X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ab11ebfa199a7b36dbb04a735888a4533880dcff..08e70846d57fcfa1e6cccaf4707b32d4dd773d79:/wxPython/contrib/glcanvas/glcanvas.i diff --git a/wxPython/contrib/glcanvas/glcanvas.i b/wxPython/contrib/glcanvas/glcanvas.i index ba77fa8ad2..b51b3fb5f1 100644 --- a/wxPython/contrib/glcanvas/glcanvas.i +++ b/wxPython/contrib/glcanvas/glcanvas.i @@ -42,6 +42,14 @@ %pragma(python) code = "import wx" +//---------------------------------------------------------------------- + +%{ + // Put some wx default wxChar* values into wxStrings. + static const wxString wxPyGLCanvasNameStr(wxT("GLCanvas")); + static const wxString wxPyEmptyString(wxT("")); +%} + //--------------------------------------------------------------------------- class wxPalette; @@ -54,8 +62,10 @@ class wxGLCanvas; class wxGLContext : public wxObject { public: +#ifndef __WXMAC__ // fix this? wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette); +#endif ~wxGLContext(); void SetCurrent(); @@ -74,6 +84,26 @@ public: //--------------------------------------------------------------------------- +enum { + WX_GL_RGBA, // use true color palette + WX_GL_BUFFER_SIZE, // bits for buffer if not WX_GL_RGBA + WX_GL_LEVEL, // 0 for main buffer, >0 for overlay, <0 for underlay + WX_GL_DOUBLEBUFFER, // use doublebuffer + WX_GL_STEREO, // use stereoscopic display + WX_GL_AUX_BUFFERS, // number of auxiliary buffers + WX_GL_MIN_RED, // use red buffer with most bits (> MIN_RED bits) + WX_GL_MIN_GREEN, // use green buffer with most bits (> MIN_GREEN bits) + WX_GL_MIN_BLUE, // use blue buffer with most bits (> MIN_BLUE bits) + WX_GL_MIN_ALPHA, // use blue buffer with most bits (> MIN_ALPHA bits) + WX_GL_DEPTH_SIZE, // bits for Z-buffer (0,16,32) + WX_GL_STENCIL_SIZE, // bits for stencil buffer + WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits) + WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits) + WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits) + WX_GL_MIN_ACCUM_ALPHA // use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) +}; + + %typemap(python, in) int *attribList (int *temp) { int i; if (PySequence_Check($source)) { @@ -99,7 +129,7 @@ public: wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, - const char* name = "GLCanvas", + const wxString& name = wxPyGLCanvasNameStr, int *attribList = NULL, const wxPalette& palette = wxNullPalette); @@ -110,7 +140,7 @@ public: const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, - const char* name = "GLCanvas", + const wxString& name = wxPyGLCanvasNameStr, int *attribList = NULL, const wxPalette& palette = wxNullPalette );