X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/af579c91c2cb87884e1afc66552bb243ce75aaa4..a22895511a250173cf7dd4403fc89f293a898067:/src/common/gbsizer.cpp diff --git a/src/common/gbsizer.cpp b/src/common/gbsizer.cpp index ccde4a9a34..bb4f660670 100644 --- a/src/common/gbsizer.cpp +++ b/src/common/gbsizer.cpp @@ -476,6 +476,7 @@ wxSize wxGridBagSizer::CalcMin() node = node->GetNext(); } + AdjustForOverflow(); AdjustForFlexDirection(); // Now traverse the heights and widths arrays calcing the totals, including gaps @@ -507,7 +508,7 @@ void wxGridBagSizer::RecalcSizes() m_cols = m_colWidths.GetCount(); int idx, width, height; - AdjustForGrowables(sz, m_calculatedMinSize, m_rows, m_cols); + AdjustForGrowables(sz); // Find the start positions on the window of the rows and columns wxArrayInt rowpos; @@ -561,6 +562,98 @@ void wxGridBagSizer::RecalcSizes() } +// Sometimes CalcMin can result in some rows or cols having too much space in +// them because as it traverses the items it makes some assumptions when +// items span to other cells. But those assumptions can become invalid later +// on when other items are fitted into the same rows or columns that the +// spanning item occupies. This method tries to find those situations and +// fixes them. +void wxGridBagSizer::AdjustForOverflow() +{ + int row, col; + + for (row=0; row<(int)m_rowHeights.GetCount(); row++) + { + int rowExtra=INT_MAX; + int rowHeight = m_rowHeights[row]; + for (col=0; col<(int)m_colWidths.GetCount(); col++) + { + wxGBPosition pos(row,col); + wxGBSizerItem* item = FindItemAtPosition(pos); + if ( !item || !item->IsShown() ) + continue; + + int endrow, endcol; + item->GetEndPos(endrow, endcol); + + // If the item starts in this position and doesn't span rows, then + // just look at the whole item height + if ( item->GetPos() == pos && endrow == row ) + { + int itemHeight = item->CalcMin().GetHeight(); + rowExtra = wxMin(rowExtra, rowHeight - itemHeight); + continue; + } + + // Otherwise, only look at spanning items if they end on this row + if ( endrow == row ) + { + // first deduct the portions of the item that are on prior rows + int itemHeight = item->CalcMin().GetHeight(); + for (int r=item->GetPos().GetRow(); rIsShown() ) + continue; + + int endrow, endcol; + item->GetEndPos(endrow, endcol); + + if ( item->GetPos() == pos && endcol == col ) + { + int itemWidth = item->CalcMin().GetWidth(); + colExtra = wxMin(colExtra, colWidth - itemWidth); + continue; + } + + if ( endcol == col ) + { + int itemWidth = item->CalcMin().GetWidth(); + for (int c=item->GetPos().GetCol(); c