X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ae3c17b4013e80b99976c750c19fca47729517f6..9e9574fe45b176ee74bba8fad7574cf9906145d1:/interface/wx/hashmap.h diff --git a/interface/wx/hashmap.h b/interface/wx/hashmap.h index bfba745898..d0bf672e29 100644 --- a/interface/wx/hashmap.h +++ b/interface/wx/hashmap.h @@ -2,40 +2,185 @@ // Name: hashmap.h // Purpose: interface of wxHashMap // Author: wxWidgets team -// RCS-ID: $Id$ -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxHashMap - @wxheader{hashmap.h} This is a simple, type-safe, and reasonably efficient hash map class, - whose interface is a subset of the interface of STL containers. In - particular, the interface is modeled after std::map, and the various, - non-standard, std::hash_map. + whose interface is a subset of the interface of STL containers. + In particular, the interface is modelled after std::map, and the various, + non-standard, std::hash_map (http://www.cppreference.com/wiki/stl/map/start). + + Example: + @code + class MyClass { ... }; + + // declare a hash map with string keys and int values + WX_DECLARE_STRING_HASH_MAP( int, MyHash5 ); + // same, with int keys and MyClass* values + WX_DECLARE_HASH_MAP( int, MyClass*, wxIntegerHash, wxIntegerEqual, MyHash1 ); + // same, with wxString keys and int values + WX_DECLARE_STRING_HASH_MAP( int, MyHash3 ); + // same, with wxString keys and values + WX_DECLARE_STRING_HASH_MAP( wxString, MyHash2 ); + + MyHash1 h1; + MyHash2 h2; + + // store and retrieve values + h1[1] = new MyClass( 1 ); + h1[10000000] = NULL; + h1[50000] = new MyClass( 2 ); + h2["Bill"] = "ABC"; + wxString tmp = h2["Bill"]; + // since element with key "Joe" is not present, this will return + // the default value, which is an empty string in the case of wxString + MyClass tmp2 = h2["Joe"]; + + // iterate over all the elements in the class + MyHash2::iterator it; + for( it = h2.begin(); it != h2.end(); ++it ) + { + wxString key = it->first, value = it->second; + // do something useful with key and value + } + @endcode + + + @section hashmap_declaringnew Declaring new hash table types + + @code + WX_DECLARE_STRING_HASH_MAP( VALUE_T, // type of the values + CLASSNAME ); // name of the class + @endcode + Declares a hash map class named CLASSNAME, with wxString keys and VALUE_T values. + + @code + WX_DECLARE_VOIDPTR_HASH_MAP( VALUE_T, // type of the values + CLASSNAME ); // name of the class + @endcode + Declares a hash map class named CLASSNAME, with void* keys and VALUE_T values. + + @code + WX_DECLARE_HASH_MAP( KEY_T, // type of the keys + VALUE_T, // type of the values + HASH_T, // hasher + KEY_EQ_T, // key equality predicate + CLASSNAME); // name of the class + @endcode + The HASH_T and KEY_EQ_T are the types used for the hashing function and + key comparison. wxWidgets provides three predefined hashing functions: + @c wxIntegerHash for integer types ( int, long, short, and their unsigned counterparts ), + @c wxStringHash for strings ( wxString, wxChar*, char* ), and @c wxPointerHash for + any kind of pointer. + Similarly three equality predicates: @c wxIntegerEqual, @c wxStringEqual, + @c wxPointerEqual are provided. + Using this you could declare a hash map mapping int values to wxString like this: + + @code + WX_DECLARE_HASH_MAP( int, + wxString, + wxIntegerHash, + wxIntegerEqual, + MyHash ); + + // using an user-defined class for keys + class MyKey { ... }; + + // hashing function + class MyKeyHash + { + public: + MyKeyHash() { } + + unsigned long operator()( const MyKey& k ) const + { + // compute the hash + } + + MyKeyHash& operator=(const MyKeyHash&) { return *this; } + }; + + // comparison operator + class MyKeyEqual + { + public: + MyKeyEqual() { } + bool operator()( const MyKey& a, const MyKey& b ) const + { + // compare for equality + } + + MyKeyEqual& operator=(const MyKeyEqual&) { return *this; } + }; + + WX_DECLARE_HASH_MAP( MyKey, // type of the keys + SOME_TYPE, // any type you like + MyKeyHash, // hasher + MyKeyEqual, // key equality predicate + CLASSNAME); // name of the class + @endcode + + + @section hashmap_types Types + + In the documentation below you should replace wxHashMap with the name you used + in the class declaration. + + - wxHashMap::key_type: Type of the hash keys. + - wxHashMap::mapped_type: Type of the values stored in the hash map. + - wxHashMap::value_type: Equivalent to struct { key_type first; mapped_type second }. + - wxHashMap::iterator: Used to enumerate all the elements in a hash map; + it is similar to a value_type*. + - wxHashMap::const_iterator: Used to enumerate all the elements in a constant + hash map; it is similar to a const value_type*. + - wxHashMap::size_type: Used for sizes. + - wxHashMap::Insert_Result: The return value for insert(). + + + @section hashmap_iter Iterators + + An iterator is similar to a pointer, and so you can use the usual pointer operations: + ++it ( and it++ ) to move to the next element, *it to access the element pointed to, + it->first ( it->second ) to access the key ( value ) of the element pointed to. + + Hash maps provide forward only iterators, this means that you can't use --it, + it + 3, it1 - it2. + + + @section hashmap_predef Predefined hashmap types + + wxWidgets defines the following hashmap types: + - wxLongToLongHashMap (uses long both for keys and values) + - wxStringToStringHashMap (uses wxString both for keys and values) + @library{wxbase} - @category{FIXME} + @category{containers} */ class wxHashMap { public: - //@{ /** - Copy constructor. + The size parameter is just a hint, the table will resize automatically + to preserve performance. */ wxHashMap(size_type size = 10); + + /** + Copy constructor. + */ wxHashMap(const wxHashMap& map); - //@} //@{ /** Returns an iterator pointing at the first element of the hash map. Please remember that hash maps do not guarantee ordering. */ - const_iterator begin(); - const iterator begin(); + const_iterator begin() const; + iterator begin(); //@} /** @@ -59,42 +204,52 @@ public: Returns an iterator pointing at the one-after-the-last element of the hash map. Please remember that hash maps do not guarantee ordering. */ - const_iterator end(); - const iterator end(); + const_iterator end() const; + iterator end(); //@} //@{ + /** + Erases the element with the given key, and returns the number of elements + erased (either 0 or 1). + */ + size_type erase(const key_type& key); + /** Erases the element pointed to by the iterator. After the deletion the iterator is no longer valid and must not be used. */ - size_type erase(const key_type& key); void erase(iterator it); void erase(const_iterator it); //@} //@{ /** - If an element with the given key is present, the functions returns - an iterator pointing at that element, otherwise an invalid iterator - is returned (i.e. hashmap.find( non_existent_key ) == hashmap.end()). + If an element with the given key is present, the functions returns an + iterator pointing at that element, otherwise an invalid iterator is + returned. + + @code + hashmap.find( non_existent_key ) == hashmap.end() + @endcode */ iterator find(const key_type& key) const; const_iterator find(const key_type& key) const; //@} /** - Inserts the given value in the hash map. The return value is - equivalent to a @c std::pairiterator(), bool; - the iterator points to the inserted element, the boolean value - is @true if @c v was actually inserted. + Inserts the given value in the hash map. + The return value is equivalent to a + @code std::pair @endcode + The iterator points to the inserted element, the boolean value is @true + if @a v was actually inserted. */ Insert_Result insert(const value_type& v); /** - Use the key as an array subscript. The only difference is that if the - given key is not present in the hash map, an element with the - default @c value_type() is inserted in the table. + Use the key as an array subscript. + The only difference is that if the given key is not present in the hash map, + an element with the default @c value_type() is inserted in the table. */ mapped_type operator[](const key_type& key);