X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a7b7500c4f51834f2cf69d05e6a95e9048a8faf5..c782096417f0fd9de6c6d47b23174233ec6bcf57:/src/msw/evtloop.cpp diff --git a/src/msw/evtloop.cpp b/src/msw/evtloop.cpp index f87129486a..48dfc76523 100644 --- a/src/msw/evtloop.cpp +++ b/src/msw/evtloop.cpp @@ -17,10 +17,6 @@ // headers // ---------------------------------------------------------------------------- -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation "evtloop.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -29,90 +25,95 @@ #endif #ifndef WX_PRECOMP - #include "wx/window.h" + #if wxUSE_GUI + #include "wx/window.h" + #endif #include "wx/app.h" #endif //WX_PRECOMP #include "wx/evtloop.h" -#include "wx/tooltip.h" + #include "wx/except.h" #include "wx/ptr_scpd.h" #include "wx/msw/private.h" -#if wxUSE_THREADS - #include "wx/thread.h" +#if wxUSE_GUI + #include "wx/tooltip.h" + #if wxUSE_THREADS + #include "wx/thread.h" - // define the list of MSG strutures - WX_DECLARE_LIST(MSG, wxMsgList); + // define the list of MSG strutures + WX_DECLARE_LIST(MSG, wxMsgList); - #include "wx/listimpl.cpp" + #include "wx/listimpl.cpp" - WX_DEFINE_LIST(wxMsgList); -#endif // wxUSE_THREADS + WX_DEFINE_LIST(wxMsgList) + #endif // wxUSE_THREADS +#endif //wxUSE_GUI -// ---------------------------------------------------------------------------- -// helper class -// ---------------------------------------------------------------------------- - -// this object sets the wxEventLoop given to the ctor as the currently active -// one and unsets it in its dtor -class wxEventLoopActivator -{ -public: - wxEventLoopActivator(wxEventLoop **pActive, - wxEventLoop *evtLoop) - { - m_pActive = pActive; - m_evtLoopOld = *pActive; - *pActive = evtLoop; - } - - ~wxEventLoopActivator() - { - // restore the previously active event loop - *m_pActive = m_evtLoopOld; - } - -private: - wxEventLoop *m_evtLoopOld; - wxEventLoop **m_pActive; -}; +#if wxUSE_BASE // ============================================================================ -// wxEventLoop implementation +// wxMSWEventLoopBase implementation // ============================================================================ -wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL; -wxWindow *wxEventLoop::ms_winCritical = NULL; - // ---------------------------------------------------------------------------- // ctor/dtor // ---------------------------------------------------------------------------- -wxEventLoop::wxEventLoop() +wxMSWEventLoopBase::wxMSWEventLoopBase() { m_shouldExit = false; m_exitcode = 0; } // ---------------------------------------------------------------------------- -// wxEventLoop message processing +// wxEventLoop message processing dispatching // ---------------------------------------------------------------------------- -void wxEventLoop::ProcessMessage(WXMSG *msg) +bool wxMSWEventLoopBase::Pending() const { - // give us the chance to preprocess the message first - if ( !PreProcessMessage(msg) ) + MSG msg; + return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0; +} + +bool wxMSWEventLoopBase::GetNextMessage(WXMSG* msg) +{ + wxCHECK_MSG( IsRunning(), false, _T("can't get messages if not running") ); + + const BOOL rc = ::GetMessage(msg, NULL, 0, 0); + + if ( rc == 0 ) { - // if it wasn't done, dispatch it to the corresponding window - ::TranslateMessage(msg); - ::DispatchMessage(msg); + // got WM_QUIT + return false; + } + + if ( rc == -1 ) + { + // should never happen, but let's test for it nevertheless + wxLogLastError(wxT("GetMessage")); + + // still break from the loop + return false; } + + return true; } -bool wxEventLoop::IsChildOfCriticalWindow(wxWindow *win) +#endif // wxUSE_BASE + +#if wxUSE_GUI + +// ============================================================================ +// GUI wxEventLoop implementation +// ============================================================================ + +wxWindowMSW *wxGUIEventLoop::ms_winCritical = NULL; + +bool wxGUIEventLoop::IsChildOfCriticalWindow(wxWindowMSW *win) { while ( win ) { @@ -125,26 +126,37 @@ bool wxEventLoop::IsChildOfCriticalWindow(wxWindow *win) return false; } -bool wxEventLoop::PreProcessMessage(WXMSG *msg) +bool wxGUIEventLoop::PreProcessMessage(WXMSG *msg) { HWND hwnd = msg->hwnd; - wxWindow * const wndThis = wxGetWindowFromHWND((WXHWND)hwnd); + wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd); wxWindow *wnd; - // this may happen if the event occurred in a standard modeless dialog (the - // only example of which I know of is the find/replace dialog) - then call - // IsDialogMessage() to make TAB navigation in it work + // this might happen if we're in a modeless dialog, or if a wx control has + // children which themselves were not created by wx (i.e. wxActiveX control children) if ( !wndThis ) { - // we need to find the dialog containing this control as - // IsDialogMessage() just eats all the messages (i.e. returns true for - // them) if we call it for the control itself - while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD ) + while ( hwnd && (::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )) { hwnd = ::GetParent(hwnd); + + // If the control has a wx parent, break and give the parent a chance + // to process the window message + wndThis = wxGetWindowFromHWND((WXHWND)hwnd); + if (wndThis != NULL) + break; } - return hwnd && ::IsDialogMessage(hwnd, msg) != 0; + if ( !wndThis ) + { + // this may happen if the event occurred in a standard modeless dialog (the + // only example of which I know of is the find/replace dialog) - then call + // IsDialogMessage() to make TAB navigation in it work + + // NOTE: IsDialogMessage() just eats all the messages (i.e. returns true for + // them) if we call it for the control itself + return hwnd && ::IsDialogMessage(hwnd, msg) != 0; + } } if ( !AllowProcessing(wndThis) ) @@ -163,11 +175,10 @@ bool wxEventLoop::PreProcessMessage(WXMSG *msg) // popup the tooltip bubbles if ( msg->message == WM_MOUSEMOVE ) { - wxToolTip *tt = wndThis->GetToolTip(); - if ( tt ) - { - tt->RelayEvent((WXMSG *)msg); - } + // we should do it if one of window children has an associated tooltip + // (and not just if the window has a tooltip itself) + if ( wndThis->HasToolTips() ) + wxToolTip::RelayEvent((WXMSG *)msg); } #endif // wxUSE_TOOLTIPS @@ -195,16 +206,14 @@ bool wxEventLoop::PreProcessMessage(WXMSG *msg) // now try the other hooks (kbd navigation is handled here) for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) { - if (wnd != wndThis) // Skip the first since wndThis->MSWProcessMessage() was called above - { - if ( wnd->MSWProcessMessage((WXMSG *)msg) ) - return true; - } - - // Stop at first top level window (as per comment above). - // If we don't do this, pressing ESC on a modal dialog shown as child of a modal - // dialog with wxID_CANCEL will cause the parent dialog to be closed, for example - if (wnd->IsTopLevel()) + if ( wnd->MSWProcessMessage((WXMSG *)msg) ) + return true; + + // also stop at first top level window here, just as above because + // if we don't do this, pressing ESC on a modal dialog shown as child + // of a modal dialog with wxID_CANCEL will cause the parent dialog to + // be closed, for example + if ( wnd->IsTopLevel() ) break; } @@ -212,149 +221,22 @@ bool wxEventLoop::PreProcessMessage(WXMSG *msg) return false; } -// ---------------------------------------------------------------------------- -// wxEventLoop running and exiting -// ---------------------------------------------------------------------------- - -bool wxEventLoop::IsRunning() const -{ - return ms_activeLoop == this; -} - -int wxEventLoop::Run() +void wxGUIEventLoop::ProcessMessage(WXMSG *msg) { - // event loops are not recursive, you need to create another loop! - wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); - - // ProcessIdle() and Dispatch() below may throw so the code here should - // be exception-safe, hence we must use local objects for all actions we - // should undo - wxEventLoopActivator activate(&ms_activeLoop, this); - - // we must ensure that OnExit() is called even if an exception is thrown - // from inside Dispatch() but we must call it from Exit() in normal - // situations because it is supposed to be called synchronously, - // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or - // something similar here) -#if wxUSE_EXCEPTIONS - for ( ;; ) + // give us the chance to preprocess the message first + if ( !PreProcessMessage(msg) ) { - try - { -#endif // wxUSE_EXCEPTIONS - - // this is the event loop itself - for ( ;; ) - { - #if wxUSE_THREADS - wxMutexGuiLeaveOrEnter(); - #endif // wxUSE_THREADS - - // generate and process idle events for as long as we don't - // have anything else to do - while ( !Pending() && (wxTheApp && wxTheApp->ProcessIdle()) ) - ; - - // if the "should exit" flag is set, the loop should terminate - // but not before processing any remaining messages so while - // Pending() returns true, do process them - if ( m_shouldExit ) - { - while ( Pending() ) - Dispatch(); - - break; - } - - // a message came or no more idle processing to do, sit in - // Dispatch() waiting for the next message - if ( !Dispatch() ) - { - // we got WM_QUIT - break; - } - } - -#if wxUSE_EXCEPTIONS - // exit the outer loop as well - break; - } - catch ( ... ) - { - try - { - if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() ) - { - OnExit(); - break; - } - //else: continue running the event loop - } - catch ( ... ) - { - // OnException() throwed, possibly rethrowing the same - // exception again: very good, but we still need OnExit() to - // be called - OnExit(); - throw; - } - } + // if it wasn't done, dispatch it to the corresponding window + ::TranslateMessage(msg); + ::DispatchMessage(msg); } -#endif // wxUSE_EXCEPTIONS - - return m_exitcode; } -void wxEventLoop::Exit(int rc) +bool wxGUIEventLoop::Dispatch() { - wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); - - m_exitcode = rc; - m_shouldExit = true; - - OnExit(); - - // all we have to do to exit from the loop is to (maybe) wake it up so that - // it can notice that Exit() had been called - // - // in particular, we do *not* use PostQuitMessage() here because we're not - // sure that WM_QUIT is going to be processed by the correct event loop: it - // is possible that another one is started before this one has a chance to - // process WM_QUIT - ::PostMessage(NULL, WM_NULL, 0, 0); -} - -// ---------------------------------------------------------------------------- -// wxEventLoop message processing dispatching -// ---------------------------------------------------------------------------- - -bool wxEventLoop::Pending() const -{ - MSG msg; - return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0; -} - -bool wxEventLoop::Dispatch() -{ - wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") ); - MSG msg; - BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0); - - if ( rc == 0 ) - { - // got WM_QUIT - return false; - } - - if ( rc == -1 ) - { - // should never happen, but let's test for it nevertheless - wxLogLastError(wxT("GetMessage")); - - // still break from the loop + if ( !GetNextMessage(&msg) ) return false; - } #if wxUSE_THREADS wxASSERT_MSG( wxThread::IsMain(), @@ -411,3 +293,55 @@ bool wxEventLoop::Dispatch() return true; } +void wxGUIEventLoop::OnNextIteration() +{ +#if wxUSE_THREADS + wxMutexGuiLeaveOrEnter(); +#endif // wxUSE_THREADS +} + +void wxGUIEventLoop::WakeUp() +{ + ::PostMessage(NULL, WM_NULL, 0, 0); +} + +#else // !wxUSE_GUI + +#if wxUSE_CONSOLE_EVENTLOOP + +void wxConsoleEventLoop::OnNextIteration() +{ + if ( wxTheApp ) + wxTheApp->ProcessPendingEvents(); +} + +void wxConsoleEventLoop::WakeUp() +{ +#if wxUSE_THREADS + wxWakeUpMainThread(); +#endif +} + +bool wxConsoleEventLoop::Dispatch() +{ + MSG msg; + if ( !GetNextMessage(&msg) ) + return false; + + if ( msg.message == WM_TIMER ) + { + TIMERPROC proc = (TIMERPROC)msg.lParam; + if ( proc ) + (*proc)(NULL, 0, msg.wParam, 0); + } + else + { + wxLogDebug(_T("Ignoring unexpected message %d"), msg.message); + } + + return !m_shouldExit; +} + +#endif // wxUSE_CONSOLE_EVENTLOOP + +#endif //wxUSE_GUI