X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/adfb405a9ce054ad1946107d1c3ba3b187c89f51..7c508bca835368f8082791d69dcf7a6db4dba61c:/include/wx/msw/glcanvas.h

diff --git a/include/wx/msw/glcanvas.h b/include/wx/msw/glcanvas.h
index 5c9090116c..54530303af 100644
--- a/include/wx/msw/glcanvas.h
+++ b/include/wx/msw/glcanvas.h
@@ -15,39 +15,10 @@
 #include "wx/palette.h"
 #include "wx/scrolwin.h"
 
-#include <windows.h>
-#include "wx/msw/winundef.h"
+#include "wx/msw/wrapwin.h"
 
 #include <GL/gl.h>
 
-//---------------------------------------------------------------------------
-// Constants for attriblist
-//---------------------------------------------------------------------------
-
-// The generic GL implementation doesn't support most of these options,
-// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
-// Other implementations may actually support them.
-
-enum
-{
-    WX_GL_RGBA=1,          /* use true color palette */
-    WX_GL_BUFFER_SIZE,     /* bits for buffer if not WX_GL_RGBA */
-    WX_GL_LEVEL,           /* 0 for main buffer, >0 for overlay, <0 for underlay */
-    WX_GL_DOUBLEBUFFER,    /* use doublebuffer */
-    WX_GL_STEREO,          /* use stereoscopic display */
-    WX_GL_AUX_BUFFERS,     /* number of auxiliary buffers */
-    WX_GL_MIN_RED,         /* use red buffer with most bits (> MIN_RED bits) */
-    WX_GL_MIN_GREEN,       /* use green buffer with most bits (> MIN_GREEN bits) */
-    WX_GL_MIN_BLUE,        /* use blue buffer with most bits (> MIN_BLUE bits) */
-    WX_GL_MIN_ALPHA,       /* use blue buffer with most bits (> MIN_ALPHA bits) */
-    WX_GL_DEPTH_SIZE,      /* bits for Z-buffer (0,16,32) */
-    WX_GL_STENCIL_SIZE,    /* bits for stencil buffer */
-    WX_GL_MIN_ACCUM_RED,   /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
-    WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
-    WX_GL_MIN_ACCUM_BLUE,  /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
-    WX_GL_MIN_ACCUM_ALPHA  /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
-};
-
 class WXDLLIMPEXP_GL wxGLCanvas;     /* forward reference */
 
 class WXDLLIMPEXP_GL wxGLContext: public wxObject