSPanel alloc]; + [nsnow initWithContentRect:r + styleMask:NSBorderlessWindowMask + backing:NSBackingStoreBuffered + defer:YES + ]; + [nsnow orderOut:nil]; + m_dummyWindow = nsnow; + } + m_modalSession = [NSApp beginModalSessionForWindow:nsnow]; +} + +void wxGUIEventLoop::EndModalSession() +{ + wxASSERT_MSG(m_modalSession != NULL, "no modal session active"); + [NSApp endModalSession:(NSModalSession)m_modalSession]; + m_modalSession = nil; + if ( m_dummyWindow ) + { + [m_dummyWindow release]; + m_dummyWindow = nil; + } } + +// +// +// + +wxWindowDisabler::wxWindowDisabler(bool disable) +{ + m_modalEventLoop = NULL; + m_disabled = disable; + if ( disable ) + DoDisable(); +} + +wxWindowDisabler::wxWindowDisabler(wxWindow *winToSkip) +{ + m_disabled = true; + DoDisable(winToSkip); +} + +void wxWindowDisabler::DoDisable(wxWindow *winToSkip) +{ + // remember the top level windows which were already disabled, so that we + // don't reenable them later + m_winDisabled = NULL; + + wxWindowList::compatibility_iterator node; + for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() ) + { + wxWindow *winTop = node->GetData(); + if ( winTop == winToSkip ) + continue; + + // we don't need to disable the hidden or already disabled windows + if ( winTop->IsEnabled() && winTop->IsShown() ) + { + winTop->Disable(); + } + else + { + if ( !m_winDisabled ) + { + m_winDisabled = new wxWindowList; + } + + m_winDisabled->Append(winTop); + } + } + + m_modalEventLoop = (wxEventLoop*)wxEventLoopBase::GetActive(); + m_modalEventLoop->BeginModalSession(winToSkip); +} + +wxWindowDisabler::~wxWindowDisabler() +{ + if ( !m_disabled ) + return; + + m_modalEventLoop->EndModalSession(); + + wxWindowList::compatibility_iterator node; + for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() ) + { + wxWindow *winTop = node->GetData(); + if ( !m_winDisabled || !m_winDisabled->Find(winTop) ) + { + winTop->Enable(); + } + //else: had been already disabled, don't reenable + } + + delete m_winDisabled; +} +