X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/acbed1149ebf94262e92f752faf8d7326238f2a6..d642db66a5efc82d374b813022c72ba88bc50839:/include/wx/evtloop.h diff --git a/include/wx/evtloop.h b/include/wx/evtloop.h index 51cfd8ed23..ee6759d5b3 100644 --- a/include/wx/evtloop.h +++ b/include/wx/evtloop.h @@ -184,7 +184,7 @@ protected: wxDECLARE_NO_COPY_CLASS(wxEventLoopBase); }; -#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && !defined(__WXOSX__)) +#if defined(__WINDOWS__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && !defined(__WXOSX__)) // this class can be used to implement a standard event loop logic using // Pending() and Dispatch() @@ -233,19 +233,29 @@ private: // integration with MFC) but currently this is not done for all ports yet (e.g. // wxX11) so fall back to the old wxGUIEventLoop definition below for them -#if defined(__WXMSW__) - // this header defines both console and GUI loops for MSW - #include "wx/msw/evtloop.h" -#elif defined(__WXOSX__) +#if defined(__DARWIN__) // CoreFoundation-based event loop is currently in wxBase so include it in // any case too (although maybe it actually shouldn't be there at all) - #include "wx/osx/evtloop.h" -#elif wxUSE_GUI + #include "wx/osx/core/evtloop.h" +#endif + +// include the header defining wxConsoleEventLoop +#if defined(__UNIX__) && !defined(__WXMSW__) + #include "wx/unix/evtloop.h" +#elif defined(__WINDOWS__) + #include "wx/msw/evtloopconsole.h" +#endif + +#if wxUSE_GUI // include the appropriate header defining wxGUIEventLoop -#if defined(__WXCOCOA__) +#if defined(__WXMSW__) + #include "wx/msw/evtloop.h" +#elif defined(__WXCOCOA__) #include "wx/cocoa/evtloop.h" +#elif defined(__WXOSX__) + #include "wx/osx/evtloop.h" #elif defined(__WXDFB__) #include "wx/dfb/evtloop.h" #elif defined(__WXGTK20__) @@ -307,11 +317,6 @@ protected: #endif // wxUSE_GUI -// include the header defining wxConsoleEventLoop for Unix systems -#if defined(__UNIX__) && !defined(__WXMSW__) -#include "wx/unix/evtloop.h" -#endif - #if wxUSE_GUI // we use a class rather than a typedef because wxEventLoop is // forward-declared in many places @@ -319,7 +324,7 @@ protected: #else // !wxUSE_GUI // we can't define wxEventLoop differently in GUI and base libraries so use // a #define to still allow writing wxEventLoop in the user code - #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__)) + #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WINDOWS__) || defined(__UNIX__)) #define wxEventLoop wxConsoleEventLoop #else // we still must define it somehow for the code below... #define wxEventLoop wxEventLoopBase