X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a9928e9d1ab76fd26557e2cf8e6715402639e999..d471bb2d4c029e0f9a47e191fa28a56a5588f75e:/include/wx/msw/wince/libraries.h diff --git a/include/wx/msw/wince/libraries.h b/include/wx/msw/wince/libraries.h index e597eb7694..608b82f9cc 100644 --- a/include/wx/msw/wince/libraries.h +++ b/include/wx/msw/wince/libraries.h @@ -12,8 +12,8 @@ #ifndef _WX_LIBRARIES_H_ #define _WX_LIBRARIES_H_ -// NB: According to Microsoft, it is up to the OEM to decide whether -// some of libraries will be included in the system or not. For example, +// NB: According to Microsoft, it is up to the OEM to decide whether +// some of libraries will be included in the system or not. For example, // MS' STANDARDSDK does not include cyshell.lib and aygshell.lib, while // Pocket PC 2003 SDK does. We depend on some symbols that are in these // libraries in some SDKs and in different libs in others. Fortunately we @@ -21,7 +21,7 @@ // VC++'s #pragma to link against the libraries conditionally, instead of // including libraries in project files. -#ifdef __VISUALC__ +#if defined(__VISUALC__) && defined(__WXWINCE__) #if _WIN32_WCE >= 400 #pragma comment(lib,"commdlg.lib") @@ -36,6 +36,9 @@ #pragma comment(lib,"ceshell.lib") #pragma comment(lib,"aygshell.lib") +#elif defined(__HANDHELDPC__) + // Handheld PC builds. Maybe WindowsCE.NET 4.X needs another symbol. + #pragma comment(lib,"ceshell.lib") #elif defined(__SMARTPHONE__) // Smartphone build: #pragma comment(lib,"ceshell.lib") @@ -44,6 +47,6 @@ #error "Unknown SDK, please fill-in missing pieces" #endif -#endif // __VISUALC__ +#endif // __VISUALC__ && __WXWINCE__ #endif // _WX_LIBRARIES_H_