X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ac8d0c118b7403e2838e75124b442051299e6f6c..0ba6faaeeeec36fe4e6fc376f2f5edc1c0d34334:/src/msw/evtloop.cpp?ds=inline diff --git a/src/msw/evtloop.cpp b/src/msw/evtloop.cpp index a36caa946d..601b8b870b 100644 --- a/src/msw/evtloop.cpp +++ b/src/msw/evtloop.cpp @@ -17,10 +17,6 @@ // headers // ---------------------------------------------------------------------------- -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation "evtloop.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -29,90 +25,145 @@ #endif #ifndef WX_PRECOMP - #include "wx/window.h" + #if wxUSE_GUI + #include "wx/window.h" + #endif #include "wx/app.h" #endif //WX_PRECOMP #include "wx/evtloop.h" -#include "wx/tooltip.h" - +#include "wx/thread.h" +#include "wx/except.h" +#include "wx/ptr_scpd.h" #include "wx/msw/private.h" -#if wxUSE_THREADS - // define the array of MSG strutures - WX_DECLARE_OBJARRAY(MSG, wxMsgArray); - // VS: this is a bit dirty - it duplicates same declaration in app.cpp - // (and there's no WX_DEFINE_OBJARRAY for that reason - it is already - // defined in app.cpp). -#endif +#if wxUSE_GUI + #include "wx/tooltip.h" + #if wxUSE_THREADS + // define the list of MSG strutures + WX_DECLARE_LIST(MSG, wxMsgList); + + #include "wx/listimpl.cpp" + + WX_DEFINE_LIST(wxMsgList) + #endif // wxUSE_THREADS +#endif //wxUSE_GUI + +#if wxUSE_BASE + +// ============================================================================ +// wxMSWEventLoopBase implementation +// ============================================================================ + +// ---------------------------------------------------------------------------- +// ctor/dtor +// ---------------------------------------------------------------------------- + +wxMSWEventLoopBase::wxMSWEventLoopBase() +{ + m_shouldExit = false; + m_exitcode = 0; +} // ---------------------------------------------------------------------------- -// wxEventLoopImpl +// wxEventLoop message processing dispatching // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxEventLoopImpl +bool wxMSWEventLoopBase::Pending() const +{ + MSG msg; + return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0; +} + +bool wxMSWEventLoopBase::GetNextMessage(WXMSG* msg) { -public: - // ctor - wxEventLoopImpl() { SetExitCode(0); } + wxCHECK_MSG( IsRunning(), false, _T("can't get messages if not running") ); + + const BOOL rc = ::GetMessage(msg, NULL, 0, 0); + + if ( rc == 0 ) + { + // got WM_QUIT + return false; + } - // process a message - void ProcessMessage(MSG *msg); + if ( rc == -1 ) + { + // should never happen, but let's test for it nevertheless + wxLogLastError(wxT("GetMessage")); - // generate an idle message, return TRUE if more idle time requested - bool SendIdleMessage(); + // still break from the loop + return false; + } - // set/get the exit code - void SetExitCode(int exitcode) { m_exitcode = exitcode; } - int GetExitCode() const { return m_exitcode; } + return true; +} -private: - // preprocess a message, return TRUE if processed (i.e. no further - // dispatching required) - bool PreProcessMessage(MSG *msg); +#endif // wxUSE_BASE - // the exit code of the event loop - int m_exitcode; -}; +#if wxUSE_GUI // ============================================================================ -// wxEventLoopImpl implementation +// GUI wxEventLoop implementation // ============================================================================ -// ---------------------------------------------------------------------------- -// wxEventLoopImpl message processing -// ---------------------------------------------------------------------------- +wxWindowMSW *wxGUIEventLoop::ms_winCritical = NULL; -void wxEventLoopImpl::ProcessMessage(MSG *msg) +bool wxGUIEventLoop::IsChildOfCriticalWindow(wxWindowMSW *win) { - // give us the chance to preprocess the message first - if ( !PreProcessMessage(msg) ) + while ( win ) { - // if it wasn't done, dispatch it to the corresponding window - ::TranslateMessage(msg); - ::DispatchMessage(msg); + if ( win == ms_winCritical ) + return true; + + win = win->GetParent(); } + + return false; } -bool wxEventLoopImpl::PreProcessMessage(MSG *msg) +bool wxGUIEventLoop::PreProcessMessage(WXMSG *msg) { HWND hwnd = msg->hwnd; wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd); + wxWindow *wnd; - // this may happen if the event occured in a standard modeless dialog (the - // only example of which I know of is the find/replace dialog) - then call - // IsDialogMessage() to make TAB navigation in it work + // this might happen if we're in a modeless dialog, or if a wx control has + // children which themselves were not created by wx (i.e. wxActiveX control children) if ( !wndThis ) { - // we need to find the dialog containing this control as - // IsDialogMessage() just eats all the messages (i.e. returns TRUE for - // them) if we call it for the control itself - while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD ) + while ( hwnd && (::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )) { hwnd = ::GetParent(hwnd); + + // If the control has a wx parent, break and give the parent a chance + // to process the window message + wndThis = wxGetWindowFromHWND((WXHWND)hwnd); + if (wndThis != NULL) + break; + } + + if ( !wndThis ) + { + // this may happen if the event occurred in a standard modeless dialog (the + // only example of which I know of is the find/replace dialog) - then call + // IsDialogMessage() to make TAB navigation in it work + + // NOTE: IsDialogMessage() just eats all the messages (i.e. returns true for + // them) if we call it for the control itself + return hwnd && ::IsDialogMessage(hwnd, msg) != 0; } + } - return hwnd && ::IsDialogMessage(hwnd, msg) != 0; + if ( !AllowProcessing(wndThis) ) + { + // not a child of critical window, so we eat the event but take care to + // stop an endless stream of WM_PAINTs which would have resulted if we + // didn't validate the invalidated part of the window + if ( msg->message == WM_PAINT ) + ::ValidateRect(hwnd, NULL); + + return true; } #if wxUSE_TOOLTIPS @@ -120,11 +171,10 @@ bool wxEventLoopImpl::PreProcessMessage(MSG *msg) // popup the tooltip bubbles if ( msg->message == WM_MOUSEMOVE ) { - wxToolTip *tt = wndThis->GetToolTip(); - if ( tt ) - { - tt->RelayEvent((WXMSG *)msg); - } + // we should do it if one of window children has an associated tooltip + // (and not just if the window has a tooltip itself) + if ( wndThis->HasToolTips() ) + wxToolTip::RelayEvent((WXMSG *)msg); } #endif // wxUSE_TOOLTIPS @@ -133,16 +183,14 @@ bool wxEventLoopImpl::PreProcessMessage(MSG *msg) // grab Ctrl-C/V/X, even if they are also accelerators in some parent) if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) ) { - return FALSE; + return false; } // try translations first: the accelerators override everything - wxWindow *wnd; - for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) { if ( wnd->MSWTranslateMessage((WXMSG *)msg)) - return TRUE; + return true; // stop at first top level window, i.e. don't try to process the key // strokes originating in a dialog using the accelerators of the parent @@ -151,150 +199,64 @@ bool wxEventLoopImpl::PreProcessMessage(MSG *msg) break; } - // now try the other hooks (kbd navigation is handled here): we start from - // wndThis->GetParent() because wndThis->MSWProcessMessage() was already - // called above - for ( wnd = wndThis->GetParent(); wnd; wnd = wnd->GetParent() ) + // now try the other hooks (kbd navigation is handled here) + for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) { if ( wnd->MSWProcessMessage((WXMSG *)msg) ) - return TRUE; + return true; + + // also stop at first top level window here, just as above because + // if we don't do this, pressing ESC on a modal dialog shown as child + // of a modal dialog with wxID_CANCEL will cause the parent dialog to + // be closed, for example + if ( wnd->IsTopLevel() ) + break; } // no special preprocessing for this message, dispatch it normally - return FALSE; -} - -// ---------------------------------------------------------------------------- -// wxEventLoopImpl idle event processing -// ---------------------------------------------------------------------------- - -bool wxEventLoopImpl::SendIdleMessage() -{ - return wxTheApp->ProcessIdle(); -} - -// ============================================================================ -// wxEventLoop implementation -// ============================================================================ - -wxEventLoop *wxEventLoop::ms_activeLoop = NULL; - -// ---------------------------------------------------------------------------- -// wxEventLoop running and exiting -// ---------------------------------------------------------------------------- - -wxEventLoop::~wxEventLoop() -{ - wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); + return false; } -bool wxEventLoop::IsRunning() const +void wxGUIEventLoop::ProcessMessage(WXMSG *msg) { - return m_impl != NULL; -} - -int wxEventLoop::Run() -{ - // event loops are not recursive, you need to create another loop! - wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); - - m_impl = new wxEventLoopImpl; - - wxEventLoop *oldLoop = ms_activeLoop; - ms_activeLoop = this; - - for ( ;; ) + // give us the chance to preprocess the message first + if ( !PreProcessMessage(msg) ) { -#if wxUSE_THREADS - wxMutexGuiLeaveOrEnter(); -#endif // wxUSE_THREADS - - // generate and process idle events for as long as we don't have - // anything else to do - while ( !Pending() && m_impl->SendIdleMessage() ) - ; - - // a message came or no more idle processing to do, sit in Dispatch() - // waiting for the next message - if ( !Dispatch() ) - { - // we got WM_QUIT - break; - } + // if it wasn't done, dispatch it to the corresponding window + ::TranslateMessage(msg); + ::DispatchMessage(msg); } - - int exitcode = m_impl->GetExitCode(); - delete m_impl; - m_impl = NULL; - - ms_activeLoop = oldLoop; - - return exitcode; -} - -void wxEventLoop::Exit(int rc) -{ - wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); - - m_impl->SetExitCode(rc); - - ::PostQuitMessage(rc); -} - -// ---------------------------------------------------------------------------- -// wxEventLoop message processing dispatching -// ---------------------------------------------------------------------------- - -bool wxEventLoop::Pending() const -{ - MSG msg; - return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0; } -bool wxEventLoop::Dispatch() +bool wxGUIEventLoop::Dispatch() { - wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") ); - MSG msg; - BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0); - - if ( rc == 0 ) - { - // got WM_QUIT - return FALSE; - } - - if ( rc == -1 ) - { - // should never happen, but let's test for it nevertheless - wxLogLastError(wxT("GetMessage")); - - // still break from the loop - return FALSE; - } + if ( !GetNextMessage(&msg) ) + return false; #if wxUSE_THREADS wxASSERT_MSG( wxThread::IsMain(), wxT("only the main thread can process Windows messages") ); - static bool s_hadGuiLock = TRUE; - static wxMsgArray s_aSavedMessages; + static bool s_hadGuiLock = true; + static wxMsgList s_aSavedMessages; // if a secondary thread owning the mutex is doing GUI calls, save all // messages for later processing - we can't process them right now because // it will lead to recursive library calls (and we're not reentrant) if ( !wxGuiOwnedByMainThread() ) { - s_hadGuiLock = FALSE; + s_hadGuiLock = false; // leave out WM_COMMAND messages: too dangerous, sometimes // the message will be processed twice if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND ) { - s_aSavedMessages.Add(msg); + MSG* pMsg = new MSG(msg); + s_aSavedMessages.Append(pMsg); } - return TRUE; + return true; } else { @@ -305,22 +267,77 @@ bool wxEventLoop::Dispatch() // messages normally - expect some things to break... if ( !s_hadGuiLock ) { - s_hadGuiLock = TRUE; + s_hadGuiLock = true; - size_t count = s_aSavedMessages.Count(); - for ( size_t n = 0; n < count; n++ ) + wxMsgList::compatibility_iterator node = s_aSavedMessages.GetFirst(); + while (node) { - MSG& msg = s_aSavedMessages[n]; - m_impl->ProcessMessage(&msg); - } + MSG* pMsg = node->GetData(); + s_aSavedMessages.Erase(node); + + ProcessMessage(pMsg); + delete pMsg; - s_aSavedMessages.Empty(); + node = s_aSavedMessages.GetFirst(); + } } } #endif // wxUSE_THREADS - m_impl->ProcessMessage(&msg); + ProcessMessage(&msg); + + return true; +} + +void wxGUIEventLoop::OnNextIteration() +{ +#if wxUSE_THREADS + wxMutexGuiLeaveOrEnter(); +#endif // wxUSE_THREADS +} - return TRUE; +void wxGUIEventLoop::WakeUp() +{ + ::PostMessage(NULL, WM_NULL, 0, 0); } +#else // !wxUSE_GUI + +#if wxUSE_CONSOLE_EVENTLOOP + +void wxConsoleEventLoop::OnNextIteration() +{ + if ( wxTheApp ) + wxTheApp->ProcessPendingEvents(); +} + +void wxConsoleEventLoop::WakeUp() +{ +#if wxUSE_THREADS + wxWakeUpMainThread(); +#endif +} + +bool wxConsoleEventLoop::Dispatch() +{ + MSG msg; + if ( !GetNextMessage(&msg) ) + return false; + + if ( msg.message == WM_TIMER ) + { + TIMERPROC proc = (TIMERPROC)msg.lParam; + if ( proc ) + (*proc)(NULL, 0, msg.wParam, 0); + } + else + { + ::DispatchMessage(&msg); + } + + return !m_shouldExit; +} + +#endif // wxUSE_CONSOLE_EVENTLOOP + +#endif //wxUSE_GUI