X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/adaaa68635b4c8a4d8c5284add40366ea3eefb07..38534f596974042130716a26276e9564b0b72295:/interface/wx/hash.h diff --git a/interface/wx/hash.h b/interface/wx/hash.h index 5563b15945..08381394e5 100644 --- a/interface/wx/hash.h +++ b/interface/wx/hash.h @@ -3,18 +3,44 @@ // Purpose: interface of wxHashTable // Author: wxWidgets team // RCS-ID: $Id$ -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxHashTable - @b Please note that this class is retained for backward compatibility + @deprecated + Please note that this class is retained for backward compatibility reasons; you should use wxHashMap. This class provides hash table functionality for wxWidgets, and for an - application if it wishes. Data can be hashed on an integer or string - key. + application if it wishes. Data can be hashed on an integer or string key. + + Example: + @code + wxHashTable table(wxKEY_STRING); + + wxPoint *point = new wxPoint(100, 200); + table.Put("point 1", point); + + .... + + wxPoint *found_point = (wxPoint *)table.Get("point 1"); + @endcode + + A hash table is implemented as an array of pointers to lists. + When no data has been stored, the hash table takes only a little more space + than this array (default size is 1000). When a data item is added, an integer + is constructed from the integer or string key that is within the bounds of the array. + If the array element is @NULL, a new (keyed) list is created for the element. + Then the data object is appended to the list, storing the key in case other + data objects need to be stored in the list also (when a 'collision' occurs). + + Retrieval involves recalculating the array index from the key, and searching + along the keyed list for the data object whose stored key matches the passed key. + Obviously this is quicker when there are fewer collisions, so hashing will + become inefficient if the number of items to be stored greatly exceeds the + size of the hash table. @library{wxbase} @category{containers} @@ -28,7 +54,7 @@ public: Constructor. @a key_type is one of wxKEY_INTEGER, or wxKEY_STRING, and indicates what sort of keying is required. @a size is optional. */ - wxHashTable(unsigned int key_type, int size = 1000); + wxHashTable(wxKeyType key_type = wxKEY_INTEGER, size_t size = 1000); /** Destroys the hash table. @@ -36,9 +62,9 @@ public: virtual ~wxHashTable(); /** - The counterpart of @e Next. If the application wishes to iterate - through all the data in the hash table, it can call @e BeginFind and - then loop on @e Next. + The counterpart of Next(). If the application wishes to iterate + through all the data in the hash table, it can call BeginFind() and + then loop on Next(). */ void BeginFind(); @@ -56,16 +82,15 @@ public: //@} /** - If set to @true data stored in hash table will be deleted when hash table object - is destroyed. + If set to @true data stored in hash table will be deleted when hash table + object is destroyed. */ void DeleteContents(bool flag); //@{ /** - Gets data from the hash table, using an integer or string key (depending on - which - has table constructor was used). + Gets data from the hash table, using an integer or string key + (depending on which has table constructor was used). */ wxObject* Get(long key); wxObject* Get(const char* key); @@ -84,20 +109,20 @@ public: /** If the application wishes to iterate through all the data in the hash - table, it can call @e BeginFind and then loop on @e Next. This function - returns a @b Node() pointer (or @NULL if there are no more nodes). + table, it can call BeginFind() and then loop on Next(). This function + returns a @b wxHashTable::Node pointer (or @NULL if there are no more nodes). + The return value is functionally equivalent to @b wxNode but might not be implemented as a @b wxNode. The user will probably only wish to use the - @b GetData method to retrieve the data; the node may also be deleted. + wxNode::GetData() method to retrieve the data; the node may also be deleted. */ wxHashTable::Node* Next(); //@{ /** Inserts data into the hash table, using an integer or string key (depending on - which - has table constructor was used). The key string is copied and stored by the hash - table implementation. + which has table constructor was used). + The key string is copied and stored by the hash table implementation. */ void Put(long key, wxObject* object); void Put(const char* key, wxObject* object);