X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ae3dd4a589f4c8378c6a46bfceb4c87316360ca2..220dcb1a7f58c0c499938ac52ae5c8c937ffd8bc:/demos/forty/game.cpp diff --git a/demos/forty/game.cpp b/demos/forty/game.cpp index e7c47b9b9f..24941f015d 100644 --- a/demos/forty/game.cpp +++ b/demos/forty/game.cpp @@ -6,16 +6,11 @@ // Created: 21/07/97 // RCS-ID: $Id$ // Copyright: (c) 1993-1998 Chris Breeze -// Licence: wxWindows licence +// Licence: wxWindows licence //--------------------------------------------------------------------------- -// Last modified: 22nd July 1998 - ported to wxWindows 2.0 +// Last modified: 22nd July 1998 - ported to wxWidgets 2.0 ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#pragma implementation -#pragma interface -#endif - // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" @@ -35,11 +30,11 @@ #include "game.h" Game::Game(int wins, int games, int score) : - m_inPlay(FALSE), - m_moveIndex(0), - m_redoIndex(0), - m_bmap(0), - m_bmapCard(0) + m_inPlay(false), + m_moveIndex(0), + m_redoIndex(0), + m_bmap(0), + m_bmapCard(0) { int i; @@ -52,19 +47,19 @@ Game::Game(int wins, int games, int score) : for (i = 0; i < 8; i++) { - m_foundations[i] = new Foundation(2 + (i / 4) * (CardWidth + 2), - 2 + (i % 4) * (CardHeight + 2)); + m_foundations[i] = new Foundation(2 + (i / 4) * (CardWidth + 2), + 2 + (i % 4) * (CardHeight + 2)); } for (i = 0; i < 10; i++) { - m_bases[i] = new Base(8 + (i + 2) * (CardWidth + 2), 2); + m_bases[i] = new Base(8 + (i + 2) * (CardWidth + 2), 2); } Deal(); m_srcPile = 0; m_liftedCard = 0; - // copy the input parameters for future reference + // copy the input parameters for future reference m_numWins = wins; m_numGames = games; m_totalScore = score; @@ -72,6 +67,30 @@ Game::Game(int wins, int games, int score) : } +void Game::Layout() +{ + int i; + + m_pack->SetPos(2, 2 + 4 * (CardHeight + 2)); + + m_discard->SetPos(2, 2 + 5 * (CardHeight + 2)); + + for (i = 0; i < 8; i++) + { + m_foundations[i]->SetPos(2 + (i / 4) * (CardWidth + 2), + 2 + (i % 4) * (CardHeight + 2)); + } + + for (i = 0; i < 10; i++) + { + m_bases[i]->SetPos(8 + (i + 2) * (CardWidth + 2), 2); + } + delete m_bmap; + delete m_bmapCard; + m_bmap = 0; + m_bmapCard = 0; +} + // Make sure we delete all objects created by the game object Game::~Game() { @@ -81,14 +100,14 @@ Game::~Game() delete m_discard; for (i = 0; i < 8; i++) { - delete m_foundations[i]; + delete m_foundations[i]; } for (i = 0; i < 10; i++) { - delete m_bases[i]; + delete m_bases[i]; } - delete m_bmap; - delete m_bmapCard; + delete m_bmap; + delete m_bmapCard; } /* @@ -109,10 +128,10 @@ void Game::Undo(wxDC& dc) { if (m_moveIndex > 0) { - m_moveIndex--; - Card* card = m_moves[m_moveIndex].dest->RemoveTopCard(dc); - m_moves[m_moveIndex].src->AddCard(dc, card); - DisplayScore(dc); + m_moveIndex--; + Card* card = m_moves[m_moveIndex].dest->RemoveTopCard(dc); + m_moves[m_moveIndex].src->AddCard(dc, card); + DisplayScore(dc); } } @@ -121,15 +140,15 @@ void Game::Redo(wxDC& dc) { if (m_moveIndex < m_redoIndex) { - Card* card = m_moves[m_moveIndex].src->RemoveTopCard(dc); - if (m_moves[m_moveIndex].src == m_pack) - { - m_pack->Redraw(dc); - card->TurnCard(faceup); - } - m_moves[m_moveIndex].dest->AddCard(dc, card); - DisplayScore(dc); - m_moveIndex++; + Card* card = m_moves[m_moveIndex].src->RemoveTopCard(dc); + if (m_moves[m_moveIndex].src == m_pack) + { + m_pack->Redraw(dc); + card->TurnCard(faceup); + } + m_moves[m_moveIndex].dest->AddCard(dc, card); + DisplayScore(dc); + m_moveIndex++; } } @@ -137,85 +156,115 @@ void Game::DoMove(wxDC& dc, Pile* src, Pile* dest) { if (m_moveIndex < MaxMoves) { - if (src == dest) - { - wxMessageBox("Game::DoMove() src == dest", "Debug message", - wxOK | wxICON_EXCLAMATION); - } - m_moves[m_moveIndex].src = src; - m_moves[m_moveIndex].dest = dest; - m_moveIndex++; + if (src == dest) + { + wxMessageBox(wxT("Game::DoMove() src == dest"), wxT("Debug message"), + wxOK | wxICON_EXCLAMATION); + } + m_moves[m_moveIndex].src = src; + m_moves[m_moveIndex].dest = dest; + m_moveIndex++; - // when we do a move any moves in redo buffer are discarded - m_redoIndex = m_moveIndex; + // when we do a move any moves in redo buffer are discarded + m_redoIndex = m_moveIndex; } else { - wxMessageBox("Game::DoMove() Undo buffer full", "Debug message", - wxOK | wxICON_EXCLAMATION); + wxMessageBox(wxT("Game::DoMove() Undo buffer full"), wxT("Debug message"), + wxOK | wxICON_EXCLAMATION); } if (!m_inPlay) - { - m_inPlay = TRUE; - m_numGames++; - } + { + m_inPlay = true; + m_numGames++; + } DisplayScore(dc); + + if (HaveYouWon()) + { + wxWindow *frame = wxTheApp->GetTopWindow(); + wxWindow *canvas = (wxWindow *) NULL; + + if (frame) + { + wxWindowList::compatibility_iterator node = frame->GetChildren().GetFirst(); + if (node) canvas = (wxWindow*)node->GetData(); + } + + // This game is over + m_inPlay = false; + + // Redraw the score box to update games won + DisplayScore(dc); + + if (wxMessageBox(wxT("Do you wish to play again?"), + wxT("Well Done, You have won!"), wxYES_NO | wxICON_QUESTION) == wxYES) + { + Deal(); + canvas->Refresh(); + } + else + { + // user cancelled the dialog - exit the app + ((wxFrame*)canvas->GetParent())->Close(true); + } + } } void Game::DisplayScore(wxDC& dc) { wxColour bgColour = FortyApp::BackgroundColour(); - wxPen* pen = wxThePenList->FindOrCreatePen(bgColour, 1, wxSOLID); + wxPen* pen = wxThePenList->FindOrCreatePen(bgColour, 1, wxSOLID); dc.SetTextBackground(bgColour); dc.SetTextForeground(FortyApp::TextColour()); - dc.SetBrush(FortyApp::BackgroundBrush()); - dc.SetPen(* pen); + dc.SetBrush(FortyApp::BackgroundBrush()); + dc.SetPen(* pen); - // count the number of cards in foundations + // count the number of cards in foundations m_currentScore = 0; for (int i = 0; i < 8; i++) { - m_currentScore += m_foundations[i]->GetNumCards(); + m_currentScore += m_foundations[i]->GetNumCards(); } int x, y; m_pack->GetTopCardPos(x, y); x += 12 * CardWidth - 105; - int w, h; - { - long width, height; - dc.GetTextExtent("Average score:m_x", &width, &height); - w = width; - h = height; - } - dc.DrawRectangle(x + w, y, 20, 4 * h); - - char str[80]; - sprintf(str, "%d", m_currentScore); - dc.DrawText("Score:", x, y); + wxCoord w, h; + { + wxCoord width, height; + dc.GetTextExtent(wxT("Average score:m_x"), &width, &height); + w = width; + h = height; + } + dc.DrawRectangle(x + w, y, 20, 4 * h); + + wxString str; + str.Printf(wxT("%d"), m_currentScore); + dc.DrawText(wxT("Score:"), x, y); dc.DrawText(str, x + w, y); y += h; - sprintf(str, "%d", m_numGames); - dc.DrawText("Games played:", x, y); + str.Printf(wxT("%d"), m_numGames); + dc.DrawText(wxT("Games played:"), x, y); dc.DrawText(str, x + w, y); y += h; - sprintf(str, "%d", m_numWins); - dc.DrawText("Games won:", x, y); + str.Printf(wxT("%d"), m_numWins); + dc.DrawText(wxT("Games won:"), x, y); dc.DrawText(str, x + w, y); y += h; int average = 0; - if (m_numGames > 0) - { - average = (2 * (m_currentScore + m_totalScore) + m_numGames ) / (2 * m_numGames); - } - sprintf(str, "%d", average); - dc.DrawText("Average score:", x, y); + if (m_numGames > 0) + { + average = (2 * (m_currentScore + m_totalScore) + m_numGames ) / (2 * m_numGames); + } + str.Printf(wxT("%d"), average); + dc.DrawText(wxT("Average score:"), x, y); dc.DrawText(str, x + w, y); } @@ -226,76 +275,76 @@ void Game::Deal() int i, j; Card* card; - // Reset all the piles, the undo buffer and shuffle the m_pack + // Reset all the piles, the undo buffer and shuffle the m_pack m_moveIndex = 0; m_pack->ResetPile(); for (i = 0; i < 5; i++) - { - m_pack->Shuffle(); - } + { + m_pack->Shuffle(); + } m_discard->ResetPile(); for (i = 0; i < 10; i++) - { - m_bases[i]->ResetPile(); - } + { + m_bases[i]->ResetPile(); + } for (i = 0; i < 8; i++) - { - m_foundations[i]->ResetPile(); - } + { + m_foundations[i]->ResetPile(); + } - // Deal the initial 40 cards onto the bases + // Deal the initial 40 cards onto the bases for (i = 0; i < 10; i++) { - for (j = 1; j <= 4; j++) - { - card = m_pack->RemoveTopCard(); - card->TurnCard(faceup); - m_bases[i]->AddCard(card); - } + for (j = 1; j <= 4; j++) + { + card = m_pack->RemoveTopCard(); + card->TurnCard(faceup); + m_bases[i]->AddCard(card); + } } if (m_inPlay) - { - // player has started the game and then redealt - // and so we must add the score for this game to the total score - m_totalScore += m_currentScore; - } + { + // player has started the game and then redealt + // and so we must add the score for this game to the total score + m_totalScore += m_currentScore; + } m_currentScore = 0; - m_inPlay = FALSE; + m_inPlay = false; } // Redraw the m_pack, discard pile, the bases and the foundations void Game::Redraw(wxDC& dc) { - int i; - m_pack->Redraw(dc); - m_discard->Redraw(dc); - for (i = 0; i < 8; i++) - { - m_foundations[i]->Redraw(dc); - } - for (i = 0; i < 10; i++) - { - m_bases[i]->Redraw(dc); - } - DisplayScore(dc); - - if (m_bmap == 0) - { - m_bmap = new wxBitmap(CardWidth, CardHeight); - m_bmapCard = new wxBitmap(CardWidth, CardHeight); - - // Initialise the card bitmap to the background colour - wxMemoryDC memoryDC; - memoryDC.SelectObject(*m_bmapCard); + int i; + m_pack->Redraw(dc); + m_discard->Redraw(dc); + for (i = 0; i < 8; i++) + { + m_foundations[i]->Redraw(dc); + } + for (i = 0; i < 10; i++) + { + m_bases[i]->Redraw(dc); + } + DisplayScore(dc); + + if (m_bmap == 0) + { + m_bmap = new wxBitmap(CardWidth, CardHeight); + m_bmapCard = new wxBitmap(CardWidth, CardHeight); + + // Initialise the card bitmap to the background colour + wxMemoryDC memoryDC; + memoryDC.SelectObject(*m_bmapCard); memoryDC.SetPen( *wxTRANSPARENT_PEN ); - memoryDC.SetBrush(FortyApp::BackgroundBrush()); - memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight); - memoryDC.SelectObject(*m_bmap); - memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight); - memoryDC.SelectObject(wxNullBitmap); - } + memoryDC.SetBrush(FortyApp::BackgroundBrush()); + memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight); + memoryDC.SelectObject(*m_bmap); + memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight); + memoryDC.SelectObject(wxNullBitmap); + } } @@ -304,37 +353,37 @@ void Game::Redraw(wxDC& dc) // or the pile is empty Pile* Game::WhichPile(int x, int y) { - if (m_pack->GetCard(x, y) && - m_pack->GetCard(x, y) == m_pack->GetTopCard()) - { - return m_pack; - } - - if (m_discard->GetCard(x, y) && - m_discard->GetCard(x, y) == m_discard->GetTopCard()) - { - return m_discard; - } - - int i; - for (i = 0; i < 8; i++) - { - if (m_foundations[i]->GetCard(x, y) && - m_foundations[i]->GetCard(x, y) == m_foundations[i]->GetTopCard()) - { - return m_foundations[i]; - } - } - - for (i = 0; i < 10; i++) - { - if (m_bases[i]->GetCard(x, y) && - m_bases[i]->GetCard(x, y) == m_bases[i]->GetTopCard()) - { - return m_bases[i]; - } - } - return 0; + if (m_pack->GetCard(x, y) && + m_pack->GetCard(x, y) == m_pack->GetTopCard()) + { + return m_pack; + } + + if (m_discard->GetCard(x, y) && + m_discard->GetCard(x, y) == m_discard->GetTopCard()) + { + return m_discard; + } + + int i; + for (i = 0; i < 8; i++) + { + if (m_foundations[i]->GetCard(x, y) && + m_foundations[i]->GetCard(x, y) == m_foundations[i]->GetTopCard()) + { + return m_foundations[i]; + } + } + + for (i = 0; i < 10; i++) + { + if (m_bases[i]->GetCard(x, y) && + m_bases[i]->GetCard(x, y) == m_bases[i]->GetTopCard()) + { + return m_bases[i]; + } + } + return 0; } @@ -345,37 +394,37 @@ bool Game::LButtonDown(wxDC& dc, int x, int y) m_srcPile = WhichPile(x, y); if (m_srcPile == m_pack) { - Card* card = m_pack->RemoveTopCard(); - if (card) - { - m_pack->Redraw(dc); - card->TurnCard(faceup); - m_discard->AddCard(dc, card); - DoMove(dc, m_pack, m_discard); - } + Card* card = m_pack->RemoveTopCard(); + if (card) + { + m_pack->Redraw(dc); + card->TurnCard(faceup); + m_discard->AddCard(dc, card); + DoMove(dc, m_pack, m_discard); + } m_srcPile = 0; } else if (m_srcPile) { - m_srcPile->GetTopCardPos(m_xPos, m_yPos); - m_xOffset = m_xPos - x; - m_yOffset = m_yPos - y; - - // Copy the area under the card - // Initialise the card bitmap to the background colour - { - wxMemoryDC memoryDC; - memoryDC.SelectObject(*m_bmap); - m_liftedCard = m_srcPile->RemoveTopCard(memoryDC, m_xPos, m_yPos); - } - - // Draw the card in card bitmap ready for blitting onto - // the screen - { - wxMemoryDC memoryDC; - memoryDC.SelectObject(*m_bmapCard); - m_liftedCard->Draw(memoryDC, 0, 0); - } + m_srcPile->GetTopCardPos(m_xPos, m_yPos); + m_xOffset = m_xPos - x; + m_yOffset = m_yPos - y; + + // Copy the area under the card + // Initialise the card bitmap to the background colour + { + wxMemoryDC memoryDC; + memoryDC.SelectObject(*m_bmap); + m_liftedCard = m_srcPile->RemoveTopCard(memoryDC, m_xPos, m_yPos); + } + + // Draw the card in card bitmap ready for blitting onto + // the screen + { + wxMemoryDC memoryDC; + memoryDC.SelectObject(*m_bmapCard); + m_liftedCard->Draw(memoryDC, 0, 0); + } } return m_srcPile != 0; } @@ -391,77 +440,77 @@ void Game::LButtonDblClk(wxDC& dc, int x, int y) Pile* pile = WhichPile(x, y); if (!pile) return; - // Double click on m_pack is the same as left button down + // Double click on m_pack is the same as left button down if (pile == m_pack) { - LButtonDown(dc, x, y); + LButtonDown(dc, x, y); } else { - Card* card = pile->GetTopCard(); + Card* card = pile->GetTopCard(); - if (card) - { - int i; + if (card) + { + int i; - // if the card is an ace then try to place it next - // to an ace of the same suit - if (card->GetPipValue() == 1) - { - for(i = 0; i < 4; i++) - { - Card* m_topCard = m_foundations[i]->GetTopCard(); - if ( m_topCard ) + // if the card is an ace then try to place it next + // to an ace of the same suit + if (card->GetPipValue() == 1) + { + for(i = 0; i < 4; i++) + { + Card* m_topCard = m_foundations[i]->GetTopCard(); + if ( m_topCard ) { - if (m_topCard->GetSuit() == card->GetSuit() && + if (m_topCard->GetSuit() == card->GetSuit() && m_foundations[i + 4] != pile && - m_foundations[i + 4]->GetTopCard() == 0) - { - pile->RemoveTopCard(dc); - m_foundations[i + 4]->AddCard(dc, card); - DoMove(dc, pile, m_foundations[i + 4]); - return; - } + m_foundations[i + 4]->GetTopCard() == 0) + { + pile->RemoveTopCard(dc); + m_foundations[i + 4]->AddCard(dc, card); + DoMove(dc, pile, m_foundations[i + 4]); + return; + } } - } - } - - // try to place the card on a foundation - for(i = 0; i < 8; i++) - { - if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile) - { - pile->RemoveTopCard(dc); - m_foundations[i]->AddCard(dc, card); - DoMove(dc, pile, m_foundations[i]); - return; - } + } + } + + // try to place the card on a foundation + for(i = 0; i < 8; i++) + { + if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile) + { + pile->RemoveTopCard(dc); + m_foundations[i]->AddCard(dc, card); + DoMove(dc, pile, m_foundations[i]); + return; + } } - // try to place the card on a populated base - for(i = 0; i < 10; i++) - { - if (m_bases[i]->AcceptCard(card) && - m_bases[i] != pile && - m_bases[i]->GetTopCard()) - { - pile->RemoveTopCard(dc); - m_bases[i]->AddCard(dc, card); - DoMove(dc, pile, m_bases[i]); - return; - } + // try to place the card on a populated base + for(i = 0; i < 10; i++) + { + if (m_bases[i]->AcceptCard(card) && + m_bases[i] != pile && + m_bases[i]->GetTopCard()) + { + pile->RemoveTopCard(dc); + m_bases[i]->AddCard(dc, card); + DoMove(dc, pile, m_bases[i]); + return; + } } - // try to place the card on any base - for(i = 0; i < 10; i++) - { - if (m_bases[i]->AcceptCard(card) && m_bases[i] != pile) - { - pile->RemoveTopCard(dc); - m_bases[i]->AddCard(dc, card); - DoMove(dc, pile, m_bases[i]); - return; - } + // try to place the card on any base + for(i = 0; i < 10; i++) + { + if (m_bases[i]->AcceptCard(card) && m_bases[i] != pile) + { + pile->RemoveTopCard(dc); + m_bases[i]->AddCard(dc, card); + DoMove(dc, pile, m_bases[i]); + return; + } } - } + } } } @@ -470,50 +519,50 @@ void Game::LButtonDblClk(wxDC& dc, int x, int y) // i.e. m_pack, discard and bases are empty bool Game::HaveYouWon() { - if (m_pack->GetTopCard()) return FALSE; - if (m_discard->GetTopCard()) return FALSE; + if (m_pack->GetTopCard()) return false; + if (m_discard->GetTopCard()) return false; for(int i = 0; i < 10; i++) { - if (m_bases[i]->GetTopCard()) return FALSE; + if (m_bases[i]->GetTopCard()) return false; } m_numWins++; m_totalScore += m_currentScore; m_currentScore = 0; - return TRUE; + return true; } // See whether the card under the cursor can be moved somewhere else -// Returns TRUE if it can be moved, FALSE otherwise +// Returns 'true' if it can be moved, 'false' otherwise bool Game::CanYouGo(int x, int y) { Pile* pile = WhichPile(x, y); if (pile && pile != m_pack) { - Card* card = pile->GetTopCard(); - - if (card) - { - int i; - for(i = 0; i < 8; i++) - { - if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile) - { - return TRUE; - } + Card* card = pile->GetTopCard(); + + if (card) + { + int i; + for(i = 0; i < 8; i++) + { + if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile) + { + return true; + } } - for(i = 0; i < 10; i++) - { - if (m_bases[i]->GetTopCard() && - m_bases[i]->AcceptCard(card) && - m_bases[i] != pile) - { - return TRUE; - } + for(i = 0; i < 10; i++) + { + if (m_bases[i]->GetTopCard() && + m_bases[i]->AcceptCard(card) && + m_bases[i] != pile) + { + return true; + } } - } + } } - return FALSE; + return false; } @@ -525,61 +574,61 @@ void Game::LButtonUp(wxDC& dc, int x, int y) { if (m_srcPile) { - // work out the position of the dragged card - x += m_xOffset; + // work out the position of the dragged card + x += m_xOffset; y += m_yOffset; - Pile* nearestPile = 0; - int distance = (CardHeight + CardWidth) * (CardHeight + CardWidth); - - // find the nearest pile which will accept the card - int i; - for (i = 0; i < 8; i++) - { - if (DropCard(x, y, m_foundations[i], m_liftedCard)) - { - if (m_foundations[i]->CalcDistance(x, y) < distance) - { - nearestPile = m_foundations[i]; + Pile* nearestPile = 0; + int distance = (CardHeight + CardWidth) * (CardHeight + CardWidth); + + // find the nearest pile which will accept the card + int i; + for (i = 0; i < 8; i++) + { + if (DropCard(x, y, m_foundations[i], m_liftedCard)) + { + if (m_foundations[i]->CalcDistance(x, y) < distance) + { + nearestPile = m_foundations[i]; distance = nearestPile->CalcDistance(x, y); } } - } - for (i = 0; i < 10; i++) - { - if (DropCard(x, y, m_bases[i], m_liftedCard)) - { - if (m_bases[i]->CalcDistance(x, y) < distance) + } + for (i = 0; i < 10; i++) + { + if (DropCard(x, y, m_bases[i], m_liftedCard)) + { + if (m_bases[i]->CalcDistance(x, y) < distance) { - nearestPile = m_bases[i]; + nearestPile = m_bases[i]; distance = nearestPile->CalcDistance(x, y); } } - } - - // Restore the area under the card - wxMemoryDC memoryDC; - memoryDC.SelectObject(*m_bmap); - dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight, - &memoryDC, 0, 0, wxCOPY); - - // Draw the card in its new position - if (nearestPile) - { - // Add to new pile - nearestPile->AddCard(dc, m_liftedCard); - if (nearestPile != m_srcPile) - { - DoMove(dc, m_srcPile, nearestPile); - } - } + } + + // Restore the area under the card + wxMemoryDC memoryDC; + memoryDC.SelectObject(*m_bmap); + dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight, + &memoryDC, 0, 0, wxCOPY); + + // Draw the card in its new position + if (nearestPile) + { + // Add to new pile + nearestPile->AddCard(dc, m_liftedCard); + if (nearestPile != m_srcPile) + { + DoMove(dc, m_srcPile, nearestPile); + } + } else { - // Return card to src pile - m_srcPile->AddCard(dc, m_liftedCard); - } - m_srcPile = 0; - m_liftedCard = 0; + // Return card to src pile + m_srcPile->AddCard(dc, m_liftedCard); + } + m_srcPile = 0; + m_liftedCard = 0; } } @@ -588,12 +637,12 @@ void Game::LButtonUp(wxDC& dc, int x, int y) bool Game::DropCard(int x, int y, Pile* pile, Card* card) { - bool retval = FALSE; + bool retval = false; if (pile->Overlap(x, y)) { - if (pile->AcceptCard(card)) - { - retval = TRUE; + if (pile->AcceptCard(card)) + { + retval = true; } } return retval; @@ -604,81 +653,81 @@ void Game::MouseMove(wxDC& dc, int mx, int my) { if (m_liftedCard) { - wxMemoryDC memoryDC; - memoryDC.SelectObject(*m_bmap); + wxMemoryDC memoryDC; + memoryDC.SelectObject(*m_bmap); - int dx = mx + m_xOffset - m_xPos; - int dy = my + m_yOffset - m_yPos; + int dx = mx + m_xOffset - m_xPos; + int dy = my + m_yOffset - m_yPos; - if (abs(dx) >= CardWidth || abs(dy) >= CardHeight) + if (abs(dx) >= CardWidth || abs(dy) >= CardHeight) + { + // Restore the area under the card + dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight, + &memoryDC, 0, 0, wxCOPY); + + // Copy the area under the card in the new position + memoryDC.Blit(0, 0, CardWidth, CardHeight, + &dc, m_xPos + dx, m_yPos + dy, wxCOPY); + } + else if (dx >= 0) + { + // dx >= 0 + dc.Blit(m_xPos, m_yPos, dx, CardHeight, &memoryDC, 0, 0, wxCOPY); + if (dy >= 0) + { + // dy >= 0 + dc.Blit(m_xPos + dx, m_yPos, CardWidth - dx, dy, &memoryDC, dx, 0, wxCOPY); + memoryDC.Blit(0, 0, CardWidth - dx, CardHeight - dy, + &memoryDC, dx, dy, wxCOPY); + memoryDC.Blit(0, CardHeight - dy, CardWidth - dx, dy, + &dc, m_xPos + dx, m_yPos + CardHeight, wxCOPY); + } + else + { + // dy < 0 + dc.Blit(m_xPos + dx, m_yPos + dy + CardHeight, CardWidth - dx, -dy, + &memoryDC, dx, CardHeight + dy, wxCOPY); + memoryDC.Blit(0, -dy, CardWidth - dx, CardHeight + dy, + &memoryDC, dx, 0, wxCOPY); + memoryDC.Blit(0, 0, CardWidth - dx, -dy, + &dc, m_xPos + dx, m_yPos + dy, wxCOPY); + } + memoryDC.Blit(CardWidth - dx, 0, dx, CardHeight, + &dc, m_xPos + CardWidth, m_yPos + dy, wxCOPY); + } + else { - // Restore the area under the card - dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight, - &memoryDC, 0, 0, wxCOPY); - - // Copy the area under the card in the new position - memoryDC.Blit(0, 0, CardWidth, CardHeight, - &dc, m_xPos + dx, m_yPos + dy, wxCOPY); - } - else if (dx >= 0) - { - // dx >= 0 - dc.Blit(m_xPos, m_yPos, dx, CardHeight, &memoryDC, 0, 0, wxCOPY); - if (dy >= 0) - { - // dy >= 0 - dc.Blit(m_xPos + dx, m_yPos, CardWidth - dx, dy, &memoryDC, dx, 0, wxCOPY); - memoryDC.Blit(0, 0, CardWidth - dx, CardHeight - dy, - &memoryDC, dx, dy, wxCOPY); - memoryDC.Blit(0, CardHeight - dy, CardWidth - dx, dy, - &dc, m_xPos + dx, m_yPos + CardHeight, wxCOPY); - } - else - { - // dy < 0 - dc.Blit(m_xPos + dx, m_yPos + dy + CardHeight, CardWidth - dx, -dy, - &memoryDC, dx, CardHeight + dy, wxCOPY); - memoryDC.Blit(0, -dy, CardWidth - dx, CardHeight + dy, - &memoryDC, dx, 0, wxCOPY); - memoryDC.Blit(0, 0, CardWidth - dx, -dy, - &dc, m_xPos + dx, m_yPos + dy, wxCOPY); - } - memoryDC.Blit(CardWidth - dx, 0, dx, CardHeight, - &dc, m_xPos + CardWidth, m_yPos + dy, wxCOPY); - } - else - { - // dx < 0 - dc.Blit(m_xPos + CardWidth + dx, m_yPos, -dx, CardHeight, - &memoryDC, CardWidth + dx, 0, wxCOPY); - if (dy >= 0) - { - dc.Blit(m_xPos, m_yPos, CardWidth + dx, dy, &memoryDC, 0, 0, wxCOPY); - memoryDC.Blit(-dx, 0, CardWidth + dx, CardHeight - dy, - &memoryDC, 0, dy, wxCOPY); - memoryDC.Blit(-dx, CardHeight - dy, CardWidth + dx, dy, - &dc, m_xPos, m_yPos + CardHeight, wxCOPY); - } - else - { - // dy < 0 - dc.Blit(m_xPos, m_yPos + CardHeight + dy, CardWidth + dx, -dy, - &memoryDC, 0, CardHeight + dy, wxCOPY); - memoryDC.Blit(-dx, -dy, CardWidth + dx, CardHeight + dy, - &memoryDC, 0, 0, wxCOPY); - memoryDC.Blit(-dx, 0, CardWidth + dx, -dy, - &dc, m_xPos, m_yPos + dy, wxCOPY); - } - memoryDC.Blit(0, 0, -dx, CardHeight, - &dc, m_xPos + dx, m_yPos + dy, wxCOPY); - } - m_xPos += dx; - m_yPos += dy; - - // draw the card in its new position - memoryDC.SelectObject(*m_bmapCard); - dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight, - &memoryDC, 0, 0, wxCOPY); + // dx < 0 + dc.Blit(m_xPos + CardWidth + dx, m_yPos, -dx, CardHeight, + &memoryDC, CardWidth + dx, 0, wxCOPY); + if (dy >= 0) + { + dc.Blit(m_xPos, m_yPos, CardWidth + dx, dy, &memoryDC, 0, 0, wxCOPY); + memoryDC.Blit(-dx, 0, CardWidth + dx, CardHeight - dy, + &memoryDC, 0, dy, wxCOPY); + memoryDC.Blit(-dx, CardHeight - dy, CardWidth + dx, dy, + &dc, m_xPos, m_yPos + CardHeight, wxCOPY); + } + else + { + // dy < 0 + dc.Blit(m_xPos, m_yPos + CardHeight + dy, CardWidth + dx, -dy, + &memoryDC, 0, CardHeight + dy, wxCOPY); + memoryDC.Blit(-dx, -dy, CardWidth + dx, CardHeight + dy, + &memoryDC, 0, 0, wxCOPY); + memoryDC.Blit(-dx, 0, CardWidth + dx, -dy, + &dc, m_xPos, m_yPos + dy, wxCOPY); + } + memoryDC.Blit(0, 0, -dx, CardHeight, + &dc, m_xPos + dx, m_yPos + dy, wxCOPY); + } + m_xPos += dx; + m_yPos += dy; + + // draw the card in its new position + memoryDC.SelectObject(*m_bmapCard); + dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight, + &memoryDC, 0, 0, wxCOPY); } } @@ -691,7 +740,7 @@ Pack::Pack(int x, int y) : Pile(x, y, 0, 0) { for (m_topCard = 0; m_topCard < NumCards; m_topCard++) { - m_cards[m_topCard] = new Card(1 + m_topCard / 2, facedown); + m_cards[m_topCard] = new Card(1 + m_topCard / 2, facedown); } m_topCard = NumCards - 1; } @@ -702,40 +751,40 @@ void Pack::Shuffle() Card* temp[NumCards]; int i; - // Don't try to shuffle an empty m_pack! + // Don't try to shuffle an empty m_pack! if (m_topCard < 0) return; - // Copy the cards into a temporary array. Start by clearing - // the array and then copy the card into a random position. - // If the position is occupied then find the next lower position. + // Copy the cards into a temporary array. Start by clearing + // the array and then copy the card into a random position. + // If the position is occupied then find the next lower position. for (i = 0; i <= m_topCard; i++) { - temp[i] = 0; + temp[i] = 0; } for (i = 0; i <= m_topCard; i++) { - int pos = rand() % (m_topCard + 1); - while (temp[pos]) - { - pos--; - if (pos < 0) pos = m_topCard; - } - m_cards[i]->TurnCard(facedown); - temp[pos] = m_cards[i]; + int pos = rand() % (m_topCard + 1); + while (temp[pos]) + { + pos--; + if (pos < 0) pos = m_topCard; + } + m_cards[i]->TurnCard(facedown); + temp[pos] = m_cards[i]; m_cards[i] = 0; } - // Copy each card back into the m_pack in a random - // position. If position is occupied then find nearest - // unoccupied position after the random position. + // Copy each card back into the m_pack in a random + // position. If position is occupied then find nearest + // unoccupied position after the random position. for (i = 0; i <= m_topCard; i++) { - int pos = rand() % (m_topCard + 1); - while (m_cards[pos]) - { - pos++; + int pos = rand() % (m_topCard + 1); + while (m_cards[pos]) + { + pos++; if (pos > m_topCard) pos = 0; - } + } m_cards[pos] = temp[i]; } } @@ -744,12 +793,12 @@ void Pack::Redraw(wxDC& dc) { Pile::Redraw(dc); - char str[10]; - sprintf(str, "%d ", m_topCard + 1); + wxString str; + str.Printf(wxT("%d "), m_topCard + 1); dc.SetBackgroundMode( wxSOLID ); - dc.SetTextBackground(FortyApp::BackgroundColour()); - dc.SetTextForeground(FortyApp::TextColour()); + dc.SetTextBackground(FortyApp::BackgroundColour()); + dc.SetTextForeground(FortyApp::TextColour()); dc.DrawText(str, m_x + CardWidth + 5, m_y + CardHeight / 2); } @@ -758,12 +807,12 @@ void Pack::AddCard(Card* card) { if (card == m_cards[m_topCard + 1]) { - m_topCard++; + m_topCard++; } else { - wxMessageBox("Pack::AddCard() Undo error", "Forty Thieves: Warning", - wxOK | wxICON_EXCLAMATION); + wxMessageBox(wxT("Pack::AddCard() Undo error"), wxT("Forty Thieves: Warning"), + wxOK | wxICON_EXCLAMATION); } card->TurnCard(facedown); } @@ -773,9 +822,9 @@ Pack::~Pack() { for (m_topCard = 0; m_topCard < NumCards; m_topCard++) { - delete m_cards[m_topCard]; + delete m_cards[m_topCard]; } -}; +} //------------------------------------------------------// @@ -789,29 +838,24 @@ Base::Base(int x, int y) : Pile(x, y, 0, 12) bool Base::AcceptCard(Card* card) { - bool retval = FALSE; + bool retval = false; if (m_topCard >= 0) { - if (m_cards[m_topCard]->GetSuit() == card->GetSuit() && - m_cards[m_topCard]->GetPipValue() - 1 == card->GetPipValue()) - { - retval = TRUE; + if (m_cards[m_topCard]->GetSuit() == card->GetSuit() && + m_cards[m_topCard]->GetPipValue() - 1 == card->GetPipValue()) + { + retval = true; } } else { - // pile is empty - ACCEPT - retval = TRUE; + // pile is empty - ACCEPT + retval = true; } return retval; } -Base::~Base() -{ -// nothing special at the moment -}; - //----------------------------------------------------------------// // The Foundation class: holds the cards built up from the ace... // @@ -823,29 +867,24 @@ Foundation::Foundation(int x, int y) : Pile(x, y, 0, 0) bool Foundation::AcceptCard(Card* card) { - bool retval = FALSE; + bool retval = false; if (m_topCard >= 0) { - if (m_cards[m_topCard]->GetSuit() == card->GetSuit() && - m_cards[m_topCard]->GetPipValue() + 1 == card->GetPipValue()) - { - retval = TRUE; + if (m_cards[m_topCard]->GetSuit() == card->GetSuit() && + m_cards[m_topCard]->GetPipValue() + 1 == card->GetPipValue()) + { + retval = true; } } else if (card->GetPipValue() == 1) { - // It's an ace and the pile is empty - ACCEPT - retval = TRUE; + // It's an ace and the pile is empty - ACCEPT + retval = true; } return retval; } -Foundation::~Foundation() -{ -// nothing special at the moment -}; - //----------------------------------------------------// // The Discard class: holds cards dealt from the m_pack // @@ -859,22 +898,22 @@ void Discard::Redraw(wxDC& dc) { if (m_topCard >= 0) { - if (m_dx == 0 && m_dy == 0) - { + if (m_dx == 0 && m_dy == 0) + { m_cards[m_topCard]->Draw(dc, m_x, m_y); - } - else - { - int x = m_x; - int y = m_y; - for (int i = 0; i <= m_topCard; i++) - { - m_cards[i]->Draw(dc, x, y); - x += m_dx; - y += m_dy; - if (i == 31) - { - x = m_x; + } + else + { + int x = m_x; + int y = m_y; + for (int i = 0; i <= m_topCard; i++) + { + m_cards[i]->Draw(dc, x, y); + x += m_dx; + y += m_dy; + if (i == 31) + { + x = m_x; y = m_y + CardHeight / 3; } } @@ -882,7 +921,7 @@ void Discard::Redraw(wxDC& dc) } else { - Card::DrawNullCard(dc, m_x, m_y); + Card::DrawNullCard(dc, m_x, m_y); } } @@ -891,18 +930,18 @@ void Discard::GetTopCardPos(int& x, int& y) { if (m_topCard < 0) { - x = m_x; - y = m_y; + x = m_x; + y = m_y; } else if (m_topCard > 31) { - x = m_x + m_dx * (m_topCard - 32); - y = m_y + CardHeight / 3; + x = m_x + m_dx * (m_topCard - 32); + y = m_y + CardHeight / 3; } else { - x = m_x + m_dx * m_topCard; - y = m_y; + x = m_x + m_dx * m_topCard; + y = m_y; } } @@ -913,34 +952,28 @@ Card* Discard::RemoveTopCard(wxDC& dc, int m_xOffset, int m_yOffset) if (m_topCard <= 31) { - card = Pile::RemoveTopCard(dc, m_xOffset, m_yOffset); + card = Pile::RemoveTopCard(dc, m_xOffset, m_yOffset); } else { - int topX, topY, x, y; - GetTopCardPos(topX, topY); - card = Pile::RemoveTopCard(); - card->Erase(dc, topX - m_xOffset, topY - m_yOffset); - GetTopCardPos(x, y); - dc.SetClippingRegion(topX - m_xOffset, topY - m_yOffset, - CardWidth, CardHeight); - - for (int i = m_topCard - 31; i <= m_topCard - 31 + CardWidth / m_dx; i++) - { - m_cards[i]->Draw(dc, m_x - m_xOffset + i * m_dx, m_y - m_yOffset); - } - if (m_topCard > 31) - { - m_cards[m_topCard]->Draw(dc, topX - m_xOffset - m_dx, topY - m_yOffset); - } - dc.DestroyClippingRegion(); + int topX, topY, x, y; + GetTopCardPos(topX, topY); + card = Pile::RemoveTopCard(); + card->Erase(dc, topX - m_xOffset, topY - m_yOffset); + GetTopCardPos(x, y); + dc.SetClippingRegion(topX - m_xOffset, topY - m_yOffset, + CardWidth, CardHeight); + + for (int i = m_topCard - 31; i <= m_topCard - 31 + CardWidth / m_dx; i++) + { + m_cards[i]->Draw(dc, m_x - m_xOffset + i * m_dx, m_y - m_yOffset); + } + if (m_topCard > 31) + { + m_cards[m_topCard]->Draw(dc, topX - m_xOffset - m_dx, topY - m_yOffset); + } + dc.DestroyClippingRegion(); } return card; } - - -Discard::~Discard() -{ -// nothing special at the moment -};