X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/af0b153364d2dbbb330ceb3b86b774877ac3e8a2..cb73e6001f891ae46b12a1e4ca39b93649cb6099:/src/msw/glcanvas.cpp diff --git a/src/msw/glcanvas.cpp b/src/msw/glcanvas.cpp index b93f1995cb..f854b48a7e 100644 --- a/src/msw/glcanvas.cpp +++ b/src/msw/glcanvas.cpp @@ -9,7 +9,7 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "glcanvas.h" #endif @@ -26,12 +26,40 @@ #include "wx/settings.h" #include "wx/intl.h" #include "wx/log.h" + #include "wx/app.h" #endif #include "wx/msw/private.h" +// DLL options compatibility check: +#include "wx/build.h" +WX_CHECK_BUILD_OPTIONS("wxGL") + #include "wx/glcanvas.h" +/* + The following two compiler directives are specific to the Microsoft Visual + C++ family of compilers + + Fundementally what they do is instruct the linker to use these two libraries + for the resolution of symbols. In essence, this is the equivalent of adding + these two libraries to either the Makefile or project file. + + This is NOT a recommended technique, and certainly is unlikely to be used + anywhere else in wxWindows given it is so specific to not only wxMSW, but + also the VC compiler. However, in the case of opengl support, it's an + applicable technique as opengl is optional in setup.h This code (wrapped by + wxUSE_GLCANVAS), now allows opengl support to be added purely by modifying + setup.h rather than by having to modify either the project or DSP fle. + + See MSDN for further information on the exact usage of these commands. +*/ +#ifdef _MSC_VER +# pragma comment( lib, "opengl32" ) +# pragma comment( lib, "glu32" ) +#endif + + static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass"); static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR"); @@ -104,7 +132,7 @@ void wxGLContext::SetCurrent() */ } -void wxGLContext::SetColour(const char *colour) +void wxGLContext::SetColour(const wxChar *colour) { float r = 0.0; float g = 0.0; @@ -293,10 +321,6 @@ bool wxGLCanvas::Create(wxWindow *parent, parent->AddChild(this); DWORD msflags = 0; - if ( style & wxBORDER ) - msflags |= WS_BORDER; - if ( style & wxTHICK_FRAME ) - msflags |= WS_THICKFRAME; /* A general rule with OpenGL and Win32 is that any window that will have a @@ -305,18 +329,9 @@ bool wxGLCanvas::Create(wxWindow *parent, books that contain the wgl function descriptions. */ + WXDWORD exStyle = 0; msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; - - bool want3D; - WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D); - - // Even with extended styles, need to combine with WS_BORDER - // for them to look right. - if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) || - (m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER)) - { - msflags |= WS_BORDER; - } + msflags |= MSWGetStyle(style, & exStyle) ; return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle); } @@ -399,7 +414,6 @@ static void AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, int *attribList) void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC) { - int pixelFormat; PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), /* size */ 1, /* version */ @@ -423,13 +437,13 @@ void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC) AdjustPFDForAttributes(pfd, attribList); - pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd); + int pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd); if (pixelFormat == 0) { - wxLogWarning(_("ChoosePixelFormat failed.")); + wxLogLastError(_T("ChoosePixelFormat")); } else { - if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) { - wxLogWarning(_("SetPixelFormat failed.")); + if ( !::SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) ) { + wxLogLastError(_T("SetPixelFormat")); } } } @@ -523,7 +537,7 @@ void wxGLCanvas::SetCurrent() } } -void wxGLCanvas::SetColour(const char *colour) +void wxGLCanvas::SetColour(const wxChar *colour) { if (m_glContext) m_glContext->SetColour(colour);