X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ab7ce33c563651f790f99d64ee56727706047ae3..ef094fa075bc56bcbc33b12159c395ea28afda3b:/include/wx/gtk/region.h diff --git a/include/wx/gtk/region.h b/include/wx/gtk/region.h index 7c224ab08b..5ec51def18 100644 --- a/include/wx/gtk/region.h +++ b/include/wx/gtk/region.h @@ -53,7 +53,7 @@ class wxRegion : public wxGDIObject { public: wxRegion() { } - + wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) { InitRect(x, y, w, h); @@ -71,6 +71,14 @@ public: } wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE ); + + wxRegion( const wxBitmap& bmp, + const wxColour& transColour = wxNullColour, + int tolerance = 0) + { + Union(bmp, transColour, tolerance); + } + ~wxRegion(); wxRegion( const wxRegion& region ) @@ -114,18 +122,31 @@ public: wxRegionContain Contains(const wxPoint& pt) const; wxRegionContain Contains(const wxRect& rect) const; + // Convert the region to a B&W bitmap with the white pixels being inside + // the region. + wxBitmap ConvertToBitmap() const; + + // Use the non-transparent pixels of a wxBitmap for the region to combine + // with this region. If the bitmap has a mask then it will be used, + // otherwise the colour to be treated as transparent may be specified, + // along with an optional tolerance value. + bool Union(const wxBitmap& bmp, + const wxColour& transColour = wxNullColour, + int tolerance = 0); + + public: // Init with GdkRegion, set ref count to 2 so that // the C++ class will not destroy the region! wxRegion( GdkRegion *region ); - + GdkRegion *GetRegion() const; protected: // ref counting code virtual wxObjectRefData *CreateRefData() const; virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; - + // common part of ctors for a rectangle region void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h); @@ -146,11 +167,11 @@ public: void Reset() { m_current = 0u; } void Reset(const wxRegion& region); - operator bool () const; bool HaveRects() const; + operator bool () const { return HaveRects(); } - void operator ++ (); - void operator ++ (int); + wxRegionIterator& operator ++ (); + wxRegionIterator operator ++ (int); wxCoord GetX() const; wxCoord GetY() const;