X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/adb1282e8ec3645568f5ebc9d1425ba0d109286f..418d4918a23299c13c9d8236dbeaccedf663a68d:/src/common/geometry.cpp?ds=sidebyside diff --git a/src/common/geometry.cpp b/src/common/geometry.cpp index bf8591fd67..da7506b768 100644 --- a/src/common/geometry.cpp +++ b/src/common/geometry.cpp @@ -26,10 +26,14 @@ #include "wx/log.h" #include - #include "wx/geometry.h" #include "wx/datstrm.h" +// normally this is defined in +#ifndef M_PI + #define M_PI 3.14159265358979323846 +#endif + // // wxPoint2D // @@ -177,8 +181,8 @@ wxDouble wxPoint2DInt::GetVectorAngle() return 180; } - // casts needed MIPSpro compiler under SGI - wxDouble deg = atan2( (double)m_y , (double)m_x ) * 180 / 3.14159265359; + // casts needed for MIPSpro compiler under SGI + wxDouble deg = atan2( (double)m_y , (double)m_x ) * 180 / M_PI; if ( deg < 0 ) { deg += 360; @@ -187,40 +191,42 @@ wxDouble wxPoint2DInt::GetVectorAngle() } -void wxPoint2DInt::SetVectorAngle( wxDouble degrees ) { - wxDouble length = this->GetVectorLength() ; - m_x = length * cos( degrees / 180 * 3.14159265359 ) ; - m_y = length * sin( degrees / 180 * 3.14159265359 ) ; +void wxPoint2DInt::SetVectorAngle( wxDouble degrees ) +{ + wxDouble length = GetVectorLength(); + m_x = (int)(length * cos( degrees / 180 * M_PI )); + m_y = (int)(length * sin( degrees / 180 * M_PI )); } - + wxDouble wxPoint2DDouble::GetVectorAngle() const { - if ( m_x == 0 ) - { - if ( m_y >= 0 ) - return 90 ; - else - return 270 ; - } - if ( m_y == 0 ) - { - if ( m_x >= 0 ) - return 0 ; - else - return 180 ; - } - wxDouble deg = atan2( m_y , m_x ) * 180 / 3.14159265359 ; - if ( deg < 0 ) - { - deg += 360 ; - } - return deg ; + if ( m_x == 0 ) + { + if ( m_y >= 0 ) + return 90; + else + return 270; + } + if ( m_y == 0 ) + { + if ( m_x >= 0 ) + return 0; + else + return 180; + } + wxDouble deg = atan2( m_y , m_x ) * 180 / M_PI; + if ( deg < 0 ) + { + deg += 360; + } + return deg; } -void wxPoint2DDouble::SetVectorAngle( wxDouble degrees ) { - wxDouble length = this->GetVectorLength() ; - m_x = length * cos( degrees / 180 * 3.14159265359 ) ; - m_y = length * sin( degrees / 180 * 3.14159265359 ) ; +void wxPoint2DDouble::SetVectorAngle( wxDouble degrees ) +{ + wxDouble length = GetVectorLength(); + m_x = length * cos( degrees / 180 * M_PI ); + m_y = length * sin( degrees / 180 * M_PI ); } // wxRect2D