X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/aa8fb7a0164e989e09d2b78867633399a740f1d3..acc0ebd7a871124d4d6b36069340227e6c584f38:/src/common/socket.cpp diff --git a/src/common/socket.cpp b/src/common/socket.cpp index 399c4f5cd4..7ec0743ec1 100644 --- a/src/common/socket.cpp +++ b/src/common/socket.cpp @@ -1,13 +1,18 @@ -//////////////////////////////////////////////////////////////////////////////// +///////////////////////////////////////////////////////////////////////////// // Name: socket.cpp // Purpose: Socket handler classes -// Authors: Guilhem Lavaux +// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia // Created: April 1997 -// Updated: July 1999 -// Copyright: (C) 1999, 1998, 1997, Guilhem Lavaux +// Copyright: (C) 1999-1997, Guilhem Lavaux +// (C) 2000-1999, Guillermo Rodriguez Garcia // RCS_ID: $Id$ // License: see wxWindows license -//////////////////////////////////////////////////////////////////////////////// +///////////////////////////////////////////////////////////////////////////// + +// ========================================================================== +// Declarations +// ========================================================================== + #ifdef __GNUG__ #pragma implementation "socket.h" #endif @@ -21,465 +26,703 @@ #if wxUSE_SOCKETS -///////////////////////////////////////////////////////////////////////////// -// wxWindows headers -///////////////////////////////////////////////////////////////////////////// -#include -#include -#include -#include -#include -#include +#include "wx/app.h" +#include "wx/defs.h" +#include "wx/object.h" +#include "wx/string.h" +#include "wx/timer.h" +#include "wx/utils.h" +#include "wx/module.h" +#include "wx/log.h" +#include "wx/intl.h" +#include "wx/event.h" -#include -#include -#include +#if wxUSE_GUI + #include "wx/gdicmn.h" // for wxPendingDelete +#endif // wxUSE_GUI + +#include "wx/sckaddr.h" +#include "wx/socket.h" + +// -------------------------------------------------------------------------- +// macros and constants +// -------------------------------------------------------------------------- + +// discard buffer +#define MAX_DISCARD_SIZE (10 * 1024) + +// what to do within waits: in wxBase we don't do anything as we don't have +// the event loop anyhow (for now). In GUI apps we have 2 cases: from the main +// thread itself we have to call wxYield() to let the events (including the +// GUI events and the low-level (not wxWindows) events from GSocket) be +// processed. From another thread it is enough to just call wxThread::Yield() +// which will give away the rest of our time slice: the explanation is that +// the events will be processed by the main thread anyhow, without calling +// wxYield(), but we don't want to eat the CPU time uselessly while sitting +// in the loop waiting for the data +#if wxUSE_GUI + #if wxUSE_THREADS + #define PROCESS_EVENTS() \ + { \ + if ( wxThread::IsMain() ) \ + wxYield(); \ + else \ + wxThread::Yield(); \ + } + #else // !wxUSE_THREADS + #define PROCESS_EVENTS() wxYield() + #endif // wxUSE_THREADS/!wxUSE_THREADS +#else // !wxUSE_GUI + #define PROCESS_EVENTS() +#endif // wxUSE_GUI/!wxUSE_GUI + +// -------------------------------------------------------------------------- +// wxWin macros +// -------------------------------------------------------------------------- -///////////////////////////////////////////////////////////////////////////// -// wxSocket headers -///////////////////////////////////////////////////////////////////////////// -#include -#include -#include - -// -------------------------------------------------------------- -// ClassInfos -// -------------------------------------------------------------- -#if !USE_SHARED_LIBRARY IMPLEMENT_CLASS(wxSocketBase, wxObject) IMPLEMENT_CLASS(wxSocketServer, wxSocketBase) IMPLEMENT_CLASS(wxSocketClient, wxSocketBase) +IMPLEMENT_CLASS(wxDatagramSocket, wxSocketBase) IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent) -#endif -class wxSocketState : public wxObject { +// -------------------------------------------------------------------------- +// private classes +// -------------------------------------------------------------------------- + +class wxSocketState : public wxObject +{ public: - bool notify_state; - GSocketEventFlags evt_notify_state; - wxSocketBase::wxSockFlags socket_flags; - wxSocketBase::wxSockCbk c_callback; - char *c_callback_data; + wxSocketFlags m_flags; + wxSocketEventFlags m_eventmask; + bool m_notify; + void *m_clientData; +#if WXWIN_COMPATIBILITY + wxSocketBase::wxSockCbk m_cbk; + char *m_cdata; +#endif // WXWIN_COMPATIBILITY public: wxSocketState() : wxObject() {} }; -// -------------------------------------------------------------- -// --------- wxSocketBase CONSTRUCTOR --------------------------- -// -------------------------------------------------------------- -wxSocketBase::wxSocketBase(wxSocketBase::wxSockFlags _flags, - wxSocketBase::wxSockType _type) : - wxEvtHandler(), - m_socket(NULL), m_flags(_flags), m_type(_type), - m_neededreq(GSOCK_INPUT_FLAG | GSOCK_LOST_FLAG), - m_lcount(0), m_timeout(600), - m_unread(NULL), m_unrd_size(0), m_unrd_cur(0), - m_cbk(NULL), m_cdata(NULL), - m_connected(FALSE), m_notify_state(FALSE), m_id(-1), - m_defering(NO_DEFER), - m_states() +// ========================================================================== +// wxSocketBase +// ========================================================================== + +// -------------------------------------------------------------------------- +// Ctor and dtor +// -------------------------------------------------------------------------- + +void wxSocketBase::Init() { + m_socket = NULL; + m_type = wxSOCKET_UNINIT; + + // state + m_flags = 0; + m_connected = + m_establishing = + m_reading = + m_writing = + m_error = FALSE; + m_lcount = 0; + m_timeout = 600; + m_beingDeleted = FALSE; + + // pushback buffer + m_unread = NULL; + m_unrd_size = 0; + m_unrd_cur = 0; + + // events + m_id = -1; + m_handler = NULL; + m_clientData = NULL; + m_notify = FALSE; + m_eventmask = 0; +#if WXWIN_COMPATIBILITY + m_cbk = NULL; + m_cdata = NULL; +#endif // WXWIN_COMPATIBILITY } -wxSocketBase::wxSocketBase() : - wxEvtHandler(), - m_socket(NULL), m_flags(SPEED | WAITALL), m_type(SOCK_UNINIT), - m_neededreq(GSOCK_INPUT_FLAG | GSOCK_LOST_FLAG), - m_lcount(0), m_timeout(600), - m_unread(NULL), m_unrd_size(0), m_unrd_cur(0), - m_cbk(NULL), m_cdata(NULL), - m_connected(FALSE), m_notify_state(FALSE), m_id(-1), - m_defering(NO_DEFER), - m_states() +wxSocketBase::wxSocketBase() { + Init(); } -// -------------------------------------------------------------- -// wxSocketBase destructor -// -------------------------------------------------------------- +wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type) +{ + Init(); + + m_flags = flags; + m_type = type; +} wxSocketBase::~wxSocketBase() { - if (m_unread) - free(m_unread); + // Just in case the app called Destroy() *and* then deleted + // the socket immediately: don't leave dangling pointers. +#if wxUSE_GUI + wxPendingDelete.DeleteObject(this); +#endif - // At last, close the file descriptor. - Close(); + // Shutdown and close the socket + if (!m_beingDeleted) + Close(); + // Destroy the GSocket object if (m_socket) GSocket_destroy(m_socket); + + // Free the pushback buffer + if (m_unread) + free(m_unread); } -bool wxSocketBase::Close() +bool wxSocketBase::Destroy() { - if (m_socket) - { - if (m_notify_state == TRUE) - Notify(FALSE); + // Delayed destruction: the socket will be deleted during the next + // idle loop iteration. This ensures that all pending events have + // been processed. + m_beingDeleted = TRUE; - // Shutdown the connection. - GSocket_Shutdown(m_socket); - m_connected = FALSE; - } + // Shutdown and close the socket + Close(); + + // Supress events from now on + Notify(FALSE); + +#if wxUSE_GUI + if ( !wxPendingDelete.Member(this) ) + wxPendingDelete.Append(this); +#else + delete this; +#endif return TRUE; } -// -------------------------------------------------------------- -// wxSocketBase base IO function -// -------------------------------------------------------------- -class _wxSocketInternalTimer: public wxTimer { - public: - int *m_state; - unsigned long m_new_val; +// -------------------------------------------------------------------------- +// Basic IO calls +// -------------------------------------------------------------------------- - void Notify() - { - *m_state = m_new_val; // Change the value - } -}; +// The following IO operations update m_error and m_lcount: +// {Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard} +// +// TODO: Should Connect, Accept and AcceptWith update m_error? -int wxSocketBase::DeferRead(char *buffer, size_t nbytes) +bool wxSocketBase::Close() { - GSocketEventFlags old_event_flags; - bool old_notify_state; - // Timer for timeout - _wxSocketInternalTimer timer; - - wxASSERT(m_defering == NO_DEFER); + // Interrupt pending waits + InterruptWait(); - // Set the defering mode to READ. - m_defering = DEFER_READ; - - // Save the old state. - old_event_flags = NeededReq(); - old_notify_state = m_notify_state; - - // Set the new async flag. - SetNotify(GSOCK_INPUT_FLAG | GSOCK_LOST_FLAG); - Notify(TRUE); - - // Set the current buffer. - m_defer_buffer = buffer; - m_defer_nbytes = nbytes; - m_defer_timer = &timer; + if (m_socket) + { + // Disable callbacks + GSocket_UnsetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | + GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG); - timer.m_state = (int *)&m_defer_buffer; - timer.m_new_val = 0; + // Shutdown the connection + GSocket_Shutdown(m_socket); + } - timer.Start(m_timeout * 1000, FALSE); + m_connected = FALSE; + m_establishing = FALSE; + return TRUE; +} - // Wait for buffer completion. - while (m_defer_buffer != NULL) - wxYield(); +wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes) +{ + // Mask read events + m_reading = TRUE; - timer.Stop(); + m_lcount = _Read(buffer, nbytes); - // Restore the old state. - Notify(old_notify_state); - SetNotify(old_event_flags); + // If in wxSOCKET_WAITALL mode, all bytes should have been read. + if (m_flags & wxSOCKET_WAITALL) + m_error = (m_lcount != nbytes); + else + m_error = (m_lcount == 0); - // Disable defering mode. - m_defering = NO_DEFER; - m_defer_timer = NULL; + // Allow read events from now on + m_reading = FALSE; - // Return the number of bytes read from the socket. - return nbytes-m_defer_nbytes; + return *this; } -wxSocketBase& wxSocketBase::Read(char* buffer, size_t nbytes) +wxUint32 wxSocketBase::_Read(void* buffer, wxUint32 nbytes) { + int total; int ret = 1; - m_lcount = GetPushback(buffer, nbytes, FALSE); - nbytes -= m_lcount; - buffer += m_lcount; - - if (!m_connected) - return *this; + // Try the pushback buffer first + total = GetPushback(buffer, nbytes, FALSE); + nbytes -= total; + buffer = (char *)buffer + total; + + // Return now in one of the following cases: + // - the socket is invalid, + // - we got all the data, + // - we got *some* data and we are not using wxSOCKET_WAITALL. + if ( !m_socket || + !nbytes || + ((total != 0) && !(m_flags & wxSOCKET_WAITALL)) ) + return total; + + // Possible combinations (they are checked in this order) + // wxSOCKET_NOWAIT + // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK) + // wxSOCKET_BLOCK + // wxSOCKET_NONE + // + if (m_flags & wxSOCKET_NOWAIT) + { + GSocket_SetNonBlocking(m_socket, 1); + ret = GSocket_Read(m_socket, (char *)buffer, nbytes); + GSocket_SetNonBlocking(m_socket, 0); - // If we have got the whole needed buffer or if we don't want to - // wait then it returns immediately. - if (!nbytes || (m_lcount && !(m_flags & WAITALL)) ) { - return *this; + if (ret > 0) + total += ret; } + else + { + bool more = TRUE; + + while (more) + { + if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForRead() ) + break; - if ((m_flags & SPEED) != 0) { + ret = GSocket_Read(m_socket, (char *)buffer, nbytes); - if ((m_flags & WAITALL) != 0) { - while (ret > 0 && nbytes > 0) { - ret = GSocket_Read(m_socket, buffer, nbytes); - m_lcount += ret; - buffer += ret; + if (ret > 0) + { + total += ret; nbytes -= ret; + buffer = (char *)buffer + ret; } - // In case the last call was an error ... - if (ret < 0) - m_lcount ++; - } else { - ret = GSocket_Read(m_socket, buffer, nbytes); - if (ret > 0) - m_lcount += ret; - } - - } else { - ret = DeferRead(buffer, nbytes); - if (ret > 0) - m_lcount += ret; + // If we got here and wxSOCKET_WAITALL is not set, we can leave + // now. Otherwise, wait until we recv all the data or until there + // is an error. + // + more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL)); + } } - return *this; + return total; } -wxSocketBase& wxSocketBase::ReadMsg(char* buffer, size_t nbytes) +wxSocketBase& wxSocketBase::ReadMsg(void* buffer, wxUint32 nbytes) { - unsigned long len, len2, sig; - struct { - char sig[4]; - char len[4]; + wxUint32 len, len2, sig, total; + bool error; + int old_flags; + struct + { + unsigned char sig[4]; + unsigned char len[4]; } msg; - // sig should be an explicit 32-bit unsigned integer; I've seen - // compilers in which size_t was actually a 16-bit unsigned integer + // Mask read events + m_reading = TRUE; + + total = 0; + error = TRUE; + old_flags = m_flags; + SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL); - Read((char *)&msg, sizeof(msg)); - if (m_lcount != sizeof(msg)) - return *this; + if (_Read(&msg, sizeof(msg)) != sizeof(msg)) + goto exit; - sig = msg.sig[0] & 0xff; - sig |= (size_t)(msg.sig[1] & 0xff) << 8; - sig |= (size_t)(msg.sig[2] & 0xff) << 16; - sig |= (size_t)(msg.sig[3] & 0xff) << 24; + sig = (wxUint32)msg.sig[0]; + sig |= (wxUint32)(msg.sig[1] << 8); + sig |= (wxUint32)(msg.sig[2] << 16); + sig |= (wxUint32)(msg.sig[3] << 24); if (sig != 0xfeeddead) - return *this; - len = msg.len[0] & 0xff; - len |= (size_t)(msg.len[1] & 0xff) << 8; - len |= (size_t)(msg.len[2] & 0xff) << 16; - len |= (size_t)(msg.len[3] & 0xff) << 24; - - // len2 is incorrectly computed in the original; this sequence is - // the fix - if (len > nbytes) { + { + wxLogWarning(_("wxSocket: invalid signature in ReadMsg.")); + goto exit; + } + + len = (wxUint32)msg.len[0]; + len |= (wxUint32)(msg.len[1] << 8); + len |= (wxUint32)(msg.len[2] << 16); + len |= (wxUint32)(msg.len[3] << 24); + + if (len > nbytes) + { len2 = len - nbytes; len = nbytes; } else len2 = 0; - // the "len &&" in the following statement is necessary so that - // we don't attempt to read (and possibly hang the system) - // if the message was zero bytes long - if (len && Read(buffer, len).LastCount() != len) - return *this; - if (len2 && (Read(NULL, len2).LastCount() != len2)) - return *this; - if (Read((char *)&msg, sizeof(msg)).LastCount() != sizeof(msg)) - return *this; - - sig = msg.sig[0] & 0xff; - sig |= (size_t)(msg.sig[1] & 0xff) << 8; - sig |= (size_t)(msg.sig[2] & 0xff) << 16; - sig |= (size_t)(msg.sig[3] & 0xff) << 24; - -// ERROR + // Don't attemp to read if the msg was zero bytes long. + if (len) + { + total = _Read(buffer, len); + + if (total != len) + goto exit; + } + if (len2) + { + char *discard_buffer = new char[MAX_DISCARD_SIZE]; + long discard_len; + + // NOTE: discarded bytes don't add to m_lcount. + do + { + discard_len = ((len2 > MAX_DISCARD_SIZE)? MAX_DISCARD_SIZE : len2); + discard_len = _Read(discard_buffer, (wxUint32)discard_len); + len2 -= (wxUint32)discard_len; + } + while ((discard_len > 0) && len2); + + delete [] discard_buffer; + + if (len2 != 0) + goto exit; + } + if (_Read(&msg, sizeof(msg)) != sizeof(msg)) + goto exit; + + sig = (wxUint32)msg.sig[0]; + sig |= (wxUint32)(msg.sig[1] << 8); + sig |= (wxUint32)(msg.sig[2] << 16); + sig |= (wxUint32)(msg.sig[3] << 24); + if (sig != 0xdeadfeed) - wxLogDebug(_T("Warning: invalid signature returned to ReadMsg\n")); + { + wxLogWarning(_("wxSocket: invalid signature in ReadMsg.")); + goto exit; + } + + // everything was OK + error = FALSE; + +exit: + m_error = error; + m_lcount = total; + m_reading = FALSE; + SetFlags(old_flags); return *this; } -wxSocketBase& wxSocketBase::Peek(char* buffer, size_t nbytes) +wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes) { - Read(buffer, nbytes); - CreatePushbackAfter(buffer, nbytes); + // Mask read events + m_reading = TRUE; + + m_lcount = _Read(buffer, nbytes); + Pushback(buffer, m_lcount); + + // If in wxSOCKET_WAITALL mode, all bytes should have been read. + if (m_flags & wxSOCKET_WAITALL) + m_error = (m_lcount != nbytes); + else + m_error = (m_lcount == 0); + + // Allow read events again + m_reading = FALSE; return *this; } -int wxSocketBase::DeferWrite(const char *buffer, size_t nbytes) +wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes) { - GSocketEventFlags old_event_flags; - bool old_notify_state; - // Timer for timeout - _wxSocketInternalTimer timer; + // Mask write events + m_writing = TRUE; - wxASSERT(m_defering == NO_DEFER); + m_lcount = _Write(buffer, nbytes); - m_defering = DEFER_WRITE; + // If in wxSOCKET_WAITALL mode, all bytes should have been written. + if (m_flags & wxSOCKET_WAITALL) + m_error = (m_lcount != nbytes); + else + m_error = (m_lcount == 0); - // Save the old state - old_event_flags = NeededReq(); - old_notify_state = m_notify_state; + // Allow write events again + m_writing = FALSE; - SetNotify(GSOCK_OUTPUT_FLAG | GSOCK_LOST_FLAG); - Notify(TRUE); + return *this; +} - // Set the current buffer - m_defer_buffer = (char *)buffer; - m_defer_nbytes = nbytes; +wxUint32 wxSocketBase::_Write(const void *buffer, wxUint32 nbytes) +{ + wxUint32 total = 0; + int ret = 1; - // Start timer - timer.m_state = (int *)&m_defer_buffer; - timer.m_new_val = 0; + // If the socket is invalid or parameters are ill, return immediately + if (!m_socket || !buffer || !nbytes) + return 0; - m_defer_timer = &timer; - timer.Start(m_timeout * 1000, FALSE); + // Possible combinations (they are checked in this order) + // wxSOCKET_NOWAIT + // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK) + // wxSOCKET_BLOCK + // wxSOCKET_NONE + // + if (m_flags & wxSOCKET_NOWAIT) + { + GSocket_SetNonBlocking(m_socket, 1); + ret = GSocket_Write(m_socket, (const char *)buffer, nbytes); + GSocket_SetNonBlocking(m_socket, 0); - while (m_defer_buffer != NULL) - wxYield(); + if (ret > 0) + total = ret; + } + else + { + bool more = TRUE; - // Stop timer - m_defer_timer = NULL; - timer.Stop(); + while (more) + { + if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForWrite() ) + break; - // Restore the old state - Notify(old_notify_state); - SetNotify(old_event_flags); + ret = GSocket_Write(m_socket, (const char *)buffer, nbytes); - m_defering = NO_DEFER; + if (ret > 0) + { + total += ret; + nbytes -= ret; + buffer = (const char *)buffer + ret; + } + + // If we got here and wxSOCKET_WAITALL is not set, we can leave + // now. Otherwise, wait until we send all the data or until there + // is an error. + // + more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL)); + } + } - return nbytes-m_defer_nbytes; + return total; } -wxSocketBase& wxSocketBase::Write(const char *buffer, size_t nbytes) +wxSocketBase& wxSocketBase::WriteMsg(const void *buffer, wxUint32 nbytes) { - int ret; + wxUint32 total; + bool error; + int old_flags; + struct + { + unsigned char sig[4]; + unsigned char len[4]; + } msg; - if ((m_flags & SPEED) != 0) - ret = GSocket_Write(m_socket, buffer, nbytes); - else - ret = DeferWrite(buffer, nbytes); + // Mask write events + m_writing = TRUE; + + error = TRUE; + total = 0; + old_flags = m_flags; + SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL); + + msg.sig[0] = (unsigned char) 0xad; + msg.sig[1] = (unsigned char) 0xde; + msg.sig[2] = (unsigned char) 0xed; + msg.sig[3] = (unsigned char) 0xfe; + + msg.len[0] = (unsigned char) (nbytes & 0xff); + msg.len[1] = (unsigned char) ((nbytes >> 8) & 0xff); + msg.len[2] = (unsigned char) ((nbytes >> 16) & 0xff); + msg.len[3] = (unsigned char) ((nbytes >> 24) & 0xff); + + if (_Write(&msg, sizeof(msg)) < sizeof(msg)) + goto exit; + + total = _Write(buffer, nbytes); + + if (total < nbytes) + goto exit; + + msg.sig[0] = (unsigned char) 0xed; + msg.sig[1] = (unsigned char) 0xfe; + msg.sig[2] = (unsigned char) 0xad; + msg.sig[3] = (unsigned char) 0xde; + msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0; - if (ret != -1) - m_lcount += ret; + if ((_Write(&msg, sizeof(msg))) < sizeof(msg)) + goto exit; + + // everything was OK + error = FALSE; + +exit: + m_error = error; + m_lcount = total; + m_writing = FALSE; return *this; } -wxSocketBase& wxSocketBase::WriteMsg(const char *buffer, size_t nbytes) +wxSocketBase& wxSocketBase::Unread(const void *buffer, wxUint32 nbytes) { - struct { - char sig[4]; - char len[4]; - } msg; + if (nbytes != 0) + Pushback(buffer, nbytes); - // warning about 'cast truncates constant value' -#ifdef __VISUALC__ - #pragma warning(disable: 4310) -#endif // __VISUALC__ - - msg.sig[0] = (char) 0xad; - msg.sig[1] = (char) 0xde; - msg.sig[2] = (char) 0xed; - msg.sig[3] = (char) 0xfe; - - msg.len[0] = (char) nbytes & 0xff; - msg.len[1] = (char) (nbytes >> 8) & 0xff; - msg.len[2] = (char) (nbytes >> 16) & 0xff; - msg.len[3] = (char) (nbytes >> 24) & 0xff; - - if (Write((char *)&msg, sizeof(msg)).LastCount() < sizeof(msg)) - return *this; - if (Write(buffer, nbytes).LastCount() < nbytes) - return *this; - - msg.sig[0] = (char) 0xed; - msg.sig[1] = (char) 0xfe; - msg.sig[2] = (char) 0xad; - msg.sig[3] = (char) 0xde; - msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0; - Write((char *)&msg, sizeof(msg)); + m_error = FALSE; + m_lcount = nbytes; return *this; - -#ifdef __VISUALC__ - #pragma warning(default: 4310) -#endif // __VISUALC__ } -wxSocketBase& wxSocketBase::Unread(const char *buffer, size_t nbytes) +wxSocketBase& wxSocketBase::Discard() { - m_lcount = 0; - if (nbytes != 0) { - CreatePushbackAfter(buffer, nbytes); - m_lcount = nbytes; + int old_flags; + char *buffer = new char[MAX_DISCARD_SIZE]; + wxUint32 ret; + wxUint32 total = 0; + + // Mask read events + m_reading = TRUE; + + old_flags = m_flags; + SetFlags(wxSOCKET_NOWAIT); + + do + { + ret = _Read(buffer, MAX_DISCARD_SIZE); + total += ret; } + while (ret == MAX_DISCARD_SIZE); + + delete[] buffer; + m_lcount = total; + m_error = FALSE; + + // Allow read events again + m_reading = FALSE; + return *this; } -bool wxSocketBase::IsData() const +// -------------------------------------------------------------------------- +// Wait functions +// -------------------------------------------------------------------------- + +// All Wait functions poll the socket using GSocket_Select() to +// check for the specified combination of conditions, until one +// of these conditions become true, an error occurs, or the +// timeout elapses. The polling loop calls PROCESS_EVENTS(), so +// this won't block the GUI. + +bool wxSocketBase::_Wait(long seconds, + long milliseconds, + wxSocketEventFlags flags) { + GSocketEventFlags result; + long timeout; + + // Set this to TRUE to interrupt ongoing waits + m_interrupt = FALSE; + + // Check for valid socket if (!m_socket) return FALSE; - return (GSocket_DataAvailable(m_socket)); -} - -void wxSocketBase::DoDefer(GSocketEvent req_evt) -{ - int ret; + // Check for valid timeout value. + if (seconds != -1) + timeout = seconds * 1000 + milliseconds; + else + timeout = m_timeout * 1000; + + // Wait in an active polling loop. + // + // NOTE: We duplicate some of the code in OnRequest, but this doesn't + // hurt. It has to be here because the (GSocket) event might arrive + // a bit delayed, and it has to be in OnRequest as well because we + // don't know whether the Wait functions are being used. + // + // Do this at least once (important if timeout == 0, when + // we are just polling). Also, if just polling, do not yield. + + wxStopWatch chrono; + bool done = FALSE; + + while (!done) + { + result = GSocket_Select(m_socket, flags | GSOCK_LOST_FLAG); - if (req_evt == GSOCK_LOST) { - Close(); - m_defer_buffer = NULL; - return; - } - switch (m_defering) { - case DEFER_READ: - ret = GSocket_Read(m_socket, m_defer_buffer, m_defer_nbytes); - break; - case DEFER_WRITE: - ret = GSocket_Write(m_socket, m_defer_buffer, m_defer_nbytes); - break; - default: - ret = -1; - break; - } + // Incoming connection (server) or connection established (client) + if (result & GSOCK_CONNECTION_FLAG) + { + m_connected = TRUE; + m_establishing = FALSE; + return TRUE; + } - m_defer_nbytes -= ret; + // Data available or output buffer ready + if ((result & GSOCK_INPUT_FLAG) || (result & GSOCK_OUTPUT_FLAG)) + { + return TRUE; + } - if (ret < 0) - m_defer_nbytes++; + // Connection lost + if (result & GSOCK_LOST_FLAG) + { + m_connected = FALSE; + m_establishing = FALSE; + return (flags & GSOCK_LOST_FLAG) != 0; + } - // If we are waiting for all bytes to be acquired, keep the defering modei - // enabled. - if ((m_flags & WAITALL) == 0 || m_defer_nbytes == 0 || ret < 0) { - m_defer_buffer = NULL; - Notify(FALSE); - } else { - m_defer_buffer += ret; - m_defer_timer->Start(m_timeout * 1000, FALSE); + // Wait more? + if ((!timeout) || (chrono.Time() > timeout) || (m_interrupt)) + done = TRUE; + else + PROCESS_EVENTS(); } + + return FALSE; } -// --------------------------------------------------------------------- -// --------- wxSocketBase Discard(): deletes all byte in the input queue -// --------------------------------------------------------------------- -void wxSocketBase::Discard() +bool wxSocketBase::Wait(long seconds, long milliseconds) { -#define MAX_BUFSIZE (10*1024) - char *my_data = new char[MAX_BUFSIZE]; - size_t recv_size = MAX_BUFSIZE; + return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG | + GSOCK_OUTPUT_FLAG | + GSOCK_CONNECTION_FLAG | + GSOCK_LOST_FLAG); +} - SaveState(); - SetFlags(NOWAIT | SPEED); +bool wxSocketBase::WaitForRead(long seconds, long milliseconds) +{ + // Check pushback buffer before entering _Wait + if (m_unread) + return TRUE; - while (recv_size == MAX_BUFSIZE) - { - recv_size = Read(my_data, MAX_BUFSIZE).LastCount(); - } + // Note that GSOCK_INPUT_LOST has to be explicitly passed to + // _Wait becuase of the semantics of WaitForRead: a return + // value of TRUE means that a GSocket_Read call will return + // immediately, not that there is actually data to read. - RestoreState(); - delete [] my_data; + return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG | + GSOCK_LOST_FLAG); +} -#undef MAX_BUFSIZE +bool wxSocketBase::WaitForWrite(long seconds, long milliseconds) +{ + return _Wait(seconds, milliseconds, GSOCK_OUTPUT_FLAG); } -// -------------------------------------------------------------- -// wxSocketBase socket info functions -// -------------------------------------------------------------- +bool wxSocketBase::WaitForLost(long seconds, long milliseconds) +{ + return _Wait(seconds, milliseconds, GSOCK_LOST_FLAG); +} + +// -------------------------------------------------------------------------- +// Miscellaneous +// -------------------------------------------------------------------------- + +// +// Get local or peer address +// bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const { @@ -509,9 +752,9 @@ bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const return TRUE; } -// -------------------------------------------------------------- -// wxSocketBase wait functions -// -------------------------------------------------------------- +// +// Save and restore socket state +// void wxSocketBase::SaveState() { @@ -519,11 +762,14 @@ void wxSocketBase::SaveState() state = new wxSocketState(); - state->notify_state = m_notify_state; - state->evt_notify_state = m_neededreq; - state->socket_flags = m_flags; - state->c_callback = m_cbk; - state->c_callback_data = m_cdata; + state->m_flags = m_flags; + state->m_notify = m_notify; + state->m_eventmask = m_eventmask; + state->m_clientData = m_clientData; +#if WXWIN_COMPATIBILITY + state->m_cbk = m_cbk; + state->m_cdata = m_cdata; +#endif // WXWIN_COMPATIBILITY m_states.Append(state); } @@ -539,19 +785,42 @@ void wxSocketBase::RestoreState() state = (wxSocketState *)node->Data(); - SetFlags(state->socket_flags); - m_neededreq = state->evt_notify_state; - m_cbk = state->c_callback; - m_cdata = state->c_callback_data; - Notify(state->notify_state); + m_flags = state->m_flags; + m_notify = state->m_notify; + m_eventmask = state->m_eventmask; + m_clientData = state->m_clientData; +#if WXWIN_COMPATIBILITY + m_cbk = state->m_cbk; + m_cdata = state->m_cdata; +#endif // WXWIN_COMPATIBILITY delete node; delete state; } -// -------------------------------------------------------------- -// --------- wxSocketBase callback functions -------------------- -// -------------------------------------------------------------- +// +// Timeout and flags +// + +void wxSocketBase::SetTimeout(long seconds) +{ + m_timeout = seconds; + + if (m_socket) + GSocket_SetTimeout(m_socket, m_timeout * 1000); +} + +void wxSocketBase::SetFlags(wxSocketFlags flags) +{ + m_flags = flags; +} + + +// -------------------------------------------------------------------------- +// Callbacks (now obsolete - use events instead) +// -------------------------------------------------------------------------- + +#if WXWIN_COMPATIBILITY wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSockCbk cbk_) { @@ -569,203 +838,141 @@ char *wxSocketBase::CallbackData(char *data) return old_data; } -// -------------------------------------------------------------- -// --------- wxSocketBase wait functions ------------------------ -// -------------------------------------------------------------- - -static void wx_socket_wait(GSocket *socket, GSocketEvent event, char *cdata) -{ - int *state = (int *)cdata; +#endif // WXWIN_COMPATIBILITY - *state = event; -} - -bool wxSocketBase::_Wait(long seconds, long milliseconds, int type) -{ - bool old_notify_state = m_notify_state; - int state = -1; - _wxSocketInternalTimer timer; - - if (!m_connected || !m_socket) - return FALSE; - - // Set the variable to change - timer.m_state = &state; - timer.m_new_val = GSOCK_MAX_EVENT; - - // Disable the previous handler - Notify(FALSE); - - // Set the timeout - timer.Start(seconds * 1000 + milliseconds, TRUE); - GSocket_SetCallback(m_socket, type, wx_socket_wait, (char *)&state); - - while (state == -1) - wxYield(); - - GSocket_UnsetCallback(m_socket, type); - timer.Stop(); - - // Notify will restore automatically the old GSocket flags - Notify(old_notify_state); - - return (state != GSOCK_MAX_EVENT); -} - -bool wxSocketBase::Wait(long seconds, long milliseconds) -{ - return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | - GSOCK_CONNECTION_FLAG | GSOCK_LOST_FLAG); -} +// -------------------------------------------------------------------------- +// Event handling +// -------------------------------------------------------------------------- -bool wxSocketBase::WaitForRead(long seconds, long milliseconds) +// A note on how events are processed, which is probably the most +// difficult thing to get working right while keeping the same API +// and functionality for all platforms. +// +// When GSocket detects an event, it calls wx_socket_callback, which in +// turn just calls wxSocketBase::OnRequest in the corresponding wxSocket +// object. OnRequest does some housekeeping, and if the event is to be +// propagated to the user, it creates a new wxSocketEvent object and +// posts it. The event is not processed immediately, but delayed with +// AddPendingEvent instead. This is necessary in order to decouple the +// event processing from wx_socket_callback; otherwise, subsequent IO +// calls made from the user event handler would fail, as gtk callbacks +// are not reentrant. +// +// Note that, unlike events, user callbacks (now deprecated) are _not_ +// decoupled from wx_socket_callback and thus they suffer from a variety +// of problems. Avoid them where possible and use events instead. + +static void LINKAGEMODE wx_socket_callback(GSocket * WXUNUSED(socket), + GSocketEvent notification, + char *cdata) { - return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG | GSOCK_LOST_FLAG); -} + wxSocketBase *sckobj = (wxSocketBase *)cdata; -bool wxSocketBase::WaitForWrite(long seconds, long milliseconds) -{ - return _Wait(seconds, milliseconds, GSOCK_OUTPUT_FLAG | GSOCK_LOST_FLAG); + sckobj->OnRequest((wxSocketNotify) notification); } -bool wxSocketBase::WaitForLost(long seconds, long milliseconds) +void wxSocketBase::OnRequest(wxSocketNotify notification) { - return _Wait(seconds, milliseconds, GSOCK_LOST_FLAG); -} + // NOTE: We duplicate some of the code in _Wait, but this doesn't + // hurt. It has to be here because the (GSocket) event might arrive + // a bit delayed, and it has to be in _Wait as well because we don't + // know whether the Wait functions are being used. -// -------------------------------------------------------------- -// --------- wxSocketBase callback management ------------------- -// -------------------------------------------------------------- - -wxSocketEventFlags wxSocketBase::EventToNotify(wxSocketNotify evt) -{ - switch (evt) + switch(notification) { - case GSOCK_INPUT: - return GSOCK_INPUT_FLAG; - case GSOCK_OUTPUT: - return GSOCK_OUTPUT_FLAG; - case GSOCK_CONNECTION: - return GSOCK_CONNECTION_FLAG; - case GSOCK_LOST: - return GSOCK_LOST_FLAG; - default: - return 0; + case wxSOCKET_CONNECTION: + m_establishing = FALSE; + m_connected = TRUE; + break; + + // If we are in the middle of a R/W operation, do not + // propagate events to users. Also, filter 'late' events + // which are no longer valid. + + case wxSOCKET_INPUT: + if (m_reading || !GSocket_Select(m_socket, GSOCK_INPUT_FLAG)) + return; + break; + + case wxSOCKET_OUTPUT: + if (m_writing || !GSocket_Select(m_socket, GSOCK_OUTPUT_FLAG)) + return; + break; + + case wxSOCKET_LOST: + m_connected = FALSE; + m_establishing = FALSE; + break; + + default: + break; } - return 0; -} - -void wxSocketBase::SetFlags(wxSockFlags _flags) -{ - m_flags = _flags; -} -wxSocketBase::wxSockFlags wxSocketBase::GetFlags() const -{ - return m_flags; -} + // Schedule the event -void wxSocketBase::SetNotify(wxSocketEventFlags flags) -{ - /* Check if server */ - if (m_type != SOCK_SERVER) - flags &= ~GSOCK_CONNECTION_FLAG; - - m_neededreq = flags; - if (m_neededreq == 0) - Notify(FALSE); - else - Notify(m_notify_state); -} + wxSocketEventFlags flag = 0; + switch (notification) + { + case GSOCK_INPUT: flag = GSOCK_INPUT_FLAG; break; + case GSOCK_OUTPUT: flag = GSOCK_OUTPUT_FLAG; break; + case GSOCK_CONNECTION: flag = GSOCK_CONNECTION_FLAG; break; + case GSOCK_LOST: flag = GSOCK_LOST_FLAG; break; + default: + wxLogWarning(_("wxSocket: unknown event!.")); + return; + } -// -------------------------------------------------------------- -// Automatic notifier -// -------------------------------------------------------------- + if (((m_eventmask & flag) == flag) && m_notify) + { + if (m_handler) + { + wxSocketEvent event(m_id); + event.m_event = notification; + event.m_clientData = m_clientData; + event.SetEventObject(this); -static void wx_socket_fallback(GSocket *socket, GSocketEvent event, char *cdata) -{ - wxSocketBase *sckobj = (wxSocketBase *)cdata; + m_handler->AddPendingEvent(event); + } - sckobj->OnRequest((wxSocketNotify)event); +#if WXWIN_COMPATIBILITY + if (m_cbk) + m_cbk(*this, notification, m_cdata); +#endif // WXWIN_COMPATIBILITY + } } void wxSocketBase::Notify(bool notify) { - m_notify_state = notify; - if (!m_socket) - return; - - GSocket_UnsetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | - GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG); - if (!notify) - return; - - GSocket_SetCallback(m_socket, m_neededreq, wx_socket_fallback, (char *)this); -} - -void wxSocketBase::OnRequest(wxSocketNotify req_evt) -{ - wxSocketEvent event(m_id); - GSocketEventFlags notify = EventToNotify(req_evt); - - if (m_defering != NO_DEFER) { - DoDefer((GSocketEvent)req_evt); - return; - } - - if ((m_neededreq & notify) == notify) { - event.m_socket = this; - event.m_skevt = (GSocketEvent) req_evt; - ProcessEvent(event); - OldOnNotify(req_evt); - } - - if ((GSocketEvent)req_evt == GSOCK_LOST) - Close(); + m_notify = notify; } -void wxSocketBase::OldOnNotify(wxSocketNotify evt) +void wxSocketBase::SetNotify(wxSocketEventFlags flags) { + m_eventmask = flags; } -// -------------------------------------------------------------- -// --------- wxSocketBase functions [Callback, CallbackData] ---- -// -------------------------------------------------------------- - -void wxSocketBase::SetEventHandler(wxEvtHandler& h_evt, int id) +void wxSocketBase::SetEventHandler(wxEvtHandler& handler, int id) { - SetNextHandler(&h_evt); - m_id = id; + m_handler = &handler; + m_id = id; } -// -------------------------------------------------------------- -// --------- wxSocketBase pushback library ---------------------- -// -------------------------------------------------------------- +// -------------------------------------------------------------------------- +// Pushback buffer +// -------------------------------------------------------------------------- -void wxSocketBase::CreatePushbackAfter(const char *buffer, size_t size) +void wxSocketBase::Pushback(const void *buffer, wxUint32 size) { - char *curr_pos; - - if (m_unread != NULL) - m_unread = (char *) realloc(m_unread, m_unrd_size+size); - else - m_unread = (char *) malloc(size); + if (!size) return; - curr_pos = m_unread + m_unrd_size; - - memcpy(curr_pos, buffer, size); - m_unrd_size += size; -} - -void wxSocketBase::CreatePushbackBefore(const char *buffer, size_t size) -{ if (m_unread == NULL) - m_unread = (char *)malloc(size); - else { - char *tmp; + m_unread = malloc(size); + else + { + void *tmp; - tmp = (char *)malloc(m_unrd_size + size); - memcpy(tmp+size, m_unread, m_unrd_size); + tmp = malloc(m_unrd_size + size); + memcpy((char *)tmp + size, m_unread, m_unrd_size); free(m_unread); m_unread = tmp; @@ -776,18 +983,21 @@ void wxSocketBase::CreatePushbackBefore(const char *buffer, size_t size) memcpy(m_unread, buffer, size); } -size_t wxSocketBase::GetPushback(char *buffer, size_t size, bool peek) +wxUint32 wxSocketBase::GetPushback(void *buffer, wxUint32 size, bool peek) { if (!m_unrd_size) return 0; if (size > (m_unrd_size-m_unrd_cur)) size = m_unrd_size-m_unrd_cur; - memcpy(buffer, (m_unread+m_unrd_cur), size); - if (!peek) { + memcpy(buffer, (char *)m_unread + m_unrd_cur, size); + + if (!peek) + { m_unrd_cur += size; - if (m_unrd_size == m_unrd_cur) { + if (m_unrd_size == m_unrd_cur) + { free(m_unread); m_unread = NULL; m_unrd_size = 0; @@ -798,170 +1008,263 @@ size_t wxSocketBase::GetPushback(char *buffer, size_t size, bool peek) return size; } -// -------------------------------------------------------------- + +// ========================================================================== // wxSocketServer -// -------------------------------------------------------------- +// ========================================================================== + +// -------------------------------------------------------------------------- +// Ctor +// -------------------------------------------------------------------------- wxSocketServer::wxSocketServer(wxSockAddress& addr_man, - wxSockFlags flags) : - wxSocketBase(flags, SOCK_SERVER) + wxSocketFlags flags) + : wxSocketBase(flags, wxSOCKET_SERVER) { + // Create the socket m_socket = GSocket_new(); if (!m_socket) return; + // Setup the socket as server GSocket_SetLocal(m_socket, addr_man.GetAddress()); - if (GSocket_SetServer(m_socket) != GSOCK_NOERROR) { + if (GSocket_SetServer(m_socket) != GSOCK_NOERROR) + { GSocket_destroy(m_socket); m_socket = NULL; return; } - Notify(TRUE); + GSocket_SetTimeout(m_socket, m_timeout * 1000); + GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | + GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, + wx_socket_callback, (char *)this); + } -// -------------------------------------------------------------- -// wxSocketServer Accept -// -------------------------------------------------------------- +// -------------------------------------------------------------------------- +// Accept +// -------------------------------------------------------------------------- -bool wxSocketServer::AcceptWith(wxSocketBase& sock) +bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait) { GSocket *child_socket; + if (!m_socket) + return FALSE; + + // If wait == FALSE, then the call should be nonblocking. + // When we are finished, we put the socket to blocking mode + // again. + + if (!wait) + GSocket_SetNonBlocking(m_socket, 1); + child_socket = GSocket_WaitConnection(m_socket); - sock.m_type = SOCK_INTERNAL; + if (!wait) + GSocket_SetNonBlocking(m_socket, 0); + + if (!child_socket) + return FALSE; + + sock.m_type = wxSOCKET_BASE; sock.m_socket = child_socket; sock.m_connected = TRUE; + GSocket_SetTimeout(sock.m_socket, sock.m_timeout * 1000); + GSocket_SetCallback(sock.m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | + GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, + wx_socket_callback, (char *)&sock); + return TRUE; } -wxSocketBase *wxSocketServer::Accept() +wxSocketBase *wxSocketServer::Accept(bool wait) { wxSocketBase* sock = new wxSocketBase(); - sock->SetFlags((wxSockFlags)m_flags); + sock->SetFlags(m_flags); - if (!AcceptWith(*sock)) - return NULL; + if (!AcceptWith(*sock, wait)) + { + sock->Destroy(); + sock = NULL; + } return sock; } -// -------------------------------------------------------------- +bool wxSocketServer::WaitForAccept(long seconds, long milliseconds) +{ + return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG); +} + +// ========================================================================== // wxSocketClient -// -------------------------------------------------------------- +// ========================================================================== -// --------- wxSocketClient CONSTRUCTOR ------------------------- -// -------------------------------------------------------------- -wxSocketClient::wxSocketClient(wxSockFlags _flags) : - wxSocketBase(_flags, SOCK_CLIENT) +// -------------------------------------------------------------------------- +// Ctor and dtor +// -------------------------------------------------------------------------- + +wxSocketClient::wxSocketClient(wxSocketFlags flags) + : wxSocketBase(flags, wxSOCKET_CLIENT) { } -// -------------------------------------------------------------- -// --------- wxSocketClient DESTRUCTOR -------------------------- -// -------------------------------------------------------------- wxSocketClient::~wxSocketClient() { } -// -------------------------------------------------------------- -// --------- wxSocketClient Connect functions ------------------- -// -------------------------------------------------------------- -bool wxSocketClient::Connect(wxSockAddress& addr_man, bool WXUNUSED(wait) ) +// -------------------------------------------------------------------------- +// Connect +// -------------------------------------------------------------------------- + +bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait) { - if (IsConnected()) - Close(); + GSocketError err; - // This should never happen. if (m_socket) + { + // Shutdown and destroy the socket + Close(); GSocket_destroy(m_socket); + } - // Initializes all socket stuff ... - // -------------------------------- m_socket = GSocket_new(); + m_connected = FALSE; + m_establishing = FALSE; if (!m_socket) return FALSE; - m_connected = FALSE; + GSocket_SetTimeout(m_socket, m_timeout * 1000); + GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | + GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, + wx_socket_callback, (char *)this); + + // If wait == FALSE, then the call should be nonblocking. + // When we are finished, we put the socket to blocking mode + // again. + + if (!wait) + GSocket_SetNonBlocking(m_socket, 1); - // Update the flags of m_socket. - SetFlags(m_flags); GSocket_SetPeer(m_socket, addr_man.GetAddress()); - if (GSocket_Connect(m_socket, GSOCK_STREAMED) != GSOCK_NOERROR) - return FALSE; + err = GSocket_Connect(m_socket, GSOCK_STREAMED); + + if (!wait) + GSocket_SetNonBlocking(m_socket, 0); + + if (err != GSOCK_NOERROR) + { + if (err == GSOCK_WOULDBLOCK) + m_establishing = TRUE; - // Enables bg events. - // ------------------ - Notify(TRUE); + return FALSE; + } m_connected = TRUE; return TRUE; } -bool wxSocketClient::WaitOnConnect(long seconds, long microseconds) +bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds) { - int ret = _Wait(seconds, microseconds, GSOCK_CONNECTION_FLAG | GSOCK_LOST_FLAG); + if (m_connected) // Already connected + return TRUE; - if (ret) - m_connected = TRUE; + if (!m_establishing || !m_socket) // No connection in progress + return FALSE; - return m_connected; + return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG | + GSOCK_LOST_FLAG); } -void wxSocketClient::OnRequest(wxSocketNotify evt) +// ========================================================================== +// wxDatagramSocket +// ========================================================================== + +/* NOTE: experimental stuff - might change */ + +wxDatagramSocket::wxDatagramSocket( wxSockAddress& addr, + wxSocketFlags flags ) + : wxSocketBase( flags, wxSOCKET_DATAGRAM ) { - if ((GSocketEvent)evt == GSOCK_CONNECTION) + // Create the socket + m_socket = GSocket_new(); + + if(!m_socket) + return; + + // Setup the socket as non connection oriented + GSocket_SetLocal(m_socket, addr.GetAddress()); + if( GSocket_SetNonOriented(m_socket) != GSOCK_NOERROR ) { - if (m_connected) - { - m_neededreq &= ~GSOCK_CONNECTION_FLAG; - return; - } - m_connected = TRUE; + GSocket_destroy(m_socket); + m_socket = NULL; return; } - wxSocketBase::OnRequest(evt); + + // Initialize all stuff + m_connected = FALSE; + m_establishing = FALSE; + GSocket_SetTimeout( m_socket, m_timeout ); + GSocket_SetCallback( m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | + GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, + wx_socket_callback, (char*)this ); + } -// -------------------------------------------------------------- -// wxSocketEvent -// -------------------------------------------------------------- +wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr, + void* buf, + wxUint32 nBytes ) +{ + Read(buf, nBytes); + GetPeer(addr); + return (*this); +} -wxSocketEvent::wxSocketEvent(int id) - : wxEvent(id) +wxDatagramSocket& wxDatagramSocket::SendTo( wxSockAddress& addr, + const void* buf, + wxUint32 nBytes ) { - wxEventType type = (wxEventType)wxEVT_SOCKET; + GSocket_SetPeer(m_socket, addr.GetAddress()); + Write(buf, nBytes); + return (*this); +} - SetEventType(type); +// ========================================================================== +// wxSocketEvent +// ========================================================================== + +wxSocketEvent::wxSocketEvent(int id) : wxEvent(id) +{ + SetEventType( (wxEventType)wxEVT_SOCKET ); } -void wxSocketEvent::CopyObject(wxObject& obj_d) const +void wxSocketEvent::CopyObject(wxObject& object_dest) const { - wxSocketEvent *event = (wxSocketEvent *)&obj_d; + wxSocketEvent *event = (wxSocketEvent *)&object_dest; - wxEvent::CopyObject(obj_d); + wxEvent::CopyObject(object_dest); - event->m_skevt = m_skevt; - event->m_socket = m_socket; + event->m_event = m_event; + event->m_clientData = m_clientData; } -// -------------------------------------------------------------------------- +// ========================================================================== // wxSocketModule -// -------------------------------------------------------------------------- -class WXDLLEXPORT wxSocketModule: public wxModule { +// ========================================================================== + +class WXDLLEXPORT wxSocketModule : public wxModule +{ DECLARE_DYNAMIC_CLASS(wxSocketModule) - public: - bool OnInit() { - return GSocket_Init(); - } - void OnExit() { - GSocket_Cleanup(); - } + +public: + bool OnInit() { return GSocket_Init() != 0; } + void OnExit() { GSocket_Cleanup(); } }; IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)