X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ac8d0c118b7403e2838e75124b442051299e6f6c..cd318cd31b8fd9876af7ba5f4878b90f446bd0f5:/src/msw/evtloop.cpp diff --git a/src/msw/evtloop.cpp b/src/msw/evtloop.cpp index a36caa946d..7810e76c0b 100644 --- a/src/msw/evtloop.cpp +++ b/src/msw/evtloop.cpp @@ -34,17 +34,23 @@ #endif //WX_PRECOMP #include "wx/evtloop.h" + #include "wx/tooltip.h" +#include "wx/except.h" +#include "wx/ptr_scpd.h" #include "wx/msw/private.h" #if wxUSE_THREADS + #include "wx/thread.h" + // define the array of MSG strutures WX_DECLARE_OBJARRAY(MSG, wxMsgArray); - // VS: this is a bit dirty - it duplicates same declaration in app.cpp - // (and there's no WX_DEFINE_OBJARRAY for that reason - it is already - // defined in app.cpp). -#endif + + #include "wx/arrimpl.cpp" + + WX_DEFINE_OBJARRAY(wxMsgArray); +#endif // wxUSE_THREADS // ---------------------------------------------------------------------------- // wxEventLoopImpl @@ -54,7 +60,7 @@ class WXDLLEXPORT wxEventLoopImpl { public: // ctor - wxEventLoopImpl() { SetExitCode(0); } + wxEventLoopImpl() { m_exitcode = 0; m_shouldExit = false; } // process a message void ProcessMessage(MSG *msg); @@ -63,8 +69,9 @@ public: bool SendIdleMessage(); // set/get the exit code - void SetExitCode(int exitcode) { m_exitcode = exitcode; } + void Exit(int exitcode) { m_exitcode = exitcode; m_shouldExit = true; } int GetExitCode() const { return m_exitcode; } + bool ShouldExit() const { return m_shouldExit; } private: // preprocess a message, return TRUE if processed (i.e. no further @@ -73,6 +80,39 @@ private: // the exit code of the event loop int m_exitcode; + + // true if we were asked to terminate + bool m_shouldExit; +}; + +// ---------------------------------------------------------------------------- +// helper class +// ---------------------------------------------------------------------------- + +wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl); + +// this object sets the wxEventLoop given to the ctor as the currently active +// one and unsets it in its dtor +class wxEventLoopActivator +{ +public: + wxEventLoopActivator(wxEventLoop **pActive, + wxEventLoop *evtLoop) + { + m_pActive = pActive; + m_evtLoopOld = *pActive; + *pActive = evtLoop; + } + + ~wxEventLoopActivator() + { + // restore the previously active event loop + *m_pActive = m_evtLoopOld; + } + +private: + wxEventLoop *m_evtLoopOld; + wxEventLoop **m_pActive; }; // ============================================================================ @@ -198,47 +238,71 @@ int wxEventLoop::Run() // event loops are not recursive, you need to create another loop! wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); - m_impl = new wxEventLoopImpl; - - wxEventLoop *oldLoop = ms_activeLoop; - ms_activeLoop = this; - - for ( ;; ) + // SendIdleMessage() and Dispatch() below may throw so the code here should + // be exception-safe, hence we must use local objects for all actions we + // should undo + wxEventLoopActivator activate(&ms_activeLoop, this); + wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl); + + // we must ensure that OnExit() is called even if an exception is thrown + // from inside Dispatch() but we must call it from Exit() in normal + // situations because it is supposed to be called synchronously, + // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or + // something similar here) + wxTRY { + for ( ;; ) + { #if wxUSE_THREADS - wxMutexGuiLeaveOrEnter(); + wxMutexGuiLeaveOrEnter(); #endif // wxUSE_THREADS - // generate and process idle events for as long as we don't have - // anything else to do - while ( !Pending() && m_impl->SendIdleMessage() ) - ; + // generate and process idle events for as long as we don't have + // anything else to do + while ( !Pending() && m_impl->SendIdleMessage() ) + ; - // a message came or no more idle processing to do, sit in Dispatch() - // waiting for the next message - if ( !Dispatch() ) - { - // we got WM_QUIT - break; - } - } + // if the "should exit" flag is set, the loop should terminate but + // not before processing any remaining messages so while Pending() + // returns true, do process them + if ( m_impl->ShouldExit() ) + { + while ( Pending() ) + Dispatch(); - int exitcode = m_impl->GetExitCode(); - delete m_impl; - m_impl = NULL; + break; + } - ms_activeLoop = oldLoop; + // a message came or no more idle processing to do, sit in + // Dispatch() waiting for the next message + if ( !Dispatch() ) + { + // we got WM_QUIT + break; + } + } + } + wxCATCH_ALL( OnExit(); ) - return exitcode; + return m_impl->GetExitCode(); } void wxEventLoop::Exit(int rc) { wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); - m_impl->SetExitCode(rc); + m_impl->Exit(rc); + + OnExit(); - ::PostQuitMessage(rc); + // all we have to do to exit from the loop is to (maybe) wake it up so that + // it can notice that Exit() had been called + // + // in particular, we do *not* use PostQuitMessage() here because we're not + // sure that WM_QUIT is going to be processed by the correct event loop: it + // is possible that another one is started before this one has a chance to + // process WM_QUIT + ::PostMessage(NULL, WM_NULL, 0, 0); } // ----------------------------------------------------------------------------