X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a756f210019dd5b51331b7181c816d3882146a30..7abde9c65a3c2f25ab4099727d4287add6820428:/src/msw/glcanvas.cpp diff --git a/src/msw/glcanvas.cpp b/src/msw/glcanvas.cpp index 3b03757338..2772f79ba4 100644 --- a/src/msw/glcanvas.cpp +++ b/src/msw/glcanvas.cpp @@ -1,12 +1,12 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: glcanvas.cpp +// Name: src/msw/glcanvas.cpp // Purpose: wxGLCanvas, for using OpenGL with wxWindows under MS Windows // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ @@ -19,19 +19,18 @@ #pragma hdrstop #endif -#include - #if wxUSE_GLCANVAS #ifndef WX_PRECOMP -#include + #include "wx/frame.h" + #include "wx/settings.h" + #include "wx/intl.h" + #include "wx/log.h" #endif -#include -#include -#include +#include "wx/msw/private.h" -#include +#include "wx/glcanvas.h" static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass"); static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR"); @@ -105,7 +104,7 @@ void wxGLContext::SetCurrent() */ } -void wxGLContext::SetColour(const char *colour) +void wxGLContext::SetColour(const wxChar *colour) { float r = 0.0; float g = 0.0; @@ -294,10 +293,6 @@ bool wxGLCanvas::Create(wxWindow *parent, parent->AddChild(this); DWORD msflags = 0; - if ( style & wxBORDER ) - msflags |= WS_BORDER; - if ( style & wxTHICK_FRAME ) - msflags |= WS_THICKFRAME; /* A general rule with OpenGL and Win32 is that any window that will have a @@ -306,26 +301,9 @@ bool wxGLCanvas::Create(wxWindow *parent, books that contain the wgl function descriptions. */ + WXDWORD exStyle = 0; msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; - - bool want3D; - WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D); - - // Even with extended styles, need to combine with WS_BORDER - // for them to look right. - if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) || - (m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER)) - { - msflags |= WS_BORDER; - } - - // calculate the value to return from WM_GETDLGCODE handler - if ( GetWindowStyleFlag() & wxWANTS_CHARS ) - { - // want everything: i.e. all keys and WM_CHAR message - m_lDlgCode = DLGC_WANTARROWS | DLGC_WANTCHARS | - DLGC_WANTTAB | DLGC_WANTMESSAGE; - } + msflags |= MSWGetStyle(style, & exStyle) ; return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle); } @@ -408,7 +386,6 @@ static void AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, int *attribList) void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC) { - int pixelFormat; PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), /* size */ 1, /* version */ @@ -432,13 +409,13 @@ void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC) AdjustPFDForAttributes(pfd, attribList); - pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd); + int pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd); if (pixelFormat == 0) { - wxLogWarning(_("ChoosePixelFormat failed.")); + wxLogLastError(_T("ChoosePixelFormat")); } else { - if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) { - wxLogWarning(_("SetPixelFormat failed.")); + if ( !::SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) ) { + wxLogLastError(_T("SetPixelFormat")); } } } @@ -532,7 +509,7 @@ void wxGLCanvas::SetCurrent() } } -void wxGLCanvas::SetColour(const char *colour) +void wxGLCanvas::SetColour(const wxChar *colour) { if (m_glContext) m_glContext->SetColour(colour); @@ -733,7 +710,7 @@ bool wxGLApp::InitGLVisual(int *attribList) AdjustPFDForAttributes(pfd, attribList); // use DC for whole (root) screen, since no windows have yet been created - pixelFormat = ChoosePixelFormat((HDC) ::GetDC(NULL), &pfd); + pixelFormat = ChoosePixelFormat(ScreenHDC(), &pfd); if (pixelFormat == 0) { wxLogError(_("Failed to initialize OpenGL"));