X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/adfb405a9ce054ad1946107d1c3ba3b187c89f51..f196316400fd247a760b2ef77d5064b4e10e5471:/include/wx/msw/glcanvas.h diff --git a/include/wx/msw/glcanvas.h b/include/wx/msw/glcanvas.h index 5c9090116c..83362b0167 100644 --- a/include/wx/msw/glcanvas.h +++ b/include/wx/msw/glcanvas.h @@ -13,51 +13,24 @@ #define _WX_GLCANVAS_H_ #include "wx/palette.h" -#include "wx/scrolwin.h" -#include -#include "wx/msw/winundef.h" +#include "wx/msw/wrapwin.h" #include -//--------------------------------------------------------------------------- -// Constants for attriblist -//--------------------------------------------------------------------------- +// ---------------------------------------------------------------------------- +// wxGLContext: OpenGL rendering context +// ---------------------------------------------------------------------------- -// The generic GL implementation doesn't support most of these options, -// such as stereo, auxiliary buffers, alpha channel, and accum buffer. -// Other implementations may actually support them. - -enum -{ - WX_GL_RGBA=1, /* use true color palette */ - WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */ - WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */ - WX_GL_DOUBLEBUFFER, /* use doublebuffer */ - WX_GL_STEREO, /* use stereoscopic display */ - WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */ - WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ - WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ - WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */ - WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */ - WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ - WX_GL_STENCIL_SIZE, /* bits for stencil buffer */ - WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */ - WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */ - WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */ - WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */ -}; - -class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */ - -class WXDLLIMPEXP_GL wxGLContext: public wxObject +class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase { public: - wxGLContext(wxGLCanvas *win, const wxGLContext* other=NULL /* for sharing display lists */ ); + wxGLContext(wxGLCanvas *win, const wxGLContext* other = NULL); virtual ~wxGLContext(); - void SetCurrent(const wxGLCanvas& win) const; - inline HGLRC GetGLRC() const { return m_glContext; } + virtual void SetCurrent(const wxGLCanvas& win) const; + + HGLRC GetGLRC() const { return m_glContext; } protected: HGLRC m_glContext; @@ -66,92 +39,111 @@ private: DECLARE_CLASS(wxGLContext) }; -class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow +// ---------------------------------------------------------------------------- +// wxGLCanvas: OpenGL output window +// ---------------------------------------------------------------------------- + +class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasBase { public: - // This ctor is identical to the next, except for the fact that it - // doesn't create an implicit wxGLContext. - // The attribList parameter has been moved to avoid overload clashes. - wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY, - int* attribList = 0, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, long style = 0, - const wxString& name = wxGLCanvasName, - const wxPalette& palette = wxNullPalette); - - wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, long style = 0, - const wxString& name = wxGLCanvasName, int *attribList = 0, - const wxPalette& palette = wxNullPalette); - - wxGLCanvas(wxWindow *parent, - const wxGLContext *shared, - wxWindowID id = wxID_ANY, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, - long style = 0, - const wxString& name = wxGLCanvasName, - int *attribList = (int *) NULL, - const wxPalette& palette = wxNullPalette); - wxGLCanvas(wxWindow *parent, - const wxGLCanvas *shared, - wxWindowID id = wxID_ANY, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, - long style = 0, - const wxString& name = wxGLCanvasName, - int *attribList = 0, - const wxPalette& palette = wxNullPalette); + wxWindowID id = wxID_ANY, + const int *attribList = NULL, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxString& name = wxGLCanvasName, + const wxPalette& palette = wxNullPalette); + + bool Create(wxWindow *parent, + wxWindowID id = wxID_ANY, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxString& name = wxGLCanvasName, + const int *attribList = NULL, + const wxPalette& palette = wxNullPalette); virtual ~wxGLCanvas(); - // Replaces wxWindow::Create functionality, since - // we need to use a different window class - bool Create(wxWindow *parent, wxWindowID id, - const wxPoint& pos, const wxSize& size, - long style, const wxString& name); + // implement wxGLCanvasBase methods + virtual void SwapBuffers(); - void SetCurrent(const wxGLContext& RC) const; - void SetCurrent(); -#ifdef __WXUNIVERSAL__ - virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); }; -#endif + // MSW-specific helpers + // -------------------- - void SetColour(const wxChar *colour); + // get the HDC used for OpenGL rendering + HDC GetHDC() const { return m_hDC; } - void SwapBuffers(); - - void OnSize(wxSizeEvent& event); + // try to find pixel format matching the given attributes list for the + // specified HDC, return 0 on error, otherwise pfd is filled in with the + // information from attribList if non-NULL + static int ChooseMatchingPixelFormat(HDC hdc, const int *attribList, + PIXELFORMATDESCRIPTOR *pfd = NULL); +#if wxUSE_PALETTE + // palette stuff + bool SetupPalette(const wxPalette& palette); + virtual wxPalette CreateDefaultPalette(); void OnQueryNewPalette(wxQueryNewPaletteEvent& event); - void OnPaletteChanged(wxPaletteChangedEvent& event); +#endif // wxUSE_PALETTE - inline wxGLContext* GetContext() const { return m_glContext; } - - inline WXHDC GetHDC() const { return m_hDC; } - - void SetupPixelFormat(int *attribList = (int *) NULL); + // deprecated methods using the implicit wxGLContext, associate the context + // explicitly with the window instead +#if WXWIN_COMPATIBILITY_2_8 + wxDEPRECATED( + wxGLCanvas(wxWindow *parent, + wxWindowID id = wxID_ANY, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxString& name = wxGLCanvasName, + const int *attribList = NULL, + const wxPalette& palette = wxNullPalette) + ); + + wxDEPRECATED( + wxGLCanvas(wxWindow *parent, + const wxGLContext *shared, + wxWindowID id = wxID_ANY, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxString& name = wxGLCanvasName, + const int *attribList = NULL, + const wxPalette& palette = wxNullPalette) + ); + + wxDEPRECATED( + wxGLCanvas(wxWindow *parent, + const wxGLCanvas *shared, + wxWindowID id = wxID_ANY, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxString& name = wxGLCanvasName, + const int *attribList = NULL, + const wxPalette& palette = wxNullPalette) + ); +#endif // WXWIN_COMPATIBILITY_2_8 - void SetupPalette(const wxPalette& palette); +protected: + // common part of all ctors + void Init(); - wxPalette CreateDefaultPalette(); + // set up the pixel format using the given attributes and palette + bool DoSetup(const int *attribList); - inline wxPalette* GetPalette() const { return (wxPalette *) &m_palette; } -protected: - wxGLContext* m_glContext; // this is typedef-ed ptr, in fact - wxPalette m_palette; - WXHDC m_hDC; + // HDC for this window, we keep it all the time + HDC m_hDC; private: DECLARE_EVENT_TABLE() DECLARE_CLASS(wxGLCanvas) }; -#endif - // _WX_GLCANVAS_H_ +#endif // _WX_GLCANVAS_H_