X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/af49c4b8a2d3553e733e71c7dd3911881f4c1a2a..449110cd746414d5f77db428babe20b84720c73a:/include/wx/matrix.h diff --git a/include/wx/matrix.h b/include/wx/matrix.h index c5a7d41a66..786815b158 100644 --- a/include/wx/matrix.h +++ b/include/wx/matrix.h @@ -1,11 +1,11 @@ ///////////////////////////////////////////////////////////////////////////// // Name: matrix.h // Purpose: wxTransformMatrix class. NOT YET USED -//! Author: Chris Breeze, Julian Smart +// Author: Chris Breeze, Julian Smart // Modified by: Klaas Holwerda // Created: 01/02/97 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem +// Copyright: (c) Julian Smart, Chris Breeze // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -27,10 +27,10 @@ // Note: this is intended to be used in wxDC at some point to replace // the current system of scaling/translation. It is not yet used. -//:defenition +//:definition // A 3x3 matrix to do 2D transformations. -// It can be used to map data to window coordinates. -// But also for manipulating your own data. +// It can be used to map data to window coordinates, +// and also for manipulating your own data. // For example drawing a picture (composed of several primitives) // at a certain coordinate and angle within another parent picture. // At all times m_isIdentity is set if the matrix itself is an Identity matrix.