X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/af88eefff25f06bec4ccf69618d033b377bfd06f..a57d600f1aa4bae88f4c9b8d89a35332c412939e:/demos/forty/canvas.cpp

diff --git a/demos/forty/canvas.cpp b/demos/forty/canvas.cpp
index d2be8edcf1..e2356e184a 100644
--- a/demos/forty/canvas.cpp
+++ b/demos/forty/canvas.cpp
@@ -6,16 +6,11 @@
 // Created:     21/07/97
 // RCS-ID:      $Id$
 // Copyright:   (c) 1993-1998 Chris Breeze
-// Licence:   	wxWindows licence
+// Licence:     wxWindows licence
 //---------------------------------------------------------------------------
-// Last modified: 22nd July 1998 - ported to wxWindows 2.0
+// Last modified: 22nd July 1998 - ported to wxWidgets 2.0
 /////////////////////////////////////////////////////////////////////////////
 
-#ifdef __GNUG__
-#pragma implementation
-#pragma interface
-#endif
-
 // For compilers that support precompilation, includes "wx/wx.h".
 #include "wx/wxprec.h"
 
@@ -38,36 +33,38 @@ BEGIN_EVENT_TABLE(FortyCanvas, wxScrolledWindow)
     EVT_MOUSE_EVENTS(FortyCanvas::OnMouseEvent)
 END_EVENT_TABLE()
 
-FortyCanvas::FortyCanvas(wxWindow* parent, int x, int y, int w, int h) :
-	wxScrolledWindow(parent, -1, wxPoint(x, y), wxSize(w, h)),
-	m_helpingHand(TRUE),
-	m_rightBtnUndo(TRUE),
-	m_playerDialog(0),
-	m_leftBtnDown(FALSE)
+FortyCanvas::FortyCanvas(wxWindow* parent, const wxPoint& pos, const wxSize& size) :
+             wxScrolledWindow(parent, wxID_ANY, pos, size),
+             m_helpingHand(true),
+             m_rightBtnUndo(true),
+             m_playerDialog(0),
+             m_leftBtnDown(false)
 {
 #ifdef __WXGTK__
-	m_font = wxTheFontList->FindOrCreateFont(12, wxROMAN, wxNORMAL, wxNORMAL);
+    m_font = wxTheFontList->FindOrCreateFont(12, wxROMAN, wxNORMAL, wxNORMAL);
 #else
-	m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL);
+    m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL);
 #endif
-	SetBackgroundColour(FortyApp::BackgroundColour());
+    SetBackgroundColour(FortyApp::BackgroundColour());
 
-	m_handCursor = new wxCursor(wxCURSOR_HAND);
-	m_arrowCursor = new wxCursor(wxCURSOR_ARROW);
+    m_handCursor = new wxCursor(wxCURSOR_HAND);
+    m_arrowCursor = new wxCursor(wxCURSOR_ARROW);
 
-	wxString name = wxTheApp->GetAppName();
-	if (name.Length() <= 0) name = "forty";
-	m_scoreFile = new ScoreFile(name);
-	m_game = new Game(0, 0, 0);
-	m_game->Deal();
+    wxString name = wxTheApp->GetAppName();
+    if (name.Length() <= 0) name = _T("forty");
+    m_scoreFile = new ScoreFile(name);
+    m_game = new Game(0, 0, 0);
+    m_game->Deal();
 }
 
 
 FortyCanvas::~FortyCanvas()
 {
-	UpdateScores();
-	delete m_game;
-	delete m_scoreFile;
+    UpdateScores();
+    delete m_game;
+    delete m_scoreFile;
+    delete m_handCursor;
+    delete m_arrowCursor;
 }
 
 
@@ -76,47 +73,79 @@ Write the current player's score back to the score file
 */
 void FortyCanvas::UpdateScores()
 {
-	if (m_player.Length() > 0 && m_scoreFile && m_game)
-	{
-		m_scoreFile->WritePlayersScore(
-				m_player,
-				m_game->GetNumWins(),
-				m_game->GetNumGames(),
-				m_game->GetScore()
-				);
-	}
+    if (m_player.Length() > 0 && m_scoreFile && m_game)
+    {
+        m_scoreFile->WritePlayersScore(
+            m_player,
+            m_game->GetNumWins(),
+            m_game->GetNumGames(),
+            m_game->GetScore()
+        );
+    }
 }
 
 
 void FortyCanvas::OnDraw(wxDC& dc)
 {
-	dc.SetFont(* m_font);
-	m_game->Redraw(dc);
-
-	// if player name not set (and selection dialog is not displayed)
-	// then ask the player for their name
-	if (m_player.Length() == 0 && !m_playerDialog)
-	{
- 		m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
-		m_playerDialog->ShowModal();
-		m_player = m_playerDialog->GetPlayersName();
-		if (m_player.Length() > 0)
-		{
-			// user entered a name - lookup their score
-			int wins, games, score;
-			m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
-			m_game->NewPlayer(wins, games, score);
-			m_game->DisplayScore(dc);
-			m_playerDialog->Destroy();
-			m_playerDialog = 0;
-			Refresh();
-		}
-		else
-		{
-			// user cancelled the dialog - exit the app
-			((wxFrame*)GetParent())->Close(TRUE);
-		}
-	}
+    dc.SetFont(* m_font);
+    m_game->Redraw(dc);
+#if 0
+    // if player name not set (and selection dialog is not displayed)
+    // then ask the player for their name
+    if (m_player.Length() == 0 && !m_playerDialog)
+    {
+        m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
+        m_playerDialog->ShowModal();
+        m_player = m_playerDialog->GetPlayersName();
+        if (m_player.Length() > 0)
+        {
+            // user entered a name - lookup their score
+            int wins, games, score;
+            m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
+            m_game->NewPlayer(wins, games, score);
+            m_game->DisplayScore(dc);
+            m_playerDialog->Destroy();
+            m_playerDialog = 0;
+            Refresh(false);
+        }
+        else
+        {
+            // user cancelled the dialog - exit the app
+            ((wxFrame*)GetParent())->Close(true);
+        }
+    }
+#endif
+}
+
+void FortyCanvas::ShowPlayerDialog()
+{
+    // if player name not set (and selection dialog is not displayed)
+    // then ask the player for their name
+    if (m_player.Length() == 0 && !m_playerDialog)
+    {
+        m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
+        m_playerDialog->ShowModal();
+        m_player = m_playerDialog->GetPlayersName();
+        if (m_player.Length() > 0)
+        {
+            // user entered a name - lookup their score
+            int wins, games, score;
+            m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
+            m_game->NewPlayer(wins, games, score);
+
+            wxClientDC dc(this);
+            dc.SetFont(* m_font);
+            m_game->DisplayScore(dc);
+            m_playerDialog->Destroy();
+            m_playerDialog = 0;
+            Refresh(false);
+        }
+        else
+        {
+            // user cancelled the dialog - exit the app
+            ((wxFrame*)GetParent())->Close(true);
+        }
+    }
 }
 
 /*
@@ -124,111 +153,116 @@ Called when the main frame is closed
 */
 bool FortyCanvas::OnCloseCanvas()
 {
-	if (m_game->InPlay() &&
-		wxMessageBox("Are you sure you want to\nabandon the current game?",
-			"Warning", wxYES_NO | wxICON_QUESTION) == wxNO)
-	{
-        return FALSE;
-	}
-	return TRUE;
+    if (m_game->InPlay() &&
+        wxMessageBox(_T("Are you sure you want to\nabandon the current game?"),
+            _T("Warning"), wxYES_NO | wxICON_QUESTION) == wxNO)
+    {
+        return false;
+    }
+    return true;
 }
 
 void FortyCanvas::OnMouseEvent(wxMouseEvent& event)
 {
-	int mouseX = (int)event.GetX();
-	int mouseY = (int)event.GetY();
-
-	wxClientDC dc(this); 
-	PrepareDC(dc);
-	dc.SetFont(* m_font);
-
-	if (event.LeftDClick())
-	{
-		if (m_leftBtnDown)
-		{
-			m_leftBtnDown = FALSE;
-			ReleaseMouse();
-			m_game->LButtonUp(dc, mouseX, mouseY);
-		}
-		m_game->LButtonDblClk(dc, mouseX, mouseY);
-	}
-	else if (event.LeftDown())
-	{
-		if (!m_leftBtnDown)
-		{
-			m_leftBtnDown = TRUE;
-			CaptureMouse();
-			m_game->LButtonDown(dc, mouseX, mouseY);
-		}
-	}
-	else if (event.LeftUp())
-	{
-		if (m_leftBtnDown)
-		{
-			m_leftBtnDown = FALSE;
-			ReleaseMouse();
-			m_game->LButtonUp(dc, mouseX, mouseY);
-		}
-	}
-	else if (event.RightDown() && !event.LeftIsDown())
-	{
-		// only allow right button undo if m_rightBtnUndo is TRUE
-		if (m_rightBtnUndo)
-		{
-			if (event.ControlDown() || event.ShiftDown())
-			{
-				m_game->Redo(dc);
-			}
-			else
-			{
-				m_game->Undo(dc);
-			}
-		}
-	}
-	else if (event.Dragging())
-	{
-		m_game->MouseMove(dc, mouseX, mouseY);
-	}
-
-	if (!event.LeftIsDown())
-	{
-		SetCursorStyle(mouseX, mouseY);
-	}
+    int mouseX = (int)event.GetX();
+    int mouseY = (int)event.GetY();
+
+    wxClientDC dc(this);
+    PrepareDC(dc);
+    dc.SetFont(* m_font);
+
+    if (event.LeftDClick())
+    {
+        if (m_leftBtnDown)
+        {
+            m_leftBtnDown = false;
+            ReleaseMouse();
+            m_game->LButtonUp(dc, mouseX, mouseY);
+        }
+        m_game->LButtonDblClk(dc, mouseX, mouseY);
+    }
+    else if (event.LeftDown())
+    {
+        if (!m_leftBtnDown)
+        {
+            m_leftBtnDown = true;
+            CaptureMouse();
+            m_game->LButtonDown(dc, mouseX, mouseY);
+        }
+    }
+    else if (event.LeftUp())
+    {
+        if (m_leftBtnDown)
+        {
+            m_leftBtnDown = false;
+            ReleaseMouse();
+            m_game->LButtonUp(dc, mouseX, mouseY);
+        }
+    }
+    else if (event.RightDown() && !event.LeftIsDown())
+    {
+        // only allow right button undo if m_rightBtnUndo is true
+        if (m_rightBtnUndo)
+        {
+            if (event.ControlDown() || event.ShiftDown())
+            {
+                m_game->Redo(dc);
+            }
+            else
+            {
+                m_game->Undo(dc);
+            }
+        }
+    }
+    else if (event.Dragging())
+    {
+        m_game->MouseMove(dc, mouseX, mouseY);
+    }
+
+    if (!event.LeftIsDown())
+    {
+        SetCursorStyle(mouseX, mouseY);
+    }
 }
 
 void FortyCanvas::SetCursorStyle(int x, int y)
 {
-	// Only set cursor to a hand if 'helping hand' is enabled and
-	// the card under the cursor can go somewhere 
-	if (m_game->CanYouGo(x, y) && m_helpingHand)
-	{
-		SetCursor(* m_handCursor);
-	}
-	else
-	{
-		SetCursor(* m_arrowCursor);
-	}
+    // Only set cursor to a hand if 'helping hand' is enabled and
+    // the card under the cursor can go somewhere
+    if (m_game->CanYouGo(x, y) && m_helpingHand)
+    {
+        SetCursor(* m_handCursor);
+    }
+    else
+    {
+        SetCursor(* m_arrowCursor);
+    }
 
 }
 
 void FortyCanvas::NewGame()
 {
-	m_game->Deal();
-	Refresh();
+    m_game->Deal();
+    Refresh();
 }
 
 void FortyCanvas::Undo()
 {
-	wxClientDC dc(this); 
-	PrepareDC(dc);
-	dc.SetFont(* m_font);
-	m_game->Undo(dc);
+    wxClientDC dc(this);
+    PrepareDC(dc);
+    dc.SetFont(* m_font);
+    m_game->Undo(dc);
 }
 
 void FortyCanvas::Redo()
 {
-	wxClientDC dc(this); 
-	PrepareDC(dc);
-	dc.SetFont(* m_font);
-	m_game->Redo(dc);
+    wxClientDC dc(this);
+    PrepareDC(dc);
+    dc.SetFont(* m_font);
+    m_game->Redo(dc);
+}
+
+void FortyCanvas::LayoutGame()
+{
+       m_game->Layout();
 }