X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/aee06d92ae9aeda171788cf019002ea7db7070e1..066f3611df971be93b2ec46b82c2f05f3ff9a422:/docs/msw/install.txt diff --git a/docs/msw/install.txt b/docs/msw/install.txt index 157388eec8..58c11b8903 100644 --- a/docs/msw/install.txt +++ b/docs/msw/install.txt @@ -1,7 +1,7 @@ -Installing wxWidgets 2.6.2 +Installing wxWidgets for Windows ----------------------------------------------------------- -This is wxWidgets 2.6.2 for Microsoft Windows 9x/ME, Windows NT, +This is wxWidgets for Microsoft Windows 9x/ME, Windows NT, Windows 2000, Windows XP and Windows CE. These installation notes can be found in docs/msw/install.txt @@ -79,21 +79,21 @@ build ('d'). Last component of them name is name of wxWidgets component "Configuring the build" below). This is a typical set of release ANSI build libraries (release versions on left, debug on right side): - wxbase25.lib wxbase25d.lib - wxbase25_net.lib wxbase25d_net.lib - wxbase25_xml.lib wxbase25d_xml.lib - wxmsw25_core.lib wxmsw25d_core.lib - wxmsw25_html.lib wxmsw25d_html.lib - wxmsw25_adv.lib wxmsw25d_adv.lib + wxbase28.lib wxbase28d.lib + wxbase28_net.lib wxbase28d_net.lib + wxbase28_xml.lib wxbase28d_xml.lib + wxmsw28_core.lib wxmsw28d_core.lib + wxmsw28_html.lib wxmsw28d_html.lib + wxmsw28_adv.lib wxmsw28d_adv.lib Their Unicode debug counterparts in wxUniversal build would be - wxbase25ud.lib - wxbase25ud_net.lib - wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW) - wxmswuniv25ud_core.lib - wxmswuniv25ud_html.lib - wxmswuniv25ud_adv.lib + wxbase28ud.lib + wxbase28ud_net.lib + wxbase28ud_xml.lib (notice these libs are same for wxUniv and wxMSW) + wxmswuniv28ud_core.lib + wxmswuniv28ud_html.lib + wxmswuniv28ud_adv.lib These directories also contain subdirectory with wx/setup.h header. This subdirectory is named after port, Unicode, wxUniv and debug settings and @@ -132,9 +132,17 @@ Using project files (VC++ 6 and later): know you won't need some of the libraries (i.e. html part), you don't have to compile it. It will also produce similar variations on jpeg.lib, png.lib, tiff.lib, zlib.lib, and regex.lib. - If you want to build DLLs, you have to either build them one by one in - proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest - in any order) or to use wx_dll.dsw workspace which has correct dependencies. + + If you want to build DLL configurations in wx.dsw project you unfortunately + need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat, + base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext) + manually because VC6 doesn't always respect the correct build order. + + Alternatively, use the special wx_dll.dsw project which adds the + dependencies to force the correct order (but, because of this, doesn't work + for the static libraries) or simply redo the build several times until all + DLLs are linked correctly. Pleae notice that it's normal that dbgrid project + doesn't build if wxUSE_ODBC is set to 0 (default). 3. Open a sample project file, choose a configuration such as Win32 Debug using Build | Set Active Configuration..., and compile. The project files don't use precompiled headers, to save disk @@ -261,10 +269,18 @@ If you receive this error add bufferoverflowu.lib to link, e.g.: See http://support.microsoft.com/?id=894573 for more information. -Borland C++ 5.0/5.5 compilation +Borland C++ compilation ---------------------------------------------------------------- -Compiling using the makefiles (updated 24 Sept 02): +The minimum version required is 5.5 (last version supported by BC++ 5.0 was +2.4.2), which can be downloaded for free from: +http://www.borland.com/products/downloads/download_cbuilder.html + +The version 5.6 included in Borland C++ Builder 2006 works as well after the +following small change: please remove the test for __WINDOWS__ from line 88 +of the file BCCDIR\include\stl\_threads.h. + +Compiling using the makefiles: 1. Change directory to build\msw. Type 'make -f makefile.bcc' to make the wxWidgets core library. Ignore the compiler warnings. @@ -287,11 +303,28 @@ recompile wxWidgets. The same applies if compiling using the IDE. Note (3): If you wish debug messages to be sent to the console in debug mode, edit makefile.bcc and change /aa to /Tpe in link commands. -Compiling using the IDE files for Borland C++ 5.0: not supported - please -use version 2.4.1 (using the make utility in commandline mode works fine_ +Using the Debugger and IDE in BDS or Turbo Explorer +--------------------------------------------------- + + +Doubleclick / open samples\minimal\borland.bdsproj. The current version +is to be used with a dynamic build of wxWidgets-made by running +make -f Makefile.bcc -DBUILD=debug -DSHARED=1 +in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll +directory in your PATH. The debugger tracks your source and aslo +travces into the wxWidgets sources. + +To use this to debug other samples, copy the borland_ide.cpp +and borland.bdsproj files, then replace all occurences of +"minimal" with the name of the new project files + +Compilation succeeds with CBuilderX personal edition and CBuilder6, but +you may have to copy make.exe from the 5.5 download to the new bin directory. + +Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE +(v1-v6): not supported + -Compiling using CBuilder (v1-v6): not supported - please -use version 2.4.1 (using the make utility in commandline mode works fine_ ** REMEMBER ** @@ -335,11 +368,24 @@ Note (4): if Watcom can't read the precompiled header when building a sample, try deleting .pch files in build\msw\wat_* and compiling the sample again. +Note (5): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this + compiler doesn't come with standard C++ library headers by default. + If you install STLPort or another STL implementation, you'll need to + edit wx/string.h and remove the check for Digital Mars in it (search + for __WATCOM__). + + Metrowerks CodeWarrior compilation ---------------------------------------------------------------- +** NOTE: We don't use Metrowerks compiler any more and so depend on +** your contributions to keep it up to date. It is possible that +** the project files mentioned below are out of date due to recently +** added files, please add them manually if you get linking errors. +** The authoritative list of files is in build/bakefiles/files.bkl + 1. CodeWarrior Pro 7 project files in XML format are already - included in wxMSW-2.6.2.zip and the setup version. + included in wxMSW-2.8.x.zip and the setup version. 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are working from the CVS version) to make sure the settings reflect @@ -432,9 +478,9 @@ Using makefiles directly ---------------------------------------------------------------- NOTE: The makefile.gcc makefiles are for compilation under MinGW using - native make and Windows command interpreter (command.com/cmd.exe), they - won't work in other environments (such as UNIX or Unix-like, e.g. MSYS; - you have to use configure instead) + Windows command interpreter (command.com/cmd.exe), they won't work in + other environments (such as UNIX or Unix-like, e.g. MSYS where you have + to use configure instead, see the section below) Here are the steps required using the provided makefiles: @@ -474,7 +520,7 @@ For example: cd build-debug ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared make - make install % This step is optional, see note (8) below. + make install % This step is optional, see note (6) below. cd samples/minimal make ./minimal.exe @@ -582,6 +628,12 @@ using bakefile tool according to the instructions in build\bakefiles\README: bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl +Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this +compiler doesn't come with standard C++ library headers by default. If you +install STLPort or another STL implementation, you'll need to edit wx/string.h +and remove the check for Digital Mars in it (search for __DMC__). + + 16-bit compilation is no longer supported. Configuring the build @@ -650,9 +702,9 @@ SHARED=1 Build shared libraries (DLLs). By default, DLLs are not built (SHARED=0). -UNICODE=1 - To build Unicode versions of the libraries, add UNICODE=1 to make invocation - (default is UNICODE=0). If you want to be able to use Unicode version on +UNICODE=0 + To build ANSI versions of the libraries, add UNICODE=0 to make invocation + (default is UNICODE=1). If you want to be able to use Unicode version on Windows9x, you will need to set MSLU=1 as well. This option affect name of the library ('u' is appended) and the directory @@ -679,7 +731,7 @@ USE_GUI=0 you should set wxUSE_GUI to 1 in setup.h. USE_OPENGL=1 - Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas. + Build wxmsw28_gl.lib library with OpenGL integration class wxGLCanvas. You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that OpenGL library is always built as additional library, even in monolithic build! @@ -726,20 +778,32 @@ DEBUG_INFO=1 Same as DEBUG_FLAG in behaviour, this option affects whether debugging information is included in the executable or not. +TARGET_CPU=AMD64|IA64 + (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86 + build is performed. + VENDOR= Set this to a short string identifying your company if you are planning to distribute wxWidgets DLLs with your application. Default value is 'custom'. This string is included as part of DLL name. wxWidgets DLLs contain compiler name, version information and vendor name in them. For example - wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with + wxmsw280_core_bcc_custom.dll is one of DLLs build using Borland C++ with default settings. If you set VENDOR=mycorp, the name will change to - wxmsw250_core_bcc_mycorp.dll. + wxmsw280_core_bcc_mycorp.dll. CFG= Sets configuration name so that you can have multiple wxWidgets builds with different setup.h settings coexisting in same tree. See "Object and library directories" below for more information. +COMPILER_PREFIX= + If you build with multiple versions of the same compiler, you can put + their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of + "vc_lib" by setting this variable to e.g. "vc6". This is merely a + convenience variable, you can achieve the same effect (but different dir + names) with the CFG option. + + Compiler specific options ----------------------------------------------------------------