X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ae3c17b4013e80b99976c750c19fca47729517f6..4ce846b17c9a1ad71c749253cc8b73d492ed9634:/interface/wx/glcanvas.h diff --git a/interface/wx/glcanvas.h b/interface/wx/glcanvas.h index c3694c591d..a1cba0957a 100644 --- a/interface/wx/glcanvas.h +++ b/interface/wx/glcanvas.h @@ -1,6 +1,6 @@ ///////////////////////////////////////////////////////////////////////////// // Name: glcanvas.h -// Purpose: interface of wxGLContext +// Purpose: interface of wxGLContext and wxGLCanvas // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license @@ -8,32 +8,30 @@ /** @class wxGLContext - @wxheader{glcanvas.h} - An instance of a wxGLContext represents the state of an OpenGL state machine - and the connection between OpenGL and the system. + An instance of a wxGLContext represents the state of an OpenGL state + machine and the connection between OpenGL and the system. The OpenGL state includes everything that can be set with the OpenGL API: - colors, rendering variables, display lists, texture objects, etc. - Although it is possible to have multiple rendering contexts share display lists - in order to save resources, - this method is hardly used today any more, because display lists are only a - tiny fraction of the overall state. + colors, rendering variables, display lists, texture objects, etc. Although + it is possible to have multiple rendering contexts share display lists in + order to save resources, this method is hardly used today any more, because + display lists are only a tiny fraction of the overall state. Therefore, one rendering context is usually used with or bound to multiple - output windows in turn, - so that the application has access to the complete and identical state while - rendering into each window. + output windows in turn, so that the application has access to the complete + and identical state while rendering into each window. Binding (making current) a rendering context with another instance of a - wxGLCanvas however works only - if the other wxGLCanvas was created with the same attributes as the wxGLCanvas - from which the wxGLContext - was initialized. (This applies to sharing display lists among contexts + wxGLCanvas however works only if the other wxGLCanvas was created with the + same attributes as the wxGLCanvas from which the wxGLContext was + initialized. (This applies to sharing display lists among contexts analogously.) - Note that some wxGLContext features are extremely platform-specific - its best - to check your native platform's glcanvas header (on windows include/wx/msw/glcanvas.h) to see what features your native platform provides. + Note that some wxGLContext features are extremely platform-specific - its + best to check your native platform's glcanvas header (on windows + include/wx/msw/glcanvas.h) to see what features your native platform + provides. @library{wxgl} @category{gl} @@ -47,36 +45,40 @@ public: Constructor. @param win - The canvas that is used to initialize this context. This parameter is - needed only temporarily, - and the caller may do anything with it (e.g. destroy the window) after the - constructor returned. - It will be possible to bind (make current) this context to any other - wxGLCanvas that has been created - with equivalent attributes as win. + The canvas that is used to initialize this context. This parameter + is needed only temporarily, and the caller may do anything with it + (e.g. destroy the window) after the constructor returned. @n + It will be possible to bind (make current) this context to any + other wxGLCanvas that has been created with equivalent attributes + as win. @param other - Context to share display lists with or @NULL (the default) for no sharing. + Context to share display lists with or @NULL (the default) for no + sharing. */ wxGLContext(wxGLCanvas* win, const wxGLContext* other = NULL); /** - Makes the OpenGL state that is represented by this rendering context current - with the wxGLCanvas @e win. - Note that @a win can be a different wxGLCanvas window than the one that was - passed to the constructor of this rendering context. - If @e RC is an object of type wxGLContext, the statements @e - RC.SetCurrent(win); and @e win.SetCurrent(RC); are equivalent, - see wxGLCanvas::SetCurrent. + Makes the OpenGL state that is represented by this rendering context + current with the wxGLCanvas @e win. + + @note @a win can be a different wxGLCanvas window than the one that was + passed to the constructor of this rendering context. If @e RC is + an object of type wxGLContext, the statements + @e "RC.SetCurrent(win);" and @e "win.SetCurrent(RC);" are + equivalent, see wxGLCanvas::SetCurrent(). */ - void SetCurrent(const wxGLCanvas& win); + virtual bool SetCurrent(const wxGLCanvas& win) const; }; /** + @anchor wxGL_FLAGS + Constants for use with wxGLCanvas. - Notice that not all implementation support options such as stereo, - auxiliary buffers, alpha channel, and accumulator buffer, use - wxGLCanvas::IsDisplaySupported() to check for individual attributes support. + @note Not all implementations support options such as stereo, auxiliary + buffers, alpha channel, and accumulator buffer, use + wxGLCanvas::IsDisplaySupported() to check for individual attributes + support. */ enum { @@ -138,39 +140,38 @@ enum /** @class wxGLCanvas - @wxheader{glcanvas.h} wxGLCanvas is a class for displaying OpenGL graphics. It is always used in - conjunction with wxGLContext as the context can only be - be made current (i.e. active for the OpenGL commands) when it is associated to - a wxGLCanvas. - - More precisely, you first need to create a wxGLCanvas window and then create an - instance of a wxGLContext that is initialized with this - wxGLCanvas and then later use either wxGLCanvas::SetCurrent - with the instance of the wxGLContext or - wxGLContext::SetCurrent with the instance of - the wxGLCanvas (which might be not the same as was used - for the creation of the context) to bind the OpenGL state that is represented - by the rendering context to the canvas, and then finally call - wxGLCanvas::SwapBuffers to swap the buffers of - the OpenGL canvas and thus show your current output. - - Notice that previous versions of wxWidgets used to implicitly create a - wxGLContext inside wxGLCanvas itself. This is still supported in the current - version but is deprecated now and will be removed in the future, please update - your code to create the rendering contexts explicitly. - - To set up the attributes for the canvas (number of bits for the depth buffer, - number of bits for the stencil buffer and so on) you should set up the correct - values of - the @e attribList parameter. The values that should be set up and their - meanings will be described below. - - Notice that OpenGL is not enabled by default. To switch it on, you need to edit - setup.h under Windows and set @c wxUSE_GLCANVAS to 1 (you may also need - to have to add @c opengl32.lib and @c glu32.lib to the list of libraries - your program is linked with). On Unix, pass @c --with-opengl to configure. + conjunction with wxGLContext as the context can only be made current (i.e. + active for the OpenGL commands) when it is associated to a wxGLCanvas. + + More precisely, you first need to create a wxGLCanvas window and then + create an instance of a wxGLContext that is initialized with this + wxGLCanvas and then later use either SetCurrent() with the instance of the + wxGLContext or wxGLContext::SetCurrent() with the instance of the + wxGLCanvas (which might be not the same as was used for the creation of the + context) to bind the OpenGL state that is represented by the rendering + context to the canvas, and then finally call SwapBuffers() to swap the + buffers of the OpenGL canvas and thus show your current output. + + Notice that versions of wxWidgets previous to 2.9 used to implicitly create a + wxGLContext inside wxGLCanvas itself. This is still supported in the + current version but is deprecated now and will be removed in the future, + please update your code to create the rendering contexts explicitly. + + To set up the attributes for the canvas (number of bits for the depth + buffer, number of bits for the stencil buffer and so on) you should set up + the correct values of the @e attribList parameter. The values that should + be set up and their meanings will be described below. + + @note + On those platforms which use a configure script (e.g. Linux and Mac OS) + OpenGL support is automatically enabled if the relative headers and + libraries are found. + To switch it on under the other platforms (e.g. Windows), you need to edit + the @c setup.h file and set @c wxUSE_GLCANVAS to @c 1 and then also pass + @c USE_OPENGL=1 to the make utility. You may also need to add @c opengl32.lib + and @c glu32.lib to the list of the libraries your program is linked with. @library{wxgl} @category{gl} @@ -181,24 +182,24 @@ class wxGLCanvas : public wxWindow { public: /** - Creates a window with the given parameters. Notice that you need to create and - use a wxGLContext to output to this window. - If + Creates a window with the given parameters. Notice that you need to + create and use a wxGLContext to output to this window. - @param attribList is not specified, double buffered RGBA mode is used. + If @a attribList is not specified, double buffered RGBA mode is used. - parent + @param parent Pointer to a parent window. @param id Window identifier. If -1, will automatically create an identifier. @param pos Window position. wxDefaultPosition is (-1, -1) which indicates that - wxWidgets - should generate a default position for the window. + wxWidgets should generate a default position for the window. @param size - Window size. wxDefaultSize is (-1, -1) which indicates that wxWidgets should - generate a default size for the window. If no suitable size can be found, - the window will be sized to 20x20 pixels so that the window is visible but obviously not correctly sized. + Window size. wxDefaultSize is (-1, -1) which indicates that + wxWidgets should generate a default size for the window. If no + suitable size can be found, the window will be sized to 20x20 + pixels so that the window is visible but obviously not correctly + sized. @param style Window style. @param name @@ -206,24 +207,24 @@ public: @param attribList Array of integers. With this parameter you can set the device context attributes associated to this window. This array is - zero-terminated: it should be set up with constants described in - the table above. If a constant should be followed by a value, put - it in the next array position. For example, the WX_GL_DEPTH_SIZE - should be followed by the value that indicates the number of bits - for the depth buffer, e.g: + zero-terminated: it should be set up using @ref wxGL_FLAGS + constants. If a constant should be followed by a value, put it in + the next array position. For example, WX_GL_DEPTH_SIZE should be + followed by the value that indicates the number of bits for the + depth buffer, e.g: @code attribList[n++] = WX_GL_DEPTH_SIZE; attribList[n++] = 32; attribList[n] = 0; // terminate the list @endcode If the attribute list is not specified at all, i.e. if this - parameter is @NULL, the default attributes including @c WX_GL_RGBA - and @c WX_GL_DOUBLEBUFFER are used. But notice that if you do - specify some attributes you also need to explicitly include these - two default attributes in the list if you need them. + parameter is @NULL, the default attributes including WX_GL_RGBA and + WX_GL_DOUBLEBUFFER are used. But notice that if you do specify some + attributes you also need to explicitly include these two default + attributes in the list if you need them. @param palette - Palette for indexed colour (i.e. non WX_GL_RGBA) mode. - Ignored under most platforms. + Palette for indexed colour (i.e. non WX_GL_RGBA) mode. Ignored + under most platforms. */ wxGLCanvas(wxWindow* parent, wxWindowID id = wxID_ANY, const int* attribList = NULL, @@ -235,37 +236,42 @@ public: /** Determines if a canvas having the specified attributes is available. - Returns @true if attributes are supported. @param attribList - See attribList for wxGLCanvas(). + See @a attribList for wxGLCanvas(). + + @return @true if attributes are supported. */ static bool IsDisplaySupported(const int* attribList = NULL); /** - Sets the current colour for this window (using @c glcolor3f()), using the - wxWidgets colour database to find a named colour. + Sets the current colour for this window (using @c glcolor3f()), using + the wxWidgets colour database to find a named colour. */ - void SetColour(const wxString& colour); + bool SetColour(const wxString& colour); /** - Makes the OpenGL state that is represented by the OpenGL rendering context - @a context current, i.e. it will be used by all subsequent OpenGL calls. - This is equivalent to wxGLContext::SetCurrent - called with this window as parameter. - Note that this function may only be called when the window is shown on screen, - in particular it can't usually be called from the constructor as the window - isn't yet shown at this moment. - Returns @false if an error occurred. + Makes the OpenGL state that is represented by the OpenGL rendering + context @a context current, i.e. it will be used by all subsequent + OpenGL calls. + + This is equivalent to wxGLContext::SetCurrent() called with this window + as parameter. + + @note This function may only be called when the window is shown on + screen, in particular it can't usually be called from the + constructor as the window isn't yet shown at this moment. + + @return @false if an error occurred. */ - bool SetCurrent(const wxGLContext context); + bool SetCurrent(const wxGLContext& context) const; /** - Swaps the double-buffer of this window, making the back-buffer the front-buffer - and vice versa, - so that the output of the previous OpenGL commands is displayed on the window. - Returns @false if an error occurred. + Swaps the double-buffer of this window, making the back-buffer the + front-buffer and vice versa, so that the output of the previous OpenGL + commands is displayed on the window. + + @return @false if an error occurred. */ - bool SwapBuffers(); + virtual bool SwapBuffers(); }; -