X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a96b4743ff1eb85279194a28f7c388dc5fcab648..66202a7ee6d36fcca5b8d7159eca7ceb743f2f77:/docs/msw/wince/readme.txt diff --git a/docs/msw/wince/readme.txt b/docs/msw/wince/readme.txt index 8fae0bead1..a5b35607bf 100644 --- a/docs/msw/wince/readme.txt +++ b/docs/msw/wince/readme.txt @@ -15,7 +15,7 @@ can be found at: Information about the Windows CE port in particular can be found here: -http://wiki.wxwindows.org/wiki.pl?Windows_CE_Port +http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE Supported platforms =================== @@ -85,6 +85,28 @@ ARM, x86 or emulator target, and compile. You can use the emulator or real hardware to run the sample. +There may be long delays while VC++ computes dependencies, and expect +to wait a long time for loading and saving the workspace. + +To compile using the emulator on eVC++3: + +- Open src/msw/wince/wxWindowsCE.vcp, select the + WIN32 (WCE x86) Debug Unicode configuration, close the dialog, + then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar, + and compile. + +- Open samples/minimal/minimalCE.vcp, select the + WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and + Pocket PC 2002 Emulation as before, and compile. + +To compile using the emulator on eVC++4: + +- Open src/msw/wince/wxWindowsCE.vcp, select the + WIN32 (WCE Emulator) Debug Unicode configuration, and compile. + +- Open samples/minimal/minimalCE.vcp with eCV 4.0, select the + WIN32 (WCE emulator) Debug configuration, and compile. + Status ======