X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a8eaaeb23796c69ea0f67cbd48fc5f667d9823d0..333e57d578e9e0fb6555452b5a53698ffd85ee69:/include/wx/msw/apptbase.h diff --git a/include/wx/msw/apptbase.h b/include/wx/msw/apptbase.h index ef8db45012..0284e348d7 100644 --- a/include/wx/msw/apptbase.h +++ b/include/wx/msw/apptbase.h @@ -5,7 +5,7 @@ // Modified by: // Created: 22.06.2003 // RCS-ID: $Id$ -// Copyright: (c) 2003 Vadim Zeitlin +// Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// @@ -41,13 +41,14 @@ public: // false if and only if we have to exit the application virtual bool DoMessageFromThreadWait() = 0; - // other miscellaneous helpers - // --------------------------- + // wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in + // the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived + virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0; - // under MSW this function returns same version for both console and GUI - // applications so we can implement it directly in the base class and only - // override it wxGUIAppTraits to fill in toolkit information - virtual wxToolkitInfo *GetToolkitInfo(); +protected: + // implementation of WaitForThread() for the console applications which is + // also used by the GUI code if it doesn't [yet|already} dispatch events + WXDWORD DoSimpleWaitForThread(WXHANDLE hThread); }; #endif // _WX_MSW_APPTBASE_H_