X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ad81651f00edc6f489d9b6a0839d316a964fd521..a6fd73d33ac80632981dee1c0be669f20ba765b5:/src/msw/icon.cpp diff --git a/src/msw/icon.cpp b/src/msw/icon.cpp index 00b0741ab7..778aace5f3 100644 --- a/src/msw/icon.cpp +++ b/src/msw/icon.cpp @@ -1,12 +1,12 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: msw/icon.cpp +// Name: src/msw/icon.cpp // Purpose: wxIcon class // Author: Julian Smart // Modified by: 20.11.99 (VZ): don't derive from wxBitmap any more // Created: 04/01/98 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem -// Licence: wxWindows license +// Copyright: (c) Julian Smart +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ @@ -17,10 +17,6 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma implementation "icon.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -29,25 +25,21 @@ #endif #ifndef WX_PRECOMP - #include "wx/defs.h" #include "wx/list.h" #include "wx/utils.h" #include "wx/app.h" #include "wx/icon.h" + #include "wx/bitmap.h" + #include "wx/log.h" #endif #include "wx/msw/private.h" -#if wxUSE_RESOURCE_LOADING_IN_MSW - #include "wx/msw/curico.h" - #include "wx/msw/curicop.h" -#endif - // ---------------------------------------------------------------------------- // wxWin macros // ---------------------------------------------------------------------------- - IMPLEMENT_DYNAMIC_CLASS(wxIcon, wxIconBase) +IMPLEMENT_DYNAMIC_CLASS(wxIcon, wxGDIObject) // ============================================================================ // implementation @@ -61,7 +53,9 @@ void wxIconRefData::Free() { if ( m_hIcon ) { +#ifndef __WXMICROWIN__ ::DestroyIcon((HICON) m_hIcon); +#endif m_hIcon = 0; } @@ -71,31 +65,77 @@ void wxIconRefData::Free() // wxIcon // ---------------------------------------------------------------------------- -wxIcon::wxIcon() -{ -} - -wxIcon::wxIcon(const char WXUNUSED(bits)[], - int WXUNUSED(width), - int WXUNUSED(height)) +wxIcon::wxIcon(const char bits[], int width, int height) { + wxBitmap bmp(bits, width, height); + CopyFromBitmap(bmp); } wxIcon::wxIcon(const wxString& iconfile, - long flags, + wxBitmapType type, int desiredWidth, int desiredHeight) { - LoadFile(iconfile, flags, desiredWidth, desiredHeight); + LoadFile(iconfile, type, desiredWidth, desiredHeight); +} + +wxIcon::wxIcon(const wxIconLocation& loc) +{ + // wxICOFileHandler accepts names in the format "filename;index" + wxString fullname = loc.GetFileName(); + if ( loc.GetIndex() ) + { + fullname << _T(';') << loc.GetIndex(); + } + //else: 0 is default + + LoadFile(fullname, wxBITMAP_TYPE_ICO); } wxIcon::~wxIcon() { } +wxObjectRefData *wxIcon::CloneRefData(const wxObjectRefData *dataOrig) const +{ + const wxIconRefData * + data = static_cast(dataOrig); + if ( !data ) + return NULL; + + // we don't have to copy m_hIcon because we're only called from SetHICON() + // which overwrites m_hIcon anyhow currently + // + // and if we're called from SetWidth/Height/Depth(), it doesn't make sense + // to copy it neither as the handle would be inconsistent with the new size + return new wxIconRefData(*data); +} + +void wxIcon::CopyFromBitmap(const wxBitmap& bmp) +{ +#ifndef __WXMICROWIN__ + HICON hicon = wxBitmapToHICON(bmp); + if ( !hicon ) + { + wxLogLastError(wxT("CreateIconIndirect")); + } + else + { + SetHICON((WXHICON)hicon); + SetSize(bmp.GetWidth(), bmp.GetHeight()); + } +#endif // __WXMICROWIN__ +} + +void wxIcon::CreateIconFromXpm(const char* const* data) +{ + wxBitmap bmp(data); + CopyFromBitmap(bmp); +} + bool wxIcon::LoadFile(const wxString& filename, - long type, + wxBitmapType type, int desiredWidth, int desiredHeight) { UnRef(); @@ -104,10 +144,15 @@ bool wxIcon::LoadFile(const wxString& filename, if ( !handler ) { - // say something? - return FALSE; + // load via wxBitmap which, in turn, uses wxImage allowing us to + // support more formats + wxBitmap bmp; + if ( !bmp.LoadFile(filename, type) ) + return false; + + CopyFromBitmap(bmp); + return true; } return handler->Load(this, filename, type, desiredWidth, desiredHeight); } -