X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ae3c17b4013e80b99976c750c19fca47729517f6..413eac73fd4e207a46f94821dd47feac3da7c287:/interface/wx/app.h diff --git a/interface/wx/app.h b/interface/wx/app.h index cf79e46a12..893ee20c6c 100644 --- a/interface/wx/app.h +++ b/interface/wx/app.h @@ -9,17 +9,33 @@ /** @class wxAppConsole - @wxheader{app.h} This class is essential for writing console-only or hybrid apps without - having to define wxUSE_GUI=0. + having to define @c wxUSE_GUI=0. + + It is used to: + @li set and get application-wide properties (see wxAppConsole::CreateTraits + and wxAppConsole::SetXXX functions) + @li implement the windowing system message or event loop: events in fact are + supported even in console-mode applications (see wxAppConsole::HandleEvent + and wxAppConsole::ProcessPendingEvents); + @li initiate application processing via wxApp::OnInit; + @li allow default processing of events not handled by other + objects in the application (see wxAppConsole::FilterEvent) + @li implement Apple-specific event handlers (see wxAppConsole::MacXXX functions) + + You should use the macro IMPLEMENT_APP(appClass) in your application + implementation file to tell wxWidgets how to create an instance of your + application class. - @todo MORE INFO + Use DECLARE_APP(appClass) in a header file if you want the ::wxGetApp() function + (which returns a reference to your application object) to be visible to other + files. @library{wxbase} @category{appmanagement} - @see @ref overview_app + @see @ref overview_app, wxApp, wxAppTraits, wxEventLoopBase */ class wxAppConsole : public wxEvtHandler { @@ -38,6 +54,12 @@ public: */ virtual ~wxAppConsole(); + + /** + @name Event-handling + */ + //@{ + /** Dispatches the next event in the windowing system event queue. Blocks until an event appears if there are none currently @@ -52,7 +74,7 @@ public: @return @false if the event loop should stop and @true otherwise. - @see Pending() + @see Pending(), wxEventLoopBase */ virtual bool Dispatch(); @@ -74,80 +96,95 @@ public: */ virtual int FilterEvent(wxEvent& event); - /** - Returns the user-readable application name. - - The difference between this string and the one returned by GetAppName() is that - this one is meant to be shown to the user and so should be used for the window - titles, page headers and so on while the other one should be only used internally, - e.g. for the file names or configuration file keys. - By default, returns the same string as GetAppName(). - @since 2.9.0 + /** + This function simply invokes the given method @a func of the specified + event handler @a handler with the @a event as parameter. It exists solely + to allow to catch the C++ exceptions which could be thrown by all event + handlers in the application in one place: if you want to do this, override + this function in your wxApp-derived class and add try/catch clause(s) to it. */ - wxString GetAppDisplayName() const; + virtual void HandleEvent(wxEvtHandler* handler, + wxEventFunction func, + wxEvent& event) const; /** - Returns the application name. - - @remarks wxWidgets sets this to a reasonable default before calling - OnInit(), but the application can reset it at will. - - @see GetAppDisplayName() + Returns @true if called from inside Yield(). */ - wxString GetAppName() const; + virtual bool IsYielding() const; /** - Gets the class name of the application. The class name may be used in a - platform specific manner to refer to the application. + Process all pending events; it is necessary to call this function to + process posted events. - @see SetClassName() + This happens during each event loop iteration in GUI mode but if there is + no main loop, it may be also called directly. */ - wxString GetClassName() const; + virtual void ProcessPendingEvents(); /** - Returns the one and only global application object. - Usually ::wxTheApp is usead instead. + Called by wxWidgets on creation of the application. Override this if you wish + to provide your own (environment-dependent) main loop. - @see SetInstance() + @return 0 under X, and the wParam of the WM_QUIT message under Windows. */ - static wxAppConsole* GetInstance(); + virtual int MainLoop(); /** - Returns a pointer to the wxAppTraits object for the application. - If you want to customize the wxAppTraits object, you must override the - CreateTraits() function. + Returns @true if unprocessed events are in the window system event queue. + + @see Dispatch() */ - wxAppTraits* GetTraits(); + virtual bool Pending(); /** - Returns the user-readable vendor name. The difference between this string - and the one returned by GetVendorName() is that this one is meant to be shown - to the user and so should be used for the window titles, page headers and so on - while the other one should be only used internally, e.g. for the file names or - configuration file keys. + Yields control to pending messages in the windowing system. - By default, returns the same string as GetVendorName(). + This can be useful, for example, when a time-consuming process writes to a + text window. Without an occasional yield, the text window will not be updated + properly, and on systems with cooperative multitasking, such as Windows 3.1 + other processes will not respond. - @since 2.9.0 + Caution should be exercised, however, since yielding may allow the + user to perform actions which are not compatible with the current task. + Disabling menu items or whole menus during processing can avoid unwanted + reentrance of code: see ::wxSafeYield for a better function. + You can avoid unwanted reentrancies also using IsYielding(). + + Note that Yield() will not flush the message logs. This is intentional as + calling Yield() is usually done to quickly update the screen and popping up + a message box dialog may be undesirable. If you do wish to flush the log + messages immediately (otherwise it will be done during the next idle loop + iteration), call wxLog::FlushActive. + + Calling Yield() recursively is normally an error and an assert failure is + raised in debug build if such situation is detected. However if the + @a onlyIfNeeded parameter is @true, the method will just silently + return @false instead. */ - const wxString& GetVendorDisplayName() const; + virtual bool Yield(bool onlyIfNeeded = false); + + //@} + /** - Returns the application's vendor name. + Allows external code to modify global ::wxTheApp, but you should really + know what you're doing if you call it. + + @param app + Replacement for the global application object. + + @see GetInstance() */ - const wxString& GetVendorName() const; + static void SetInstance(wxAppConsole* app); /** - This function simply invokes the given method @a func of the specified - event handler @a handler with the @a event as parameter. It exists solely - to allow to catch the C++ exceptions which could be thrown by all event - handlers in the application in one place: if you want to do this, override - this function in your wxApp-derived class and add try/catch clause(s) to it. + Returns the one and only global application object. + Usually wxTheApp is used instead. + + @see SetInstance() */ - virtual void HandleEvent(wxEvtHandler* handler, - wxEventFunction func, - wxEvent& event) const; + static wxAppConsole* GetInstance(); /** Returns @true if the main event loop is currently running, i.e. if the @@ -159,6 +196,12 @@ public: */ static bool IsMainLoopRunning(); + + /** + @name Mac-specific functions + */ + //@{ + /** Called in response of an "open-application" Apple event. Override this to create a new document in your app. @@ -199,13 +242,13 @@ public: */ virtual void MacReopenApp(); - /** - Called by wxWidgets on creation of the application. Override this if you wish - to provide your own (environment-dependent) main loop. + //@} - @return 0 under X, and the wParam of the WM_QUIT message under Windows. + + /** + @name Callbacks for application-wide "events" */ - virtual int MainLoop(); + //@{ /** This function is called when an assert failure occurs, i.e. the condition @@ -363,17 +406,80 @@ public: */ virtual void OnUnhandledException(); + //@} + + /** - Returns @true if unprocessed events are in the window system event queue. + @name Application informations + */ + //@{ - @see Dispatch() + /** + Returns the user-readable application name. + + The difference between this string and the one returned by GetAppName() + is that this one is meant to be shown to the user and so should be used + for the window titles, page headers and so on while the other one + should be only used internally, e.g. for the file names or + configuration file keys. By default, returns the application name as + returned by GetAppName() capitalized using wxString::Capitalize(). + + @since 2.9.0 */ - virtual bool Pending(); + wxString GetAppDisplayName() const; + + /** + Returns the application name. + + @remarks wxWidgets sets this to a reasonable default before calling + OnInit(), but the application can reset it at will. + + @see GetAppDisplayName() + */ + wxString GetAppName() const; /** - Set the application name to be used in the user-visible places such as window - titles. See GetAppDisplayName() for more about the differences between the + Gets the class name of the application. The class name may be used in a + platform specific manner to refer to the application. + + @see SetClassName() + */ + wxString GetClassName() const; + + /** + Returns a pointer to the wxAppTraits object for the application. + If you want to customize the wxAppTraits object, you must override the + CreateTraits() function. + */ + wxAppTraits* GetTraits(); + + /** + Returns the user-readable vendor name. The difference between this string + and the one returned by GetVendorName() is that this one is meant to be shown + to the user and so should be used for the window titles, page headers and so on + while the other one should be only used internally, e.g. for the file names or + configuration file keys. + + By default, returns the same string as GetVendorName(). + + @since 2.9.0 + */ + const wxString& GetVendorDisplayName() const; + + /** + Returns the application's vendor name. + */ + const wxString& GetVendorName() const; + + /** + Set the application name to be used in the user-visible places such as + window titles. + + See GetAppDisplayName() for more about the differences between the display name and name. + + Notice that if this function is called, the name is used as is, without + any capitalization as done by default by GetAppDisplayName(). */ void SetAppDisplayName(const wxString& name); @@ -397,17 +503,6 @@ public: */ void SetClassName(const wxString& name); - /** - Allows external code to modify global ::wxTheApp, but you should really - know what you're doing if you call it. - - @param app - Replacement for the global application object. - - @see GetInstance() - */ - static void SetInstance(wxAppConsole* app); - /** Set the vendor name to be used in the user-visible places. See GetVendorDisplayName() for more about the differences between the @@ -423,31 +518,8 @@ public: */ void SetVendorName(const wxString& name); - /** - Yields control to pending messages in the windowing system. - - This can be useful, for example, when a time-consuming process writes to a - text window. Without an occasional yield, the text window will not be updated - properly, and on systems with cooperative multitasking, such as Windows 3.1 - other processes will not respond. - - Caution should be exercised, however, since yielding may allow the - user to perform actions which are not compatible with the current task. - Disabling menu items or whole menus during processing can avoid unwanted - reentrance of code: see ::wxSafeYield for a better function. - - Note that Yield() will not flush the message logs. This is intentional as - calling Yield() is usually done to quickly update the screen and popping up - a message box dialog may be undesirable. If you do wish to flush the log - messages immediately (otherwise it will be done during the next idle loop - iteration), call wxLog::FlushActive. + //@} - Calling Yield() recursively is normally an error and an assert failure is - raised in debug build if such situation is detected. However if the - @a onlyIfNeeded parameter is @true, the method will just silently - return @false instead. - */ - virtual bool Yield(bool onlyIfNeeded = false); /** Number of command line arguments (after environment-specific processing). @@ -472,28 +544,20 @@ public: /** @class wxApp - @wxheader{app.h} - The wxApp class represents the application itself. It is used to: + The wxApp class represents the application itself when @c wxUSE_GUI=1. - @li set and get application-wide properties; - @li implement the windowing system message or event loop; - @li initiate application processing via wxApp::OnInit; - @li allow default processing of events not handled by other - objects in the application. - - You should use the macro IMPLEMENT_APP(appClass) in your application - implementation file to tell wxWidgets how to create an instance of your - application class. + In addition to the features provided by wxAppConsole it keeps track of + the top window (see SetTopWindow()) and adds support for + video modes (see SetVideoMode()). - Use DECLARE_APP(appClass) in a header file if you want the wxGetApp function - (which returns a reference to your application object) to be visible to other - files. + In general, application-wide settings for GUI-only apps are accessible + from wxApp (or from wxSystemSettings or wxSystemOptions classes). @library{wxbase} @category{appmanagement} - @see @ref overview_app + @see @ref overview_app, wxAppTraits, wxEventLoopBase, wxSystemSettings */ class wxApp : public wxAppConsole { @@ -509,6 +573,12 @@ public: */ virtual ~wxApp(); + /** + Get display mode that is used use. This is only used in framebuffer + wxWin ports (such as wxMGL or wxDFB). + */ + virtual wxVideoMode GetDisplayMode() const; + /** Returns @true if the application will exit when the top-level frame is deleted. @@ -516,6 +586,12 @@ public: */ bool GetExitOnFrameDelete() const; + /** + Return the layout direction for the current locale or @c wxLayout_Default + if it's unknown. + */ + virtual wxLayoutDirection GetLayoutDirection() const; + /** Returns @true if the application will use the best visual on systems that support different visuals, @false otherwise. @@ -527,9 +603,10 @@ public: /** Returns a pointer to the top window. - @remarks If the top window hasn't been set using SetTopWindow(), - this function will find the first top-level window - (frame or dialog) and return that. + @remarks + If the top window hasn't been set using SetTopWindow(), this function + will find the first top-level window (frame or dialog or instance of + wxTopLevelWindow) from the internal top level window list and return that. @see SetTopWindow() */ @@ -582,6 +659,13 @@ public: */ virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event); + /** + Set display mode to use. This is only used in framebuffer wxWin + ports (such as wxMGL or wxDFB). This method should be called from + wxApp::OnInitGui. + */ + virtual bool SetDisplayMode(const wxVideoMode& info); + /** Allows the programmer to specify whether the application will exit when the top-level frame is deleted. @@ -594,17 +678,6 @@ public: */ void SetExitOnFrameDelete(bool flag); - /** - Allows external code to modify global ::wxTheApp, but you should really - know what you're doing if you call it. - - @param app - Replacement for the global application object. - - @see GetInstance() - */ - static void SetInstance(wxAppConsole* app); - /** Allows runtime switching of the UI environment theme. @@ -620,9 +693,13 @@ public: Sets the 'top' window. You can call this from within OnInit() to let wxWidgets know which is the main window. You don't have to set the top window; it is only a convenience so that (for example) certain dialogs without parents - can use a specific window as the top window. If no top window is specified by the - application, wxWidgets just uses the first frame or dialog in its top-level window - list, when it needs to use the top window. + can use a specific window as the top window. + + If no top window is specified by the application, wxWidgets just uses the + first frame or dialog (or better, any wxTopLevelWindow) in its top-level + window list, when it needs to use the top window. + If you previously called SetTopWindow() and now you need to restore this + automatic behaviour you can call @code wxApp::SetTopWindow(NULL) @endcode. @param window The new top window. @@ -657,11 +734,11 @@ public: // ============================================================================ -/** @ingroup group_funcmacro_rtti */ +/** @addtogroup group_funcmacro_rtti */ //@{ /** - This is used in headers to create a forward declaration of the wxGetApp() + This is used in headers to create a forward declaration of the ::wxGetApp() function implemented by IMPLEMENT_APP(). It creates the declaration className& wxGetApp(). @@ -705,7 +782,7 @@ wxApp *wxTheApp; -/** @ingroup group_funcmacro_appinitterm */ +/** @addtogroup group_funcmacro_appinitterm */ //@{ /** @@ -791,9 +868,9 @@ void wxWakeUpIdle(); bool wxYield(); /** - This function is similar to wxYield, except that it disables the user input to - all program windows before calling wxYield and re-enables it again - afterwards. If @a win is not @NULL, this window will remain enabled, + This function is similar to wxYield(), except that it disables the user + input to all program windows before calling wxYield() and re-enables it + again afterwards. If @a win is not @NULL, this window will remain enabled, allowing the implementation of some limited user interaction. Returns the result of the call to ::wxYield. @@ -847,7 +924,7 @@ int wxEntry(HINSTANCE hInstance, -/** @ingroup group_funcmacro_procctrl */ +/** @addtogroup group_funcmacro_procctrl */ //@{ /**