X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a994f81b947bd6ec0e7611988b3ebc1ae3e9df5a..49828363f8186e48468606143820b02b4dbc8a43:/include/wx/validate.h?ds=sidebyside diff --git a/include/wx/validate.h b/include/wx/validate.h index 1cb97fe604..cb3c8aef9b 100644 --- a/include/wx/validate.h +++ b/include/wx/validate.h @@ -18,7 +18,7 @@ #include "wx/event.h" -class WXDLLEXPORT wxWindow; +class WXDLLEXPORT wxWindowBase; /* A validator has up to three purposes: @@ -36,20 +36,20 @@ class WXDLLEXPORT wxValidator : public wxEvtHandler { public: wxValidator(); - ~wxValidator(); + virtual ~wxValidator(); // Make a clone of this validator (or return NULL) - currently necessary // if you're passing a reference to a validator. // Another possibility is to always pass a pointer to a new validator // (so the calling code can use a copy constructor of the relevant class). - virtual wxValidator *Clone() const + virtual wxObject *Clone() const { return (wxValidator *)NULL; } bool Copy(const wxValidator& val) { m_validatorWindow = val.m_validatorWindow; return TRUE; } // Called when the value in the window must be validated. // This function can pop up an error message. - virtual bool Validate(wxWindow *WXUNUSED(parent)) { return FALSE; }; + virtual bool Validate(wxWindowBase *WXUNUSED(parent)) { return FALSE; }; // Called to transfer data to the window virtual bool TransferToWindow() { return FALSE; } @@ -58,8 +58,8 @@ public: virtual bool TransferFromWindow() { return FALSE; }; // accessors - wxWindow *GetWindow() const { return m_validatorWindow; } - void SetWindow(wxWindow *win) { m_validatorWindow = win; } + wxWindowBase *GetWindow() const { return m_validatorWindow; } + void SetWindow(wxWindowBase *win) { m_validatorWindow = win; } // validators beep by default if invalid key is pressed, these functions // allow to change it @@ -67,7 +67,7 @@ public: static void SetBellOnError(bool doIt = TRUE) { ms_isSilent = doIt; } protected: - wxWindow *m_validatorWindow; + wxWindowBase *m_validatorWindow; private: static bool ms_isSilent;