X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/abceee76ea4d642ccfd3cf91cc139a3fe2b471b7..3f4a2351e4c677c88c18ea812b609477adee7380:/src/msw/dialog.cpp?ds=sidebyside diff --git a/src/msw/dialog.cpp b/src/msw/dialog.cpp index a9849ee218..83260301ee 100644 --- a/src/msw/dialog.cpp +++ b/src/msw/dialog.cpp @@ -5,7 +5,7 @@ // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem +// Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -17,10 +17,6 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma implementation "dialog.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -28,67 +24,116 @@ #pragma hdrstop #endif +#include "wx/dialog.h" + #ifndef WX_PRECOMP - #include "wx/dialog.h" + #include "wx/msw/wrapcdlg.h" #include "wx/utils.h" #include "wx/frame.h" #include "wx/app.h" + #include "wx/button.h" #include "wx/settings.h" #include "wx/intl.h" #include "wx/log.h" + #include "wx/toolbar.h" #endif #include "wx/msw/private.h" -#include "wx/log.h" - -#if wxUSE_COMMON_DIALOGS - #include -#endif - -// ---------------------------------------------------------------------------- -// constants -// ---------------------------------------------------------------------------- - -// default dialog pos and size - -#define wxDIALOG_DEFAULT_X 300 -#define wxDIALOG_DEFAULT_Y 300 +#include "wx/evtloop.h" +#include "wx/ptr_scpd.h" -#define wxDIALOG_DEFAULT_WIDTH 500 -#define wxDIALOG_DEFAULT_HEIGHT 500 +#if defined(__SMARTPHONE__) && defined(__WXWINCE__) + #include "wx/msw/wince/resources.h" +#endif // __SMARTPHONE__ && __WXWINCE__ // ---------------------------------------------------------------------------- -// globals +// wxWin macros // ---------------------------------------------------------------------------- -// all objects to be deleted during next idle processing - from window.cpp -extern wxList WXDLLEXPORT wxPendingDelete; - -// all frames and modeless dialogs - not static, used in frame.cpp, mdi.cpp &c -wxWindowList wxModelessWindows; - -// all modal dialogs currently shown -static wxWindowList wxModalDialogs; +#if wxUSE_EXTENDED_RTTI +WX_DEFINE_FLAGS( wxDialogStyle ) + +wxBEGIN_FLAGS( wxDialogStyle ) + // new style border flags, we put them first to + // use them for streaming out + wxFLAGS_MEMBER(wxBORDER_SIMPLE) + wxFLAGS_MEMBER(wxBORDER_SUNKEN) + wxFLAGS_MEMBER(wxBORDER_DOUBLE) + wxFLAGS_MEMBER(wxBORDER_RAISED) + wxFLAGS_MEMBER(wxBORDER_STATIC) + wxFLAGS_MEMBER(wxBORDER_NONE) + + // old style border flags + wxFLAGS_MEMBER(wxSIMPLE_BORDER) + wxFLAGS_MEMBER(wxSUNKEN_BORDER) + wxFLAGS_MEMBER(wxDOUBLE_BORDER) + wxFLAGS_MEMBER(wxRAISED_BORDER) + wxFLAGS_MEMBER(wxSTATIC_BORDER) + wxFLAGS_MEMBER(wxNO_BORDER) + + // standard window styles + wxFLAGS_MEMBER(wxTAB_TRAVERSAL) + wxFLAGS_MEMBER(wxCLIP_CHILDREN) + + // dialog styles + wxFLAGS_MEMBER(wxWS_EX_VALIDATE_RECURSIVELY) + wxFLAGS_MEMBER(wxSTAY_ON_TOP) + wxFLAGS_MEMBER(wxCAPTION) +#if WXWIN_COMPATIBILITY_2_6 + wxFLAGS_MEMBER(wxTHICK_FRAME) +#endif // WXWIN_COMPATIBILITY_2_6 + wxFLAGS_MEMBER(wxSYSTEM_MENU) + wxFLAGS_MEMBER(wxRESIZE_BORDER) +#if WXWIN_COMPATIBILITY_2_6 + wxFLAGS_MEMBER(wxRESIZE_BOX) +#endif // WXWIN_COMPATIBILITY_2_6 + wxFLAGS_MEMBER(wxCLOSE_BOX) + wxFLAGS_MEMBER(wxMAXIMIZE_BOX) + wxFLAGS_MEMBER(wxMINIMIZE_BOX) +wxEND_FLAGS( wxDialogStyle ) + +IMPLEMENT_DYNAMIC_CLASS_XTI(wxDialog, wxTopLevelWindow,"wx/dialog.h") + +wxBEGIN_PROPERTIES_TABLE(wxDialog) + wxPROPERTY( Title, wxString, SetTitle, GetTitle, wxString() , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) + wxPROPERTY_FLAGS( WindowStyle , wxDialogStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style +wxEND_PROPERTIES_TABLE() + +wxBEGIN_HANDLERS_TABLE(wxDialog) +wxEND_HANDLERS_TABLE() + +wxCONSTRUCTOR_6( wxDialog , wxWindow* , Parent , wxWindowID , Id , wxString , Title , wxPoint , Position , wxSize , Size , long , WindowStyle) -static wxWindow *m_oldFocus; +#else +IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow) +#endif // ---------------------------------------------------------------------------- -// wxWin macros +// wxDialogModalData // ---------------------------------------------------------------------------- -IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel) +// this is simply a container for any data we need to implement modality which +// allows us to avoid changing wxDialog each time the implementation changes +class wxDialogModalData +{ +public: + wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { } -BEGIN_EVENT_TABLE(wxDialog, wxPanel) - EVT_BUTTON(wxID_OK, wxDialog::OnOK) - EVT_BUTTON(wxID_APPLY, wxDialog::OnApply) - EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel) + void RunLoop() + { + m_evtLoop.Run(); + } - EVT_CHAR_HOOK(wxDialog::OnCharHook) + void ExitLoop() + { + m_evtLoop.Exit(); + } - EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged) +private: + wxModalEventLoop m_evtLoop; +}; - EVT_CLOSE(wxDialog::OnCloseWindow) -END_EVENT_TABLE() +wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData) // ============================================================================ // implementation @@ -98,446 +143,351 @@ END_EVENT_TABLE() // wxDialog construction // ---------------------------------------------------------------------------- -wxDialog::wxDialog() +void wxDialog::Init() { - m_isShown = FALSE; - - SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); + m_oldFocus = (wxWindow *)NULL; + m_isShown = false; + m_modalData = NULL; + m_endModalCalled = false; +#if wxUSE_TOOLBAR && defined(__POCKETPC__) + m_dialogToolBar = NULL; +#endif } -bool wxDialog::Create(wxWindow *parent, wxWindowID id, +bool wxDialog::Create(wxWindow *parent, + wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { - m_oldFocus = FindFocus(); - - SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); - SetName(name); - - if (!parent) - wxTopLevelWindows.Append(this); - - // windowFont = wxTheFontList->FindOrCreateFont(11, wxSWISS, wxNORMAL, wxNORMAL); - - if (parent) parent->AddChild(this); - - if ( id == -1 ) - m_windowId = (int)NewControlId(); - else - m_windowId = id; - - int x = pos.x; - int y = pos.y; - int width = size.x; - int height = size.y; + SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG); - if (x < 0) - x = wxDIALOG_DEFAULT_X; - if (y < 0) - y = wxDIALOG_DEFAULT_Y; - - m_windowStyle = style; - - m_isShown = FALSE; - - if (width < 0) - width = wxDIALOG_DEFAULT_WIDTH; - if (height < 0) - height = wxDIALOG_DEFAULT_HEIGHT; + // save focus before doing anything which can potentially change it + m_oldFocus = FindFocus(); // All dialogs should really have this style - m_windowStyle |= wxTAB_TRAVERSAL; - - WXDWORD extendedStyle = MakeExtendedStyle(m_windowStyle); - if (m_windowStyle & wxSTAY_ON_TOP) - extendedStyle |= WS_EX_TOPMOST; - - // Allows creation of dialogs with & without captions under MSWindows, - // resizeable or not (but a resizeable dialog always has caption - - // otherwise it would look too strange) - const wxChar *dlg; - if ( style & wxRESIZE_BORDER ) - dlg = wxT("wxResizeableDialog"); - else if ( style & wxCAPTION ) - dlg = wxT("wxCaptionDialog"); - else - dlg = wxT("wxNoCaptionDialog"); - MSWCreate(m_windowId, parent, NULL, this, NULL, - x, y, width, height, - 0, // style is not used if we have dlg template - dlg, - extendedStyle); - - HWND hwnd = (HWND)GetHWND(); - - if ( !hwnd ) - { - wxLogError(_("Failed to create dialog.")); - - return FALSE; - } - - SubclassWin(GetHWND()); - - SetWindowText(hwnd, title); - SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); - - return TRUE; -} - -void wxDialog::SetModal(bool flag) -{ - if ( flag ) - { - m_windowStyle |= wxDIALOG_MODAL; - - wxModelessWindows.DeleteObject(this); - } - else - { - m_windowStyle &= ~wxDIALOG_MODAL; - - wxModelessWindows.Append(this); - } -} + style |= wxTAB_TRAVERSAL; -wxDialog::~wxDialog() -{ - m_isBeingDeleted = TRUE; - - wxTopLevelWindows.DeleteObject(this); + if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) ) + return false; - // this will call BringWindowToTop() if necessary to bring back our parent - // window to top - Show(FALSE); + if ( !m_hasFont ) + SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT)); - if ( !IsModal() ) - wxModelessWindows.DeleteObject(this); - - // If this is the last top-level window, exit. - if ( wxTheApp && (wxTopLevelWindows.Number() == 0) ) - { - wxTheApp->SetTopWindow(NULL); +#if defined(__SMARTPHONE__) && defined(__WXWINCE__) + SetLeftMenu(wxID_OK, _("OK")); +#endif +#if wxUSE_TOOLBAR && defined(__POCKETPC__) + CreateToolBar(); +#endif - if ( wxTheApp->GetExitOnFrameDelete() ) - { - ::PostQuitMessage(0); - } - } + return true; } -// ---------------------------------------------------------------------------- -// kbd handling -// ---------------------------------------------------------------------------- - -// By default, pressing escape cancels the dialog -void wxDialog::OnCharHook(wxKeyEvent& event) +#if WXWIN_COMPATIBILITY_2_6 + +// deprecated ctor +wxDialog::wxDialog(wxWindow *parent, + const wxString& title, + bool WXUNUSED(modal), + int x, + int y, + int w, + int h, + long style, + const wxString& name) { - if (GetHWND()) - { - if (event.m_keyCode == WXK_ESCAPE) - { - // Behaviour changed in 2.0: we'll send a Cancel message - // to the dialog instead of Close. - wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); - cancelEvent.SetEventObject( this ); - GetEventHandler()->ProcessEvent(cancelEvent); - - // ensure that there is another message for this window so the - // ShowModal loop will exit and won't get stuck in GetMessage(). - ::PostMessage(GetHwnd(), WM_NULL, 0, 0); - return; - } - } - // We didn't process this event. - event.Skip(); -} + Init(); -// ---------------------------------------------------------------------------- -// Windows dialog boxes can't be iconized -// ---------------------------------------------------------------------------- - -void wxDialog::Iconize(bool WXUNUSED(iconize)) -{ + Create(parent, wxID_ANY, title, wxPoint(x, y), wxSize(w, h), style, name); } -bool wxDialog::IsIconized() const +void wxDialog::SetModal(bool WXUNUSED(flag)) { - return FALSE; + // nothing to do, obsolete method } -// ---------------------------------------------------------------------------- -// size/position handling -// ---------------------------------------------------------------------------- - -void wxDialog::DoSetClientSize(int width, int height) -{ - HWND hWnd = (HWND) GetHWND(); - RECT rect; - ::GetClientRect(hWnd, &rect); - - RECT rect2; - GetWindowRect(hWnd, &rect2); +#endif // WXWIN_COMPATIBILITY_2_6 - // Find the difference between the entire window (title bar and all) - // and the client area; add this to the new client size to move the - // window - int actual_width = rect2.right - rect2.left - rect.right + width; - int actual_height = rect2.bottom - rect2.top - rect.bottom + height; - - MoveWindow(hWnd, rect2.left, rect2.top, actual_width, actual_height, TRUE); - - wxSizeEvent event(wxSize(actual_width, actual_height), m_windowId); - event.SetEventObject( this ); - GetEventHandler()->ProcessEvent(event); -} - -void wxDialog::DoGetPosition(int *x, int *y) const +wxDialog::~wxDialog() { - RECT rect; - GetWindowRect(GetHwnd(), &rect); + m_isBeingDeleted = true; - if ( x ) - *x = rect.left; - if ( y ) - *y = rect.top; + // this will also reenable all the other windows for a modal dialog + Show(false); } // ---------------------------------------------------------------------------- // showing the dialogs // ---------------------------------------------------------------------------- -bool wxDialog::IsModal() const -{ - return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0; -} +#if WXWIN_COMPATIBILITY_2_6 bool wxDialog::IsModalShowing() const { - return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast + return IsModal(); } -void wxDialog::DoShowModal() -{ - wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") ); - - wxModalDialogs.Append(this); - - wxWindow *parent = GetParent(); +#endif // WXWIN_COMPATIBILITY_2_6 - // remember where the focus was - if ( !m_oldFocus ) - { - m_oldFocus = parent; - } - if ( !m_oldFocus ) +wxWindow *wxDialog::FindSuitableParent() const +{ + // first try to use the currently active window + HWND hwndFg = ::GetForegroundWindow(); + wxWindow *parent = hwndFg ? wxFindWinFromHandle((WXHWND)hwndFg) + : NULL; + if ( !parent ) { - m_oldFocus = wxTheApp->GetTopWindow(); + // next try the main app window + parent = wxTheApp->GetTopWindow(); } - // disable the parent window first - HWND hwndParent = parent ? GetHwndOf(parent) : (HWND)NULL; - if ( hwndParent ) + // finally, check if the parent we found is really suitable + if ( !parent || parent == (wxWindow *)this || !parent->IsShown() ) { - ::EnableWindow(hwndParent, FALSE); + // don't use this one + parent = NULL; } - // enter the modal loop - while ( IsModalShowing() ) - { -#if wxUSE_THREADS - wxMutexGuiLeaveOrEnter(); -#endif // wxUSE_THREADS + return parent; +} - while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() ) - ; +bool wxDialog::Show(bool show) +{ + if ( show == IsShown() ) + return false; - // a message came or no more idle processing to do - wxTheApp->DoMessage(); + if ( !show && m_modalData ) + { + // we need to do this before calling wxDialogBase version because if we + // had disabled other app windows, they must be reenabled right now as + // if they stay disabled Windows will activate another window (one + // which is enabled, anyhow) when we're hidden in the base class Show() + // and we will lose activation + m_modalData->ExitLoop(); } - // reenable the parent window if any - if ( hwndParent ) + if ( show ) { - ::EnableWindow(hwndParent, TRUE); + // this usually will result in TransferDataToWindow() being called + // which will change the controls values so do it before showing as + // otherwise we could have some flicker + InitDialog(); } - // and restore focus - if ( m_oldFocus && (m_oldFocus != this) ) + wxDialogBase::Show(show); + + if ( show ) { - m_oldFocus->SetFocus(); + // dialogs don't get WM_SIZE message after creation unlike most (all?) + // other windows and so could start their life non laid out correctly + // if we didn't call Layout() from here + // + // NB: normally we should call it just the first time but doing it + // every time is simpler than keeping a flag + Layout(); } + + return true; } -bool wxDialog::Show(bool show) +void wxDialog::Raise() +{ + ::SetForegroundWindow(GetHwnd()); +} + +// show dialog modally +int wxDialog::ShowModal() { - // The following is required when the parent has been disabled, (modal - // dialogs, or modeless dialogs with disabling such as wxProgressDialog). - // Otherwise the parent disappears behind other windows when the dialog is - // hidden. - if ( !show ) + wxASSERT_MSG( !IsModal(), _T("wxDialog::ShowModal() reentered?") ); + + m_endModalCalled = false; + + Show(); + + // EndModal may have been called from InitDialog handler (called from + // inside Show()), which would cause an infinite loop if we didn't take it + // into account + if ( !m_endModalCalled ) { + // modal dialog needs a parent window, so try to find one wxWindow *parent = GetParent(); - if ( parent ) + if ( !parent ) { - ::BringWindowToTop(GetHwndOf(parent)); + parent = FindSuitableParent(); } - } - // ShowModal() may be called for already shown dialog - if ( !wxDialogBase::Show(show) && !(show && IsModal()) ) - { - // nothing to do - return FALSE; - } + // remember where the focus was + wxWindow *oldFocus = m_oldFocus; + if ( !oldFocus ) + { + // VZ: do we really want to do this? + oldFocus = parent; + } - if ( show ) - { - // usually will result in TransferDataToWindow() being called - InitDialog(); - } + // We have to remember the HWND because we need to check + // the HWND still exists (oldFocus can be garbage when the dialog + // exits, if it has been destroyed) + HWND hwndOldFocus = oldFocus ? GetHwndOf(oldFocus) : NULL; - if ( IsModal() ) - { - if ( show ) + + // enter and run the modal loop { - DoShowModal(); + wxDialogModalDataTiedPtr modalData(&m_modalData, + new wxDialogModalData(this)); + modalData->RunLoop(); } - else // end of modal dialog + + + // and restore focus + // Note that this code MUST NOT access the dialog object's data + // in case the object has been deleted (which will be the case + // for a modal dialog that has been destroyed before calling EndModal). + if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus)) { - // this will cause IsModalShowing() return FALSE and our local - // message loop will terminate - wxModalDialogs.DeleteObject(this); + // This is likely to prove that the object still exists + if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus) + oldFocus->SetFocus(); } } - return TRUE; -} - -// Replacement for Show(TRUE) for modal dialogs - returns return code -int wxDialog::ShowModal() -{ - m_windowStyle |= wxDIALOG_MODAL; - Show(TRUE); return GetReturnCode(); } -// NB: this function (surprizingly) may be called for both modal and modeless -// dialogs and should work for both of them void wxDialog::EndModal(int retCode) { + wxASSERT_MSG( IsModal(), _T("EndModal() called for non modal dialog") ); + + m_endModalCalled = true; SetReturnCode(retCode); - Show(FALSE); + Hide(); } // ---------------------------------------------------------------------------- // wxWin event handlers // ---------------------------------------------------------------------------- -// Standard buttons -void wxDialog::OnOK(wxCommandEvent& event) -{ - if ( Validate() && TransferDataFromWindow() ) - { - EndModal(wxID_OK); - } -} - -void wxDialog::OnApply(wxCommandEvent& event) +#ifdef __POCKETPC__ +// Responds to the OK button in a PocketPC titlebar. This +// can be overridden, or you can change the id used for +// sending the event, by calling SetAffirmativeId. +bool wxDialog::DoOK() { - if ( Validate() ) - TransferDataFromWindow(); + const int idOk = GetAffirmativeId(); + if ( EmulateButtonClickIfPresent(idOk) ) + return true; - // TODO probably need to disable the Apply button until things change again -} + wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetAffirmativeId()); + event.SetEventObject(this); -void wxDialog::OnCancel(wxCommandEvent& event) -{ - EndModal(wxID_CANCEL); + return GetEventHandler()->ProcessEvent(event); } +#endif // __POCKETPC__ -void wxDialog::OnCloseWindow(wxCloseEvent& event) +#if wxUSE_TOOLBAR && defined(__POCKETPC__) +// create main toolbar by calling OnCreateToolBar() +wxToolBar* wxDialog::CreateToolBar(long style, wxWindowID winid, const wxString& name) { - // We'll send a Cancel message by default, which may close the dialog. - // Check for looping if the Cancel event handler calls Close(). - - // Note that if a cancel button and handler aren't present in the dialog, - // nothing will happen when you close the dialog via the window manager, or - // via Close(). We wouldn't want to destroy the dialog by default, since - // the dialog may have been created on the stack. However, this does mean - // that calling dialog->Close() won't delete the dialog unless the handler - // for wxID_CANCEL does so. So use Destroy() if you want to be sure to - // destroy the dialog. The default OnCancel (above) simply ends a modal - // dialog, and hides a modeless dialog. + m_dialogToolBar = OnCreateToolBar(style, winid, name); - // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global - // lists here? don't dare to change it now, but should be done later! - static wxList closing; - - if ( closing.Member(this) ) - return; - - closing.Append(this); - - wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); - cancelEvent.SetEventObject( this ); - GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog - - closing.DeleteObject(this); + return m_dialogToolBar; } -// Destroy the window (delayed, if a managed window) -bool wxDialog::Destroy() +// return a new toolbar +wxToolBar *wxDialog::OnCreateToolBar(long style, + wxWindowID winid, + const wxString& name) { - wxCHECK_MSG( !wxPendingDelete.Member(this), FALSE, - _T("wxDialog destroyed twice") ); - - wxPendingDelete.Append(this); - - return TRUE; + return new wxToolMenuBar(this, winid, + wxDefaultPosition, wxDefaultSize, + style, name); } - -void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event) -{ -#if wxUSE_CTL3D - Ctl3dColorChange(); -#else - SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); - Refresh(); #endif -} // --------------------------------------------------------------------------- -// dialog window proc +// dialog Windows messages processing // --------------------------------------------------------------------------- -long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) +WXLRESULT wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) { - long rc = 0; - bool processed = FALSE; + WXLRESULT rc = 0; + bool processed = false; switch ( message ) { +#ifdef __WXWINCE__ + // react to pressing the OK button in the title + case WM_COMMAND: + { + switch ( LOWORD(wParam) ) + { +#ifdef __POCKETPC__ + case IDOK: + processed = DoOK(); + if (!processed) + processed = !Close(); +#endif +#ifdef __SMARTPHONE__ + case IDM_LEFT: + case IDM_RIGHT: + processed = HandleCommand( LOWORD(wParam) , 0 , NULL ); + break; +#endif // __SMARTPHONE__ + } + break; + } +#endif case WM_CLOSE: // if we can't close, tell the system that we processed the // message - otherwise it would close us processed = !Close(); break; + case WM_SIZE: + // the Windows dialogs unfortunately are not meant to be resizeable + // at all and their standard class doesn't include CS_[VH]REDRAW + // styles which means that the window is not refreshed properly + // after the resize and no amount of WS_CLIPCHILDREN/SIBLINGS can + // help with it - so we have to refresh it manually which certainly + // creates flicker but at least doesn't show garbage on the screen + rc = wxWindow::MSWWindowProc(message, wParam, lParam); + processed = true; + if ( HasFlag(wxFULL_REPAINT_ON_RESIZE) ) + { + ::InvalidateRect(GetHwnd(), NULL, false /* erase bg */); + } + break; + +#ifndef __WXMICROWIN__ case WM_SETCURSOR: // we want to override the busy cursor for modal dialogs: // typically, wxBeginBusyCursor() is called and then a modal dialog - // is shown, but the modal dialog shouldn't have this cursor - if ( wxIsBusy() ) + // is shown, but the modal dialog shouldn't have hourglass cursor + if ( IsModal() && wxIsBusy() ) { - rc = TRUE; - - processed = TRUE; + // set our cursor for all windows (but see below) + wxCursor cursor = m_cursor; + if ( !cursor.Ok() ) + cursor = wxCURSOR_ARROW; + + ::SetCursor(GetHcursorOf(cursor)); + + // in any case, stop here and don't let wxWindow process this + // message (it would set the busy cursor) + processed = true; + + // but return false to tell the child window (if the event + // comes from one of them and not from ourselves) that it can + // set its own cursor if it has one: thus, standard controls + // (e.g. text ctrl) still have correct cursors in a dialog + // invoked while wxIsBusy() + rc = false; } + break; +#endif // __WXMICROWIN__ } if ( !processed ) @@ -545,19 +495,3 @@ long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) return rc; } - -#if wxUSE_CTL3D - -// Define for each class of dialog and control -WXHBRUSH wxDialog::OnCtlColor(WXHDC WXUNUSED(pDC), - WXHWND WXUNUSED(pWnd), - WXUINT WXUNUSED(nCtlColor), - WXUINT message, - WXWPARAM wParam, - WXLPARAM lParam) -{ - return (WXHBRUSH)Ctl3dCtlColorEx(message, wParam, lParam); -} - -#endif // wxUSE_CTL3D -